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Active: 11477 users

If DOTA 2 can do it, why can't SC2? - Page 7

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 Next All
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
November 02 2010 13:16 GMT
#121
Q: Is there reconnect support for SC2 2?
A: Soon. Maybe. We're looking into it. E-Sport! Yeah!

Q: Can I still play with my friends from America even though I am European?
A: NEW ICONS FOR DIAMOND LEAGUES FELLAZ! E-SPORTZ BABY!

Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay?
A: How can you watch something that hasn't even happend yet?

Q: Can you spectate an already ongoing SC 2 game?
A: It's called GSL. Lolololol HI FAIV BITCHES M I RITE?

Q: What custom hotkey setup will exist in SC 2?
A: None.

Firereaver
Profile Blog Joined October 2010
India1701 Posts
Last Edited: 2010-11-02 13:22:43
November 02 2010 13:18 GMT
#122
Valve FTW! Am stoked about DOTA2. Hope they give Obsidian her riteful due.
IceFrog is really THE MAN.
"They drone drone drone , me win" - JangMinChul(Iron/oGsMC)
Nobu
Profile Joined June 2010
Spain550 Posts
November 02 2010 13:27 GMT
#123
I think they would just lose time giving us a reconnecting feature, why they just dont give us the LAN support we want? its not that hard, in major tournaments (LAN tournaments) it will most likely solve all latency/drops problems. It also would make me happier to be able to make LANs with my friends and enjoy sc2, than be able to reconnect
P.S: both things would be ideal :D
"There's farmers and there's gamers, farmers get up early, gamers sleep in." Artosis
Tenks
Profile Joined April 2010
United States3104 Posts
November 02 2010 13:33 GMT
#124
From the sounds of it DOTA2 will be hosted server-side where SC2 is a p2p setup

Many of the things they describe there are simply impossible utilizing a peer-peer networking setup
Wat
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 02 2010 13:39 GMT
#125
I love how casually they announces these features for a fucking sideproject when we have been screaming about them for the REAL sc2 that we payed 60+ dollars for since beta.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
November 02 2010 13:42 GMT
#126
Battle.net 2.0 is never going to allow for a legal method of offline play. And that's still the primary concern. "This is a really good gaming service" will have a damn hard time changing that.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
449
Profile Joined October 2010
United States53 Posts
Last Edited: 2010-11-02 13:57:36
November 02 2010 13:56 GMT
#127
It's not that Blizzard can't, it's that they don't care. The only reason they're adding chat channels is because people whined enough. And adding chat channels won't cause them to gain/lose much money.
Tin_Foil
Profile Blog Joined February 2010
United States243 Posts
November 02 2010 13:57 GMT
#128
Ummm... Is it just me or does it sounds like having games be that easy to spectate is just asking for mass cheating??

How many morons are gonna have a friend watching the game? I guess you can just mark every game as private.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-11-02 13:58:59
November 02 2010 13:58 GMT
#129
Considering that most of the times I have disconnected in a ladder game that it just kicked me back to the sc2 menu screen. I should be allowed to rejoin before the disc window was even done counting down for the opponent.
..and then I would, ya know, check em'. (Aka SpoR)
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
November 02 2010 14:22 GMT
#130
On November 02 2010 13:05 AssuredVacancy wrote:
Show nested quote +
On November 02 2010 12:54 Lunares wrote:
On November 02 2010 12:47 TheYango wrote:
It's been discussed that in a game centered around 1v1, reconnect isn't practical. Spending a minute out of 45 minutes is a slight, but not terrible disadvantage in a MOBA. A minute disconnected in a 1v1 SC2 game is basically an unwinnable advantage, except in situations where the person remaining in game was already ridiculously behind..


I think that SC2 should at least allow the possiblity, eg don't drop the opponent from the game unless the player still in agrees to it. That way in tournies if one player gets dc'd then they can rejoin the game without restarting.

