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If DOTA 2 can do it, why can't SC2? - Page 2

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KiF1rE
Profile Blog Joined November 2009
United States964 Posts
November 02 2010 04:07 GMT
#21
On November 02 2010 12:49 Bazinga wrote:
On BlizzCon Blizzard announced better replay functions, like watching them together and stuff, can't remember all of it. They have announced that they are working on Cross Server support as well.
In terms of the reconnect Mechanic, if you disconnect in a 1on1 that match is lost, and the other player will most likely join his next match, so reconnecting won't make sense. It might be good in 2v2, 3v3 and 4v4 though.

The ingame Spectator Feature is something i personally do not like as much. I'd favor streams, just because it doesn't require you to have the game running and as a result of that you'd be able to watch games on more computers.

I think those Hotkey configs are great.


they announced they were working on cross server way back in beta, and how we shouldnt buy several copies of the game because blizzard isnt greedy and wants to support their international community. However we are now a few months in release and not much has been made with this soon promise in regards to cross region play.

A reconnect option in a 1v1 works in a tournament environment or an environment where players know they will reconnect, Which is where this will see the most use, and also has the most importance.

the ingame spectator feature has its pros and cons.
1. you would be able to watch all high level games from your favorites. without having a caster or streamer get a hold of the replay.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-11-02 04:11:40
November 02 2010 04:08 GMT
#22
On November 02 2010 13:02 Navi wrote:
Show nested quote +
On November 02 2010 12:53 tok wrote:
I'm a little scared they didn't mention how they are going to handle legal action, if any, once they copyright Defense of the Ancients.


HoN, LoL, and Dota 2 don't seem to be facing any impending lawsuits anytime soon.

All they used to make DOTA was war3's game engine, the game as a whole was fairly new (and its smashing success was one of the reasons why Blizzard claims copyright over any new games modded from its game engines in SC2 now I believe?) and at the time there was no copyright over it.

I never did play DOTA or owned any steam games, I wonder if I should try it out

You don't understand, the problem isn't Blizzard but that Valve intends to trademark the name "Dota" basically allowing them to sue others who use the same name.
On November 02 2010 13:07 KiF1rE wrote:
the ingame spectator feature has its pros and cons.
1. you would be able to watch all high level games from your favorites. without having a caster or streamer get a hold of the replay.

That would hurt progaming so much though, to the degree that all progamers would be forced to get hidden ID's or mark all of their games as private to make sure that people don't map out their strats. Also you would get no sponsor views from that.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2010-11-02 04:09:36
November 02 2010 04:08 GMT
#23
On November 02 2010 13:04 Navi wrote:
Show nested quote +
On November 02 2010 13:00 da_head wrote:
oh wow.. lol.
well personally i think bnet 2.0 has the capacity to perform most of these functions. however, what people fail to realize is that blizzard released sc2 as an unfinished product. they did it as a favor really. they could have spent another year or so polishing up the game (with colored icons, etc) and bnet 2.0, but they decided to give us a fully playable version while adding in the features over time (watching replays with friends, chatrooms etc). i don't think its fair for us to fully judge sc2 until blizzard is done (with the final expansion). yeah that's gonna take a while, but that's how blizzard does things.


I don't think they've mentioned this at all.

Is this like a conspiracy and/or your hopes or did they say it anywhere?

they've mentioned repeatedly that many of the features will be added after release since there wasn't time to do so before hand. also, given that they completely rehauled bnet (which is a massive undertaking), it will take years for them to fully optimize it. But once they do, it will serve as a platform for their new games years to come (diablo III, warcraft IV, their new mmo, etc)
When they see MC Probe, all the ladies disrobe.
Xtar
Profile Joined October 2010
79 Posts
November 02 2010 04:09 GMT
#24
HoN also has lan latency and can't be maphacked.

Blizzard doesn't want SC2 to be able to do this. Blizzard got superrich through WoW and is a huge name. No name companies with no experience and working on a loaned budget/investors can do all this crazy stuff Blizzard claims they can't or claims will take them months. Yes, Blizzard has never been the most tech savy game dev. But don't fall for all the Blizzcon smokescreens.

Also, Dota was never made by Blizzard but they will surely claim the IP rights just as they do with esports matches, which they also play no role in creating.
pat965
Profile Joined April 2009
Canada274 Posts
Last Edited: 2010-11-02 04:17:30
November 02 2010 04:12 GMT
#25
I like the idea of reconnecting... not for long disconnects, but brief ones. For example, when someone lags usually the "drop window" shows up, and a timer counts down from, say, 45 seconds. If I lose connection for like, half a second (which happens to me alot), I would rather that lag window pop up and then disappear, then disconnecting and losing the game outright.

