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Diablo III General Discussion - Page 625

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skyR
Profile Joined July 2009
Canada13817 Posts
June 20 2012 04:23 GMT
#12481
What Gromm buff?
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 20 2012 04:28 GMT
#12482
who the hell is gromm
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
skyR
Profile Joined July 2009
Canada13817 Posts
June 20 2012 04:29 GMT
#12483
The dude that farts out poison and slimes?
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 20 2012 04:31 GMT
#12484
Oh, Grom

that one m made all the difference bros
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 20 2012 04:31 GMT
#12485
On June 20 2012 13:23 skyR wrote:
What Gromm buff?


probably where he covers the map in poison in like 10 seconds
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
wooozy
Profile Blog Joined February 2009
3813 Posts
Last Edited: 2012-06-20 04:33:04
June 20 2012 04:32 GMT
#12486
On June 20 2012 11:38 Dfgj wrote:
Show nested quote +
On June 20 2012 11:35 King K. Rool wrote:
wtf anyone notice auction house filtering is not alphabetical anymore? most of it is ok, but dex is like, after M.

It's now alphabetical within categories, which is 1000x more confusing and difficult to navigate imo


not sure how it's alphabetical by categories if attributes isn't on top...

also, his name is ghom isn't it? o.O
crms
Profile Joined February 2010
United States11933 Posts
June 20 2012 04:33 GMT
#12487
On June 20 2012 13:22 Medrea wrote:
Right. It seems like its harder to get iLvl 63's now which means high end gear is harder to farm. Good thing I stocked up on like 3 bank alts worth of items. With the Demon Hunter high end buff, Gromm buff, and now this I stand to make so much money. Maybe Ill go double or triple 7970's afterall!



it will be curious if it actually results in less ilvl63s into the economy considering act1/2 can drop them now and the vast, vast majority of players are stuck in act1/2.

I'm sure a math whiz could whip something out and get it going. As someone who has farmed act3 since about the 2nd week of the game, it's pretty discouraging to see that farming got even worse.

oh well, dota2 and sc2 until game is fixed.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
Last Edited: 2012-06-20 05:04:52
June 20 2012 04:33 GMT
#12488
On June 20 2012 10:55 Blitzkrieg0 wrote:
Show nested quote +
On June 20 2012 10:51 crms wrote:
On June 20 2012 10:46 Yaotzin wrote:
Trivial? Like killing meph in d2?

Strange comparison. D2 was a much easier game.


Seems you don't understand either.

The game is going to be a joke soon as far as difficulty goes. Once the luster of the new game fades and the content is trivialized the only thing that will matter is efficiency in farming and the gratification of seeing items drop. This is what kept d2 alive for 10 years, this is what d3 lacks in a big way. In 6 months when no champion pack is a challenge it's going to be extremely tiresome to search the same maps you've done 900,000 times to find a randomly assigned elite monster to kill. Boss fights may have been old but at least you were fighting a meaningful monster and you were doing it extremely quickly and efficiently. It's incredible how short sighted everyone can be regarding this issue. The itemization is terrible and the loot system in d3 certainly doesn't help. I'm not saying they have to go to the exact method d2 had, but this roam around the same act (in a limited world at least in d2 you could hit multiple zones in the same game) looking for elites to kill will not be nearly as sustainable, especially with the way items are rolled and drop currently.


Hunting elites is a lot more interesting than killing the exact same boss(es) over and over again in my opinion. Your entire paragraph makes no sense. There was no challenge in killing things in Diablo 2 either so it doesn't matter that killing elites isn't hard. You had to search for randomly generated stairs to get to almost every farm location in Diablo 2 as well. I'm not seeing any difference personally.

The advantage to fighting elites is that they have randomly generated affixes so there is some variety in what you're killing.


TLDR at bottom

I can see your logic in how a new mob type in a different location isn't monotonous but i can't agree with you; after running into 7 consecutive invulnerable mobs in one day i have to say i'd rather do belial and azmo runs.

The things that I liked the most in D2 were the repeated runs with lots of people followed by trading for that one item I really wanted. It sucked that people would fight for loot after every run but there were so many going on it didn't matter. Please note though that i was never a hardcore D2 player I mainly just played for the bosses (mini slot machines) and bartering if i didn't get what I wanted from the bosses.

Trading was fun as long as you were up front and specific about what you had and what you wanted. This could be achieved through trading forums mainly because most people popped into trading games and dropped a "what u got" which meant "log on all your mules and show me shit i don't want".

In d3 there is no mini slot machine, bartering is kinda around but between the RMAH and gold AH split it's pretty rough. Not to mention battle net is pretty sucky. But the main thing that makes me sad is that there's no specific item that i'm gunning for. nothing for me to see at the end of a grind session.

