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http://www.supermeatboy.com
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keeblur
United States826 Posts
![]() http://www.supermeatboy.com | ||
keeblur
United States826 Posts
If you pre-order, it's only $9.99, which bumps up to $14.99 when it released on the 30th. | ||
bITt.mAN
Switzerland3693 Posts
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ilovejonn
Canada2548 Posts
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So no fek
United States3001 Posts
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[HemLocK]
Australia33 Posts
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keeblur
United States826 Posts
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TieN.nS)
United States2131 Posts
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Krigwin
1130 Posts
From deliberately unexpected instant death mechanics to unfairly punishing level design to the direct mocking of the player via Dr. Fetus, this was a game designed entirely to teach you the true meaning of pain, of soul-rending agony. Oh Bandage Girl, woe have I endured to free you from his dreaded clutches, walls made of buzzsaws have I climbed, worlds of lava and fire like the nine levels of Hell have I traversed, many a time have I watched my animated bovine muscle tissue splattered all over the screen, but again and again I persevered, until we were reunited again, only to be rewarded with this promise of a sequel... | ||
keeblur
United States826 Posts
On November 24 2010 11:05 Krigwin wrote: Meat Boy. Not since I Wanna Be the Guy have I raged so hard at a video game. The amount of anger that was generated by this game was so unfathomable, if there were a method of transmuting emotions into pure energy, I could have powered the entirety of Rhode Island. From deliberately unexpected instant death mechanics to unfairly punishing level design to the direct mocking of the player via Dr. Fetus, this was a game designed entirely to teach you the true meaning of pain, of soul-rending agony. Oh Bandage Girl, woe have I endured to free you from his dreaded clutches, walls made of buzzsaws have I climbed, worlds of lava and fire like the nine levels of Hell have I traversed, many a time have I watched my animated bovine muscle tissue splattered all over the screen, but again and again I persevered, until we were reunited again, only to be rewarded with this promise of a sequel... ![]() | ||
eLiE
Canada1039 Posts
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dizzy101
Netherlands2066 Posts
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Cirn9
1117 Posts
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DomiNater
United States527 Posts
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ScytheMan01
United States114 Posts
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Krigwin
1130 Posts
For people who have not played the original on Newgrounds, this game is hard. No, not "I actually have to pay attention?" hard. This game is truly hard. Nintendo Hard. SNK Boss Hard. Playing this game brings back memories of the old-school classics like Battletoads and Contra, and I don't mean fond memories, I mean those repressed memories where you ended up getting into a fight with your brother over a video game and have now agreed to never speak of it again. Instant death, unfair level design, parts that require near pixel-perfect precision, this game uses every trick in the Platform Hell book and then some. If you are one of those people who throw controllers and swear incoherently, this is not a game for you. If you suspect you may have a heart condition, this is not a game for you. If however you are a gaming ace or a fan of platform hell games, then please go right ahead. And may I recommend I Wanna Be the Guy, which will teach you beautiful levels of pain. | ||
Ghin
United States2391 Posts
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SaetZero
United States855 Posts
its hard in a.... "Here's a hard ass level. Timing will matter, holding jump a little too long will kill you, but everything is fairly straight up. You lost because you messed up, and this level didn't allow for mistakes." To give a more relevant example you might know of.... You know Ninja Gaiden for NES? You know that one ledge, where you jump down, and there is a bullet mid air traveling to kill you? You need to jump this bullet, but it is fired before you can see the bullet itself, or the shooter shooting it. Super meat boy does NOT do that kinda shit. You can see the level and know 100% what to expect. It will be hard, but if you are awesome, you could pass every level on the first play. No horseshit here, but it is hard. | ||
Krigwin
1130 Posts
It's definitely hard though and the some parts of the game require perfection and robotic precision to get through. | ||
Rising_Phoenix
United States370 Posts
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eLiE
Canada1039 Posts
On November 24 2010 12:44 Ghin wrote: To be clear here so I don't buy a piece of shit game, is this hard like I Wanna Be The Guy with stupid random death levels you have to repeatedly do because the game designer wants to kill you, or hard like Contra where you die because you made poor decisions. Contra hard. And if the newgrounds games are any indication, you will only have to beat some of the levels in a world to get to the next world, which can keep you from swearing incoherently at your monitor. EDIT: This will probably happen anyways, haha | ||
Shuray
Brazil642 Posts
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teamsolid
Canada3668 Posts
On November 24 2010 12:44 Ghin wrote: To be clear here so I don't buy a piece of shit game, is this hard like I Wanna Be The Guy with stupid random death levels you have to repeatedly do because the game designer wants to kill you, or hard like Contra where you die because you made poor decisions. It's definitely not IWBTG hard, since the level layouts are very obvious with no hidden pop-ups causing instant deaths. It just requires extremely precise control in order to win. It took me about 4 hours to beat every level off the Flash version, so it's definitely not impossible. Even though it was frustrating at times, I still found it pretty fun in the end. I'll probably buy this. | ||
Malarkey817
United States163 Posts
Don't be turned off by the difficulty. Just like in Starcraft, when you lose it's disappointing, but when you win the satisfaction is more than worth it. | ||
Rayeth
United States883 Posts
Its a great game. Highly recommended. | ||
lac29
United States1485 Posts
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keeblur
United States826 Posts
Love the Leaderboard system. Makes for some replay value if you are into getting the absolute best time possible. I also always feel the need to get a bandage, like I'll kill myself over and over and over until I get that mother fucking bandage. Anyway, back to the game. It's everything I expected. | ||
TieN.nS)
United States2131 Posts
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DarkPlasmaBall
United States44101 Posts
I clicked this trailer expecting to see something incredibly stupid (what the hell kind of name is Super Meat Boy?). This game looks intense! | ||
TLurker
51 Posts
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TieN.nS)
United States2131 Posts
User was warned for this post | ||
Moa
United States790 Posts
To the people saying it is Nintendo hard, yes it is, but it isn't frustrating because it is never game over. You get to respawn a second after you die and try all over again, also each level takes about 20-40 seconds to complete assuming perfect play so you don't have many moments where you spend 5 minutes on a level only to die to the last obstacle. Also you can skip as many levels as you please (I think) if a certain level has your number. If asked to rate it so far, 9.99 / 10. I can't recommend this game enough. | ||
Ghin
United States2391 Posts
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bobbingmatt
Australia224 Posts
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MadVillain
United States402 Posts
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TieN.nS)
United States2131 Posts
On December 01 2010 15:10 Ghin wrote: The controls are incredibly unresponsive and end up killing me more often than the actual game, ruining most of the fun I would have with this game. That and the frequent crashing when pausing or in menus. The controls are absolutely immaculate. Maybe it's a problem on your end or playing on keyboard is just that unsavory, but don't blame the game itself. | ||
NeoOmega
United States495 Posts
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Ghin
United States2391 Posts
On December 01 2010 17:42 TieN.nS) wrote: Show nested quote + On December 01 2010 15:10 Ghin wrote: The controls are incredibly unresponsive and end up killing me more often than the actual game, ruining most of the fun I would have with this game. That and the frequent crashing when pausing or in menus. The controls are absolutely immaculate. Maybe it's a problem on your end or playing on keyboard is just that unsavory, but don't blame the game itself. The problem I have with it is that end up doing the same level over and over again, and different things happen because of how the jumping responds. If I jump at a wall, sometimes it will jump off like I want it to, sometimes he'll slide up the wall and won't jump no matter how many times I press the button, and sometimes he'll just stick there and fall down into the giant sawblade below, when I've done the exact same thing every time and should be dying to a sawblade or pile of needles etc. further in the level. A good example of this is level 1-14 if you hold left right at the beginning and try to jump OVER the first moving sawblade there, sometimes it will go over it, sometimes you'll clip the sawblade, sometimes he won't even jump. | ||
zak
Korea (South)1009 Posts
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TieN.nS)
United States2131 Posts
On December 01 2010 18:25 Ghin wrote: Show nested quote + On December 01 2010 17:42 TieN.nS) wrote: On December 01 2010 15:10 Ghin wrote: The controls are incredibly unresponsive and end up killing me more often than the actual game, ruining most of the fun I would have with this game. That and the frequent crashing when pausing or in menus. The controls are absolutely immaculate. Maybe it's a problem on your end or playing on keyboard is just that unsavory, but don't blame the game itself. The problem I have with it is that end up doing the same level over and over again, and different things happen because of how the jumping responds. If I jump at a wall, sometimes it will jump off like I want it to, sometimes he'll slide up the wall and won't jump no matter how many times I press the button, and sometimes he'll just stick there and fall down into the giant sawblade below, when I've done the exact same thing every time and should be dying to a sawblade or pile of needles etc. further in the level. A good example of this is level 1-14 if you hold left right at the beginning and try to jump OVER the first moving sawblade there, sometimes it will go over it, sometimes you'll clip the sawblade, sometimes he won't even jump. So are you playing on a keyboard without n-key rollover? edit: also, I just tried level 1-14 on keyboard for the first time (abs m1, this keyboard ghosts) and got A+ no problem first try. ???? | ||
FuzzyJAM
Scotland9300 Posts
That final level though. . .grr! | ||
TieN.nS)
United States2131 Posts
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Serejai
6007 Posts
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FenneK
France1231 Posts
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keeblur
United States826 Posts
On December 02 2010 02:55 Serejai wrote: Can anyone actually get this to work on PC? It crashes instantly after launching, and from what I've seen on the Steam forums even if you manage to get it to load, there are a thousand other things that cause crashes and/or make the game unplayable. It's working for me fine, except some crashes on the Global Leaderboards and such. Try closing steam, and running it straight from the /steam/steamapps/common/super meat boy/ folder. | ||
Chesner
Iceland817 Posts
On December 02 2010 02:55 Serejai wrote: Can anyone actually get this to work on PC? It crashes instantly after launching, and from what I've seen on the Steam forums even if you manage to get it to load, there are a thousand other things that cause crashes and/or make the game unplayable. Works perfectly for me, haven't had any problem except it crashes when I turn it off. Which isn't really a big issue :d | ||
Maggeus
France277 Posts
Apart from that problem, the game's awesome. Like, Super Awesome. Yeah. o/ | ||
Gamidragon
United States45 Posts
Frusterating, hard. I LOVE IT! Buy it! | ||
The Communist
United States33 Posts
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dizzy101
Netherlands2066 Posts
(And now it's available for PC on Steam.) | ||
dizzy101
Netherlands2066 Posts
On December 02 2010 02:55 Serejai wrote: Can anyone actually get this to work on PC? It crashes instantly after launching, and from what I've seen on the Steam forums even if you manage to get it to load, there are a thousand other things that cause crashes and/or make the game unplayable. I had to install a different visual+ library from the one Steam automatically installed when I started the game. And I had to do some tweaking to get a non-360 gamepad to work with the game. But besides that, no complaints. | ||
TieN.nS)
United States2131 Posts
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tbeen
Germany98 Posts
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deth2munkies
United States4051 Posts
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keeblur
United States826 Posts
Here's a write up on their page about it : http://supermeatboy.com/64/Your_Steam_Update/#b | ||
eLiE
Canada1039 Posts
EDIT: patch must have worked, can actually set to windowed mode now. Pretty sick game, got my first extra character, I hope they all play differently. Still crashes on close though. | ||
Chesner
Iceland817 Posts
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Kishkumen
United States650 Posts
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keeblur
United States826 Posts
On December 02 2010 07:13 Chesner wrote: Both light and dark world 1 finished with A+ with 11 bandages, now to just hunt the rest of the bandages then head on to world 2 maaaaaaaaaaan this game is so good. My approach is completely different. I've been trying to get high in the leaderboards each time I get to a new level. Sadly it seems that there are some other characters that are better than meatboy in a lot of levels. So working on those first might be better. | ||
Chesner
Iceland817 Posts
On December 02 2010 07:21 keeblur wrote: Show nested quote + On December 02 2010 07:13 Chesner wrote: Both light and dark world 1 finished with A+ with 11 bandages, now to just hunt the rest of the bandages then head on to world 2 maaaaaaaaaaan this game is so good. My approach is completely different. I've been trying to get high in the leaderboards each time I get to a new level. Sadly it seems that there are some other characters that are better than meatboy in a lot of levels. So working on those first might be better. I refuse to use anything else than Meat Boy till I'm at least done with the game, I tested out that Video Game guy a bit didn't really fancy him too much, he's probably really good at getting bandages tho. But meat boy prevails! | ||
keeblur
United States826 Posts
