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Super Meat Boy - Page 11

Forum Index > General Games
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Prev 1 9 10 11 12 13 18 Next All
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
December 16 2010 02:03 GMT
#201
I'm at the last stage.
Beat 83 dark stages,
You unlock... something!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
dudel
Profile Joined December 2006
Germany188 Posts
December 16 2010 11:50 GMT
#202
Woohoo, I got the kid after failing for 2,5h getting past the first level. Yesterday I tried again and made the first level after 10 minutes. Taking a break can really make the difference. And because SMB crashes when Alt-tabbing I had to do the other two levels right away. Finished after another 2,5 hours.
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
December 16 2010 12:36 GMT
#203
If you put it in fullscreen windowed mode it shouldn't crash, it worked for me.
In Mushi we trust
hordeau
Profile Joined June 2009
United States157 Posts
December 16 2010 13:01 GMT
#204
I finally did it! Unlocked The Guy and was so excited and then went on a crazy spree for about 5 hours trying to 100% the game. Total deaths 9369 and climbing.
Ch1 - 4: 100%.
Ch5: 95% all 20 bandages!
Ch6: 84%
Cotton Alley 88%

Between Steve and The Kid and Runman you are guaranteed to A+ the level for 1 - 5.
wat
Trok67
Profile Joined May 2010
France384 Posts
December 16 2010 17:39 GMT
#205
Hello,

I am playing the game on my computer with keyboard, I'd would like to play it with my PS3 gamepad, has anybody made a PS3 gamepad worked with SMB on a computer ? If yes, how can i do that ?

thanks a lot !
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2010-12-16 18:38:25
December 16 2010 18:38 GMT
#206
On December 17 2010 02:39 Trok67 wrote:
Hello,

I am playing the game on my computer with keyboard, I'd would like to play it with my PS3 gamepad, has anybody made a PS3 gamepad worked with SMB on a computer ? If yes, how can i do that ?

thanks a lot !


Does it have a USB plug? If not, you'll need an adapter. If it does you'll just need to plug it into an USB port.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
December 16 2010 19:12 GMT
#207
Does this game seem exactly like "N-game" for anyone else except with different graphics?

keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2010-12-16 19:23:34
December 16 2010 19:23 GMT
#208
On December 17 2010 04:12 Jonas wrote:
Does this game seem exactly like "N-game" for anyone else except with different graphics?

http://www.youtube.com/watch?v=PIvFmPPT2sE


Yes, a lot of other people have said that. Exactly the same? No. Similar? Yes.

There's nothing wrong with it being similar, since N was a challenging game, so why wouldn't you want more of something that is challenging, especially with better graphics, faster pace, and a lot of other improvements on a genre of game that has an appeal for people who love side-scrolling platformers?
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2010-12-16 19:36:47
December 16 2010 19:36 GMT
#209
On December 17 2010 04:12 Jonas wrote:
Does this game seem exactly like "N-game" for anyone else except with different graphics?


In the same way C&C is the same as SC, yeah it's exactly like that.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2010-12-16 22:22:05
December 16 2010 22:20 GMT
#210
Okay, I can't be the only person who doesn't think this game is an undisputed masterpiece. It plays very well, yeah. It doesn't do anything rock-solid perfect and it's dreadfully simple for a modern platformer. "It's supposed be a send-off to the eight-bit era." Which would be fine if it took the eight-bit model and did something new or interesting with it. Stacking the difficulty against the player in an unfair manner (the hitboxes in the game are simply stacked against the player) and turning it into a bite-sized time trial battle didn't do that for me. I know I'm the only person on the planet who played Henry Hatsworth, but I'll be damned before I say Super Meat Boy did anything better than Hatsworth did. And the reviews of that game were pretty middling (ironically because people thought the game's difficulty curve ramped up too quickly).
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
December 16 2010 22:28 GMT
#211
I definitely don't think this game is a masterpiece. It doesn't really do anything that hasn't been done before, it's simply a refinement of things pioneered by other games.

I disagree that this game has unfair difficulty, though. I've died a lot playing this game, and I rarely felt like the deaths were unfair (except the times where my computer would make the game skip frames and Meat Boy would fall through platforms, that definitely wasn't my fault). What exactly about the hitboxes did you find unintuitive?
HenL
Profile Joined February 2010
Norway111 Posts
December 16 2010 22:55 GMT
#212
On December 17 2010 07:20 MichaelJLowell wrote:
Okay, I can't be the only person who doesn't think this game is an undisputed masterpiece. It plays very well, yeah. It doesn't do anything rock-solid perfect and it's dreadfully simple for a modern platformer. "It's supposed be a send-off to the eight-bit era." Which would be fine if it took the eight-bit model and did something new or interesting with it. Stacking the difficulty against the player in an unfair manner (the hitboxes in the game are simply stacked against the player) and turning it into a bite-sized time trial battle didn't do that for me. I know I'm the only person on the planet who played Henry Hatsworth, but I'll be damned before I say Super Meat Boy did anything better than Hatsworth did. And the reviews of that game were pretty middling (ironically because people thought the game's difficulty curve ramped up too quickly).


