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Super Meat Boy - Page 13

Forum Index > General Games
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Wesso
Profile Joined August 2010
Netherlands1245 Posts
December 21 2010 22:01 GMT
#241
On December 22 2010 06:36 pfods wrote:
This game is horrid....

I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games).


I know what you mean, but in my experience it's just because the timing is "strange" (not intuitive), not because the game doesn't register
Cpadolf
Profile Joined August 2009
Sweden1199 Posts
December 21 2010 22:15 GMT
#242
I don't get that at all. I played around in the first level for 10 seconds and then I had the controls down pat, and have never had any response issues.
hamy710
Profile Joined November 2010
Australia160 Posts
December 21 2010 22:20 GMT
#243
Sorry for the help question in this thread.

SuperMeatBoy just won't run open .exe game = crash run through steam = steam crash
This even happened when I tried to pirate it... Exact same files also people were saying the game was working for them.

(I bought it in recent steam sales)
I've been lurking for a year and only less than 200 posts, time to boost my post count!
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
December 21 2010 23:21 GMT
#244
On December 22 2010 06:36 pfods wrote:
This game is horrid....

I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games).


make sure vsync is enabled

there's definitely a bug on your end the controls in this game are perfection
noD
Profile Blog Joined August 2010
2230 Posts
December 21 2010 23:28 GMT
#245
was 3.5$ ystrday so i just bought =x
tainted muffin
Profile Joined August 2010
United States158 Posts
December 22 2010 01:23 GMT
#246
Its an awesome game but it has high system requirements considering it is a platformer
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
Last Edited: 2010-12-22 01:53:45
December 22 2010 01:53 GMT
#247
Looks like a sweet game. Too bad I don't use Steam
Forever Vulture.. :(
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
December 22 2010 01:55 GMT
#248
On December 22 2010 08:21 Tropics wrote:
Show nested quote +
On December 22 2010 06:36 pfods wrote:
This game is horrid....

I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games).


make sure vsync is enabled

there's definitely a bug on your end the controls in this game are perfection


I second this, SMB is notorious for having high quality controls, this is 100% a problem on your end.
Its not only the rain that brings the thunder
Bona Fide
Profile Joined May 2010
United States70 Posts
December 22 2010 01:59 GMT
#249
Great game, got it yesterday for $3.75 like I'm sure most people did. I love how it basically tells you to use a gamepad or else, but I've been getting A+ on all the levels so far without much trouble.

Lots of dying, though I expect that's the case for everyone.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
December 22 2010 13:43 GMT
#250
On December 21 2010 23:34 Zapperkhan wrote:
I don't really understand the recent hype for these RTS games.

One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes.

I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you.

Starcraft II has an interesting and deep gameplay system. Super Meat Boy is designed to be the antithesis of a deep gameplay system, instead using a substantial difficulty level to make sure the player can grasp its shallow platforming mechanics. Conceptually, Super Meat Boy does absolutely nothing that Mario or Sonic hasn't done in the last twenty-plus years. It just makes those elements really, really hard.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
keeblur
Profile Joined April 2010
United States826 Posts
December 22 2010 13:53 GMT
#251
On December 22 2010 22:43 MichaelJLowell wrote:
Show nested quote +
On December 21 2010 23:34 Zapperkhan wrote:
I don't really understand the recent hype for these RTS games.

One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes.

I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you.

Starcraft II has an interesting and deep gameplay system. Super Meat Boy is designed to be the antithesis of a deep gameplay system, instead using a substantial difficulty level to make sure the player can grasp its shallow platforming mechanics. Conceptually, Super Meat Boy does absolutely nothing that Mario or Sonic hasn't done in the last twenty-plus years. It just makes those elements really, really hard.


And conceptually SC2 didn't do anything that SC1 or other RTS didn't already do. So I'm not sure the point you are trying to convey here, since it applies to your precious SC2 just as much as it does to Super Meat Boy.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Ghin
Profile Blog Joined January 2005
United States2391 Posts
December 22 2010 13:53 GMT
#252
On December 22 2010 22:43 MichaelJLowell wrote:
Show nested quote +
On December 21 2010 23:34 Zapperkhan wrote:
I don't really understand the recent hype for these RTS games.

One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes.

I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you.

Starcraft II has an interesting and deep gameplay system. Super Meat Boy is designed to be the antithesis of a deep gameplay system, instead using a substantial difficulty level to make sure the player can grasp its shallow platforming mechanics. Conceptually, Super Meat Boy does absolutely nothing that Mario or Sonic hasn't done in the last twenty-plus years. It just makes those elements really, really hard.

This isn't true. Super Meat Boy has several things that Mario or Sonic doesn't. The levels are broken up into small pieces to minimize frustration. The replay system is, as far as I know, unique to the genre. There are also other things, but I feel these two are enough to prove to myself you have no idea what you're talking about.
Legalize drugs and murder.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2010-12-22 14:32:45
December 22 2010 14:21 GMT
#253
On December 22 2010 22:53 keeblur wrote:
Show nested quote +
On December 22 2010 22:43 MichaelJLowell wrote:
On December 21 2010 23:34 Zapperkhan wrote:
I don't really understand the recent hype for these RTS games.