On December 02 2010 07:39 Chesner wrote: Show nested quote + On December 02 2010 07:21 keeblur wrote: On December 02 2010 07:13 Chesner wrote: Both light and dark world 1 finished with A+ with 11 bandages, now to just hunt the rest of the bandages then head on to world 2 maaaaaaaaaaan this game is so good. My approach is completely different. I've been trying to get high in the leaderboards each time I get to a new level. Sadly it seems that there are some other characters that are better than meatboy in a lot of levels. So working on those first might be better. I refuse to use anything else than Meat Boy till I'm at least done with the game, I tested out that Video Game guy a bit didn't really fancy him too much, he's probably really good at getting bandages tho. But meat boy prevails! There's actually a warp that I'm pretty sure requires him. I'm also pretty sure there are some bandages and stuff you might need some characters to get. | ||
Arnstein
Norway3381 Posts
![]() But I love the game :D | ||
Keniji
Netherlands2569 Posts
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TieN.nS)
United States2131 Posts
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Fryght
Netherlands254 Posts
Also, Keniji, I recommend getting a 360 controller. Works pretty nice with Super Meat Boy and can be used with plenty other games (Dead Space, for example). | ||
Chesner
Iceland817 Posts
On December 02 2010 09:21 TieN.nS) wrote: No, of course an analog stick isn't going to be better. Digital pad or proper (arcade) joystick. I'd say it comes down to personal preference, I can see why some people prefer the analog stick, tried it out for a few levels but it just wasn't for me. The D-pad ftw! (Using ps3 controller with MotioninJoy Dualshock 3 tool) | ||
TieN.nS)
United States2131 Posts
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keeblur
United States826 Posts
On December 02 2010 09:39 Fryght wrote: 'Stuck' on world 2 boss. Also, Keniji, I recommend getting a 360 controller. Works pretty nice with Super Meat Boy and can be used with plenty other games (Dead Space, for example). How are you stuck? ![]() Also the cutscene after you beat that boss is hilarious. | ||
Chesner
Iceland817 Posts
On December 02 2010 09:39 Fryght wrote: 'Stuck' on world 2 boss. Also, Keniji, I recommend getting a 360 controller. Works pretty nice with Super Meat Boy and can be used with plenty other games (Dead Space, for example). How can you be stuck, you collect keys you wait you go up you collect more keys you win :d | ||
Moa
United States790 Posts
On December 02 2010 09:51 keeblur wrote: Show nested quote + On December 02 2010 09:39 Fryght wrote: 'Stuck' on world 2 boss. Also, Keniji, I recommend getting a 360 controller. Works pretty nice with Super Meat Boy and can be used with plenty other games (Dead Space, for example). How are you stuck? ![]() Also the cutscene after you beat that boss is hilarious. It made me sad. I wanted to be friends with the boss since I saw him, he looked so happy jumping around. ![]() | ||
emperorchampion
Canada9496 Posts
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VPC
United States135 Posts
On December 02 2010 10:25 emperorchampion wrote: This actually looks like a really cool game, I'm not the biggest on platformers (mostly 'cause I don't have a lot of time and suck at them in general), but I think I might dive for this one. Too bad I didn't pick it up for $10 earlier ![]() I'm not really that big into platformers either but man let me tell you this is an exception. I played through it, beat it and I'm now going back through it for the band aids and dark worlds. Sooooooo fun. | ||
keeblur
United States826 Posts
On December 02 2010 11:21 VPC wrote: Show nested quote + On December 02 2010 10:25 emperorchampion wrote: This actually looks like a really cool game, I'm not the biggest on platformers (mostly 'cause I don't have a lot of time and suck at them in general), but I think I might dive for this one. Too bad I didn't pick it up for $10 earlier ![]() I'm not really that big into platformers either but man let me tell you this is an exception. I played through it, beat it and I'm now going back through it for the band aids and dark worlds. Sooooooo fun. I really gotta stop spending so much time going for the quickest score. damn you leaderboards. | ||
Bazhi
United States12 Posts
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emperorchampion
Canada9496 Posts
On December 02 2010 11:32 keeblur wrote: Show nested quote + On December 02 2010 11:21 VPC wrote: On December 02 2010 10:25 emperorchampion wrote: This actually looks like a really cool game, I'm not the biggest on platformers (mostly 'cause I don't have a lot of time and suck at them in general), but I think I might dive for this one. Too bad I didn't pick it up for $10 earlier ![]() I'm not really that big into platformers either but man let me tell you this is an exception. I played through it, beat it and I'm now going back through it for the band aids and dark worlds. Sooooooo fun. I really gotta stop spending so much time going for the quickest score. damn you leaderboards. Does this use arcade style controls, like would it benefit from an arcade stick? | ||
TieN.nS)
United States2131 Posts
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Riot20
United States24 Posts
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Ghin
United States2391 Posts
+ Show Spoiler + ![]() made me laugh when i saw it edit: + Show Spoiler + ![]() Who would have known that it was The Kid from I Wanna Be The Guy? | ||
Reapercometh
United States46 Posts
On December 02 2010 15:12 Ghin wrote: oh hey warp zone with a new character! this is the room you get to try him out in: + Show Spoiler + ![]() made me laugh when i saw it + Show Spoiler + It's the kid from i want to be the Guy. A very very hard game harder then super meatboy, only because of how cheap it is and it's pure memorization though. Still appropriate that his would easily be the hardest warp zone | ||
Arnstein
Norway3381 Posts
On December 02 2010 09:20 Keniji wrote: Is it so more accurate/enjoyable to play with a controler w/ joystick? I always wanted to buy one anyway (so I can play ocarina of time on my pc), but this might be the right motivation to do it. Get a Wii! Super Meat Boy will be out on Wii, and then you can also play Ocarina of Time on it with the classic controller(or Gamecube controller) | ||
Jimmycliff
United States86 Posts
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keeblur
United States826 Posts
Leave it to PETA.. | ||
Chesner
Iceland817 Posts
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Pax
United States175 Posts
On December 03 2010 00:45 keeblur wrote: http://features.peta.org/super-meat-boy-parody/ Leave it to PETA.. The controls for this are absolutely terrible, too. | ||
keeblur
United States826 Posts
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Logo
United States7542 Posts
On December 03 2010 00:45 keeblur wrote: http://features.peta.org/super-meat-boy-parody/ Leave it to PETA.. http://www.joystiq.com/2010/12/02/tofu-boy-being-added-to-super-meat-boy-pc-in-next-patch/ I can't wait to see what special powers tofu boy has. | ||
scDeluX
Canada1341 Posts
I got to world 2-15 or something like that. The game is really fun and hard. Boss 1 took me the longuest but when you control you air acceleration it becomes more easy. I'd try it again with a joystick next time tho. | ||
keeblur
United States826 Posts
On December 03 2010 06:20 ScDeluX wrote: Played it yesterday on the PC and I've found that a keyboard is just not responsive enough. You have to get perfect timing and countless time, the character didn't jump when I pressed space. I got to world 2-15 or something like that. The game is really fun and hard. Boss 1 took me the longuest but when you control you air acceleration it becomes more easy. I'd try it again with a joystick next time tho. A and S also work. I actually use Shift for run and S for jump. | ||
crw
Canada70 Posts
this game has much more interesting physycs though ![]() BOTH ARE REALLLLLLLY GOOD AND WORTH TWICE THEIR NORMAL PRICE ON STEAM! | ||
Logo
United States7542 Posts
On December 03 2010 06:24 crw wrote: love this game, but i think VVVVVV that came out earlier this year was much better than this in terms of FUN, and they are probably at the same level of hard. this game has much more interesting physycs though ![]() BOTH ARE REALLLLLLLY GOOD AND WORTH TWICE THEIR NORMAL PRICE ON STEAM! VVVVVV is my non-Starcraft 2 game of the year I think, but Super Meat Boy is right up there. + Show Spoiler + Captain Veridian is in Super Meat Boy! | ||
Delvin
Finland141 Posts
I can see how some people would experience problems though, since just about all keyboards have some kind of problems (some more, some less) with simultaneous keypresses. You'll definitely want to be able to hold special+jump+left/right at the same time. On December 03 2010 06:24 crw wrote: Finished VVVVVV in an evening. No chance I'll get close to 100%ing SMB in a week. There's just so much challenging optional content.love this game, but i think VVVVVV that came out earlier this year was much better than this in terms of FUN, and they are probably at the same level of hard. | ||
Chesner
Iceland817 Posts
Only release it if I'm doing long wall jumps upwards (aka tricky jumps that have something in the way) | ||
keeblur
United States826 Posts
On December 03 2010 06:34 Chesner wrote: Is it just me that holds down sprint 99% of the time down? :d Only release it if I'm doing long wall jumps upwards (aka tricky jumps that have something in the way) Nope. Almost wish they had an "auto-run" option. | ||
scDeluX
Canada1341 Posts
On December 03 2010 06:22 keeblur wrote: A and S also work. I actually use Shift for run and S for jump. I will try, ty | ||
Chesner
Iceland817 Posts
On December 03 2010 06:37 keeblur wrote: Show nested quote + On December 03 2010 06:34 Chesner wrote: Is it just me that holds down sprint 99% of the time down? :d Only release it if I'm doing long wall jumps upwards (aka tricky jumps that have something in the way) Nope. Almost wish they had an "auto-run" option. Yeah, its really straining on your fingers pressing it down for long periods of time ![]() | ||
Talia
Germany64 Posts
Check out Jumper 2. It's pretty much the same game but Jumper doesn't cost anything. Just for testing things out ![]() | ||
keeblur
United States826 Posts
Super Meat Boy Updated! Product Update - Valve Added Tofu Boy, type in "Petaphile" at the character select screen. (He's sickly so he's weak and can't run or jump well.) Fixed bugs with Naija, Mr. Minecraft, and VVVVVV Fixed a crash on exit Attempted to address more crash on run errors Fixed Leaderboard ranking errors Fixed a problem with non-Xbox 360 controllers holding down directional buttons. Also - Users experiencing unusually long load times, switch the game to windowed mode via the menu or command line and this should fix it. We're still working to track this one down, but running windowed will fix it for now. | ||
emperorchampion
Canada9496 Posts
I just wish you could customize the controls, otherwise plays really well on an arcade stick :D | ||
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IntoTheWow
is awesome32274 Posts
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SKAR
Netherlands137 Posts
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keeblur
United States826 Posts
On December 03 2010 13:15 SKAR wrote: Haha, Tofu Boy is amazing. He can't sprint and feels like he just falls off walls. He also looks really sick and depressed. Couldn't even beat 1-1 with him. haha ya same here. What's funny is PETA said they are happy that they put him in. Wonder if they even realize it was more of a way of mocking them. http://www.digitalspy.com/gaming/news/a291071/peta-pleased-by-tofu-cameo-in-meat-boy.html | ||
eLiE
Canada1039 Posts
On December 03 2010 06:22 keeblur wrote: Show nested quote + On December 03 2010 06:20 ScDeluX wrote: Played it yesterday on the PC and I've found that a keyboard is just not responsive enough. You have to get perfect timing and countless time, the character didn't jump when I pressed space. I got to world 2-15 or something like that. The game is really fun and hard. Boss 1 took me the longuest but when you control you air acceleration it becomes more easy. I'd try it again with a joystick next time tho. A and S also work. I actually use Shift for run and S for jump. I use the exact same settings. Both shift/space and a/s felt off, and my hand just naturally did it while I was playing. And the controls felt unresponsive when I started, but now it feels great. Excellent purchase, they really brought it up a level from the newgrounds game. | ||
Craton
United States17237 Posts
On December 03 2010 13:19 keeblur wrote: Show nested quote + On December 03 2010 13:15 SKAR wrote: Haha, Tofu Boy is amazing. He can't sprint and feels like he just falls off walls. He also looks really sick and depressed. Couldn't even beat 1-1 with him. haha ya same here. What's funny is PETA said they are happy that they put him in. Wonder if they even realize it was more of a way of mocking them. http://www.digitalspy.com/gaming/news/a291071/peta-pleased-by-tofu-cameo-in-meat-boy.html All the better ![]() | ||
RagnaRock
Poland76 Posts
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Logo
United States7542 Posts
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fuzzy_panda
New Zealand1681 Posts
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Chesner
Iceland817 Posts
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Cpadolf
Sweden1199 Posts
So much content for the money you are paying too. I'm going for 100% on each chapter before advancing, and at 11+ hours played I'm only about 2/3rds of my way through chapter 4 (of I believe at least 7). Easily one of the top 3 games this year. | ||
keeblur
United States826 Posts
On December 04 2010 07:37 Cpadolf wrote: Genius game. You feel like great controls in a 2D platformed should be pretty easy, and yet 1 minute with this game makes you realize how inferior the controls of 95% av all other platformers actually are. The difficulty is at times approaching hilarity, but the game is so forgiving with deaths that it rarely ever gets annoying, even when you die 50 times on the same level. So much content for the money you are paying too. I'm going for 100% on each chapter before advancing, and at 11+ hours played I'm only about 2/3rds of my way through chapter 4 (of I believe at least 7). Easily one of the top 3 games this year. Only 50 times? Wait until later. ![]() And ya. What's funny is there's so much content NOW, but they are going to be releasing even more, in the ways of the Editor, and Character Specific levels for The Kid and Commander Video. http://www.joystiq.com/2010/11/22/super-meat-boys-sewers-of-dross-dlc-now-available-team-meat Free DLC chapters made specifically for Commander Video and The Kid will also be made available in early 2011, along with a "best of" user-submitted level pack, featuring 20 levels created by PC/Mac players. | ||
Cpadolf
Sweden1199 Posts
On December 04 2010 07:54 keeblur wrote: Show nested quote + On December 04 2010 07:37 Cpadolf wrote: Genius game. You feel like great controls in a 2D platformed should be pretty easy, and yet 1 minute with this game makes you realize how inferior the controls of 95% av all other platformers actually are. The difficulty is at times approaching hilarity, but the game is so forgiving with deaths that it rarely ever gets annoying, even when you die 50 times on the same level. So much content for the money you are paying too. I'm going for 100% on each chapter before advancing, and at 11+ hours played I'm only about 2/3rds of my way through chapter 4 (of I believe at least 7). Easily one of the top 3 games this year. Only 50 times? Wait until later. ![]() Well, there are a few levels I have probably died more on. The glitch level in chapter one was pretty cruel (all of the glitch levels have been, but that's the worst so far). Still, I don't have any problems dieing a lot more than that though for later on. I remember a challenge in VVVVVV that took like 500 tries or so to get down and it was one of the best parts of the game ![]() | ||
bobbingmatt
Australia224 Posts