Also same thing for casting/shoutcasting. Don't have to be in the game when it starts to join and spectate.


In a tournament setting a player should NEVER dc. I can count the number of dcs in bw proleague in the last 5 years with the fingers on my right hand. It's inexcusable how a match, potentially can determine the flow of thousands of dollars have a possibility of breaking.


It's not any more inexcusable than computers crashing or the power going out. Not having LAN sucks, but it's not some unfathomable travesty. The GSL is perfectly entertaining and competitive, and just because MLG had issues with the net connection at the Gaylord Hotel doesn't mean Bnet isn't doing an adequate job.
whatsgrackalackin420
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
November 02 2010 14:24 GMT
#131
On November 02 2010 13:34 travis wrote:
Show nested quote +
On November 02 2010 13:31 0mar wrote:
Not a surprise. Valve is the smartest game studio on the planet.


and activision is the most incompetent


Activision is a publisher.

And I don't understand why people are such Valve fanboys, they're the developer that made HL2 episodic and then released episodes every 3 years.
whatsgrackalackin420
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
November 02 2010 14:34 GMT
#132
On November 02 2010 23:22 kojinshugi wrote:

It's not any more inexcusable than computers crashing or the power going out. Not having LAN sucks, but it's not some unfathomable travesty. The GSL is perfectly entertaining and competitive, and just because MLG had issues with the net connection at the Gaylord Hotel doesn't mean Bnet isn't doing an adequate job.


big difference between a dedicated studio hosting SC2 tournaments and a random touring location with no control over the internet access quality at that location. Which the following is how all "Foreign" events work. there is no dedicated place... meaning bnet isnt doing an adequate job in addressing the issues of esports in countries without dedicated tournament locations basically.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
November 02 2010 14:37 GMT
#133
On November 02 2010 22:16 Jayson X wrote:
Show nested quote +
Q: Is there reconnect support for SC2 2?
A: Soon. Maybe. We're looking into it. E-Sport! Yeah!

Q: Can I still play with my friends from America even though I am European?
A: NEW ICONS FOR DIAMOND LEAGUES FELLAZ! E-SPORTZ BABY!

Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay?
A: How can you watch something that hasn't even happend yet?

Q: Can you spectate an already ongoing SC 2 game?
A: It's called GSL. Lolololol HI FAIV BITCHES M I RITE?

Q: What custom hotkey setup will exist in SC 2?
A: None.



The art department doesn't handle network code, but I'm hoping you're just being facetious.

The replay system doesn't allow you to move forwards in time because a replay is a recording of issued commands, not the exact game state of every frame. The engine has to "play out" what happened because many game state changes are dynamic results of those recorded commands (e.g. you issue a command to kill destructible rocks, and skipping that command means the rocks magically re-appear).

Reconnecting is also impossible exactly because of this. Communicating the full game state is a terrible idea in an online game, and the matches aren't "instanced" on a central server that would record the state for you. Bnet just relays commands between clients.

How do you synchronize clients after a disconnect? Your client doesn't know at which exact moment the connection was dropped, so you might move some units while the other player's client is not receiving that information. When they reconnect, should those actions be rolled back and re-performed by the computer?

Spectating ongoing games might be possible by "streaming" the replay data to different clients that aren't actually in the game, because them getting out of sync isn't an issue.
whatsgrackalackin420
Bob Loblaw
Profile Joined May 2010
England211 Posts
Last Edited: 2010-11-02 14:41:05
November 02 2010 14:38 GMT
#134
On November 02 2010 20:51 dacthehork wrote:
Show nested quote +
On November 02 2010 20:47 Bob Loblaw wrote:
This Q&A is all talk. I'm not saying it's not gonna happen, but right now the only point of this is getting the hype up for DOTA2. So wait & see.

no it's not

this stuff is all found in HoN so they have to include it in Dota 2 to compete



Well, not at all. I play HoN so yeah i can tell.

