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On June 20 2012 11:27 TheYango wrote: The biggest problem for D3 is that at this point, the economy is a shithole, and they've dug themselves in a hole where it STAYS a shithole. It's going to become open B.Net very fast.
Personally, I always thought open B.Net D2 was absolutely awful. There were only really 3 draws for the D2 experience for me: 1) Playing at the start of a new ladder season. Fresh economy, fresh start, bots haven't screwed everything up yet. Progression feels meaningful. 2) Solo play. Work with your own drops. Farm what you can get. No nonsense. 3) Hardcore. Speaks for itself, really.
D3 for now has no ladder seasons, and isn't expected to have any. Strictly solo play is exceedingly frustrating due to the fact that drops are scaled with the AH in mind--it takes a lot longer to farm a boss for anything useful. And Hardcore has the problem is that the difficulty scaling across the difficulty levels was scaled with introducing new players to the game, and not for a smooth hardcore experience--Normal and Nightmare present zero threat to any characters, which means you have a huge timesink where you're just clearing Normal and Nightmare with zero chance of dying.
I´m curious what you´d consider a good economy.
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So I managed to cast preparation 7 consecutive times without triggering the cooldown.. I vaulted really far =D
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Oh man I just got 4 rares off 1 elite pack, that's every item, in act III inferno! MF ftw
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Looking for some MFing buddies for act2+ ! More info can be found in this blog. It's only important that you have a lot of time to spare
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Heh, my account was locked because of suspicious activity this morning :D.
From what I can tell, the only suspicious thing about it is that I tried logging into The Americas' servers while the Euro servers were completely down (including accounts etc), that seems to be what triggered the email I received (I know it wasn't a phishing email or anything, I was notified about it first ingame trying to log in).
Once the Euro account stuff came back up I changed my password (received an email saying I'd changed it afterwards) and my account was unlocked, tested and had a little play on The Americas' servers then went to sleep, at this point my old password worked for my WoW account, and the new password for D3, new for WoW wouldn't work nor the old one for D3.
Then when I got up and tried logging in to D3 it said my password was wrong (the new one, which I just changed it to), so I tried the old one and that worked (WoW is the same as it was, old working, new not).
I'm pretty confused about what happened, I'm pretty certain this was just a mistake and no one else had access to my account, so I'm not worried about that (nothing on WoW or on D3 has been touched, and it was only locked when I tried to log onto the game, that's exactly when the email was received), I just don't understand why my password change didn't work :p.
Might as well add that this isn't the first time it's been locked due to suspicious activity. The other time was due to me (this was actually me, not someone else, before someone thinks I was keylogged/phished :p) activating 7 day trials on my other 2 WoW accounts and creating a level 1 char on each account called something like "fdhsgkfa" to sign a guild charter :D.
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On June 20 2012 15:54 Medrea wrote: You guys are reading the drop rates wrong. Its not 25 percent chance to drop an iLvl 63 rare. Its 25 percent chance that when you do get a rare it will be an ilvl63.
8 percent is way low, and thats why we are all getting low tier rares by the droves.
Right, it's not 25% overall rare drop rate, it's 25% chance that the item that drops is ilvl63. Even with ~25% it was still quite the crapshoot to get anything worthwhile. Now at 8%.. have fun..
3 friends of mine cleared the entire act 3 yesterday and got 5 ilv63 rares between them, 1 guy didn't get any lols. Was funny to see all the rares they left on the ground or dropped in town.
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In my opinion it was a good change, because even though it sucks for well-geared wiz/dh who were monopolizing the ilvl63 items by farming act 3 all day, it just ends up creating huge wealth disparities because here you have 1 small group gettng all the good stuff and nobody else can get a piece without essentially paying a huge cover charge (i.e. gold farming until you can buy the gear to farm act 3).
They have to balance out the difficulty/reward/risk so that farming at higher difficulties is exciting though. On one hand it's easier to progress, but it's meaningless if the progression feels shallow which is the real danger now.
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On June 21 2012 01:04 Juicyfruit wrote: In my opinion it was a good change, because even though it sucks for well-geared wiz/dh who were monopolizing the ilvl63 items by farming act 3 all day, it just ends up creating huge wealth disparities because here you have 1 small group gettng all the good stuff and nobody else can get a piece without essentially paying a huge cover charge (i.e. gold farming until you can buy the gear to farm act 3).