I also hope that other characters will eventually have blood (when they die). Team Meat is really cool, since release i have seen bug fixes, headcrab's blood changing from red to yellow and tofu boy. That just shows that they care about the game and not just making money out of it, i hope to see more awesome updates. :D | ||
Stimpk
France165 Posts
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keeblur
United States826 Posts
On December 04 2010 08:15 Cpadolf wrote: Show nested quote + On December 04 2010 07:54 keeblur wrote: On December 04 2010 07:37 Cpadolf wrote: Genius game. You feel like great controls in a 2D platformed should be pretty easy, and yet 1 minute with this game makes you realize how inferior the controls of 95% av all other platformers actually are. The difficulty is at times approaching hilarity, but the game is so forgiving with deaths that it rarely ever gets annoying, even when you die 50 times on the same level. So much content for the money you are paying too. I'm going for 100% on each chapter before advancing, and at 11+ hours played I'm only about 2/3rds of my way through chapter 4 (of I believe at least 7). Easily one of the top 3 games this year. Only 50 times? Wait until later. ![]() Well, there are a few levels I have probably died more on. The glitch level in chapter one was pretty cruel (all of the glitch levels have been, but that's the worst so far). Still, I don't have any problems dieing a lot more than that though for later on. I remember a challenge in VVVVVV that took like 500 tries or so to get down and it was one of the best parts of the game ![]() Well the thing about this is, there's no checkpoint in the middle of the levels. Some levels are pretty long, like the Glitch ones. The very end level of the game there's a level that is quite long, the par is 45seconds, and you'll spend I'd say roughly 30 seconds getting to a point where you are likely to die. I guess what I'm saying, is the level gets progressively harder the further in you get in it, so yes the first 5 seconds are easy, the next 5 are harder, then the next 5 are even harder, and so on. So if you get to the last part of the level, and die, well you have to trek through the whole level to just get back to that point, likely to die again in the process or at that point again. And speaking of VVVVVV, I really need to play it through. I bought it in that Steam sale, and then this got released so I never got around to playing it that much. | ||
Chesner
Iceland817 Posts
On December 04 2010 08:40 keeblur wrote: Show nested quote + On December 04 2010 08:15 Cpadolf wrote: On December 04 2010 07:54 keeblur wrote: On December 04 2010 07:37 Cpadolf wrote: Genius game. You feel like great controls in a 2D platformed should be pretty easy, and yet 1 minute with this game makes you realize how inferior the controls of 95% av all other platformers actually are. The difficulty is at times approaching hilarity, but the game is so forgiving with deaths that it rarely ever gets annoying, even when you die 50 times on the same level. So much content for the money you are paying too. I'm going for 100% on each chapter before advancing, and at 11+ hours played I'm only about 2/3rds of my way through chapter 4 (of I believe at least 7). Easily one of the top 3 games this year. Only 50 times? Wait until later. ![]() Well, there are a few levels I have probably died more on. The glitch level in chapter one was pretty cruel (all of the glitch levels have been, but that's the worst so far). Still, I don't have any problems dieing a lot more than that though for later on. I remember a challenge in VVVVVV that took like 500 tries or so to get down and it was one of the best parts of the game ![]() Well the thing about this is, there's no checkpoint in the middle of the levels. Some levels are pretty long, like the Glitch ones. The very end level of the game there's a level that is quite long, the par is 45seconds, and you'll spend I'd say roughly 30 seconds getting to a point where you are likely to die. I guess what I'm saying, is the level gets progressively harder the further in you get in it, so yes the first 5 seconds are easy, the next 5 are harder, then the next 5 are even harder, and so on. So if you get to the last part of the level, and die, well you have to trek through the whole level to just get back to that point, likely to die again in the process or at that point again. And speaking of VVVVVV, I really need to play it through. I bought it in that Steam sale, and then this got released so I never got around to playing it that much. Both Super Meat Boy and VVVVVV sparked this urge in me to keep pushing to get better and better, its a really nice way to learn precision timing and well.. patience :p The Veni Vidi Vici part from VVVVVV specially. And dare I say its name.. uuughh... I'll just say cotton and leave it at there. | ||
Krigwin
1130 Posts
The controls are very responsive, but digital controls are just bad for a game like this. Having to use multiple keys to control your movement in midair, for example, instead of an analog stick. Definitely a step up from the Newgrounds original, a very recommended must-buy here. Just as hard as I remember it too, ugh. | ||
Cpadolf
Sweden1199 Posts
On December 04 2010 08:48 Chesner wrote: Show nested quote + On December 04 2010 08:40 keeblur wrote: On December 04 2010 08:15 Cpadolf wrote: On December 04 2010 07:54 keeblur wrote: On December 04 2010 07:37 Cpadolf wrote: Genius game. You feel like great controls in a 2D platformed should be pretty easy, and yet 1 minute with this game makes you realize how inferior the controls of 95% av all other platformers actually are. The difficulty is at times approaching hilarity, but the game is so forgiving with deaths that it rarely ever gets annoying, even when you die 50 times on the same level. So much content for the money you are paying too. I'm going for 100% on each chapter before advancing, and at 11+ hours played I'm only about 2/3rds of my way through chapter 4 (of I believe at least 7). Easily one of the top 3 games this year. Only 50 times? Wait until later. ![]() Well, there are a few levels I have probably died more on. The glitch level in chapter one was pretty cruel (all of the glitch levels have been, but that's the worst so far). Still, I don't have any problems dieing a lot more than that though for later on. I remember a challenge in VVVVVV that took like 500 tries or so to get down and it was one of the best parts of the game ![]() Well the thing about this is, there's no checkpoint in the middle of the levels. Some levels are pretty long, like the Glitch ones. The very end level of the game there's a level that is quite long, the par is 45seconds, and you'll spend I'd say roughly 30 seconds getting to a point where you are likely to die. I guess what I'm saying, is the level gets progressively harder the further in you get in it, so yes the first 5 seconds are easy, the next 5 are harder, then the next 5 are even harder, and so on. So if you get to the last part of the level, and die, well you have to trek through the whole level to just get back to that point, likely to die again in the process or at that point again. And speaking of VVVVVV, I really need to play it through. I bought it in that Steam sale, and then this got released so I never got around to playing it that much. Both Super Meat Boy and VVVVVV sparked this urge in me to keep pushing to get better and better, its a really nice way to learn precision timing and well.. patience :p The Veni Vidi Vici part from VVVVVV specially. Yeah, that's the one I was talking about. Absolutely pure evil. | ||
fuzzy_panda
New Zealand1681 Posts
On December 04 2010 08:15 Cpadolf wrote: Show nested quote + On December 04 2010 07:54 keeblur wrote: On December 04 2010 07:37 Cpadolf wrote: Genius game. You feel like great controls in a 2D platformed should be pretty easy, and yet 1 minute with this game makes you realize how inferior the controls of 95% av all other platformers actually are. The difficulty is at times approaching hilarity, but the game is so forgiving with deaths that it rarely ever gets annoying, even when you die 50 times on the same level. So much content for the money you are paying too. I'm going for 100% on each chapter before advancing, and at 11+ hours played I'm only about 2/3rds of my way through chapter 4 (of I believe at least 7). Easily one of the top 3 games this year. Only 50 times? Wait until later. ![]() Well, there are a few levels I have probably died more on. The glitch level in chapter one was pretty cruel (all of the glitch levels have been, but that's the worst so far). Still, I don't have any problems dieing a lot more than that though for later on. I remember a challenge in VVVVVV that took like 500 tries or so to get down and it was one of the best parts of the game ![]() what are the glitch levels? | ||
Chesner
Iceland817 Posts
On December 04 2010 10:15 fuzzy_panda wrote: Show nested quote + On December 04 2010 08:15 Cpadolf wrote: On December 04 2010 07:54 keeblur wrote: On December 04 2010 07:37 Cpadolf wrote: Genius game. You feel like great controls in a 2D platformed should be pretty easy, and yet 1 minute with this game makes you realize how inferior the controls of 95% av all other platformers actually are. The difficulty is at times approaching hilarity, but the game is so forgiving with deaths that it rarely ever gets annoying, even when you die 50 times on the same level. So much content for the money you are paying too. I'm going for 100% on each chapter before advancing, and at 11+ hours played I'm only about 2/3rds of my way through chapter 4 (of I believe at least 7). Easily one of the top 3 games this year. Only 50 times? Wait until later. ![]() Well, there are a few levels I have probably died more on. The glitch level in chapter one was pretty cruel (all of the glitch levels have been, but that's the worst so far). Still, I don't have any problems dieing a lot more than that though for later on. I remember a challenge in VVVVVV that took like 500 tries or so to get down and it was one of the best parts of the game ![]() what are the glitch levels? Randomly the Bandaid girl will start glitching out, you just have to finish the level and get to her without dying to unlock it for that world. Its in each world, not sure if its in the dark world as well. Edit: LOOOOOOOOL, was gonna link a picture of bandage girl glitching out.. Don't type bandage girl glitching in google, its a bit.. NSFW haha | ||
Krigwin
1130 Posts
are you kidding me I thought we were over this + Show Spoiler + ![]() | ||
Chesner
Iceland817 Posts
On December 04 2010 13:26 Krigwin wrote: are you kidding me super meat boy are you kidding me I thought we were over this + Show Spoiler + ![]() Stay positive, at least the kid handles really really well ![]() | ||
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alffla
Hong Kong20321 Posts
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0mgVitaminE
United States1278 Posts
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Chesner
Iceland817 Posts
Be warned, the end is spoiled at the .. end. | ||
Krigwin
1130 Posts
See, it's a game like this that teaches you true pain. The agony of knowing I'll never be as good as that guy, because apparently I suck at this game. I hate you, Super Meat Boy. | ||
Chesner
Iceland817 Posts
On December 04 2010 15:11 Krigwin wrote: The final fight with Fetus looks stupidly, colossally difficult. See, it's a game like this that teaches you true pain. The agony of knowing I'll never be as good as that guy, because apparently I suck at this game. I hate you, Super Meat Boy. That guy has 11k deaths tho, so its just practice practice practice ![]() Not trying to diminish his success, he's really badass at it. But just comparing myself now to what I was when I started, going through world 1 again for the heck of it was such a breeze now hah | ||
Graham
Canada1259 Posts
I stayed away for awhile since I'm not usually a fan of platformers like this (and from the looks of some of the levels/what people were saying is that it gets quite tough/etc), but I can't get enough of it. Even when I've died a hundred times on a level, even near the end, I rage but I keep playing. The only suggestion I have is if you're playing this on the computer, the experience is MUCH better with a gamepad imo. I played for awhile/struggled with the keyboard, and now that I switched over to my generic Philips gamepad I find it a lot easier and way more enjoyable. | ||
keeblur
United States826 Posts
On December 04 2010 06:14 Logo wrote: Are there any levels that can actually be beaten by Tofu boy? That might be my goal now, to beat a level as Tofu boy. Thread someone made doing levels with Tofu Boy. Pretty funny to watch. http://forums.steampowered.com/forums/showthread.php?t=1628091 | ||
Tropics
United Kingdom1132 Posts
On December 04 2010 15:11 Krigwin wrote: The final fight with Fetus looks stupidly, colossally difficult. See, it's a game like this that teaches you true pain. The agony of knowing I'll never be as good as that guy, because apparently I suck at this game. I hate you, Super Meat Boy. the final fight is easy compared to a lot of earlier levels, even light world ones. still hard though of course (hmm just realizing you might've meant the dark world version which i haven't played yet, so maybe ignore this) i am quite in love with this game, one of the best platformers i've ever played definitely. I would've paid full price for this game and not been even slightly disappointed, lasted longer and is more fun than a lot of games I've paid full price for. i also hit top 50 on the steam leaderboards today, although im not sure how much that means right now lol also beating the guy warp zone might be my greatest videogame achievement | ||
keeblur
United States826 Posts
On December 05 2010 00:48 Tropics wrote: i also hit top 50 on the steam leaderboards today, although im not sure how much that means right now lol How do you see where you stand? I know how to list the global leaderboard, but is there a way to show your number? I know I won't be that high since I've just been trying for the fastest run possible each level. | ||
Tropics
United Kingdom1132 Posts
thats the only way ive found to check | ||
keeblur
United States826 Posts
On December 05 2010 01:06 Tropics wrote: i look at my friends leaderboard through steam (not in game) and to the right of my name it says global rank #xxx thats the only way ive found to check Ah cool. Ya I'm #579. Figured I'd be low since I'm only now at the end of Dark World 2, but I enjoy the style and pace I'm playing. I spend sometimes hours on a single level going for the quickest route, but when I finish, it's just so satisfying. | ||
keeblur
United States826 Posts
I guess I should try setting some personal goals or something. + Show Spoiler + I guess I should do Cotton Alley and The End, since those are character specific. | ||
Chesner
Iceland817 Posts
On December 06 2010 09:49 keeblur wrote: Game got completely ruined for me once I got Mr. Minecraft. It's like getting a cheat code, once you use it, it's hard to take the game seriously anymore, well for me at least. You know you aren't forced to use the characters you get right? | ||
keeblur
United States826 Posts
On December 06 2010 09:53 Chesner wrote: Show nested quote + On December 06 2010 09:49 keeblur wrote: Game got completely ruined for me once I got Mr. Minecraft. It's like getting a cheat code, once you use it, it's hard to take the game seriously anymore, well for me at least. You know you aren't forced to use the characters you get right? Oh I know. I actually edited my post after you replied, since it sounded a little too harsh. Also, I liked competing for the leaderboards, but the way it's set up, it's going to be filled of pages of Mr. Minecraft on most of them. | ||
hugman
Sweden4644 Posts
![]() PC version has some technical issues though, made me have to complete the last level like 20 times ugh. At least I got good at it. | ||
Ozarugold
2716 Posts
On December 04 2010 13:31 alffla wrote: this reminds me of this old flash game called N or something.. haha N Ninja maybe? | ||
evanthebouncy!
