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If DOTA 2 can do it, why can't SC2? - Page 6

Forum Index > General Games
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PuercoPop
Profile Blog Joined December 2009
Peru277 Posts
November 02 2010 11:26 GMT
#101
I think the OP forgot another important question:

Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)
A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.
The Proof of the Pudding is in the eating!
Highways
Profile Joined July 2005
Australia6106 Posts
November 02 2010 11:34 GMT
#102
Does anyone know if Clan support will be added for Starcraft 2?

I havn't heard anything about it.
#1 Terran hater
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2010-11-02 11:40:14
November 02 2010 11:40 GMT
#103
On November 02 2010 20:34 Highways wrote:
Does anyone know if Clan support will be added for Starcraft 2?

I havn't heard anything about it.


i think they said they are going to add it at some point in the future
Kevmeister @ Dota2
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
November 02 2010 11:42 GMT
#104
Lol, such a funny situation :/
My. Copy. Is. Here.
Bob Loblaw
Profile Joined May 2010
England211 Posts
November 02 2010 11:47 GMT
#105
This Q&A is all talk. I'm not saying it's not gonna happen, but right now the only point of this is getting the hype up for DOTA2. So wait & see.
Check out my law blog at bobloblawlawblog.com
Phaded
Profile Joined August 2010
Australia579 Posts
November 02 2010 11:50 GMT
#106
The only thing DOTA2 has a leg up over Battle.net is the joining while a game is in progress and rejoin after DC. All the other features have been confirmed by Blizzard to be "in the works" or "coming soon"

People are getting awfully critical of Blizzard not having features that a game that has not been released yet. There's a good chance that half the stuff will be in battle.net by the time DOTA2 is released.
I am down but I am far from over
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2010-11-02 11:56:39
November 02 2010 11:51 GMT
#107
On November 02 2010 20:47 Bob Loblaw wrote:
This Q&A is all talk. I'm not saying it's not gonna happen, but right now the only point of this is getting the hype up for DOTA2. So wait & see.

no it's not

this stuff is all found in HoN so they have to include it in Dota 2 to compete

Also it's not hard to implement all of these things (relatively). Blizzard focused entirely on anti piracy with bnet 2.0, everything else was an afterthought. I don't understand how anyone could think bnet 2.0 is a good platform except for the bottom lines. Its entirely 50 steps backwards in every respect but anti-piracy.

ANYONE who thinks otherwise is wrong. Bnet 2.0 was entirely created to be an anti piracy measure.

For the people who are stupidly wrong above, check out, http://www.heroesofnewerth.com/ And read all the features listed.

-Anti Maphack using client/server netcode (it's impossible to maphack)
-Reconnecting
-Replays database with fastforward/rewind and jump to time
-Extensive stat tracking

etc. It's 10x better than bnet 2.0 feature wise, and Valve with even more resources will be even better

Bnet 2.0 from a client standpoint is terrible, it's only redeeming factor is that it causes SC2 online to not be piratable (so far).
Warturtle - DOTA 2 is KING
broke
Profile Blog Joined June 2010
39 Posts
November 02 2010 12:03 GMT
#108
I'd like the ability to make a game with a title on it. That way when I'm pubbing custom games, I don't have to sift through 3,000 silver level kids.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
November 02 2010 12:11 GMT
#109
On November 02 2010 21:03 broke wrote:
I'd like the ability to make a game with a title on it. That way when I'm pubbing custom games, I don't have to sift through 3,000 silver level kids.

Then they cant promote marketplace maps by making them featured on a controlled list
Warturtle - DOTA 2 is KING
ithree
Profile Joined January 2010
443 Posts
November 02 2010 12:13 GMT
#110
Battle net was built on top of their WoW framework, hence the region stuff. Everything else is because this is Valve not Blizz, these guys know how to their jobs (just take their friggin time !)

But maybe I'm just a Valve fanboi (same if Westwood was still independent/existed), they've earnet their trust not just with Half Life but with steam and their treatment of third party's, their good honest people*.

(*being friggin rich can help on that front mind, hell tf2 hats earnt a fortune)
TeamSoliduss
Profile Joined October 2010
41 Posts
Last Edited: 2010-11-02 12:16:58
November 02 2010 12:14 GMT
#111
On November 02 2010 13:05 CrazyF1r3f0x wrote:
No Blizzard made Starcraft II's game engine from the ground up, just like they did for the original.