They have to balance out the difficulty/reward/risk so that farming at higher difficulties is exciting though. On one hand it's easier to progress, but it's meaningless if the progression feels shallow which is the real danger now.
so you like it because those that put in the time/work to farm acts 3/4 were getting more wealthy than others that were less progressed? Seems as though they should be more rewarded, no? I farmed act 3 for weeks on my barb before rerolling DH for efficiency. Any class could farm act 3 if you were willing to put in the time and play smart. What about thinking long term? What about realizing that everyone will inevitably be in act 3/4 so long as you play the game and farming (the #1 aspect of this entire game) just became 1/3 less effective, which directly coorelates into the game not being fun.
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On June 21 2012 01:04 Juicyfruit wrote: In my opinion it was a good change, because even though it sucks for well-geared wiz/dh who were monopolizing the ilvl63 items by farming act 3 all day, it just ends up creating huge wealth disparities because here you have 1 small group gettng all the good stuff and nobody else can get a piece without essentially paying a huge cover charge (i.e. gold farming until you can buy the gear to farm act 3).
They have to balance out the difficulty/reward/risk so that farming at higher difficulties is exciting though. On one hand it's easier to progress, but it's meaningless if the progression feels shallow which is the real danger now. It wasn't that hard to setup a Wiz/DH to farm A3 - I feel that the problem before was that if you didn't roll a ranged char you would have some trouble with farming A3 due to the steep gear requirements for melee characters. They already fixed this by lowering Inferno's difficulty so the melee classes now have a much better chance in A3 than before (probably easier to farm with melee now? not sure...). But all this don't matter anymore since A3 drops have been nerfed to shit so farming sucks now.
PS I'm quite satisfied with most of the changes in this patch but I really think the drop rate nerf was kinda meh. Not sure if it's just me but I don't have any incentive to farm at all. Previously the chance of getting a good ilvl 63 was quite decent but then you needed to have good rolls (lol) too. Now it's more unlikely that you'll get something super super awesome even with hours of farming.
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On June 21 2012 01:18 crms wrote:Show nested quote +On June 21 2012 01:04 Juicyfruit wrote: In my opinion it was a good change, because even though it sucks for well-geared wiz/dh who were monopolizing the ilvl63 items by farming act 3 all day, it just ends up creating huge wealth disparities because here you have 1 small group gettng all the good stuff and nobody else can get a piece without essentially paying a huge cover charge (i.e. gold farming until you can buy the gear to farm act 3).
They have to balance out the difficulty/reward/risk so that farming at higher difficulties is exciting though. On one hand it's easier to progress, but it's meaningless if the progression feels shallow which is the real danger now. so you like it because those that put in the time/work to farm acts 3/4 were getting more wealthy than others that were less progressed? Seems as though they should be more rewarded, no? I farmed act 3 for weeks on my barb before rerolling DH for efficiency. Any class could farm act 3 if you were willing to put in the time and play smart. What about thinking long term? What about realizing that everyone will inevitably be in act 3/4 so long as you play the game and farming (the #1 aspect of this entire game) just became 1/3 less effective, which directly coorelates into the game not being fun. The ones monopolizing A3/4 farming can still farm there, and still earn the most money. The main difference is that the difficulty increase isn't exponential anymore, it has become more linear (or slightly less exponential). A3/4 farmers are still earning the most money because they are the best geared and have the highest drop rares for ilvl63 items.
Not everyone will complete Inferno. I'll be surprised if 20% of players actually complete Inferno, and not give up midway.
And some people think that dying less frequently = more fun.
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On June 21 2012 01:26 Heh_ wrote:Show nested quote +On June 21 2012 01:18 crms wrote:On June 21 2012 01:04 Juicyfruit wrote: In my opinion it was a good change, because even though it sucks for well-geared wiz/dh who were monopolizing the ilvl63 items by farming act 3 all day, it just ends up creating huge wealth disparities because here you have 1 small group gettng all the good stuff and nobody else can get a piece without essentially paying a huge cover charge (i.e. gold farming until you can buy the gear to farm act 3).