United States12796 Posts
nvm somebody already said it. Are they the same developers? the physics are exactly the same. | ||
evanthebouncy!
United States12796 Posts
there!! Know thy history! | ||
Tropics
United Kingdom1132 Posts
On December 06 2010 19:46 evanthebouncy! wrote: it's basically N. nvm somebody already said it. Are they the same developers? the physics are exactly the same. this game has far better physics than N could ever hope for if it's like a game, its jumper, but once again, super meat boy tops it in every category possible | ||
Consolidate
United States829 Posts
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Ympulse
United States287 Posts
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keeblur
United States826 Posts
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konadora
![]()
Singapore66155 Posts
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hugman
Sweden4644 Posts
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keeblur
United States826 Posts
On December 06 2010 23:26 hugman wrote: I've managed to get the bandage and get back with Meat Boy on 4-17 but I've died both times =/ Ya, I hate struggling to get a bandage, getting it, then dying. Just wait until 5-5X. The bandage on that level is awful. | ||
Consolidate
United States829 Posts
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Tropics
United Kingdom1132 Posts
On December 06 2010 23:11 Ympulse wrote: N was also a browser/freeware game, Tropics. N+ wasn't | ||
Cpadolf
Sweden1199 Posts
On December 06 2010 23:31 keeblur wrote: Show nested quote + On December 06 2010 23:26 hugman wrote: I've managed to get the bandage and get back with Meat Boy on 4-17 but I've died both times =/ Ya, I hate struggling to get a bandage, getting it, then dying. Just wait until 5-5X. The bandage on that level is awful. Really? I thought that was one of the easier ones for chapter 5X. | ||
kledzerlol
Iceland5 Posts
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bobbingmatt
Australia224 Posts
Poll: Should I buy a wired xbox controller for Super Meat Boy? Yes. (5) No. (2) Other. (0) 7 total votes Your vote: Should I buy a wired xbox controller for Super Meat Boy? Should I buy a wired xbox controller for this game? I currently own an xbox, two fully working wireless controllers and one damaged but still kinda usable wireless controller, I have played this game for ~15 hours since release and have no plans of slowing down. When i did a quick google search i found that i could buy a wired controller for ~$30 and i'm wondering if it's worth buying, what do you think? | ||
Goods
United Kingdom10 Posts
Seriously ridiculously hard levels! Took me about 3-4 hours to get him!! | ||
keeblur
United States826 Posts
On December 07 2010 23:34 Goods wrote: Anyone else unlocked The Kid?? Seriously ridiculously hard levels! Took me about 3-4 hours to get him!! Nope. About to work on it now though. It's the last thing I need. | ||
Goods
United Kingdom10 Posts
On December 07 2010 23:57 keeblur wrote: Show nested quote + On December 07 2010 23:34 Goods wrote: Anyone else unlocked The Kid?? Seriously ridiculously hard levels! Took me about 3-4 hours to get him!! Nope. About to work on it now though. It's the last thing I need. Trust me, It's well worth it! I quite literally paraded my room like a mentalist after beating it. | ||
keeblur
United States826 Posts
On December 08 2010 00:17 Goods wrote: Show nested quote + On December 07 2010 23:57 keeblur wrote: On December 07 2010 23:34 Goods wrote: Anyone else unlocked The Kid?? Seriously ridiculously hard levels! Took me about 3-4 hours to get him!! Nope. About to work on it now though. It's the last thing I need. Trust me, It's well worth it! I quite literally paraded my room like a mentalist after beating it. Would you say the first map out of three of his is the hardest? I've looked at all three of them just to see what I'm getting into, and the other two don't look so bad. | ||
Chesner
Iceland817 Posts
On December 08 2010 00:24 keeblur wrote: Show nested quote + On December 08 2010 00:17 Goods wrote: On December 07 2010 23:57 keeblur wrote: On December 07 2010 23:34 Goods wrote: Anyone else unlocked The Kid?? Seriously ridiculously hard levels! Took me about 3-4 hours to get him!! Nope. About to work on it now though. It's the last thing I need. Trust me, It's well worth it! I quite literally paraded my room like a mentalist after beating it. Would you say the first map out of three of his is the hardest? I've looked at all three of them just to see what I'm getting into, and the other two don't look so bad. The 2nd is all about timing, when you get a feel for it I guess its pretty easy ![]() | ||
Corvi
Germany1406 Posts
On December 07 2010 23:09 bobbingmatt wrote: Poll: Should I buy a wired xbox controller for Super Meat Boy? Yes. (5) No. (2) Other. (0) 7 total votes Your vote: Should I buy a wired xbox controller for Super Meat Boy? Should I buy a wired xbox controller for this game? I currently own an xbox, two fully working wireless controllers and one damaged but still kinda usable wireless controller, I have played this game for ~15 hours since release and have no plans of slowing down. When i did a quick google search i found that i could buy a wired controller for ~$30 and i'm wondering if it's worth buying, what do you think? get xpadder (or others), freeware, and use some cheap ass gamepad. what xpadder does, is map keyboard keys on the gamepad buttons, so game thinks u playing with keyboard, but in fact u use gamepad. works very good for all games i tried. im using a hama black force (looks like ps3 gamepad) and i cant complain. really cool: vibration works with newer emulators, for example gamecube games. also cool: only 6 €. or for jump and runs (or older emulators) u might wanna get a snes style gamepad. | ||
keeblur
United States826 Posts
On December 08 2010 00:54 Corvi wrote: Show nested quote + On December 07 2010 23:09 bobbingmatt wrote: Poll: Should I buy a wired xbox controller for Super Meat Boy? Yes. (5) No. (2) Other. (0) 7 total votes Your vote: Should I buy a wired xbox controller for Super Meat Boy? Should I buy a wired xbox controller for this game? I currently own an xbox, two fully working wireless controllers and one damaged but still kinda usable wireless controller, I have played this game for ~15 hours since release and have no plans of slowing down. When i did a quick google search i found that i could buy a wired controller for ~$30 and i'm wondering if it's worth buying, what do you think? get xpadder (or others), freeware, and use some cheap ass gamepad. what xpadder does, is map keyboard keys on the gamepad buttons, so game thinks u playing with keyboard, but in fact u use gamepad. works very good for all games i tried. im using a hama black force (looks like ps3 gamepad) and i cant complain. really cool: vibration works with newer emulators, for example gamecube games. also cool: only 6 €. or for jump and runs (or older emulators) u might wanna get a snes style gamepad. I actually bought a PS2 controller to USB converter, but it's still on the way in the mail. Kind of funny because I've almost beat SMB, but still it's only like ~$7 including shipping. I'll still have to tell you guys how it works, since I have no experience with it. | ||
emperorchampion
Canada9496 Posts
How do those warp zones where once you complete the level everything is all fucked up like come about? Is it just a random occurance? Also, I think I've gotten two weird bugs, first I didn't get the achievement for unlocking Jill, and also the headcrab portrait is in the slot where the 20 bandage unlock is, and the 10 one is left blank still :/ Thanks for the great recommend on this game! | ||
debeuker
Netherlands33 Posts
Btw did the recent patches also change the A+ requirements? I had quite some trouble getting 3-2 A+ time, 8:30. But on youtube ppl get A+ with 14+ sec ![]() | ||
bhp255
United States600 Posts
im not a very avid platform gamer, never finished any of the original mario games, let alone IWTBG, and yet i was able to clear most of the game (93 bandages, 7 more to go!) most of the game is figuring out how to clear the stage, but yes, there are parts where the execution is relentlessly difficult. beating the regular game is not too hard, but clearing the entire game with 100% will prove challenging even to the most experienced. I'd say this game kept some nice balance between casual gaming and hardcore challenges for all to enjoy | ||
keeblur
United States826 Posts
On December 08 2010 02:08 bhp255 wrote: i'd say people make it sound like its nearly impossible, even for non-casual gamers im not a very avid platform gamer, never finished any of the original mario games, let alone IWTBG, and yet i was able to clear most of the game (93 bandages, 7 more to go!) most of the game is figuring out how to clear the stage, but yes, there are parts where the execution is relentlessly difficult. beating the regular game is not too hard, but clearing the entire game with 100% will prove challenging even to the most experienced. I'd say this game kept some nice balance between casual gaming and hardcore challenges for all to enjoy To some people it probably is nearly impossible. I've read people giving up on like World 4. So no it's not impossible as it could be, but it takes some precision timing, quick reactions, patience, and confidence, and is a lot more hardcore than most any other platformers out there. It's also possible you are just a better gamer than some other people. So where you think something isn't that difficult, other people might think otherwise. | ||
keeblur
United States826 Posts
![]() The whole time on the third level of it, all I was thinking of was, "God I hope my game doesn't crash or some shit" | ||
hugman
Sweden4644 Posts
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emperorchampion
Canada9496 Posts
On December 08 2010 02:32 keeblur wrote: Yay, beat The Kid level, which also gave me Meat Ninja, and Golden God achievement. Kind of glad I saved it until the end, since it was just that much more satisfying ![]() The whole time on the third level of it, all I was thinking of was, "God I hope my game doesn't crash or some shit" Yo, dude you're 8th overall- nice stuff! :D The Zodiac though at 1751.10 :O, wtf... that's less than me, and I've only finished 123 levels o.O. | ||
Wassow
United Kingdom32 Posts
The only reason I bother getting bandages is to unlock Captain Viridian too | ||
keeblur
United States826 Posts
On December 09 2010 04:57 emperorchampion wrote: Show nested quote + On December 08 2010 02:32 keeblur wrote: Yay, beat The Kid level, which also gave me Meat Ninja, and Golden God achievement. Kind of glad I saved it until the end, since it was just that much more satisfying ![]() The whole time on the third level of it, all I was thinking of was, "God I hope my game doesn't crash or some shit" Yo, dude you're 8th overall- nice stuff! :D The Zodiac though at 1751.10 :O, wtf... that's less than me, and I've only finished 123 levels o.O. Ya that time isn't legit. I went through some Leaderboards, and he's got a lot of ones where it's obvious they aren't legit. Like a 0.40 time with Meatboy. That's one of the problems with the PC release, always gonna have someone who can alter files or something to cheat. Plus on XBLA it's a level playing ground, since everyone has the same system, and the game runs the same for everyone. On PC you have different resolutions, and different computers, and what not, so it's hard to tell if the game is running the same on all systems, and times might be skewed in that regard. Either way, it would be nice if they were to add Character Specific Times and Leaderboards, would be nice to play all the characters on each level. | ||
emperorchampion
Canada9496 Posts
On December 09 2010 05:32 keeblur wrote: Show nested quote + On December 09 2010 04:57 emperorchampion wrote: On December 08 2010 02:32 keeblur wrote: Yay, beat The Kid level, which also gave me Meat Ninja, and Golden God achievement. Kind of glad I saved it until the end, since it was just that much more satisfying ![]() The whole time on the third level of it, all I was thinking of was, "God I hope my game doesn't crash or some shit" Yo, dude you're 8th overall- nice stuff! :D The Zodiac though at 1751.10 :O, wtf... that's less than me, and I've only finished 123 levels o.O. Ya that time isn't legit. I went through some Leaderboards, and he's got a lot of ones where it's obvious they aren't legit. Like a 0.40 time with Meatboy. That's one of the problems with the PC release, always gonna have someone who can alter files or something to cheat. Plus on XBLA it's a level playing ground, since everyone has the same system, and the game runs the same for everyone. On PC you have different resolutions, and different computers, and what not, so it's hard to tell if the game is running the same on all systems, and times might be skewed in that regard. Either way, it would be nice if they were to add Character Specific Times and Leaderboards, would be nice to play all the characters on each level. Yeah, I was kinda questioning his time since it's so much less than everyone else. I really hope the leader boards don't become a hack fest- but that's probably too much to ask/ impossible to prevent ![]() | ||
hugman
Sweden4644 Posts
what the fuck | ||
Crais
Canada2136 Posts
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M0KAS
Austria38 Posts
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Cpadolf
Sweden1199 Posts
Also, does anyone know what the 6 numbers after levels completed on the leaderboard means? EDIT: Oh wait, that isn't number of levels completed. I'm an idiot. Keeblur, which character did you mostly use? Feel like I gotta ask since your total time is like about 1000 seconds better than me right now (I'm at #29 currenly, though I have only tried to polish up chapter 1 and 2 so far). | ||
Logo
United States7542 Posts
On December 10 2010 22:37 Cpadolf wrote: 11400 deaths later, I finally completed the game 100%. Last levels where the frist warpzone of chapter 5 and The Kid's warpzone. Both where tougher than any level of chapter 7, except maybe 7-19x. Also, does anyone know what the 6 numbers after levels completed on the leaderboard means? EDIT: Oh wait, that isn't number of levels completed. I'm an idiot. Keeblur, which character did you mostly use? Feel like I gotta ask since your total time is like about 1000 seconds better than me right now (I'm at #29 currenly, though I have only tried to polish up chapter 1 and 2 so far). I'm trying to remember the warpzone for world 5 you're talking about. I unlocked it last night and all I remember is I looked at it then killed myself intentionally 3 times because I knew there was no way I was completing it. | ||