I tried to make a list of specific items with specific stats I wanted to go for. But in the end they suck compared to rares because they have a stupid 3-5% chance to fear/chill/slow/freeze instead of the ever needed All Resist. And the set/legendary items with AR are insanely over priced.

The only legendary that I found worth keeping is a 19% IAS Dead mans and a pair of Blackthornes pants with near perfect rolls for what I want. I say near, because it didn't roll all resist and it'll be up on the AH for an insane price once i find pants to replace it.

TLDR; I personally prefer boss runs (mini slot machines) and I wish d3 had specific items that I wanted. Right now 99% of set/legendary items suck and there's nothing to aim for besides a new rare with a random name and slightly higher random stats that I don't care about.
Crispy Bacon craving overload.
Medrea
Profile Joined May 2011
10003 Posts
June 20 2012 04:37 GMT
#12489
On June 20 2012 13:29 skyR wrote:
The dude that farts out poison and slimes?


Yeah the clouds last a very very long time now. For many this will be a fight you just have to end really quickly. And they also gave him an enrage timer so outlasting the fight is also difficult.
twitch.tv/medrea
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 20 2012 04:47 GMT
#12490
On June 20 2012 13:33 WirelessWaffle wrote:
Show nested quote +
On June 20 2012 10:55 Blitzkrieg0 wrote:
On June 20 2012 10:51 crms wrote:
On June 20 2012 10:46 Yaotzin wrote:
Trivial? Like killing meph in d2?

Strange comparison. D2 was a much easier game.


Seems you don't understand either.

The game is going to be a joke soon as far as difficulty goes. Once the luster of the new game fades and the content is trivialized the only thing that will matter is efficiency in farming and the gratification of seeing items drop. This is what kept d2 alive for 10 years, this is what d3 lacks in a big way. In 6 months when no champion pack is a challenge it's going to be extremely tiresome to search the same maps you've done 900,000 times to find a randomly assigned elite monster to kill. Boss fights may have been old but at least you were fighting a meaningful monster and you were doing it extremely quickly and efficiently. It's incredible how short sighted everyone can be regarding this issue. The itemization is terrible and the loot system in d3 certainly doesn't help. I'm not saying they have to go to the exact method d2 had, but this roam around the same act (in a limited world at least in d2 you could hit multiple zones in the same game) looking for elites to kill will not be nearly as sustainable, especially with the way items are rolled and drop currently.


Hunting elites is a lot more interesting than killing the exact same boss(es) over and over again in my opinion. Your entire paragraph makes no sense. There was no challenge in killing things in Diablo 2 either so it doesn't matter that killing elites isn't hard. You had to search for randomly generated stairs to get to almost every farm location in Diablo 2 as well. I'm not seeing any difference personally.

The advantage to fighting elites is that they have randomly generated affixes so there is some variety in what you're killing.


I can see your logic in how a new mob type in a different location isn't monotonous but i can't agree with you; after running into 7 consecutive invulnerable mobs in one day i have to say i'd rather do belial and azmo runs.

The things that I liked the most in D2 were the repeated runs with lots of people followed by trading for that one item I really wanted. It sucked that people would fight for loot after every run but there were so many going on it didn't matter. Please note though that i was never a hardcore D2 player I mainly just played for the bosses (mini slot machines) and bartering if i didn't get what I wanted from the bosses.

Trading was fun as long as you were up front and specific about what you had and what you wanted. This could be achieved through trading forums mainly because most people popped into trading games and dropped a "what u got" which meant "log on all your mules and show me shit i don't want".

In d3 there is no mini slot machine, bartering is kinda around but between the RMAH and gold AH split it's pretty rough. Not to mention battle net is pretty sucky. But the main thing that makes me sad is that there's no specific item that i'm gunning for. nothing for me to see at the end of a grind session.

I tried to make a list of specific items with specific stats I wanted to go for. But in the end they suck compared to rares because they have a stupid 3-5% chance to fear/chill/slow/freeze instead of the ever needed All Resist. And the set/legendary items with AR are insanely over priced.

The only legendary that I found worth keeping is a 19% IAS Dead mans and a pair of Blackthornes pants with near perfect rolls for what I want. I say near, because it didn't roll all resist and it'll be up on the AH for an insane price once i find pants to replace it.

TLDR; I personally prefer boss runs (mini slot machines) and I wish d3 had specific items that I wanted. Right now 99% of set/legendary items suck and there's nothing to aim for besides a new rare with a random name and slightly higher random stats that I don't care about.


Once you reach a certain gear level you won't have problems with any elites so that really isn't a reason to hate it though. Invulnerable mobs will pose certain challenges, but when they aren't unbeatable they will be more fun to kill than the exact same boss over and over again.

