Thx for advice everyone. I did bounties and rifts 50/50 cause bounties are fun. In pug we can split up to complete bounties fast. I gambled blood shards, did rifts, upgraded rare and used the conver set item recipes. Good times. Able to solo gr 40.
One question the build (quin69 first result on Google) lists lions claw and fist of az. Isn't it better to use a 2handed flow of eternity since Palm is based on weapon damage? Right now I lack fist of az. I've cubed my lion claw, and use a flow of eternity. Will changing to two 1h really and cube flow of eternity allow me to push higher gr?
Also why is convention of elements good? Seems like you'd have to wait when it's on cold which requires more micro than using broken promises and seeing a string of yellows before hitting sss. Why is convention more popular? Right now I have bp in cube and wear convention of elements and ring of grandeur. The build says to use focus and restraint set item rings and cube either bp or elements. Not sure which to go with once i farm the set
On October 18 2015 17:09 fishjie wrote: Thx for advice everyone. I did bounties and rifts 50/50 cause bounties are fun. In pug we can split up to complete bounties fast. I gambled blood shards, did rifts, upgraded rare and used the conver set item recipes. Good times. Able to solo gr 40.
One question the build (quin69 first result on Google) lists lions claw and fist of az. Isn't it better to use a 2handed flow of eternity since Palm is based on weapon damage? Right now I lack fist of az. I've cubed my lion claw, and use a flow of eternity. Will changing to two 1h really and cube flow of eternity allow me to push higher gr?
Also why is convention of elements good? Seems like you'd have to wait when it's on cold which requires more micro than using broken promises and seeing a string of yellows before hitting sss. Why is convention more popular? Right now I have bp in cube and wear convention of elements and ring of grandeur. The build says to use focus and restraint set item rings and cube either bp or elements. Not sure which to go with once i farm the set
To answer your weapon question. having both effects from Lion's Claw and Fist of Az outweighs the higher weapon damage from using a 2h. A non season build would cube the Fist and wield the Flow of Eternity but with Lion's claw dual wield is better.
On October 18 2015 17:09 fishjie wrote: Thx for advice everyone. I did bounties and rifts 50/50 cause bounties are fun. In pug we can split up to complete bounties fast. I gambled blood shards, did rifts, upgraded rare and used the conver set item recipes. Good times. Able to solo gr 40.
One question the build (quin69 first result on Google) lists lions claw and fist of az. Isn't it better to use a 2handed flow of eternity since Palm is based on weapon damage? Right now I lack fist of az. I've cubed my lion claw, and use a flow of eternity. Will changing to two 1h really and cube flow of eternity allow me to push higher gr?
Also why is convention of elements good? Seems like you'd have to wait when it's on cold which requires more micro than using broken promises and seeing a string of yellows before hitting sss. Why is convention more popular? Right now I have bp in cube and wear convention of elements and ring of grandeur. The build says to use focus and restraint set item rings and cube either bp or elements. Not sure which to go with once i farm the set
You need both legendary affixes from lion's and fist az (first doubles your damage and the other can double it too if perfectly rolled). You wouldnt be able to achieve that with Flow in your hands (but you need it cubed to be able to SSS almost all the time).
Convention is good because on average it will proc so often that it is considered a significant dmg increase. It wont proc every time and dont wait for it cuz you lose your dmg output. Later on you can snapshot the EP when it procs and spread it to all mobs on the screen. It's the same as with power pylons. If you don't know what snapshotting is just look at quin69's video about it.
Focus and Restraint are mandatory because they give quite a huge bump in dps because you will be alternatin between spirit spender (SSS) and generator (WotF). For broken promises (i hope that is the one with 100% crit chance) you need to then have your crit chance very low so it procs very often otherwise its pointless. For higher GRs convention should be better.
Hope it clarifies some of the questions you had. Good luck with your monk!
My record is grift lvl54 with 12min. lvl55 in 15:30min. I stopped to play two weeks ago because I cant get an ancient gavel. I spent and crafted endless times with kulle of law and hope of cain. Never seen an ancient gavel or punishment or IK weapon. Actually I was bored in lvl55 because I have too much EHP for lvl55, just too low dmg with a 3400dps gavel.
Skipped to the loot fputnain part, isn't that exactly what's going on right now too? How you'll get a ton of useless legendaries through a rift run or a GR? What's the difference?
Remember the days where you needed a shield to actually survive? Like how it should be, instead of running around in super fragile equipment and relying on a passive proc to keep you alive. Not to mention the stupidly high damage scaling that's been going on for years now. I like numbers just as much as the next Joe, but does it really make sense to be critting for 10,000,000,000 damage every two seconds?
That's a big reason why I liked earlier d3 much more than now, the scaling made sense. You'd be running around with 30k hp and critting relatively the same. Now the numbers are insanely high it just doesn't appeal to me much anymore.
It's an absolute fucked system for PvP, and that's what I was looking forward too the most in this game.
I have never understood why people like big numbers. There is no difference between doing 1billion compared to doing 1k damage. It just makes it harder for the eye, the spectator and for the brain to do math with those big numbers.