There's a reconnect system, but no joining random games to fill in stuff, if you wanna play EU vs US (or US vs SEA, etc), there is gonna be a ping problem, and we see that happening all the time in competitive games, that's why they often switch servers during BO3s. No replay watching with friends either, when you want to do that you just basically load up a replay each on your own and try to sync up via skype. You can't join ongoing games to spectate. There is no AI in HoN. And the replay search system is ridiculously bad.

So yeah, when i say this is all talk, it is. Maybe they will manage to feature all this good stuff, but for now all we've seen are 4 artworks, not even a single screenshot of the actual game, so excuse me when i say i'll believe it when i see it.
Check out my law blog at bobloblawlawblog.com
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 02 2010 14:40 GMT
#135
On November 02 2010 23:24 kojinshugi wrote:
Show nested quote +
On November 02 2010 13:34 travis wrote:
On November 02 2010 13:31 0mar wrote:
Not a surprise. Valve is the smartest game studio on the planet.


and activision is the most incompetent


Activision is a publisher.

And I don't understand why people are such Valve fanboys, they're the developer that made HL2 episodic and then released episodes every 3 years.


then who made bnet 2.0?

here, let me answer for you:


activision.



wikipedia:



Activision is an American video game developer and publisher,
kmkg
Profile Joined August 2010
Japan186 Posts
November 02 2010 14:43 GMT
#136
Simple, as far as customer satisfaction goes (among other things): Valve > Blizzard.
Adila
Profile Joined April 2010
United States874 Posts
November 02 2010 14:52 GMT
#137
I don't know why people keep saying Activision controls Blizzard.

As far as I know, the merger clarified that Blizzard would remain autonomous and maintain its own corporate leadership.

And Vivendi is still the overall owner of the whole thing.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
November 02 2010 14:52 GMT
#138
On November 02 2010 23:40 travis wrote:
Show nested quote +
On November 02 2010 23:24 kojinshugi wrote:
On November 02 2010 13:34 travis wrote:
On November 02 2010 13:31 0mar wrote:
Not a surprise. Valve is the smartest game studio on the planet.


and activision is the most incompetent


Activision is a publisher.

And I don't understand why people are such Valve fanboys, they're the developer that made HL2 episodic and then released episodes every 3 years.


then who made bnet 2.0?

here, let me answer for you:


activision.



wikipedia:


Show nested quote +

Activision is an American video game developer and publisher,

Blizzard made Battlenet and Starcraft 2.
¯\_(ツ)_/¯
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
November 02 2010 14:54 GMT
#139
On November 02 2010 23:40 travis wrote:
Show nested quote +
On November 02 2010 23:24 kojinshugi wrote:
On November 02 2010 13:34 travis wrote:
On November 02 2010 13:31 0mar wrote:
Not a surprise. Valve is the smartest game studio on the planet.


and activision is the most incompetent


Activision is a publisher.

And I don't understand why people are such Valve fanboys, they're the developer that made HL2 episodic and then released episodes every 3 years.


then who made bnet 2.0?

here, let me answer for you:


activision.


No they didn't. Blizzard did.

wikipedia:


Show nested quote +

Activision is an American video game developer and publisher,


Incontrovertible proof!

Activision hasn't been a developer in ages.
whatsgrackalackin420
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
November 02 2010 14:59 GMT
#140
On November 02 2010 23:43 kmkg wrote:
Simple, as far as customer satisfaction goes (among other things): Valve > Blizzard.


I'm not satisfied as a Valve customer. Steam is a DRM-ridden pile of crap that controls your game installs. It's just a somewhat convenient way to buy games.

And as far as their games go, HL2 was so badly overhyped it's not even funny. It was a workable shooter but nothing revolutionary. They're the same kind of engineer-run developer like id, they're more worried about their uncanny valley face animation subroutines than they are with storytelling and the gameplay experience. HL1 was the best shooter ever, because they weren't making playable tech demos back then.
whatsgrackalackin420
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