They have to balance out the difficulty/reward/risk so that farming at higher difficulties is exciting though. On one hand it's easier to progress, but it's meaningless if the progression feels shallow which is the real danger now. so you like it because those that put in the time/work to farm acts 3/4 were getting more wealthy than others that were less progressed? Seems as though they should be more rewarded, no? I farmed act 3 for weeks on my barb before rerolling DH for efficiency. Any class could farm act 3 if you were willing to put in the time and play smart. What about thinking long term? What about realizing that everyone will inevitably be in act 3/4 so long as you play the game and farming (the #1 aspect of this entire game) just became 1/3 less effective, which directly coorelates into the game not being fun. The ones monopolizing A3/4 farming can still farm there, and still earn the most money. The main difference is that the difficulty increase isn't exponential anymore, it has become more linear (or slightly less exponential). A3/4 farmers are still earning the most money because they are the best geared and have the highest drop rares for ilvl63 items. Not everyone will complete Inferno. I'll be surprised if 20% of players actually complete Inferno, and not give up midway. And some people think that dying less frequently = more fun.
dying or not dying is irrelevent if you aren't getting items.
the carrot on the stick are the items, with shit farming and slow paced combat it's a terrible aRPG. Also, the players that giveup midway are irrelevent to the game and the economy. To be honest though, I don't care how easy they make the game, make it so anyone with 10 brain cells can kill inferno diablo, just don't fuck up the farming or the loot. The two most important aspects of any diablo game and they fucked them both up.
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On June 21 2012 01:18 crms wrote:Show nested quote +On June 21 2012 01:04 Juicyfruit wrote: In my opinion it was a good change, because even though it sucks for well-geared wiz/dh who were monopolizing the ilvl63 items by farming act 3 all day, it just ends up creating huge wealth disparities because here you have 1 small group gettng all the good stuff and nobody else can get a piece without essentially paying a huge cover charge (i.e. gold farming until you can buy the gear to farm act 3).
They have to balance out the difficulty/reward/risk so that farming at higher difficulties is exciting though. On one hand it's easier to progress, but it's meaningless if the progression feels shallow which is the real danger now. so you like it because those that put in the time/work to farm acts 3/4 were getting more wealthy than others that were less progressed? Seems as though they should be more rewarded, no? I farmed act 3 for weeks on my barb before rerolling DH for efficiency. Any class could farm act 3 if you were willing to put in the time and play smart. What about thinking long term? What about realizing that everyone will inevitably be in act 3/4 so long as you play the game and farming (the #1 aspect of this entire game) just became 1/3 less effective, which directly coorelates into the game not being fun.
Well...here's the main problem with the current situation: the market's already been stuffed with a crapton of cheap ilevel63 rejects because people HAVE been able to farm act 3/4 efficiently for such a long time already. If the droprate have been what they are since the beginning, then there'd be a significant reward for farming act 3 on the virtue of having 2x the droprate of act 2 and 4x the droprate of act 1 for high level items, which is a significant reward in and of its own.
Current people farming for gear have to sell their spoil against a market that's already used to having cheap high ilevel items by virtue of act3/4 being farmable at high droprate for top-level stuff, which in combination with the auction house 10-item limit means that mediocre drops just ended up being stuffed into the market at dirt-cheap prices in an attempt to sell them quickly.
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On June 21 2012 01:34 crms wrote:Show nested quote +On June 21 2012 01:26 Heh_ wrote:On June 21 2012 01:18 crms wrote:On June 21 2012 01:04 Juicyfruit wrote: In my opinion it was a good change, because even though it sucks for well-geared wiz/dh who were monopolizing the ilvl63 items by farming act 3 all day, it just ends up creating huge wealth disparities because here you have 1 small group gettng all the good stuff and nobody else can get a piece without essentially paying a huge cover charge (i.e. gold farming until you can buy the gear to farm act 3).