If the ilvl 63 droprate was actually lowered that significantly though (~25% -> 8%) I will retract what I said on the previous pages about it being fine. There were plenty of good items before if you had enough MF and gear to farm efficiently. That is an absurd nerf though ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
June 20 2012 05:08 GMT
#12491
On June 20 2012 13:47 Blitzkrieg0 wrote:
Show nested quote +
On June 20 2012 13:33 WirelessWaffle wrote:
On June 20 2012 10:55 Blitzkrieg0 wrote:
On June 20 2012 10:51 crms wrote:
On June 20 2012 10:46 Yaotzin wrote:
Trivial? Like killing meph in d2?

Strange comparison. D2 was a much easier game.


Seems you don't understand either.

The game is going to be a joke soon as far as difficulty goes. Once the luster of the new game fades and the content is trivialized the only thing that will matter is efficiency in farming and the gratification of seeing items drop. This is what kept d2 alive for 10 years, this is what d3 lacks in a big way. In 6 months when no champion pack is a challenge it's going to be extremely tiresome to search the same maps you've done 900,000 times to find a randomly assigned elite monster to kill. Boss fights may have been old but at least you were fighting a meaningful monster and you were doing it extremely quickly and efficiently. It's incredible how short sighted everyone can be regarding this issue. The itemization is terrible and the loot system in d3 certainly doesn't help. I'm not saying they have to go to the exact method d2 had, but this roam around the same act (in a limited world at least in d2 you could hit multiple zones in the same game) looking for elites to kill will not be nearly as sustainable, especially with the way items are rolled and drop currently.


Hunting elites is a lot more interesting than killing the exact same boss(es) over and over again in my opinion. Your entire paragraph makes no sense. There was no challenge in killing things in Diablo 2 either so it doesn't matter that killing elites isn't hard. You had to search for randomly generated stairs to get to almost every farm location in Diablo 2 as well. I'm not seeing any difference personally.

The advantage to fighting elites is that they have randomly generated affixes so there is some variety in what you're killing.


I can see your logic in how a new mob type in a different location isn't monotonous but i can't agree with you; after running into 7 consecutive invulnerable mobs in one day i have to say i'd rather do belial and azmo runs.

The things that I liked the most in D2 were the repeated runs with lots of people followed by trading for that one item I really wanted. It sucked that people would fight for loot after every run but there were so many going on it didn't matter. Please note though that i was never a hardcore D2 player I mainly just played for the bosses (mini slot machines) and bartering if i didn't get what I wanted from the bosses.

Trading was fun as long as you were up front and specific about what you had and what you wanted. This could be achieved through trading forums mainly because most people popped into trading games and dropped a "what u got" which meant "log on all your mules and show me shit i don't want".

In d3 there is no mini slot machine, bartering is kinda around but between the RMAH and gold AH split it's pretty rough. Not to mention battle net is pretty sucky. But the main thing that makes me sad is that there's no specific item that i'm gunning for. nothing for me to see at the end of a grind session.

I tried to make a list of specific items with specific stats I wanted to go for. But in the end they suck compared to rares because they have a stupid 3-5% chance to fear/chill/slow/freeze instead of the ever needed All Resist. And the set/legendary items with AR are insanely over priced.

The only legendary that I found worth keeping is a 19% IAS Dead mans and a pair of Blackthornes pants with near perfect rolls for what I want. I say near, because it didn't roll all resist and it'll be up on the AH for an insane price once i find pants to replace it.

TLDR; I personally prefer boss runs (mini slot machines) and I wish d3 had specific items that I wanted. Right now 99% of set/legendary items suck and there's nothing to aim for besides a new rare with a random name and slightly higher random stats that I don't care about.


Once you reach a certain gear level you won't have problems with any elites so that really isn't a reason to hate it though. Invulnerable mobs will pose certain challenges, but when they aren't unbeatable they will be more fun to kill than the exact same boss over and over again.

If the ilvl 63 droprate was actually lowered that significantly though (~25% -> 8%) I will retract what I said on the previous pages about it being fine. There were plenty of good items before if you had enough MF and gear to farm efficiently. That is an absurd nerf though ^_^


It's just personal pref on the boss vs mob runs but I think the main problem i have right now is aiming for a nameless item with slightly higher rolls on boring stats.

There's no end game plan/setup of specific items for me to shoot for which is... disheartening? I don't know how to put it. It just sucks that the rarest items in the game are usually worse than 6 property crafted items.
Crispy Bacon craving overload.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
June 20 2012 05:10 GMT
#12492
On June 20 2012 13:31 ShaLLoW[baY] wrote:
Show nested quote +
On June 20 2012 13:23 skyR wrote:
What Gromm buff?


probably where he covers the map in poison in like 10 seconds


I think it's Ghom but yeah, they nerfed the initial tick of poison damage and buffed the subsequent ones while making him coat the room in gas in under 1min. I think he's the hardest inferno boss in the game right now.
Crispy Bacon craving overload.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 20 2012 05:21 GMT
#12493
On June 20 2012 13:32 wooozy wrote:
Show nested quote +
On June 20 2012 11:38 Dfgj wrote:
On June 20 2012 11:35 King K. Rool wrote:
wtf anyone notice auction house filtering is not alphabetical anymore? most of it is ok, but dex is like, after M.

