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He brought the console concept to the PC market, and boy did he fail hard.
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Senx
Sweden5901 Posts
![]() He brought the console concept to the PC market, and boy did he fail hard. | ||
lofi01
Australia52 Posts
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DorF
Sweden961 Posts
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StuBob
United States373 Posts
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Weavel
Finland9221 Posts
On November 03 2010 00:00 Senx wrote: God I hate that guy... Because of this guy: ![]() He brought the console concept to the PC market, and boy did he fail hard. | ||
rabidch
United States20289 Posts
valve has kept themselves to being fan and gamer centric blizzard has gone corporate | ||
LittLeD
Sweden7973 Posts
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Judicator
United States7270 Posts
On November 02 2010 22:57 Tin_Foil wrote: Ummm... Is it just me or does it sounds like having games be that easy to spectate is just asking for mass cheating?? How many morons are gonna have a friend watching the game? I guess you can just mark every game as private. DotA has this option right now with Garena and there's been live casting for all of the popular e-sports games for how long now? By your logic, no game should be spectated live for fear of cheating. | ||
NukeTheBunnys
United States1004 Posts
They decided to go with a system that sent less information over the network, and required less (read almost no) interaction between the player's clients and the servers during the game. Having the ability to reconnect would significantly increase the cost of the servers. HON and DOTA 2 can do it because they don't have anywhere near as many games going on each and every day. From a business standpoint I agree with that. Now I think they also should have included lan which would have solved many of BNets problems TL:DR There are a bunch of technical, and business reasons they didn't do this, its not because they hate their customers like everyone seems to think | ||
Shikyo
Finland33997 Posts
On November 02 2010 20:51 dacthehork wrote: Show nested quote + On November 02 2010 20:47 Bob Loblaw wrote: This Q&A is all talk. I'm not saying it's not gonna happen, but right now the only point of this is getting the hype up for DOTA2. So wait & see. no it's not this stuff is all found in HoN so they have to include it in Dota 2 to compete Also it's not hard to implement all of these things (relatively). Blizzard focused entirely on anti piracy with bnet 2.0, everything else was an afterthought. I don't understand how anyone could think bnet 2.0 is a good platform except for the bottom lines. Its entirely 50 steps backwards in every respect but anti-piracy. ANYONE who thinks otherwise is wrong. Bnet 2.0 was entirely created to be an anti piracy measure. For the people who are stupidly wrong above, check out, http://www.heroesofnewerth.com/ And read all the features listed. -Anti Maphack using client/server netcode (it's impossible to maphack) -Reconnecting -Replays database with fastforward/rewind and jump to time -Extensive stat tracking etc. It's 10x better than bnet 2.0 feature wise, and Valve with even more resources will be even better Bnet 2.0 from a client standpoint is terrible, it's only redeeming factor is that it causes SC2 online to not be piratable (so far). Well, sure SC2 isn't pirateable in multiplayer, but they moved the whole single-player into online mode so that it couldn't be pirated, but there already were single player cracks out before the game was even released. Now, I can't even play the single-player campaign if my internet happens to be cut off. | ||
trainRiderJ
United States615 Posts
1) If you think cheating is bad in SC2, well Valve's anti-cheat mechanism is complete crap. If the game is even halfway successful be prepared for intrusive third-party anti-cheat programs for any reputable leagues and rampant hacking in anything else. 2) I'll believe their new improvements on replay functionality when I see it. It works in TF2, but it's buggy as hell. Also, it's only just recently that they started making an effort not to break replays with every minor update. | ||
rabidch
United States20289 Posts
On November 03 2010 01:13 Judicator wrote: Show nested quote + On November 02 2010 22:57 Tin_Foil wrote: Ummm... Is it just me or does it sounds like having games be that easy to spectate is just asking for mass cheating?? How many morons are gonna have a friend watching the game? I guess you can just mark every game as private. DotA has this option right now with Garena and there's been live casting for all of the popular e-sports games for how long now? By your logic, no game should be spectated live for fear of cheating. its going to be a problem if dota2 becomes big and money gets involved, its been done that way for years and its always an issue when doing online games live its a pretty simple fix though, everybodys fretting over something so dumb just time delay the live games and allow for no spectator option if people really do care about it | ||
QuanticHawk
United States32058 Posts
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clik
United States319 Posts
On a serious tip I expect battlenet to have these types of features in the future. SC2 was built from nothing, engine and all. | ||
MangoTango
United States3670 Posts
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GnaR
United States73 Posts
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NukeTheBunnys
United States1004 Posts
On November 03 2010 01:55 clik wrote: Cool does this help get rid of the raging angry 12 year olds that plague the dota style communities? Dota 2 can have all the features it wants, it will still be a bunch of very very angry kids screaming at each other in chat. On a serious tip I expect battlenet to have these types of features in the future. SC2 was built from nothing, engine and all. WRONG! SC2 is based on the wc3 engine. Its been heavily modified and upgraded, but they used the WC3 engine as the starting point. Upgrading it to have these features would require a complete rewrite of the net code, and a massive upgrade(both software and hardware) of battle net In the end you dont really want to change how it handles 1v1s(the important game type) anyway, having a pause screen pop up is much more desirable to just dropping the player, or every player, when they go out of sync. This happens in HON all the time and who ever can rejoin the fastest gets some free damage on any near by players. It would be good that OBS would not affect the players, but the players still need to be 100% in sync at all times regardless. It would also prob increase the lag from battlenet as you are adding in a bunch of overhead to allow players to rejoin and allow the obs to lag, then catch back up to real time, not to mention the additional strain on the bnet servers from hosting 200,000+ simultaneous games. If you think bnet lags now, you would blow your brains out if they didn't spend millions on new hardware if they ever changed to this kind of client server model | ||
SichuanPanda
Canada1542 Posts
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schimmetje
Netherlands1104 Posts
Hey Valve, how's HL Episode 3 coming along? | ||
lowkontrast
United States855 Posts
When you join a TF2 game, you're messing around, firing rockets here, switching classes there, teams are getting autobalanced etc. It's great fun, absolutely, but aside from the really top end clan scrims, there's nothing competitive about it. I have no sense that the other team is desperately trying to win so much as both teams are just sort of chilling out and having fun like you might with three buddies when you play smash brothers. That's great for TF2. But not for DOTA. I want to see a really serious ladder system, not the standard FPS model of having 12 vs. 12 and people just checking through their server browser to find a game they can hop into that valve seems to love on the basis that it "promotes community." DOTA 2 should be all about eating carebears alive. Valve delivered ground breaking single player games regarded as some of the best in the industry (Half-Life 1 + 2). Valve delivered what is arguably the most competitive first person shooter (Counter-Strike). Valve delivered what some people regard as the best multiplayer experience (TF2). Valve delivered one of the best first person shooter puzzle games of all time (Portal). They've got a lot of experience in many different places, I think they're aware of how you can't structure different games in the same way. | ||
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