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Q: Is there reconnect support for SC2 2? A: Soon. Maybe. We're looking into it. E-Sport! Yeah!
Q: Can I still play with my friends from America even though I am European? A: NEW ICONS FOR DIAMOND LEAGUES FELLAZ! E-SPORTZ BABY!
Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? A: How can you watch something that hasn't even happend yet?
Q: Can you spectate an already ongoing SC 2 game? A: It's called GSL. Lolololol HI FAIV BITCHES M I RITE?
Q: What custom hotkey setup will exist in SC 2? A: None.
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Valve FTW! Am stoked about DOTA2. Hope they give Obsidian her riteful due. IceFrog is really THE MAN.
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I think they would just lose time giving us a reconnecting feature, why they just dont give us the LAN support we want? its not that hard, in major tournaments (LAN tournaments) it will most likely solve all latency/drops problems. It also would make me happier to be able to make LANs with my friends and enjoy sc2, than be able to reconnect  P.S: both things would be ideal :D
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From the sounds of it DOTA2 will be hosted server-side where SC2 is a p2p setup
Many of the things they describe there are simply impossible utilizing a peer-peer networking setup
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I love how casually they announces these features for a fucking sideproject when we have been screaming about them for the REAL sc2 that we payed 60+ dollars for since beta.
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Battle.net 2.0 is never going to allow for a legal method of offline play. And that's still the primary concern. "This is a really good gaming service" will have a damn hard time changing that.
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It's not that Blizzard can't, it's that they don't care. The only reason they're adding chat channels is because people whined enough. And adding chat channels won't cause them to gain/lose much money.
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Ummm... Is it just me or does it sounds like having games be that easy to spectate is just asking for mass cheating??
How many morons are gonna have a friend watching the game? I guess you can just mark every game as private.
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Considering that most of the times I have disconnected in a ladder game that it just kicked me back to the sc2 menu screen. I should be allowed to rejoin before the disc window was even done counting down for the opponent.
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On November 02 2010 13:05 AssuredVacancy wrote:Show nested quote +On November 02 2010 12:54 Lunares wrote:On November 02 2010 12:47 TheYango wrote: It's been discussed that in a game centered around 1v1, reconnect isn't practical. Spending a minute out of 45 minutes is a slight, but not terrible disadvantage in a MOBA. A minute disconnected in a 1v1 SC2 game is basically an unwinnable advantage, except in situations where the person remaining in game was already ridiculously behind.. I think that SC2 should at least allow the possiblity, eg don't drop the opponent from the game unless the player still in agrees to it. That way in tournies if one player gets dc'd then they can rejoin the game without restarting. Also same thing for casting/shoutcasting. Don't have to be in the game when it starts to join and spectate. In a tournament setting a player should NEVER dc. I can count the number of dcs in bw proleague in the last 5 years with the fingers on my right hand. It's inexcusable how a match, potentially can determine the flow of thousands of dollars have a possibility of breaking.
It's not any more inexcusable than computers crashing or the power going out. Not having LAN sucks, but it's not some unfathomable travesty. The GSL is perfectly entertaining and competitive, and just because MLG had issues with the net connection at the Gaylord Hotel doesn't mean Bnet isn't doing an adequate job.
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On November 02 2010 13:34 travis wrote:Show nested quote +On November 02 2010 13:31 0mar wrote: Not a surprise. Valve is the smartest game studio on the planet. and activision is the most incompetent
Activision is a publisher.
And I don't understand why people are such Valve fanboys, they're the developer that made HL2 episodic and then released episodes every 3 years.
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On November 02 2010 23:22 kojinshugi wrote:
It's not any more inexcusable than computers crashing or the power going out. Not having LAN sucks, but it's not some unfathomable travesty. The GSL is perfectly entertaining and competitive, and just because MLG had issues with the net connection at the Gaylord Hotel doesn't mean Bnet isn't doing an adequate job.
big difference between a dedicated studio hosting SC2 tournaments and a random touring location with no control over the internet access quality at that location. Which the following is how all "Foreign" events work. there is no dedicated place... meaning bnet isnt doing an adequate job in addressing the issues of esports in countries without dedicated tournament locations basically.
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On November 02 2010 22:16 Jayson X wrote:Show nested quote +Q: Is there reconnect support for SC2 2? A: Soon. Maybe. We're looking into it. E-Sport! Yeah!
Q: Can I still play with my friends from America even though I am European? A: NEW ICONS FOR DIAMOND LEAGUES FELLAZ! E-SPORTZ BABY!
Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? A: How can you watch something that hasn't even happend yet?