You could make the same argument for smaller numbers though. Unless there is a PvP system implemented there's no reason to change the amount of damage the player does if the monster HP is going to be adjusted accordingly. Yeah readability and math on the fly I suppose, but I doubt that's a good enough reason for Blizz to bother. They did the same thing with WoW in the most recent expansion and inevitably the numbers will get big again regardless, with future releases.
On October 20 2015 02:26 Foxxan wrote: I have never understood why people like big numbers. There is no difference between doing 1billion compared to doing 1k damage. It just makes it harder for the eye, the spectator and for the brain to do math with those big numbers.
It's not about the big numbers per se. In an RPG, there has to be a certain progression to keep people playing. The D3 team started the game with an inflated power progression from the initial 1-60 leveling. Then they had to inflate the numbers every time they overhauled the game's progression and itemization systems. Every new feature added to the game (monster power, paragon levels, difficulty system overhaul, legendary gems, kanai's cube) would also inflate player power. Then they had to greatly inflate power in the expansion to erase the previous dev team's mess.
On October 20 2015 02:26 Foxxan wrote: I have never understood why people like big numbers. There is no difference between doing 1billion compared to doing 1k damage. It just makes it harder for the eye, the spectator and for the brain to do math with those big numbers.
It's not about the big numbers per se. In an RPG, there has to be a certain progression to keep people playing. The D3 team started the game with an inflated power progression from the initial 1-60 leveling. Then they had to inflate the numbers every time they overhauled the game's progression and itemization systems. Every new feature added to the game (monster power, paragon levels, difficulty system overhaul, legendary gems, kanai's cube) would also inflate player power. Then they had to greatly inflate power in the expansion to erase the previous dev team's mess.
Yeah, the rapidly growing numbers are kindof needed, the way the game is developed. Or we would still run around with a +5.5% cc mempo that we bought for traded 1.4B gold back when the AH was around.
Anyway, as pointed out above, 1k, 1B, 10^97, doesn't really matter. What does annoy me a bit is how cluttered and hard to read it is. With the mess of numbers flying out of the monsters it can be pretty hard to tell 40,403,286 on some of the minor side-effects from 6,208,496,185 from the big meteor hits. There are many ways to make it more readable, using things such as colour, size, font, abbreviate to 40M and 6.2B, and so on. It's fun to see exactly how big the big hits are, but right now I am switching number on and off from day to day, as I am also annoyed at the clutter, and the difficulty to read them.
On October 18 2015 17:09 fishjie wrote: Thx for advice everyone. I did bounties and rifts 50/50 cause bounties are fun. In pug we can split up to complete bounties fast. I gambled blood shards, did rifts, upgraded rare and used the conver set item recipes. Good times. Able to solo gr 40.
One question the build (quin69 first result on Google) lists lions claw and fist of az. Isn't it better to use a 2handed flow of eternity since Palm is based on weapon damage? Right now I lack fist of az. I've cubed my lion claw, and use a flow of eternity. Will changing to two 1h really and cube flow of eternity allow me to push higher gr?
Also why is convention of elements good? Seems like you'd have to wait when it's on cold which requires more micro than using broken promises and seeing a string of yellows before hitting sss. Why is convention more popular? Right now I have bp in cube and wear convention of elements and ring of grandeur. The build says to use focus and restraint set item rings and cube either bp or elements. Not sure which to go with once i farm the set
You need both legendary affixes from lion's and fist az (first doubles your damage and the other can double it too if perfectly rolled). You wouldnt be able to achieve that with Flow in your hands (but you need it cubed to be able to SSS almost all the time).
Convention is good because on average it will proc so often that it is considered a significant dmg increase. It wont proc every time and dont wait for it cuz you lose your dmg output. Later on you can snapshot the EP when it procs and spread it to all mobs on the screen. It's the same as with power pylons. If you don't know what snapshotting is just look at quin69's video about it.
Focus and Restraint are mandatory because they give quite a huge bump in dps because you will be alternatin between spirit spender (SSS) and generator (WotF). For broken promises (i hope that is the one with 100% crit chance) you need to then have your crit chance very low so it procs very often otherwise its pointless. For higher GRs convention should be better.
Hope it clarifies some of the questions you had. Good luck with your monk!
thx that was really helpful. Goggled snapshotting too, sounds broken
On October 19 2015 10:25 crms wrote: eluv you should farm with us! so long as you can survive in group we usually do speed 55-60ish depending on who is online.
RIP.
After finishing 55 (hey - got my top 250 at least for a bit!), was pushing 56, had an ok run going, but needed last pylon to be a conduit for a nice easy finish. Knew that a pylon spawn was coming up and played pretty aggro to get up to it (vaulting through stuff etc) then got there and it was chanelling.
Clicked the pylon, intending to vault/SS spam my way back to the door, giving up on the run (wasted too much time finding the pylon) only about 1/4 of the way there ran out of discipline. Apparently I misclicked and didn't get the chanelling, and was completely out of resources in the middle of a pack. Being a demon hunter, I promptly procced, then died.
Oh well, was a pretty good run. If I was better at the game, I'm sure my gear could have gone quite a bit higher, but now I'll probably just chill till next season.