They have to balance out the difficulty/reward/risk so that farming at higher difficulties is exciting though. On one hand it's easier to progress, but it's meaningless if the progression feels shallow which is the real danger now. so you like it because those that put in the time/work to farm acts 3/4 were getting more wealthy than others that were less progressed? Seems as though they should be more rewarded, no? I farmed act 3 for weeks on my barb before rerolling DH for efficiency. Any class could farm act 3 if you were willing to put in the time and play smart. What about thinking long term? What about realizing that everyone will inevitably be in act 3/4 so long as you play the game and farming (the #1 aspect of this entire game) just became 1/3 less effective, which directly coorelates into the game not being fun. The ones monopolizing A3/4 farming can still farm there, and still earn the most money. The main difference is that the difficulty increase isn't exponential anymore, it has become more linear (or slightly less exponential). A3/4 farmers are still earning the most money because they are the best geared and have the highest drop rares for ilvl63 items. Not everyone will complete Inferno. I'll be surprised if 20% of players actually complete Inferno, and not give up midway. And some people think that dying less frequently = more fun. dying or not dying is irrelevent if you aren't getting items. the carrot on the stick are the items, with shit farming and slow paced combat it's a terrible aRPG. Also, the players that giveup midway are irrelevent to the game and the economy. To be honest though, I don't care how easy they make the game, make it so anyone with 10 brain cells can kill inferno diablo, just don't fuck up the farming or the loot. The two most important aspects of any diablo game and they fucked them both up. Items aren't the only thing that people play for. Dying isn't irrelevant; it's incredibly frustrating to be chain-rezzing especially with the increasing death timers.
The farming/loot was fucked up to begin with. It got rightfully nerfed, although the damage has already been done and the market is flooded with good ilvl63 items.
Also, people who give up midway (depends on where you define midway) make up a huge portion of the player pool. Blizz said that Inferno are for hardcore gamers who want more, although they are making it more accessible to a larger population of players.
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Yeah, and you can't expect inferno to be for hardcore gamers only while at the same time allow inferno-drops to be selleable/useable to non-inferno players. There's nothing for the players who only want to play to the end of hell to do after they've beaten the game because their loots are for the most part irrelevant to the market.
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On June 21 2012 01:47 Juicyfruit wrote: Yeah, and you can't expect inferno to be for hardcore gamers only while at the same time allow inferno-drops to be selleable/useable to non-inferno players. There's nothing for the players who only want to play to the end of hell to do after they've beaten the game because their loots are for the most part irrelevant to the market.
why would the market even focus for a second on those not interested in inferno, considering you can beat hell with drops you find while leveling with 0 trouble?
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On June 21 2012 02:07 crms wrote:Show nested quote +On June 21 2012 01:47 Juicyfruit wrote: Yeah, and you can't expect inferno to be for hardcore gamers only while at the same time allow inferno-drops to be selleable/useable to non-inferno players. There's nothing for the players who only want to play to the end of hell to do after they've beaten the game because their loots are for the most part irrelevant to the market. why would the market even focus for a second on those not interested in inferno, considering you can beat hell with drops you find while leveling with 0 trouble?
Uhh, it doesn't, and that's why the game has no longevity for anyone who doesn't want to play inferno. That's why the premise that inferno was an "optional difficulty" for only the real hardcore gamers to challenge themselves is flawed.
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On June 21 2012 02:14 Juicyfruit wrote:Show nested quote +On June 21 2012 02:07 crms wrote:On June 21 2012 01:47 Juicyfruit wrote: Yeah, and you can't expect inferno to be for hardcore gamers only while at the same time allow inferno-drops to be selleable/useable to non-inferno players. There's nothing for the players who only want to play to the end of hell to do after they've beaten the game because their loots are for the most part irrelevant to the market. why would the market even focus for a second on those not interested in inferno, considering you can beat hell with drops you find while leveling with 0 trouble? Uhh, it doesn't, and that's why the game has no longevity for anyone who doesn't want to play inferno. That's why the premise that inferno was an "optional difficulty" for only the real hardcore gamers to challenge themselves is flawed.
I agree but the game has no longevity for anyone including the 'hardcore gamers' because they have destroyed the only thing that makes the hardcore gamers play, loot.
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If the game is "destroyed" why do you keep posting in the forum for said game?
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Because I put a lot of time and anticipated this game quite a lot? Just because I've quit doesn't mean I don't want to discuss the game. Am I not allowed to discuss and have opinions of the games direction because I view it to be unfavorable? What are you trying to prove?
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Nothing, I just don't understand why someone would want to talk about a game they don't play.
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