Basically - give me 45 seconds of lag or disconnected time before the other player is given the option to boot me. (and pause the game for that time)
hi
Dommk
Profile Joined May 2010
Australia4865 Posts
November 02 2010 04:12 GMT
#26
This is so stupid. Someone dropping for 2mins in a 5v5 Dota game isn't the same as someone dropping for 2mins in a 1v1. Pretty much a auto loss at that stage, anyone who isn't stupid will just roll the D/C'd player.

Adding this reconnect feature to SC2 would have been a waste of time and money.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
November 02 2010 04:14 GMT
#27
Im thinking its going to be because you have to pay extra for it. You get what you pay for -.-"
Klimpen
Profile Blog Joined February 2010
New Zealand100 Posts
November 02 2010 04:16 GMT
#28
From a technical standpoint, HoN and SC2 are very different.

While it's viable to have server side FoW in HoN, it isn't in SC2 due to the sheer number of objects [<75 vs 200+]. Also, the fact that creeps follow a set path, means that the server load is quite a bit lower [there are shortcuts you can take when an action is predictable and repeated]. So the only real FoW calculation for HoN is the 10 players, while in SC2 it's every object.
Puremiss
Profile Joined August 2008
United States232 Posts
November 02 2010 04:17 GMT
#29
except SC2 got FACEBOOK FRIENDS :O! ....... woohoo?

yeah but i totally agree tho some of the stuff that SC2 lacks just doesn't seem to make sense
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
November 02 2010 04:18 GMT
#30
On November 02 2010 13:07 KiF1rE wrote:
Show nested quote +
On November 02 2010 12:49 Bazinga wrote:
On BlizzCon Blizzard announced better replay functions, like watching them together and stuff, can't remember all of it. They have announced that they are working on Cross Server support as well.
In terms of the reconnect Mechanic, if you disconnect in a 1on1 that match is lost, and the other player will most likely join his next match, so reconnecting won't make sense. It might be good in 2v2, 3v3 and 4v4 though.

The ingame Spectator Feature is something i personally do not like as much. I'd favor streams, just because it doesn't require you to have the game running and as a result of that you'd be able to watch games on more computers.

I think those Hotkey configs are great.


the ingame spectator feature has its pros and cons.
1. you would be able to watch all high level games from your favorites. without having a caster or streamer get a hold of the replay.
it mentions you can set it on private
He who turns those around him into allies, possesses the most terrifying ability in the world.
norterrible
Profile Joined October 2009
United States618 Posts
November 02 2010 04:20 GMT
#31
On November 02 2010 13:12 Dommk wrote:
This is so stupid. Someone dropping for 2mins in a 5v5 Dota game isn't the same as someone dropping for 2mins in a 1v1. Pretty much a auto loss at that stage, anyone who isn't stupid will just roll the D/C'd player.

Adding this reconnect feature to SC2 would have been a waste of time and money.


If a player lags out they could at least give the other player an option to accept the forfeit or keep the game paused until the player rejoins. This way in tournaments a lagout in the middle of an epic game wouldn't force a rematch.
kekeke
Sprouter
Profile Joined December 2009
United States1724 Posts
Last Edited: 2010-11-02 04:22:48
November 02 2010 04:22 GMT
#32
Valve =/= Activision-Blizzard
mucker
Profile Blog Joined May 2009
United States1120 Posts
November 02 2010 04:23 GMT
#33
On November 02 2010 13:12 Dommk wrote:
This is so stupid. Someone dropping for 2mins in a 5v5 Dota game isn't the same as someone dropping for 2mins in a 1v1. Pretty much a auto loss at that stage, anyone who isn't stupid will just roll the D/C'd player.

Adding this reconnect feature to SC2 would have been a waste of time and money.


1v1 isn't the only way to play starcraft. I'd love it so much if my teammates (as well as my opponents) could reconnect in 3v3s. So many potentially great games ruined by a drop.
It's supposed to be automatic but actually you have to press this button.
nihoh
Profile Blog Joined May 2010
Australia978 Posts
November 02 2010 04:23 GMT
#34
Can valve sue Blizzard for making Blizzard DOTA then? @@
Dont look at the finger or you will miss all that heavenly glory.
Gamjadori
Profile Joined April 2008
Japan131 Posts
Last Edited: 2010-11-02 04:27:33
November 02 2010 04:26 GMT
#35
On November 02 2010 12:47 TheYango wrote:
It's been discussed that in a game centered around 1v1, reconnect isn't practical. Spending a minute out of 45 minutes is a slight, but not terrible disadvantage in a MOBA. A minute disconnected in a 1v1 SC2 game is basically an unwinnable advantage, except in situations where the person remaining in game was already ridiculously behind..