Q: Can you spectate an already ongoing SC 2 game? A: It's called GSL. Lolololol HI FAIV BITCHES M I RITE?
Q: What custom hotkey setup will exist in SC 2? A: None.
The art department doesn't handle network code, but I'm hoping you're just being facetious.
The replay system doesn't allow you to move forwards in time because a replay is a recording of issued commands, not the exact game state of every frame. The engine has to "play out" what happened because many game state changes are dynamic results of those recorded commands (e.g. you issue a command to kill destructible rocks, and skipping that command means the rocks magically re-appear).
Reconnecting is also impossible exactly because of this. Communicating the full game state is a terrible idea in an online game, and the matches aren't "instanced" on a central server that would record the state for you. Bnet just relays commands between clients.
How do you synchronize clients after a disconnect? Your client doesn't know at which exact moment the connection was dropped, so you might move some units while the other player's client is not receiving that information. When they reconnect, should those actions be rolled back and re-performed by the computer?
Spectating ongoing games might be possible by "streaming" the replay data to different clients that aren't actually in the game, because them getting out of sync isn't an issue.
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On November 02 2010 20:51 dacthehork wrote:Show nested quote +On November 02 2010 20:47 Bob Loblaw wrote: This Q&A is all talk. I'm not saying it's not gonna happen, but right now the only point of this is getting the hype up for DOTA2. So wait & see. no it's not this stuff is all found in HoN so they have to include it in Dota 2 to compete
Well, not at all. I play HoN so yeah i can tell.
There's a reconnect system, but no joining random games to fill in stuff, if you wanna play EU vs US (or US vs SEA, etc), there is gonna be a ping problem, and we see that happening all the time in competitive games, that's why they often switch servers during BO3s. No replay watching with friends either, when you want to do that you just basically load up a replay each on your own and try to sync up via skype. You can't join ongoing games to spectate. There is no AI in HoN. And the replay search system is ridiculously bad.
So yeah, when i say this is all talk, it is. Maybe they will manage to feature all this good stuff, but for now all we've seen are 4 artworks, not even a single screenshot of the actual game, so excuse me when i say i'll believe it when i see it.
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On November 02 2010 23:24 kojinshugi wrote:Show nested quote +On November 02 2010 13:34 travis wrote:On November 02 2010 13:31 0mar wrote: Not a surprise. Valve is the smartest game studio on the planet. and activision is the most incompetent Activision is a publisher. And I don't understand why people are such Valve fanboys, they're the developer that made HL2 episodic and then released episodes every 3 years.
then who made bnet 2.0?
here, let me answer for you:
activision.
wikipedia:
Activision is an American video game developer and publisher,
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Simple, as far as customer satisfaction goes (among other things): Valve > Blizzard.
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I don't know why people keep saying Activision controls Blizzard.
As far as I know, the merger clarified that Blizzard would remain autonomous and maintain its own corporate leadership.
And Vivendi is still the overall owner of the whole thing.
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On November 02 2010 23:40 travis wrote:Show nested quote +On November 02 2010 23:24 kojinshugi wrote:On November 02 2010 13:34 travis wrote:On November 02 2010 13:31 0mar wrote: Not a surprise. Valve is the smartest game studio on the planet. and activision is the most incompetent Activision is a publisher. And I don't understand why people are such Valve fanboys, they're the developer that made HL2 episodic and then released episodes every 3 years. then who made bnet 2.0? here, let me answer for you: activision. wikipedia: Blizzard made Battlenet and Starcraft 2.
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On November 02 2010 23:40 travis wrote:Show nested quote +On November 02 2010 23:24 kojinshugi wrote:On November 02 2010 13:34 travis wrote:On November 02 2010 13:31 0mar wrote: Not a surprise. Valve is the smartest game studio on the planet. and activision is the most incompetent Activision is a publisher. And I don't understand why people are such Valve fanboys, they're the developer that made HL2 episodic and then released episodes every 3 years. then who made bnet 2.0? here, let me answer for you: activision.
No they didn't. Blizzard did.
Incontrovertible proof!
Activision hasn't been a developer in ages.
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On November 02 2010 23:43 kmkg wrote: Simple, as far as customer satisfaction goes (among other things): Valve > Blizzard.
I'm not satisfied as a Valve customer. Steam is a DRM-ridden pile of crap that controls your game installs. It's just a somewhat convenient way to buy games.
And as far as their games go, HL2 was so badly overhyped it's not even funny. It was a workable shooter but nothing revolutionary. They're the same kind of engineer-run developer like id, they're more worried about their uncanny valley face animation subroutines than they are with storytelling and the gameplay experience. HL1 was the best shooter ever, because they weren't making playable tech demos back then.
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