Megaman703
Canada688 Posts
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keeblur
United States826 Posts
On December 10 2010 22:37 Cpadolf wrote: 11400 deaths later, I finally completed the game 100%. Last levels where the frist warpzone of chapter 5 and The Kid's warpzone. Both where tougher than any level of chapter 7, except maybe 7-19x. Also, does anyone know what the 6 numbers after levels completed on the leaderboard means? EDIT: Oh wait, that isn't number of levels completed. I'm an idiot. Keeblur, which character did you mostly use? Feel like I gotta ask since your total time is like about 1000 seconds better than me right now (I'm at #29 currenly, though I have only tried to polish up chapter 1 and 2 so far). There were a few Mr. Minecraft times, I don't really recall how many. But they took him out of being recorded on the Leaderboard now, so they really need to wipe the times all together, or just by him. Leaderboards are pretty skewed atm, I wouldn't look too far into them. I'd like to see them get fixed and optimized better, but I haven't heard them talk too much about it. They are going to start working on the editor and focusing on that more it sounds like. http://www.supermeatboy.com/ has an update from them explaining what they are up to. -We locked Mr. Minecraft out of saving, uploading to leaderboards, and getting achievements. He's god. Kind of funny even they call him overpowered. | ||
Cpadolf
Sweden1199 Posts
On December 11 2010 02:00 Megaman703 wrote: If you're talking about Skyscraper, that was definitely the hardest zone in the game for me. Level wise The Kid's zone is probably harder, but the life limit makes Skyscraper a huge pain to go through. Yeah, that's the one. Only level I gave up on and put off until later more than once. On December 11 2010 02:23 keeblur wrote: http://www.supermeatboy.com/ has an update from them explaining what they are up to. Show nested quote + -We locked Mr. Minecraft out of saving, uploading to leaderboards, and getting achievements. He's god. Kind of funny even they call him overpowered. Damn, I was banking on using him for all the "no death" achievements for chapter 2-5 >_> And I seriously don't see anyone getting the "no death" achivement for chapter 7x, that's just silly. | ||
hugman
Sweden4644 Posts
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Megaman703
Canada688 Posts
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emperorchampion
Canada9496 Posts
the world 5 boss was easy, but a pain in the ass- not really gratifying to beat :/ same with 5-20, level was just ridiculous. other than that I really enjoyed world 5 | ||
Tesla12
Serbia71 Posts
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keeblur
United States826 Posts
On December 11 2010 03:43 hugman wrote: How do you unlock the question mark to the left of world 1 in the map screen? It was a DLC for XBLA, so it'll probably be DLC for PC when it actually is released. | ||
Trozz
Canada3454 Posts
This might be my favorite: http://listen.grooveshark.com/#/search/song?q=hot damned ch 4 light I'm on world 4 now... | ||
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alffla
Hong Kong20321 Posts
died like 3000 something times and only up to chapter 6-2... also only completed chapter 1's dark world and maybe half of cahpter 2 dark world? and like .. 2 bandages LOL FML. | ||
hugman
Sweden4644 Posts
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keeblur
United States826 Posts
Hey guys and gal, Quick one off update here that fixes Leaderboard scores not uploading. Sorry about that. I've been told the update is live! Also I'm working on something to delete zero, hacked, and Mr. Minecraft times on the Leaderboards. For those of you that are disappointed that you can't use Steve to get achievements and stuff...sorry about that. I should have disabled him from the beginning. Tommy Update from the developer this morning. Good news to me, maybe once they are fixed I'll bother going for high scores again. | ||
muse5187
1125 Posts
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DrainX
Sweden3187 Posts
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muse5187
1125 Posts
On December 12 2010 02:46 DrainX wrote: Currently stuck at the second boss :e Level is so annoying. Yeah, for me thats sort of the appeal. I go insane trying to beat one level for 15minutes, and when I win I get ecstatic. xD | ||
emperorchampion
Canada9496 Posts
On December 11 2010 20:13 alffla wrote: im' so terrible at this game died like 3000 something times and only up to chapter 6-2... also only completed chapter 1's dark world and maybe half of cahpter 2 dark world? and like .. 2 bandages LOL FML. hahahaha that's me exactly lol except I have like 18 bandages :p I have definitely gotten a lot better though, it's so satisfying when you can just fly through levels ![]() | ||
Trozz
Canada3454 Posts
I'm playing through all stages. Who'd wanna watch that...? | ||
keeblur
United States826 Posts
On December 12 2010 11:11 Trozz wrote: I'm streaming this now. I'm playing through all stages. Who'd wanna watch that...? I was going to do this on release, unfortunately my computer sucks too much balls to do it. | ||
DrainX
Sweden3187 Posts
![]() I don't have a gamepad either and I can't find a way to remap the keys. Space is probably the worst possible key for jumping :/ | ||
emperorchampion
Canada9496 Posts
On December 13 2010 01:54 DrainX wrote: The third level for unlocking Ogmo (The double jump character you get in the third world) was so frustrating and rewarding to beat. I must have died on that level at least 100 times before I managed to beat it ![]() I don't have a gamepad either and I can't find a way to remap the keys. Space is probably the worst possible key for jumping :/ I think you have to go into the config file and change them manually. | ||
DrainX
Sweden3187 Posts
On December 13 2010 02:02 emperorchampion wrote: Show nested quote + On December 13 2010 01:54 DrainX wrote: The third level for unlocking Ogmo (The double jump character you get in the third world) was so frustrating and rewarding to beat. I must have died on that level at least 100 times before I managed to beat it ![]() I don't have a gamepad either and I can't find a way to remap the keys. Space is probably the worst possible key for jumping :/ I think you have to go into the config file and change them manually. Thanks ![]() | ||
Caos2
United States1728 Posts
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scDeluX
Canada1341 Posts
I'm actually at Dark World #3 with a little more than 50% game completed. I'm seriously thinking about buying a 360 PC controller just for this game. Playing with A+S is way better than Shift+Space but still not a gamepad. I'd Imagine is way easier to get the jump timings right because you button is long to press so you don't have to be exactly perfect. Thoughest level in light world was The End 4/5, I pilled up MANY death. Anyone know how what is the difference between the warp zone you have completed and those you haven't ? They all stay the same color or I'm high ? And what is the deal with the -1 level? Only giving extra % ? | ||
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flamewheel
FREEAGLELAND26781 Posts
For those of you that like this you should youtube "Super Mario Asshole". Takes Mario to 2x levels beyond this. | ||
keeblur
United States826 Posts
On December 14 2010 23:46 ScDeluX wrote: I'm seriously thinking about buying a 360 PC controller just for this game. Playing with A+S is way better than Shift+Space but still not a gamepad. I'd Imagine is way easier to get the jump timings right because you button is long to press so you don't have to be exactly perfect. Gamepad does feel better, even though I beat the whole thing with a keyboard. I actually bought a PS2 controller to USB adapter which works pretty nice. Anyone know how what is the difference between the warp zone you have completed and those you haven't ? They all stay the same color or I'm high ? There are 2 bandages in each of the non-character specific warp zones. So if you complete the whole warp zone while getting a bandage or two, it will show that you have completed it by having a bandage symbol next to the name of the level. And what is the deal with the -1 level? Only giving extra % ? Yes, that and the achievements through Steam. | ||
Hoon
Brazil891 Posts
On November 24 2010 13:22 Rising_Phoenix wrote: I can't wait for the IWBTG(kid) level pack. They should have unexpected deaths EVERYWHERE. If they don't I will be sad. Have u ever finished IWBTG? | ||
keeblur
United States826 Posts
On December 14 2010 23:51 flamewheel wrote: Wow I just spent like 5 hours watching speed runs of this game... For those of you that like this you should youtube "Super Mario Asshole". Takes Mario to 2x levels beyond this. Ya that's pretty awesome Mario stuff. I'd expect some pretty screwed up levels to appear when the Level Editor becomes available for Super Meat Boy. I actually dabbled in the -devmode editor they have available now, but it's pretty barebone and a little frustrating to work with. Here's a guy playing through a couple levels I made. | ||
hordeau
United States157 Posts
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Trozz
Canada3454 Posts
Beat 83 dark stages, You unlock... something! | ||
dudel
Germany188 Posts
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Doomblaze
United States1292 Posts
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hordeau
United States157 Posts
Ch1 - 4: 100%. Ch5: 95% all 20 bandages! Ch6: 84% Cotton Alley 88% Between Steve and The Kid and Runman you are guaranteed to A+ the level for 1 - 5. | ||
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Trok67
France384 Posts
I am playing the game on my computer with keyboard, I'd would like to play it with my PS3 gamepad, has anybody made a PS3 gamepad worked with SMB on a computer ? If yes, how can i do that ? thanks a lot ! | ||
keeblur
United States826 Posts
On December 17 2010 02:39 Trok67 wrote: Hello, I am playing the game on my computer with keyboard, I'd would like to play it with my PS3 gamepad, has anybody made a PS3 gamepad worked with SMB on a computer ? If yes, how can i do that ? thanks a lot ! Does it have a USB plug? If not, you'll need an adapter. If it does you'll just need to plug it into an USB port. | ||
Jonas :)
United States511 Posts
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keeblur
United States826 Posts
On December 17 2010 04:12 Jonas ![]() Does this game seem exactly like "N-game" for anyone else except with different graphics? http://www.youtube.com/watch?v=PIvFmPPT2sE Yes, a lot of other people have said that. Exactly the same? No. Similar? Yes. There's nothing wrong with it being similar, since N was a challenging game, so why wouldn't you want more of something that is challenging, especially with better graphics, faster pace, and a lot of other improvements on a genre of game that has an appeal for people who love side-scrolling platformers? | ||
h3r1n6
Iceland2039 Posts
On December 17 2010 04:12 Jonas ![]() Does this game seem exactly like "N-game" for anyone else except with different graphics? In the same way C&C is the same as SC, yeah it's exactly like that. | ||
MichaelJLowell
United States610 Posts
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Megaman703
Canada688 Posts
I disagree that this game has unfair difficulty, though. I've died a lot playing this game, and I rarely felt like the deaths were unfair (except the times where my computer would make the game skip frames and Meat Boy would fall through platforms, that definitely wasn't my fault). What exactly about the hitboxes did you find unintuitive? | ||
HenL
Norway111 Posts
On December 17 2010 07:20 MichaelJLowell wrote: Okay, I can't be the only person who doesn't think this game is an undisputed masterpiece. It plays very well, yeah. It doesn't do anything rock-solid perfect and it's dreadfully simple for a modern platformer. "It's supposed be a send-off to the eight-bit era." Which would be fine if it took the eight-bit model and did something new or interesting with it. Stacking the difficulty against the player in an unfair manner (the hitboxes in the game are simply stacked against the player) and turning it into a bite-sized time trial battle didn't do that for me. I know I'm the only person on the planet who played Henry Hatsworth, but I'll be damned before I say Super Meat Boy did anything better than Hatsworth did. And the reviews of that game were pretty middling (ironically because people thought the game's difficulty curve ramped up too quickly). Henry Hatsworth was my favorite game last year. I hope Monster Tale turns out good. Most reviews complained about it being too hard, pretty annoying. | ||
keeblur
United States826 Posts
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MichaelJLowell
United States610 Posts
On December 17 2010 07:28 Megaman703 wrote: I definitely don't think this game is a masterpiece. It doesn't really do anything that hasn't been done before, it's simply a refinement of things pioneered by other games. I disagree that this game has unfair difficulty, though. I've died a lot playing this game, and I rarely felt like the deaths were unfair (except the times where my computer would make the game skip frames and Meat Boy would fall through platforms, that definitely wasn't my fault). What exactly about the hitboxes did you find unintuitive? The game's grid-based level design would lead you to believe that you can't die if you're standing in the adjacent one-by-one square. That's not the case. Take saw blade launchers. The Saw Blade hitbox is larger than a one-by-one block. So you can die if you're standing on the opposite side of a saw blade as it's firing. You can die from a saw blade if you're standing on a platform that's a block above the line of fire. Hell, you can die from touching a saw launcher even if it isn't armed. I haven't played a lot of bullet hell shooters, but my understanding is that they do it right. The hitbox is much, much smaller than the player. That way, there's no doubt if the player screwed up. I have no problem with dying, but death from a single pixel is definitely frustrating. On December 17 2010 07:55 HenL wrote: Henry Hatsworth was my favorite game last year. I hope Monster Tale turns out good. Most reviews complained about it being too hard, pretty annoying. Really, really had a thing for the Puzzle League mish-mash. Not sure if the Tamagotchi thing is up my alley, but I'm definitely giving it an impulse buy if I hear good enough things about it. On December 17 2010 08:03 keeblur wrote: I wouldn't call it a masterpiece, but in a day and age of short and easy games, this game stands out as being a challenging platformer that isn't overly complicated. What makes it so good imo, is the fact that it doesn't try to do anything new, or try to be fancy with any gimmicks or nice graphics or whatever new games try to do this day and age, it's just a solid platformer. Whether or not I think the game is top-flight or not, I definitely agree that it has a reason to exist. Definitely has an audience, definite fits a niche. Worthy addition to 2010's gaming library. | ||