Why not just pause the game until they get back as in every other e-sport where people get disconnected? There is nothing keeping Blizzard from just implementing a reconnect feature that gives the disconnected player a few minutes to reconnect, as it's currently implemented in HoN. Since it's 1v1, just set a limited pause timer, pausing the game, giving your opponent 3 minutes to reconnect, and after that it's up to the you to drop him or not, meaning you could wait longer if there are some serious problems during a tournament or such.

As for the spectating function, if you don't want people tuning in during your secret strategy scrims, just make the game private. In regards to Dota I don't see it as much of a problem as most scrims are either against other high level teams or in house games between several high level players. In either case, there are 10 people in every game, and you can't make the opposite team sign an NDA so there is a high chance of your strats getting out anyways. In the case if Dota and HoN I'd say that it's more part of the meta-game, as in knowing how to actually counter said strat since you can see it coming during the hero picking phase anyways.
감자돌이 - I like potatoes
Deadiam
Profile Joined October 2010
United States69 Posts
November 02 2010 04:26 GMT
#36
Being able to spectate random games sounds like a nice benefit to me, seeing how I would love to watch random ladder matches but the main concern I could see if this was ever implemented is the lag. Everyone has seen the streamed games where the spectator brings lag in and causes disruptions to the game. An occurrence like this could be very frustrating if you are one of the players competing. When they implement the ability to watch replays with others I will be happy enough that watching ladder matches live would not be too big of a deal.

What would be cool is if you had the capability to download friends replay’s in Bnet by a button in their match history :/
Jinro | Because, maybe, unlike what every whining kid on the internet thinks, terran actually isn't the easiest race? Socking, I know.
Ksi
Profile Joined May 2010
357 Posts
November 02 2010 04:29 GMT
#37
Blizzard could easily implement something like a 45 to 90 second timer where the game stays frozen in the drop screen like it does already. The disconnected person then has a short window of opportunity to restart his computer/reconnect his internet.

If the timer expires, the person still connected to Bnet should have the option of either taking a victory after X amount of seconds passes or, if it's a tournament, be able to wait until his opponent has reconnected and resume playing.

The problem with Blizzard's current mechanic is that if your game client crashes or your internet connection completely goes out (I'm not talking about just a lagspike here), there is absolutely no way to reconnect, even if you can restart your client or reconnect within a very short time frame.

And for those that argue about the server load, do you have any idea how much server power Blizzard has at their disposal? World of Warcraft alone has, within a single geographical region, hundreds of thousands, if not millions of server controlled NPCs/Enemies all interacting with hundreds of thousands of player simultaneously, and you're telling me that freezing a game's status server-side for 45 seconds isn't doable? Surely there must be some old WoW servers lying around somewhere for Blizz to use.
0mar
Profile Joined February 2010
United States567 Posts
November 02 2010 04:31 GMT
#38
Not a surprise. Valve is the smartest game studio on the planet.
Dommk
Profile Joined May 2010
Australia4865 Posts
November 02 2010 04:34 GMT
#39
On November 02 2010 13:26 Gamjadori wrote:
Show nested quote +
On November 02 2010 12:47 TheYango wrote:
It's been discussed that in a game centered around 1v1, reconnect isn't practical. Spending a minute out of 45 minutes is a slight, but not terrible disadvantage in a MOBA. A minute disconnected in a 1v1 SC2 game is basically an unwinnable advantage, except in situations where the person remaining in game was already ridiculously behind..


Why not just pause the game until they get back as in every other e-sport where people get disconnected? There is nothing keeping Blizzard from just implementing a reconnect feature that gives the disconnected player a few minutes to reconnect, as it's currently implemented in HoN. Since it's 1v1, just set a limited pause timer, pausing the game, giving your opponent 3 minutes to reconnect, and after that it's up to the you to drop him or not, meaning you could wait longer if there are some serious problems during a tournament or such.


Time and resources.

Netcode to do something like reconnection, especially on something like Battle.net would take quite sometime to do well, Blizzards development cycle must be pretty backed up considering that they didn't even have the time to get a custom hotkey GUI in for Battle.net on release.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 02 2010 04:34 GMT
#40
On November 02 2010 13:31 0mar wrote:
Not a surprise. Valve is the smartest game studio on the planet.


and activision is the most incompetent
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