Kinda missed the part that said "RAD game tools" on the load screen of SC1 heh ?

On November 02 2010 13:07 KiF1rE wrote:
they announced they were working on cross server way back in beta, and how we shouldnt buy several copies of the game because blizzard isnt greedy and wants to support their international community.


LMFAO

I cannot be controlled - Irenicus
TeamSoliduss
Profile Joined October 2010
41 Posts
Last Edited: 2010-11-02 12:22:17
November 02 2010 12:20 GMT
#112
On November 02 2010 13:08 Klockan3 wrote:
You don't understand, the problem isn't Blizzard but that Valve intends to trademark the name "Dota" basically allowing them to sue others who use the same name.


- Valve hired Icefrog & co.
- Blizzvision had ~10 years to do it and cash in on a huge success.
- They didn't.
- Icefrog = Valve = DOTA = To hell with Blizzvision, and happily at that.

Blizz has no copyright over jack shit that's done on their platform, even a trainee lawyer could debunk that bullshit corporate sleazebag claim in 30 seconds.
I cannot be controlled - Irenicus
DamageInq
Profile Joined April 2010
United States283 Posts
November 02 2010 12:24 GMT
#113
The first two are things they took from HoN
"Scissors are OP. Rock is fine." -Paper
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 02 2010 12:30 GMT
#114
On November 02 2010 12:47 TheYango wrote:
It's been discussed that in a game centered around 1v1, reconnect isn't practical. Spending a minute out of 45 minutes is a slight, but not terrible disadvantage in a MOBA. A minute disconnected in a 1v1 SC2 game is basically an unwinnable advantage, except in situations where the person remaining in game was already ridiculously behind..

This only really matters in ladder games.

In a practice game your enemy (practice partner) can pause and wait for you.
In a tournament match, an admin can pause and wait for you.
In a any sort of multiplayer vs AI or various custom maps the ability to reconnect would be great.
If you have a good reason to disagree with the above, please tell me. Thank you.
Zakka
Profile Joined August 2010
Netherlands762 Posts
Last Edited: 2010-11-02 12:39:57
November 02 2010 12:39 GMT
#115
Valve <3

Seems they will finally have a new game published which will be popular in the e-sport scene.
Amsterdam
TeamSoliduss
Profile Joined October 2010
41 Posts
November 02 2010 12:42 GMT
#116
On November 02 2010 18:03 PerfectTear wrote:
Eul make Dota, Guinsoo made Dota: Allstars and Icefrog continued Dota: Allstars from version 5.96b. Also dota was actualy designed after an old sc1 custom map AoS.

So Icefrog is the least deserving person of all dota creators. People give him way to much credit.


Guinsoo made Dota go completely apeshit. Basically turned it into a grander footy frenzy with his unkillable heroes and hidden runes lol.
I cannot be controlled - Irenicus
_Quasar_
Profile Joined October 2010
Russian Federation4405 Posts
November 02 2010 13:02 GMT
#117
I think DOTA 2 looks pretty good. Valve doesn't make brooms. :D

I probably even will (OMG OMG) play it (while dota being a swear word in russian Starcraft community :D )
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
November 02 2010 13:06 GMT
#118
On November 02 2010 12:40 nihoh wrote:
You can easily reconnect with Source engine...

SC2 on the other hand? Wasn't it built from the modified War3 engine? Or at least shares similar structures with it?
SC2 shares the same network architecture, not the actual net-code.
¯\_(ツ)_/¯
Brad
Profile Joined April 2010
2754 Posts
November 02 2010 13:09 GMT
#119
Valve is boss.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Teddyman
Profile Joined October 2008
Finland362 Posts
November 02 2010 13:10 GMT
#120
Most of this stuff comes for nearly free in a server-client game which DOTA2 seems to be. If you can write the code for a server that smoothly transmits the positions and velocities for >1000 units to 8 players in a 4v4 game, I'm sure Blizzard will be happy to hire you. They don't get an excuse for lack of cross-realm and multiplayer savegames in case someone disconnects from a custom game though.
"Chess is a dead game" -Bobby Fischer 2004
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