Freeheals
United States488 Posts
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Bair
United States698 Posts
On December 21 2010 11:42 Freeheals wrote: On sale now on steam for $3.75 USD! I'm going to pick it up BAM did the same thing. Time to break my computer from frustration :D | ||
Zlasher
United States9129 Posts
Maybe it'll surprise me, we'll see. | ||
Laggy
United States385 Posts
But yeah it's really fun and aggravating! | ||
Tropics
United Kingdom1132 Posts
made it into the top 25 overall today, just broke 10k deaths, i am in love with this game | ||
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Wesso
Netherlands1245 Posts
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Shockk
Germany2269 Posts
One of the Indie packs I bought during the last holiday sale included VVVVV, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland platformer. Jumping, avoiding, some puzzle-esque things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that platformers can't be fun, I've enjoyed playing them every now and then, but especially SMB is hailed as if it revolutionized PC gaming when all you do is jump around and avoid death traps. | ||
LilClinkin
Australia667 Posts
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Tropics
United Kingdom1132 Posts
On December 21 2010 19:57 Shockk wrote: I don't really understand the recent hype for these platformer games. One of the Indie packs I bought during the last holiday sale included VVVVV, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland platformer. Jumping, avoiding, some puzzle-esque things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that platformers can't be fun, I've enjoyed playing them every now and then, but especially SMB is hailed as if it revolutionized PC gaming when all you do is jump around and avoid death traps. it's not about being some super innovative genre redefining game it goes back to nes style platforming being all about timing and precision and being brutally hard, and it does it in a completely refined way with excellent controls and excellent level design. if you don't like that fair enough. I saw someone call the genre "frustration platformer" once and I think that fits pretty well, and it's by far the best one out there. jumper, iwbtg, vvvvvv are all awesome but they can't hold a candle to smb imo | ||
Cpadolf
Sweden1199 Posts
On December 21 2010 19:57 Shockk wrote: I don't really understand the recent hype for these platformer games. One of the Indie packs I bought during the last holiday sale included VVVVV, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland platformer. Jumping, avoiding, some puzzle-esque things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that platformers can't be fun, I've enjoyed playing them every now and then, but especially SMB is hailed as if it revolutionized PC gaming when all you do is jump around and avoid death traps. Dunno, sounds like platformers, or at least "pure" platformers, just aren't exactly your cup of tea. Both VVVVVV and Super Meat Boy are in my top 5 of the year but there's nothing really fancy about either of them. They are just very well made, challenging and fun to play. | ||
funkkkk
Romania8 Posts
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Cpadolf
Sweden1199 Posts
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Classysaurus
United States78 Posts
So without further ado... + Show Spoiler + I'm going to try to start right on midnight (of the 23rd EST) to give myself the most time. Hope I know what I'm getting myself into. + Show Spoiler + Also, how do you get images to conform to TL width limitations? Edit: Oh look at that, it conformed. Didn't even have to ask. Go figure. | ||
Ghin
United States2391 Posts
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Classysaurus
United States78 Posts
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alffla
Hong Kong20321 Posts
my left hand did get really tired. im pretty bad at platformers though so yea. | ||
scDeluX
Canada1341 Posts
attempting to 100% the game in either one sitting Plain Impossible, even if your an Uber l337 platforme gamer it will take you way more than 10-15h to complete the game. Maybe you should set yourself a more realistic goal in finishing the light world in one sitting. I have bought a Logitech controller and the game on my steam account yesterday (was playing from another computer) and finished 3/4 of light world, 3-4 character and a few warp zone. I'm going for 100% but I don't think I'll get it before at least 10k death. On a side note if you can get a XBOX controller, go for it, the R2 button on logitech is hard to press and is hurting your hand after a while. | ||
Zapperkhan
United States436 Posts
One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you. | ||
Shockk
Germany2269 Posts
On December 21 2010 23:34 Zapperkhan wrote: I don't really understand the recent hype for these RTS games. One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you. Well played. | ||
Zapperkhan
United States436 Posts
On December 22 2010 00:05 Shockk wrote: Well played. ![]() Loving Super Meat Boy. Got to light world 2 last night and had a lot of fun. It's like N+ but way better in characters, music and controls. | ||
pfods
United States895 Posts
I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games). | ||
keeblur
United States826 Posts
On December 22 2010 06:36 pfods wrote: This game is horrid.... I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games). Never had that problem. Try running the game in windowed mode. | ||
Durak
Canada3684 Posts
On December 22 2010 06:40 keeblur wrote: Show nested quote + On December 22 2010 06:36 pfods wrote: This game is horrid.... I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games). Never had that problem. Try running the game in windowed mode. He might be talking about jumping off of other walls. I noticed that when I first started playing. For some reason, I haven't noticed it since. Maybe I got better or maybe the later levels don't need it as much? Dunno. | ||
pfods
United States895 Posts
It's almost exclusively when I'm jumping off of walls. | ||
keeblur
United States826 Posts
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TopGear
United Kingdom796 Posts
Really enjoying this game though. Only £3! <3 | ||
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Wesso
Netherlands1245 Posts
On December 22 2010 06:36 pfods wrote: This game is horrid.... I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games). I know what you mean, but in my experience it's just because the timing is "strange" (not intuitive), not because the game doesn't register | ||
Cpadolf
Sweden1199 Posts
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hamy710
Australia160 Posts
SuperMeatBoy just won't run open .exe game = crash run through steam = steam crash This even happened when I tried to pirate it... Exact same files also people were saying the game was working for them. (I bought it in recent steam sales) | ||
Tropics
United Kingdom1132 Posts
On December 22 2010 06:36 pfods wrote: This game is horrid.... I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games). make sure vsync is enabled there's definitely a bug on your end the controls in this game are perfection | ||
noD
2230 Posts
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tainted muffin
United States158 Posts
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IceCube
Croatia1403 Posts
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skindzer
Chile5114 Posts
On December 22 2010 08:21 Tropics wrote: Show nested quote + On December 22 2010 06:36 pfods wrote: This game is horrid.... I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games). make sure vsync is enabled there's definitely a bug on your end the controls in this game are perfection I second this, SMB is notorious for having high quality controls, this is 100% a problem on your end. | ||
Bona Fide
United States70 Posts
Lots of dying, though I expect that's the case for everyone. | ||
MichaelJLowell
United States610 Posts
On December 21 2010 23:34 Zapperkhan wrote: I don't really understand the recent hype for these RTS games. One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you. Starcraft II has an interesting and deep gameplay system. Super Meat Boy is designed to be the antithesis of a deep gameplay system, instead using a substantial difficulty level to make sure the player can grasp its shallow platforming mechanics. Conceptually, Super Meat Boy does absolutely nothing that Mario or Sonic hasn't done in the last twenty-plus years. It just makes those elements really, really hard. | ||
keeblur
United States826 Posts
On December 22 2010 22:43 MichaelJLowell wrote: Show nested quote + On December 21 2010 23:34 Zapperkhan wrote: I don't really understand the recent hype for these RTS games. One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you. Starcraft II has an interesting and deep gameplay system. Super Meat Boy is designed to be the antithesis of a deep gameplay system, instead using a substantial difficulty level to make sure the player can grasp its shallow platforming mechanics. Conceptually, Super Meat Boy does absolutely nothing that Mario or Sonic hasn't done in the last twenty-plus years. It just makes those elements really, really hard. And conceptually SC2 didn't do anything that SC1 or other RTS didn't already do. So I'm not sure the point you are trying to convey here, since it applies to your precious SC2 just as much as it does to Super Meat Boy. | ||
Ghin
United States2391 Posts
On December 22 2010 22:43 MichaelJLowell wrote: Show nested quote + On December 21 2010 23:34 Zapperkhan wrote: I don't really understand the recent hype for these RTS games. One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you. Starcraft II has an interesting and deep gameplay system. Super Meat Boy is designed to be the antithesis of a deep gameplay system, instead using a substantial difficulty level to make sure the player can grasp its shallow platforming mechanics. Conceptually, Super Meat Boy does absolutely nothing that Mario or Sonic hasn't done in the last twenty-plus years. It just makes those elements really, really hard. This isn't true. Super Meat Boy has several things that Mario or Sonic doesn't. The levels are broken up into small pieces to minimize frustration. The replay system is, as far as I know, unique to the genre. There are also other things, but I feel these two are enough to prove to myself you have no idea what you're talking about. | ||
MichaelJLowell
United States610 Posts
On December 22 2010 22:53 keeblur wrote: Show nested quote + On December 22 2010 22:43 MichaelJLowell wrote: On December 21 2010 23:34 Zapperkhan wrote: I don't really understand the recent hype for these RTS games. One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you. Starcraft II has an interesting and deep gameplay system. Super Meat Boy is designed to be the antithesis of a deep gameplay system, instead using a substantial difficulty level to make sure the player can grasp its shallow platforming mechanics. Conceptually, Super Meat Boy does absolutely nothing that Mario or Sonic hasn't done in the last twenty-plus years. It just makes those elements really, really hard. And conceptually SC2 didn't do anything that SC1 or other RTS didn't already do. So I'm not sure the point you are trying to convey here, since it applies to your precious SC2 just as much as it does to Super Meat Boy. You're right. And I absolutely agree with you. I'm not one of the fanboys on the forum. I would have liked to seen Starcraft II be a lot less like the original game, but that's not what happened. The difference is that Starcraft II took a very deep game model and didn't do anything interesting with it. Super Meat Boy regressed in comparison to the rest of the genre and didn't bother to do anything interesting with it. On December 22 2010 22:53 Ghin wrote: Show nested quote + On December 22 2010 22:43 MichaelJLowell wrote: On December 21 2010 23:34 Zapperkhan wrote: I don't really understand the recent hype for these RTS games. One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you. Starcraft II has an interesting and deep gameplay system. Super Meat Boy is designed to be the antithesis of a deep gameplay system, instead using a substantial difficulty level to make sure the player can grasp its shallow platforming mechanics. Conceptually, Super Meat Boy does absolutely nothing that Mario or Sonic hasn't done in the last twenty-plus years. It just makes those elements really, really hard. This isn't true. Super Meat Boy has several things that Mario or Sonic doesn't. The levels are broken up into small pieces to minimize frustration. The replay system is, as far as I know, unique to the genre. There are also other things, but I feel these two are enough to prove to myself you have no idea what you're talking about. Neither of those make the game more interesting. Unless you're prepared to argue that bite-sizing the level design allows individual gameplay mechanics a better chance to become memorable or the replay function makes the game deeper. | ||
FlopTurnReaver
Switzerland1980 Posts
On December 01 2010 18:37 zak wrote: sorry but what is fun about this game. reminds me of that one stick ninja game. Thought exactly the same. For ppl who never played it, take a look here. It's awesome!! | ||
Argoth.