Henry Hatsworth was my favorite game last year. I hope Monster Tale turns out good.
Most reviews complained about it being too hard, pretty annoying.
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2010-12-16 23:05:02
December 16 2010 23:03 GMT
#213
I wouldn't call it a masterpiece, but in a day and age of short and easy games, this game stands out as being a challenging platformer that isn't overly complicated. What makes it so good imo, is the fact that it doesn't try to do anything new, or try to be fancy with any gimmicks or nice graphics or whatever new games try to do this day and age, it's just a solid platformer.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2010-12-16 23:32:10
December 16 2010 23:30 GMT
#214
On December 17 2010 07:28 Megaman703 wrote:
I definitely don't think this game is a masterpiece. It doesn't really do anything that hasn't been done before, it's simply a refinement of things pioneered by other games.

I disagree that this game has unfair difficulty, though. I've died a lot playing this game, and I rarely felt like the deaths were unfair (except the times where my computer would make the game skip frames and Meat Boy would fall through platforms, that definitely wasn't my fault). What exactly about the hitboxes did you find unintuitive?

The game's grid-based level design would lead you to believe that you can't die if you're standing in the adjacent one-by-one square. That's not the case. Take saw blade launchers. The Saw Blade hitbox is larger than a one-by-one block. So you can die if you're standing on the opposite side of a saw blade as it's firing. You can die from a saw blade if you're standing on a platform that's a block above the line of fire. Hell, you can die from touching a saw launcher even if it isn't armed. I haven't played a lot of bullet hell shooters, but my understanding is that they do it right. The hitbox is much, much smaller than the player. That way, there's no doubt if the player screwed up. I have no problem with dying, but death from a single pixel is definitely frustrating.

On December 17 2010 07:55 HenL wrote:
Henry Hatsworth was my favorite game last year. I hope Monster Tale turns out good.
Most reviews complained about it being too hard, pretty annoying.

Really, really had a thing for the Puzzle League mish-mash. Not sure if the Tamagotchi thing is up my alley, but I'm definitely giving it an impulse buy if I hear good enough things about it.

On December 17 2010 08:03 keeblur wrote:
I wouldn't call it a masterpiece, but in a day and age of short and easy games, this game stands out as being a challenging platformer that isn't overly complicated. What makes it so good imo, is the fact that it doesn't try to do anything new, or try to be fancy with any gimmicks or nice graphics or whatever new games try to do this day and age, it's just a solid platformer.

Whether or not I think the game is top-flight or not, I definitely agree that it has a reason to exist. Definitely has an audience, definite fits a niche. Worthy addition to 2010's gaming library.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Freeheals
Profile Blog Joined April 2010
United States488 Posts
December 21 2010 02:42 GMT
#215
On sale now on steam for $3.75 USD! I'm going to pick it up
http://www.last.fm/user/Rahdek
Bair
Profile Joined May 2010
United States698 Posts
December 21 2010 02:46 GMT
#216
On December 21 2010 11:42 Freeheals wrote:
On sale now on steam for $3.75 USD! I'm going to pick it up


BAM did the same thing. Time to break my computer from frustration :D
In Roaches I Rust.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
December 21 2010 02:51 GMT
#217
Well i DL'd it and will play it later, dunno how this game is so fucking amazing as people put it, when it just seems to me liek a platformer where you're a square of meat and get sliced up by the occassional buzz saw.

Maybe it'll surprise me, we'll see.
Follow me: www.twitter.com/zlasher
Laggy
Profile Blog Joined May 2010
United States385 Posts
December 21 2010 04:52 GMT
#218
Fuck supermeat boy, the game costed 3.50 but I'm going to have to buy a new keyboard soon and have surgery on my ring finger aswell as pay a shrink because of all this rage!


But yeah it's really fun and aggravating!
D on iccup stands for diamond in SC2
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
December 21 2010 09:59 GMT
#219
damn @ the price this game is now, what a complete steal for one of the best games of the year

made it into the top 25 overall today, just broke 10k deaths, i am in love with this game
Wesso
Profile Joined August 2010
Netherlands1245 Posts
December 21 2010 10:44 GMT
#220
I bought it off steam yesterday, it's a bit overhyped but it's fun enough for 3.50, also with the custom levels you can add a lot of content.
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