If DOTA 2 can do it, why can't SC2? - Page 3
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HeadhunteR
Argentina1258 Posts
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Sinekyre14
Norway12 Posts
It's a question of why they "WON'T" do it. | ||
2WeaK
Canada550 Posts
On November 02 2010 13:09 Xtar wrote: Also, Dota was never made by Blizzard but they will surely claim the IP rights just as they do with esports matches, which they also play no role in creating. DotA was made from the WC3 map editor, as they do with SC2, I'm pretty sure there's something about you forfeiting your rights to Blizzard on maps you release (Since you're using their work/efforts to make your map) DotA is essentially a Blizzard "product". | ||
Highways
Australia6103 Posts
Bnet is just so epic fail it's unbelievable. Props to Valve for delivering what people actually want. | ||
RxN
United States255 Posts
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BurningSera
Ireland19621 Posts
on the other, i dont understand how anyone can praise or not think that Bnet2.0 is a inferior (read as: EPIC fail) system. i mean ,seriously, i find the 7yrs old(?) War3's bnet is more functional and user friendly. What?? | ||
Demaio.inane
1 Post
On November 02 2010 13:23 nihoh wrote: Can valve sue Blizzard for making Blizzard DOTA then? @@ Made an account just to address the suing comments in this thread. This is how I'd bet it's going down. Valve is going to hype the crap out of dota 2 and w3's dota version is going to be a really good way to tide over current fans or to bring old ones back into the fold, or god forbid get more people to try it out. However, once dota 2 launches I can expect Valve to huff and puff and about Blizzard removing dota from w3, after all they're competing with two other very similar games, why compete with yourself? Blizzard will of course say "No" because that's the only reason people still buy w3. It'll either go to court and Blizzard will win, or Valve will just say screw it and let the lack of support for the old version kill it off. | ||
Ocedic
United States1808 Posts
On November 02 2010 12:40 nihoh wrote: You can easily reconnect with Source engine... SC2 on the other hand? Wasn't it built from the modified War3 engine? Or at least shares similar structures with it? Oh god, it is not a modified War3 engine. The architecture of the SC2 engine is far, far, far, far superior. Things such as reconnecting have less to do with the engine and more to do with how they choose to implement their server system. Aka things are done client side in basically every Blizzard game; even a lot of stuff in WoW is done client side. This is the opposite of a game like HoN which handles things server side, making it impossible to hack and possible for players to reconnect, because of a player DC's the game is still running. That's the extent of my understanding; it's very possible that I'm wrong about the details. | ||
Gamjadori
Japan131 Posts
On November 02 2010 13:42 RxN wrote: Valve has shown, since they released Half-Life back in 1998, that they are leaps and bounds ahead of any other game studio on the planet. I disagree. Up till recent years Valve handled their community and community feedback rather poorly. I can't remember a single instance in between 1998 and sometime in 2007 when Steam started getting good that Valve managed to produce a decent patch or feature for any of their games I played. I want to remember Blizzard being miles ahead of Valve at the start of this century in regards to community feedback, but recently it would seem the tables have turned. | ||
AyJay
1515 Posts
Don't fail me, Blizzard! :$ | ||
nttea
Sweden4353 Posts
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andeh
United States904 Posts
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nihoh
Australia978 Posts
On November 02 2010 13:59 andeh wrote: do you really want chat channels? We're getting all those things before next year. As long as they release chat hcannels, /f m, cross server play, multiplayer replay watching, i'll be happy with bnet 2.0 | ||
Shana
Indonesia1814 Posts
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Zozo
Brazil2579 Posts
On November 02 2010 13:54 Gamjadori wrote: I disagree. Up till recent years Valve handled their community and community feedback rather poorly. I can't remember a single instance in between 1998 and sometime in 2007 when Steam started getting good that Valve managed to produce a decent patch or feature for any of their games I played. I want to remember Blizzard being miles ahead of Valve at the start of this century in regards to community feedback, but recently it would seem the tables have turned. I would also like to add that valve has one of the worst costumer support teams of all the big game companies. They mess up a lot (cod mass ban anyone?) and you can never get an answer in case you get hacked. Blizzard has one of best even if you don't restrict it to the game industry. | ||
noD
2230 Posts
competition is always nice hope we see resume play on hots or some random patch, it's so depressing when a game drops in a big tourney ... | ||
deek
Scotland69 Posts
On November 02 2010 13:54 Gamjadori wrote: I disagree. Up till recent years Valve handled their community and community feedback rather poorly. I can't remember a single instance in between 1998 and sometime in 2007 when Steam started getting good that Valve managed to produce a decent patch or feature for any of their games I played. I want to remember Blizzard being miles ahead of Valve at the start of this century in regards to community feedback, but recently it would seem the tables have turned. Valve has constently been ahead of other developers when they released models that moved with players talking way back on the goldsrc engine, the release of steam back in 2003 changed the gaming industry and how we get games, half-life 2 was a huge success in features, the source engine is one of the most flexible engines out there. The dates youve specified are interesting because valve didnt really release a lot untill steam, but consider that they were making steam, so only smaller games such as opposing force/blue shift. Things like counter-strike although originall mods, have been taken in by valve and while some may argue that they have been made worse or not, Valve still has a large list of the most popular titles on the planet, from single player games to mutliplayer. Another note is how many of valve's developers are from the valve community, former mod developers etc, from your statement it seems like youve only really been around valve games since 2005/6 most likely with the release of HL2 ep one The interesting feature of course replays and how they will do them as of atm current demos, the source engines current replay system is about 10mb for an hour game but steam cloud only allows about 1mb storage per game. As for DotA and lawsuits, valve already have DotA trademarked but so does a lil company called Dota allstars, so it will be interesting how that pans out, but valve did have it passed before dota-allstars LLC TLDR; Valve good, blizzard naughty naughty boys | ||
ZERG_RUSSIAN
10417 Posts
On November 02 2010 14:01 nihoh wrote: We're getting all those things before next year. As long as they release chat hcannels, /f m, cross server play, multiplayer replay watching, i'll be happy with bnet 2.0 So... basically you want bnet 1.0? lol ![]() | ||
Vz0
Canada378 Posts
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Redunzl
862 Posts
On November 02 2010 12:41 shizi wrote: I wondered this when I switched over from HON same On November 02 2010 13:39 Sinekyre14 wrote: It's not a matter of why "CAN'T" Blizzard impement a feature. It's a question of why they "WON'T" do it. agreed | ||
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