Germany1961 Posts
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Zocat
Germany2229 Posts
On December 22 2010 06:36 pfods wrote: This game is horrid.... I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games). I had the same problems. Then after ~30mins I moved my lazy ass to get my ps3 controller. Suddenly everything is working perfect. My jump timing is now working when earlier I missed jumps. All because of the keyboard -> controller switch. Seems keyboard input is not that precise :/ Maybe you can borrow a controller from a friend? Edit: Since I was asked via PM how to use a PS3 controller on a PC (and to prevent further PMs): guide | ||
Zurles
United Kingdom1659 Posts
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[HemLocK]
Australia33 Posts
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Raelcun
United States3747 Posts
On December 22 2010 10:59 Bona Fide wrote: Great game, got it yesterday for $3.75 like I'm sure most people did. I love how it basically tells you to use a gamepad or else, but I've been getting A+ on all the levels so far without much trouble. Lots of dying, though I expect that's the case for everyone. You will want one as you get farther in especially if you're doing the dark world. | ||
Newborn
United States69 Posts
I feel like there are levels that I'm just never going to beat. I'm working on the dark worlds (on Salt Factory now) and collecting bandages. So much value in this game though, and while I love the game's music I've started to really enjoy putting on my own music in the background. There's something really calming about trying a level over and over and getting a little further each time. I haven't raged at this game at all, I enjoy each and every death. I think I'm a masochist. | ||
keeblur
United States826 Posts
On December 23 2010 00:20 iCCup.Raelcun wrote: Show nested quote + On December 22 2010 10:59 Bona Fide wrote: Great game, got it yesterday for $3.75 like I'm sure most people did. I love how it basically tells you to use a gamepad or else, but I've been getting A+ on all the levels so far without much trouble. Lots of dying, though I expect that's the case for everyone. You will want one as you get farther in especially if you're doing the dark world. I actually beat the whole game 106% everything with a keyboard. Then I got a PS2 controller to USB converter, so I could use my PS2 controller. I will say that the gamepad feels betters, but isn't necessary in order to beat the game. Would it have made it easier to beat? Probably. Plus now that I can use my gamepad, there's so many more games I'm enjoying on the PC, like any other 2d platformers, (VVVVVV, Spelunky, etc.). Plus it's only like $6 for the converter. | ||
Newborn
United States69 Posts
Edit: Put some more time, so 1 day later my stats are now: 62 bandages, 5,920 total deaths, 65% total progress, 84% light world, 47% dark world. | ||
Athos
United States2484 Posts
On December 23 2010 01:27 keeblur wrote: Show nested quote + On December 23 2010 00:20 iCCup.Raelcun wrote: On December 22 2010 10:59 Bona Fide wrote: Great game, got it yesterday for $3.75 like I'm sure most people did. I love how it basically tells you to use a gamepad or else, but I've been getting A+ on all the levels so far without much trouble. Lots of dying, though I expect that's the case for everyone. You will want one as you get farther in especially if you're doing the dark world. I actually beat the whole game 106% everything with a keyboard. Then I got a PS2 controller to USB converter, so I could use my PS2 controller. I will say that the gamepad feels betters, but isn't necessary in order to beat the game. Would it have made it easier to beat? Probably. Plus now that I can use my gamepad, there's so many more games I'm enjoying on the PC, like any other 2d platformers, (VVVVVV, Spelunky, etc.). Plus it's only like $6 for the converter. Can you tell me where you found a converter for only 6 dollars? Most of the ones i looked up went for up to 30$. | ||
keeblur
United States826 Posts
On December 23 2010 15:17 Athos wrote: Show nested quote + On December 23 2010 01:27 keeblur wrote: On December 23 2010 00:20 iCCup.Raelcun wrote: On December 22 2010 10:59 Bona Fide wrote: Great game, got it yesterday for $3.75 like I'm sure most people did. I love how it basically tells you to use a gamepad or else, but I've been getting A+ on all the levels so far without much trouble. Lots of dying, though I expect that's the case for everyone. You will want one as you get farther in especially if you're doing the dark world. I actually beat the whole game 106% everything with a keyboard. Then I got a PS2 controller to USB converter, so I could use my PS2 controller. I will say that the gamepad feels betters, but isn't necessary in order to beat the game. Would it have made it easier to beat? Probably. Plus now that I can use my gamepad, there's so many more games I'm enjoying on the PC, like any other 2d platformers, (VVVVVV, Spelunky, etc.). Plus it's only like $6 for the converter. Can you tell me where you found a converter for only 6 dollars? Most of the ones i looked up went for up to 30$. http://www.amazon.com/PS2-Playstation-Controller-Adapter-Converter-3/dp/B001QCDNCS/ref=pd_sim_vg_4 | ||
scDeluX
Canada1341 Posts
I'd like to hear about the guy who wanted to 100% in one sitting lol ! While playing yesterday I encountered a bug several times that was unknown to me before ; sometimes while you quickly jump on the side of a small wall it acts like you've touched the ground and it makes you slide up. It is pretty annoying and never happen to me before, don't know why it started but it granted me a few death... | ||
Arnstein
Norway3381 Posts
After hearing that Super Meat Boy probably won't be out on Wii I bought it for Xbox today. I also have it on Steam, but I prefer it to be a console game. | ||
Cirno
Canada168 Posts
+ Show Spoiler + http://i.imgur.com/aYYHw.jpg | ||
wooozy
3813 Posts
On December 25 2010 15:10 Cirno wrote: Does anyone have any tips for this? + Show Spoiler + http://i.imgur.com/aYYHw.jpg + Show Spoiler + ![]() you're welcome. now it should be super easy | ||
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ArvickHero
10387 Posts
otherwise pretty fun, but god damn these controls are pissing me off. | ||
DarQraven
Netherlands553 Posts
On December 25 2010 22:15 ArvickHero wrote: I'm gonna have to say these are some of the most frustrating controls I've ever had the displeasure to experience. Fuck, why won't this bitch MOVE RIGHT WHEN I HAVE THE RIGHT KEY HELD DOWN ALREADY?! Boss fight took forever to beat because this bastard piece of meat decided to just stand there instead of running right -_- otherwise pretty fun, but god damn these controls are pissing me off. Sounds like that's not normal behaviour. Is the game running properly, at a normal framerate, without input delay? On December 25 2010 15:54 wooozy wrote: you're welcome. now it should be super easy Lol at "now it should be super easy". If by "easy" you mean "brute force trial-and-error your way through this #%&(@%" then yes. + Show Spoiler + Coming from someone who is currently acing all the cotton alley dark world levels. Figuring out how to get through those levels isn't the challenging part. It's your regular walljump while avoiding the spikes deal, much like many other stages in the game. It's not dying while doing so that is a bit of a snag. I only got the first stage after 40 minutes of buttonmashing. Also, there is a much easier way of doing the first drop+climb in stage 1. It's more reliable for getting good height, which makes the rest of the jumps a lot easier, so you won't have to do those tiny doublejumps to gain some extra height. ![]() To clarify, this is the first thing you have to do in stage 1 of The Kid warpzone. You'll be wanting a sort of 'half jump' for jump #1 and a full as-high-as-you-can jump for #2. This so that you can avoid the vertical spikes during #1 while getting maximum height for #2 - if you, you can just easily jump through the rest. Final boss battle spoiler: + Show Spoiler + As a side note, this little move is also a needed skill to get many bandages with MB, as well as make the battle with Fetus a lot easier by allowing you to bypass the forward sawblades and do everything at your own pace. | ||
Shockk
Germany2269 Posts
On December 21 2010 19:57 Shockk wrote: I don't really understand the recent hype for these platformer games. One of the Indie packs I bought during the last holiday sale included VVVVV, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland platformer. Jumping, avoiding, some puzzle-esque things ... that's it. Sure, that can be fun - for about 5 minutes. I'm not saying that platformers can't be fun, I've enjoyed playing them every now and then, but especially SMB is hailed as if it revolutionized PC gaming when all you do is jump around and avoid death traps. I'm quoting myself here, because I stand corrected. I bought SMB on the current Steam encore sale - and I like it! It's much, much better than VVVVVV, the difficulty is a real challenge and every little bit of jump timing improvement makes me feel like I accomplished something. | ||
writer22816
United States5775 Posts
Also is there any way to enable vsync in-game? Because Windows 7 + Starcraft = no vsync and switching back and forth would be kind of annoying (although not detrimental). | ||
uberdeluxe
Canada306 Posts
Edit: It took 750 lives and 2 hours, but I unlocked the kid. | ||
DarQraven
Netherlands553 Posts
On December 27 2010 18:37 writer22816 wrote: Just got the game and it's hard as fuck LOL. One thing I noticed is that I have this annoying delay with my actions; it's like playing a game with a latency of 1000ms. I enabled Vsync and it seems to be reduced but there is still noticeable delay: is this normal? Also is there any way to enable vsync in-game? Because Windows 7 + Starcraft = no vsync and switching back and forth would be kind of annoying (although not detrimental). If anything, vsync should increase the latency, not reduce it. Sounds mostly like a graphics bug. Have you tried running in windowed mode, yet still at full resolution? I recall some people having success with that. | ||
prOxi.swAMi
Australia3091 Posts
On December 27 2010 19:11 uberdeluxe wrote: have had the game for about 6 days i think, 221 levels done been playing the hell out of it lol... perfect difficulty and I must say I am so glad I have a USB controller, lol! Edit: It took 750 lives and 2 hours, but I unlocked the kid. How do you know how many lives it took? I just unlocked the kid too (jesus fucking christ, I don't have a controller, I think my wrists are made of mortar now). Is there some way to check how long + amount of lives was used? | ||
trevabob
United Kingdom350 Posts
I have ordered a USB 360 controller solely for it. Games are too easy these days ![]() | ||
itsben
435 Posts
On December 28 2010 02:56 prOxi.swAMi wrote: Show nested quote + On December 27 2010 19:11 uberdeluxe wrote: have had the game for about 6 days i think, 221 levels done been playing the hell out of it lol... perfect difficulty and I must say I am so glad I have a USB controller, lol! Edit: It took 750 lives and 2 hours, but I unlocked the kid. How do you know how many lives it took? I just unlocked the kid too (jesus fucking christ, I don't have a controller, I think my wrists are made of mortar now). Is there some way to check how long + amount of lives was used? Check statistics in the start screen. It shows total deaths so he probably checked how many deaths before and after the stage. As for how long it was probably an estimate. | ||
ubersoph
United States56 Posts
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BrightLegacy
United States56 Posts
On December 25 2010 23:21 DarQraven wrote: Also, there is a much easier way of doing the first drop+climb in stage 1. It's more reliable for getting good height, which makes the rest of the jumps a lot easier, so you won't have to do those tiny doublejumps to gain some extra height. ![]() To clarify, this is the first thing you have to do in stage 1 of The Kid warpzone. You'll be wanting a sort of 'half jump' for jump #1 and a full as-high-as-you-can jump for #2. This so that you can avoid the vertical spikes during #1 while getting maximum height for #2 - if you, you can just easily jump through the rest. This is also what I did, once I figured out how to do it I had a nearly 100% success rate for getting to the next "resting spot". | ||
RawrAnOcean
United States359 Posts
Also wish I could try a controller before buying one to see if it makes enough of a difference. | ||
LilClinkin
Australia667 Posts
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keeblur
United States826 Posts
On December 30 2010 20:05 LilClinkin wrote: I just unlocked Meat Ninja even though there are still 3 levels in the Dark World Cotton Alley I have yet to beat...any ideas? It also gave me the "Golden God" for 100% completion achievement. I'm not complaining, those last 3 levels are super frustrating... I think the glitch levels count towards the 100% mark, since you get 106% when you beat everything + glitch levels. | ||
NeonFlare
Finland1307 Posts
4th world and going on, managing to finish a lot below par time and seemingly perfect run on some maps feels good. | ||
udgnim
United States8024 Posts
Super Meat Boy has a better story than Wings of Liberty | ||
justdmg
United States34 Posts
Overall goal for me is top 1% on leaderboard, I'm around 3500 right now and there are about 160000 players on the leaderboard... so need 1600. | ||
Enki
United States2548 Posts
I was just happy to find out that I could use the PS3 controller for it, definantly less frustration :S | ||
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Zelniq
United States7166 Posts
(Ch. 2 Light World) (Ch. 2 Boss) (Ch. 7 Levels) can't wait for him to do the rest of the arrangements I made a playlist of the SMB soundtrack as well http://www.youtube.com/view_play_list?p=D0484E41BE4CC6FD also soon ("Mid January") we'll be getting a huge update to this game including: A fully supported Super Meat Boy level editor. An online level Portal. This update will also include the addition of "Super Meat World" a chapter that will unlock with 20 bandages and appear on the over world map before the 1st chapter of the main game. ... But! by far the coolest aspect of Super Meat World is your ability to "Enter the Unknown". Enter the unknown is a Pc specific feature that grabs random user made levels from the level portal and arranges them in order of difficulty. - When Players enter the unknown they will choose what difficulty they want to play. - The unknown will only feature levels ranked 3+ on over all fun factor. - Every time you play will be a totally new set of levels, endless content source: http://supermeatboy.com/71/SMB_Editor_and_Portal_details_/#b | ||
Farad
216 Posts
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.Aar
2177 Posts
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Zelniq
United States7166 Posts
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keeblur
United States826 Posts
On January 17 2011 05:56 Farad wrote: Got to past the first 2 levels in "The Guy" warpzone, had to turn of the PC. Great Success :D For me once I passed the first level, the other two weren't so bad. | ||
Farad
216 Posts
On January 17 2011 06:40 keeblur wrote: Show nested quote + On January 17 2011 05:56 Farad wrote: Got to past the first 2 levels in "The Guy" warpzone, had to turn of the PC. Great Success :D For me once I passed the first level, the other two weren't so bad. True, my main problem with the second level was that I had spent 1,5 hours learning the first :D | ||