One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes.

I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you.

Starcraft II has an interesting and deep gameplay system. Super Meat Boy is designed to be the antithesis of a deep gameplay system, instead using a substantial difficulty level to make sure the player can grasp its shallow platforming mechanics. Conceptually, Super Meat Boy does absolutely nothing that Mario or Sonic hasn't done in the last twenty-plus years. It just makes those elements really, really hard.


And conceptually SC2 didn't do anything that SC1 or other RTS didn't already do. So I'm not sure the point you are trying to convey here, since it applies to your precious SC2 just as much as it does to Super Meat Boy.

You're right. And I absolutely agree with you. I'm not one of the fanboys on the forum. I would have liked to seen Starcraft II be a lot less like the original game, but that's not what happened. The difference is that Starcraft II took a very deep game model and didn't do anything interesting with it. Super Meat Boy regressed in comparison to the rest of the genre and didn't bother to do anything interesting with it.

On December 22 2010 22:53 Ghin wrote:
Show nested quote +
On December 22 2010 22:43 MichaelJLowell wrote:
On December 21 2010 23:34 Zapperkhan wrote:
I don't really understand the recent hype for these RTS games.

One of these games I bought during the last holiday sale included StarCraft 2, which had recommendations and high ratings everywhere. So I played it, expecting something awesome after all the praise - and all I got was a pretty bland RTS. Mining, scouting, some micro things ... that's it. Sure, that can be fun - for about 5 minutes.

I'm not saying that rts can't be fun, I've enjoyed playing them every now and then, but especially StarCraft 2 is hailed as if it revolutionized PC gaming when all you do is click around and kill your enemy before they do to you.

Starcraft II has an interesting and deep gameplay system. Super Meat Boy is designed to be the antithesis of a deep gameplay system, instead using a substantial difficulty level to make sure the player can grasp its shallow platforming mechanics. Conceptually, Super Meat Boy does absolutely nothing that Mario or Sonic hasn't done in the last twenty-plus years. It just makes those elements really, really hard.

This isn't true. Super Meat Boy has several things that Mario or Sonic doesn't. The levels are broken up into small pieces to minimize frustration. The replay system is, as far as I know, unique to the genre. There are also other things, but I feel these two are enough to prove to myself you have no idea what you're talking about.

Neither of those make the game more interesting. Unless you're prepared to argue that bite-sizing the level design allows individual gameplay mechanics a better chance to become memorable or the replay function makes the game deeper.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 22 2010 14:25 GMT
#254
On December 01 2010 18:37 zak wrote:
sorry but what is fun about this game. reminds me of that one stick ninja game.

Thought exactly the same.

For ppl who never played it, take a look here.

It's awesome!!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Argoth.
Profile Joined December 2004
Germany1961 Posts
December 22 2010 14:27 GMT
#255
god this game stirs up so much rage...
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2010-12-22 19:31:41
December 22 2010 14:37 GMT
#256
On December 22 2010 06:36 pfods wrote:
This game is horrid....

I really like the levels, and I enjoy platformers...But it's so god damn unresponsive when I hit the keys that I have to rage quit after five minutes of playing. 95% of the times I've died have been from a refusal for the game to recognize I've hit the space bar (my keyboard is fine in other games).


I had the same problems. Then after ~30mins I moved my lazy ass to get my ps3 controller. Suddenly everything is working perfect. My jump timing is now working when earlier I missed jumps. All because of the keyboard -> controller switch. Seems keyboard input is not that precise :/
Maybe you can borrow a controller from a friend?


Edit: Since I was asked via PM how to use a PS3 controller on a PC (and to prevent further PMs): guide
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
December 22 2010 14:49 GMT
#257
this game is sooooooo hard!
[HemLocK]
Profile Joined November 2010
Australia33 Posts
December 22 2010 15:18 GMT
#258
Loving it! $3.50 well spent!!! Im at the last boss now. Had to stop as I had sore thumbs. =p Ill tackle him tomorrow!
HemLocK
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
December 22 2010 15:20 GMT
#259
On December 22 2010 10:59 Bona Fide wrote:
Great game, got it yesterday for $3.75 like I'm sure most people did. I love how it basically tells you to use a gamepad or else, but I've been getting A+ on all the levels so far without much trouble.

Lots of dying, though I expect that's the case for everyone.


You will want one as you get farther in especially if you're doing the dark world.
Newborn
Profile Joined February 2010
United States69 Posts
December 22 2010 16:26 GMT
#260
SC2 and SMB is all I've been playing.

I feel like there are levels that I'm just never going to beat. I'm working on the dark worlds (on Salt Factory now) and collecting bandages. So much value in this game though, and while I love the game's music I've started to really enjoy putting on my own music in the background.

There's something really calming about trying a level over and over and getting a little further each time. I haven't raged at this game at all, I enjoy each and every death. I think I'm a masochist.
His dreams were of houses, their cellars and attics. Ultimately of this city in the sea.
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