It's now alphabetical within categories, which is 1000x more confusing and difficult to navigate imo


not sure how it's alphabetical by categories if attributes isn't on top...

also, his name is ghom isn't it? o.O

Because within each category, the attributes are alphabetical.

Why the categories are arranged how they are I do not know.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
June 20 2012 05:24 GMT
#12494
On June 20 2012 12:53 crms wrote:
so apparently prior to patch act 3/4 had ~25% drop rate for ilvl63 and now it's down to 8%. I knew 8% was the new value but I though it was supposed to be similar to the current rate. R-O-F-L.

I had 3 friends clear act 3 from start to finish today and they got a combined 5 ilvl63. Good Change.


really? no way act 3 had 25% iLVL63 ?
Do yourself a favour and just STFU
ZoW
Profile Blog Joined January 2009
United States3983 Posts
June 20 2012 05:27 GMT
#12495
On June 20 2012 12:53 crms wrote:
so apparently prior to patch act 3/4 had ~25% drop rate for ilvl63 and now it's down to 8%. I knew 8% was the new value but I though it was supposed to be similar to the current rate. R-O-F-L.

I had 3 friends clear act 3 from start to finish today and they got a combined 5 ilvl63. Good Change.

no wonder farming feels slower now, i thought it was just me lol
the courage to be a lazy bum
Babaganoush
Profile Joined November 2010
United States626 Posts
June 20 2012 05:32 GMT
#12496
What is your source on these 25% ilvl 63 drops?

I used to farm Iskatu for major dosh (MF/GF gear surprisingly sells for tons of money) back in pre-1.0.3. but it never felt like a 25% ilvl 63 drop rate.

And it feels just fine IMO. I do Act 3 runs and get a handful of ilvl63s; five for all of act 3? Try the first 1/3rd of act 3. It doesn't mean they're great stats though. Hate getting a rare 63 and its like a DEX/INT armor.
Stick a fork in those buns.
DannyJ
Profile Joined March 2010
United States5110 Posts
June 20 2012 05:33 GMT
#12497
No way did Act 3 have 25% drop, otherwise ive been the most unlucky person ever the last 4 weeks...
skyR
Profile Joined July 2009
Canada13817 Posts
June 20 2012 05:47 GMT
#12498
On June 20 2012 14:32 Babaganoush wrote:
What is your source on these 25% ilvl 63 drops?

I used to farm Iskatu for major dosh (MF/GF gear surprisingly sells for tons of money) back in pre-1.0.3. but it never felt like a 25% ilvl 63 drop rate.

And it feels just fine IMO. I do Act 3 runs and get a handful of ilvl63s; five for all of act 3? Try the first 1/3rd of act 3. It doesn't mean they're great stats though. Hate getting a rare 63 and its like a DEX/INT armor.


Why would you compare Iskatu with 5 stack Spider to Azmodan...? -___- Of course the droprate of ilvl 63 on Iskatu is low since you don't even get guaranteed yellows.

Act III drop rate is definitely not the same as pre-patch and I refuse to believe it was a bad day of luck for a group of players.
TheYango
Profile Joined September 2008
United States47024 Posts
June 20 2012 06:26 GMT
#12499
On June 20 2012 14:47 skyR wrote:
Show nested quote +
On June 20 2012 14:32 Babaganoush wrote:
What is your source on these 25% ilvl 63 drops?

I used to farm Iskatu for major dosh (MF/GF gear surprisingly sells for tons of money) back in pre-1.0.3. but it never felt like a 25% ilvl 63 drop rate.

And it feels just fine IMO. I do Act 3 runs and get a handful of ilvl63s; five for all of act 3? Try the first 1/3rd of act 3. It doesn't mean they're great stats though. Hate getting a rare 63 and its like a DEX/INT armor.


Why would you compare Iskatu with 5 stack Spider to Azmodan...? -___- Of course the droprate of ilvl 63 on Iskatu is low since you don't even get guaranteed yellows.

Act III drop rate is definitely not the same as pre-patch and I refuse to believe it was a bad day of luck for a group of players.

Drop ilvl and drop rarity aren't related.
Moderator
Medrea
Profile Joined May 2011
10003 Posts
June 20 2012 06:54 GMT
#12500
You guys are reading the drop rates wrong. Its not 25 percent chance to drop an iLvl 63 rare. Its 25 percent chance that when you do get a rare it will be an ilvl63.

8 percent is way low, and thats why we are all getting low tier rares by the droves.
twitch.tv/medrea
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