Kenpachi
United States9908 Posts
On January 16 2011 17:13 Zelniq wrote:+ Show Spoiler + the soundtrack for this game is soooo amazingly awesome. and so is this http://www.youtube.com/watch?v=TJB_XNkUkMo&feature=player_embedded (Ch. 2 Light World) http://www.youtube.com/watch?v=BkMoPX7W7CM&feature=player_embedded (Ch. 2 Boss) http://www.youtube.com/watch?v=WGViAB785Ko&feature=player_embedded (Ch. 7 Levels) can't wait for him to do the rest of the arrangements I made a playlist of the SMB soundtrack as well http://www.youtube.com/view_play_list?p=D0484E41BE4CC6FD also soon ("Mid January") we'll be getting a huge update to this game including: A fully supported Super Meat Boy level editor. An online level Portal. This update will also include the addition of "Super Meat World" a chapter that will unlock with 20 bandages and appear on the over world map before the 1st chapter of the main game. ... But! by far the coolest aspect of Super Meat World is your ability to "Enter the Unknown". Enter the unknown is a Pc specific feature that grabs random user made levels from the level portal and arranges them in order of difficulty. - When Players enter the unknown they will choose what difficulty they want to play. - The unknown will only feature levels ranked 3+ on over all fun factor. - Every time you play will be a totally new set of levels, endless content source: http://supermeatboy.com/71/SMB_Editor_and_Portal_details_/#b Man i have to say that is one of the best Soundtracks i have ever listened to. I seriously wish i had my own card to buy tons of Steam games ![]() | ||
buCk-
United States47 Posts
On January 17 2011 06:27 .Aar wrote: I watched a playthrough on YouTube from some guy with an amazing voice (name doesn't come to mind right now, but I subscribed). This game looks like a lot of fun! This? | ||
ArcticVanguard
United States450 Posts
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Johnny Business
Sweden1251 Posts
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Cpadolf
Sweden1199 Posts
On January 17 2011 10:54 Johnny Business wrote: Just 100% the game ![]() You don't get achievements with Mr.Minecraft anymore though, do you? Also, those piano arrangements are friggin incredible, and those aren't even close to the best songs in the game. | ||
smileyyy
Germany1816 Posts
On January 17 2011 07:15 buCk- wrote: Show nested quote + On January 17 2011 06:27 .Aar wrote: I watched a playthrough on YouTube from some guy with an amazing voice (name doesn't come to mind right now, but I subscribed). This game looks like a lot of fun! This? http://www.youtube.com/watch?v=_lJ-ZWEll_o Check Michael_1985 Playthrough xD http://de.justin.tv/michael_1985/videos?page=13 | ||
Johnny Business
Sweden1251 Posts
On January 17 2011 17:07 Cpadolf wrote: Show nested quote + On January 17 2011 10:54 Johnny Business wrote: Just 100% the game ![]() You don't get achievements with Mr.Minecraft anymore though, do you? Also, those piano arrangements are friggin incredible, and those aren't even close to the best songs in the game. I did world 1, 2 and 3 + darkworlds without dying as minecraft guy and I got achievement. It's only with ninjameat boy that achievements are locked.Kinda fun on some levels that takes around 2 sec to complete as mr minecraft. My main problem right now is the frequent crashes. | ||
GypsyBeast
Canada630 Posts
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thesideshow
930 Posts
On January 16 2011 17:13 Zelniq wrote: the soundtrack for this game is soooo amazingly awesome. and so is this + Show Spoiler + http://www.youtube.com/watch?v=TJB_XNkUkMo&feature=player_embedded (Ch. 2 Light World) http://www.youtube.com/watch?v=BkMoPX7W7CM&feature=player_embedded (Ch. 2 Boss) http://www.youtube.com/watch?v=WGViAB785Ko&feature=player_embedded (Ch. 7 Levels) can't wait for him to do the rest of the arrangements I made a playlist of the SMB soundtrack as well http://www.youtube.com/view_play_list?p=D0484E41BE4CC6FD Thanks man, I'm a sucker for good video game soundtracks. After listening to your playlist, I HAD to buy the game! ^^ | ||
Farad
216 Posts
On January 17 2011 07:01 Farad wrote: Show nested quote + On January 17 2011 06:40 keeblur wrote: On January 17 2011 05:56 Farad wrote: Got to past the first 2 levels in "The Guy" warpzone, had to turn of the PC. Great Success :D For me once I passed the first level, the other two weren't so bad. True, my main problem with the second level was that I had spent 1,5 hours learning the first :D I did the zone yesterday. Even when I had cleared the first 2 levels before they weren't exactly easy ^^ Also, great art for the limited edition. ![]() | ||
Joementum
787 Posts
On January 20 2011 02:18 thesideshow wrote: Show nested quote + On January 16 2011 17:13 Zelniq wrote: the soundtrack for this game is soooo amazingly awesome. and so is this + Show Spoiler + http://www.youtube.com/watch?v=TJB_XNkUkMo&feature=player_embedded (Ch. 2 Light World) http://www.youtube.com/watch?v=BkMoPX7W7CM&feature=player_embedded (Ch. 2 Boss) http://www.youtube.com/watch?v=WGViAB785Ko&feature=player_embedded (Ch. 7 Levels) can't wait for him to do the rest of the arrangements I made a playlist of the SMB soundtrack as well http://www.youtube.com/view_play_list?p=D0484E41BE4CC6FD Thanks man, I'm a sucker for good video game soundtracks. After listening to your playlist, I HAD to buy the game! ^^ The digital version of the soundtrack is only $3.99 for those interested. I haven't played the game, but I do love the soundtrack. I gladly paid $3.99 to support dBSoundworks. http://dbsoundworks.bandcamp.com/album/super-meat-boy-soundtrack | ||
Shockk
Germany2269 Posts
And WOW, it's so much better. Controls are actually precise now and jumps and landings can be timed well. | ||
Zephy
Germany42 Posts
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Ftrunkz
Australia2474 Posts
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h3r1n6
Iceland2039 Posts
On January 22 2011 21:15 Shockk wrote: The keyboard controls were so frustrating that I finally got myself a cheap gamepad for 5€ off Ebay. And WOW, it's so much better. Controls are actually precise now and jumps and landings can be timed well. Actually, keyboard worked fine for me, better than a cheap gamepad I had lying around. Mainly because my keyboard mechanics are trained a lot, while i didn't use a controller for years :D. I currently play it with an arcade stick now though. | ||
HenL
Norway111 Posts
On January 20 2011 08:54 Farad wrote: Also, great art for the limited edition. Higher res + another image: + Show Spoiler + | ||
baeric
Germany649 Posts
Super Meat Boy - Ultra Edition The difference to other releases is that the included many exclusive Items: "playable alien hominid, 40 page behind the scenes sketchbook/comic -Pull out mini poster -Digital Soundtrack -Tons of extras including wallpapers, character art, development photos, sound FX, game trailers, cube crafts and warp zone art" Only $20 are not that much to support such a little gaming jewel. GO BUY IT! source: http://www.amazon.com/Super-Meat-Boy-Ultra-Pc/dp/B004NS77OM | ||
iloveav
Poland1478 Posts
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barth
Ireland1272 Posts
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Shockk
Germany2269 Posts
I had to put my pad away or I'd have smashed it against the wall. ARRRGH! | ||
Torte de Lini
Germany38463 Posts
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Zelniq
United States7166 Posts
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keeblur
United States826 Posts
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Bona Fide
United States70 Posts
In this day and age where Activision feels justified in charging $15 for four maps, this is simply phenomenal gaming value. Anyone who likes games, period, needs to own this. It's a masterpiece of design, creativity, and elegance. | ||
fishbowl
United States1575 Posts
On May 22 2011 06:59 Shockk wrote: I'm currently on 6-5: Omega. And the level is DRIVING ME MAD. I freaking die every single time I try to get down again after obtaining the key. Wallhopping won't work - instead of gently hopping to the other side, Meat Boy will inexplicably jump UP into the saw on the other side. If I try to just drop down, I scew it up every single time. I had to put my pad away or I'd have smashed it against the wall. ARRRGH! 6-5 is such a fun level, haha. It definitely accounted for most of my deaths playing through light world (not counting Cotton Alley because that's a whole 'nother beast). | ||
ShaLLoW[baY]
Canada12499 Posts
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ShaLLoW[baY]
Canada12499 Posts
On December 25 2010 15:10 Cirno wrote: Does anyone have any tips for this? + Show Spoiler + http://i.imgur.com/aYYHw.jpg I'm not at that point in the game yet, but + Show Spoiler + I definitely remember that level from IWBTG...oh my god, the anger. You have no idea | ||
Shockk
Germany2269 Posts
On May 22 2011 08:51 fishbowl wrote: Show nested quote + On May 22 2011 06:59 Shockk wrote: I'm currently on 6-5: Omega. And the level is DRIVING ME MAD. I freaking die every single time I try to get down again after obtaining the key. Wallhopping won't work - instead of gently hopping to the other side, Meat Boy will inexplicably jump UP into the saw on the other side. If I try to just drop down, I scew it up every single time. I had to put my pad away or I'd have smashed it against the wall. ARRRGH! 6-5 is such a fun level, haha. It definitely accounted for most of my deaths playing through light world (not counting Cotton Alley because that's a whole 'nother beast). ![]() | ||
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Zelniq
United States7166 Posts
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Silentenigma
Turkey2037 Posts
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Silentenigma
Turkey2037 Posts
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UniversalSnip
9871 Posts
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Silentenigma
Turkey2037 Posts
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h3r1n6
Iceland2039 Posts
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hugman
Sweden4644 Posts
On September 26 2012 08:03 h3r1n6 wrote: YESSSS. Just got 106%. Had to do 2 warpzones in chapter 5 and the dark world boss still, just did those in one sitting. So happy. I did it on a keyboard. Grats =) Now get the no death achievements! | ||
h3r1n6
Iceland2039 Posts
Anyone still interested in this game? I was fooling around a bit in the level editor and made this: + Show Spoiler + ![]() Then I found out that the online level portal Super Meat World was disabled. Turns out the single developer had the login for database access in the executable of the game, which means it's pretty trivial to get access and do whatever with their database. Then some people had their way with it christmas last year, so team meat restored the database and restricted access to it. The developer guy also has burnout syndrom towards this game and doesn't feel like touching the game code apparently, so it stays like it is. | ||
Lysteria
France2279 Posts
It's hard, since at least the 600 first players on the leaderboard clearly are cheaters - or I would love to have 0.00 at some levels in the game. :p | ||
h3r1n6
Iceland2039 Posts
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Lysteria
France2279 Posts
And you confirm it's not possible to reset the game ? ![]() | ||
h3r1n6
Iceland2039 Posts
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Lysteria
France2279 Posts
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Kojak21
Canada1104 Posts
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Zorkmid
4410 Posts
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h3r1n6
Iceland2039 Posts
On October 10 2012 03:50 Kojak21 wrote: Do you guys think this games easier with a keyboard or a controller? It's the same, just a matter of preference. I found it harder with an arcade stick, but that's because I don't use it much, while I am very comfortable playing almost anything with a keyboard. | ||
Torte de Lini
Germany38463 Posts
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Lysteria
France2279 Posts
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Chaosu
Poland404 Posts
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ain
Germany786 Posts
On January 12 2013 08:11 Chaosu wrote: Keyboard here! I'm bumping the thread because I'm kind of casual SMB gamer (played total of 3 hours since I bought it loooong time ago) and still didn't get this game right it seems. Just recently I figured out that pressing jump when at wall gives you full acceleration jump in opposite direction (I thought you need to press the arrow too). Anyway this discovery still doesn't help me with extra long jumps and I can't figure the mechanics behind it. Can anyone explain me how to do level 2-1? Thanks in advance. On the first ledge you do a simple wall jump. If you do it from high enough it will get you over the first pile. On the second ledge you jump onto the ledge, do a wall jump while holding towards the ledge to climb up, and then do a regular walljump. If you still have trouble gaining enough height you can also slide up ledges by jumping at them and holding towards them once you latch onto them. The momentum from your jump will carry over and move you a bit higher. | ||
Chaosu
Poland404 Posts
On January 12 2013 08:20 ain wrote: Show nested quote + On January 12 2013 08:11 Chaosu wrote: Keyboard here! I'm bumping the thread because I'm kind of casual SMB gamer (played total of 3 hours since I bought it loooong time ago) and still didn't get this game right it seems. Just recently I figured out that pressing jump when at wall gives you full acceleration jump in opposite direction (I thought you need to press the arrow too). Anyway this discovery still doesn't help me with extra long jumps and I can't figure the mechanics behind it. Can anyone explain me how to do level 2-1? Thanks in advance. On the first ledge you do a simple wall jump. If you do it from high enough it will get you over the first pile. On the second ledge you jump onto the ledge, do a wall jump while holding towards the ledge to climb up, and then do a regular walljump. If you still have trouble gaining enough height you can also slide up ledges by jumping at them and holding towards them once you latch onto them. The momentum from your jump will carry over and move you a bit higher. Thanks! That didn't help at all (in fact I tried sliding from the ledges before). I went to youtube and someone had the same problem as me. Guess we both didn't know/didn't remember about run button. I had the feeling that I'm missing something important here -_-'. Not surprised that I had a problem nailing some of the A+ : / | ||
h3r1n6
Iceland2039 Posts
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CSO Contender
BSL: ProLeague
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
SOOP Global
Creator vs Rogue
Cure vs Classic
SOOP
Classic vs GuMiho
[ Show More ] Sparkling Tuna Cup
AllThingsProtoss
Fire Grow Cup
BSL: ProLeague
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
Replay Cast
Replay Cast
WardiTV Invitational
WardiTV Invitational
GSL Code S
Rogue vs GuMiho
Maru vs Solar
Replay Cast
GSL Code S
herO vs TBD
Classic vs TBD
The PondCast
Replay Cast
GSL Code S
WardiTV Invitational
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