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Diablo III General Discussion - Page 1017

Forum Index > General Games
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Kyhron
Profile Blog Joined October 2011
United States945 Posts
October 12 2015 22:54 GMT
#20321
Conduit is better during a rift and power is better for bosses. You want Conduit to help quickly clear out the trash/dps down blues/yellows then use the burst increase from power to cut chunks into the rift guardian.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
October 13 2015 00:34 GMT
#20322
Yeah its the best when you can pack in 2 or 3 blue/yellow packs and kite back to a conduit pylon along with the extra normal adds. Mmm. Progress.

I did bring my boss back to a power pylon. But flying dragon just wasn't proccing.. it was close.
LiquidDota Staff@BluemoonGG_
Frolossus
Profile Joined February 2010
United States4779 Posts
October 13 2015 00:49 GMT
#20323
On October 13 2015 07:28 Assault_1 wrote:
whats better, conduit pylon or power pylon?

power is better for u6 monk
andrewlt
Profile Joined August 2009
United States7702 Posts
October 13 2015 03:18 GMT
#20324
I think power is better for ranged characters and whirlwind barbs, too.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
October 13 2015 17:12 GMT
#20325
feels 50/50 for hammerdins tho. I prefer speed pylons ...goddamn i miss mobility
Stop procrastinating
Volband
Profile Joined March 2011
Hungary6034 Posts
October 13 2015 17:47 GMT
#20326
On October 13 2015 01:28 Foxxan wrote:
Show nested quote +
On October 10 2015 00:51 Volband wrote:
On October 10 2015 00:37 Foxxan wrote:
According to that overview, farming TX is not the effecient way to get legendaries.

Well, it all depends on the speed and ease you can clear it, is it not? Why would yo go on a lower torment level, when you can wreck TX?

Except for bounties, of course.

deponds how u mean with wrecking

I can clear T8 at average 2,3minute with my WW barb. I think average for TX is about 4.5min.
My math isnt good but lets say these numbers are absolute and we look at that graph, which is faster for legandaries?

With those numbers, it is better for legendaries, but worse for DBs and GR keys.

The rift legendary drop is only 1,5 times better on TX, which doesn't sound good when you clear it twice as hard, but DB and GR keys are 3+ times better, so even if you'd only like to farm legendaries (most possibly for rerolling legendaries), TX might still worth more.
andrewlt
Profile Joined August 2009
United States7702 Posts
October 13 2015 20:14 GMT
#20327
2x15% means it is guaranteed to drop a death's breath and greater rift key with a 15% chance of dropping a second one. That means 1.15 on average with T8 and 1.5 on average with T10. Also, you can wear the death's breath set more easily on T8 without sacrificing kill speed. That changes the drop rates for DB to 2.15 on T8 and 2.5 on T10. Part of the increased efficiency in doing lower difficulties is that you can sacrifice dps for mobility.
Frolossus
Profile Joined February 2010
United States4779 Posts
October 13 2015 20:25 GMT
#20328
did u6 get changed somewhat recently?
i've noticed my palms disappearing immediately after i SSS
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
October 13 2015 20:34 GMT
#20329
are you using gungdo bracers with your u6? if not, thats why they're going away.
LiquidDota Staff@BluemoonGG_
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
October 14 2015 05:27 GMT
#20330
So I put in a request to join the <Liquid> clan. Since it doesn't seem the <Liquid> officers are too active, I figured I'd post on the chance someone sees it. Cheers.
Unattended Cake
Profile Joined December 2012
United States877 Posts
October 15 2015 08:35 GMT
#20331
So my HC character died because of the server crashing. Is there a method to closing the game immediately so that doesn't happen again?
"It's Santa! Get him, Jesus!"
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
October 15 2015 08:57 GMT
#20332
nope :/
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Unattended Cake
Profile Joined December 2012
United States877 Posts
October 15 2015 09:28 GMT
#20333
Bummer.
"It's Santa! Get him, Jesus!"
crms
Profile Joined February 2010
United States11933 Posts
October 15 2015 16:17 GMT
#20334
The system D3 uses to detect disconnects etc., is actually atrocious. It can take sometimes up to 2-3 minutes to be fully disconnected ingame. My wife and I had 2 close calls over the weekend where she dc'd and I had to keep her alive for ~90 seconds until she left the game. Luckily on one of the DC I was on a healer monk so it was fairly easy to camp on her but on the 2nd, I was on a hammerdin. That was pretty hard, I had to just spam provoke / run around to health globes as they dropped. I really thought she was dead on the 2nd DC, was super intense trying to keep mobs away from her etc, lol.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Gorsameth
Profile Joined April 2010
Netherlands22703 Posts
October 15 2015 16:34 GMT
#20335
On October 16 2015 01:17 crms wrote:
The system D3 uses to detect disconnects etc., is actually atrocious. It can take sometimes up to 2-3 minutes to be fully disconnected ingame. My wife and I had 2 close calls over the weekend where she dc'd and I had to keep her alive for ~90 seconds until she left the game. Luckily on one of the DC I was on a healer monk so it was fairly easy to camp on her but on the 2nd, I was on a hammerdin. That was pretty hard, I had to just spam provoke / run around to health globes as they dropped. I really thought she was dead on the 2nd DC, was super intense trying to keep mobs away from her etc, lol.

I believe it is by design tho to stop pulling your net as a viable to avoid death.

Ofcourse D3 isnt 100% stable and this creates issues. It sucks but it is something you buy into by choosing to play Hardcore.

Heck if you want you can just play Softcore and delete your character whenever you die.
It ignores such insignificant forces as time, entropy, and death
crms
Profile Joined February 2010
United States11933 Posts
October 15 2015 19:05 GMT
#20336
On October 16 2015 01:34 Gorsameth wrote:
Show nested quote +
On October 16 2015 01:17 crms wrote:
The system D3 uses to detect disconnects etc., is actually atrocious. It can take sometimes up to 2-3 minutes to be fully disconnected ingame. My wife and I had 2 close calls over the weekend where she dc'd and I had to keep her alive for ~90 seconds until she left the game. Luckily on one of the DC I was on a healer monk so it was fairly easy to camp on her but on the 2nd, I was on a hammerdin. That was pretty hard, I had to just spam provoke / run around to health globes as they dropped. I really thought she was dead on the 2nd DC, was super intense trying to keep mobs away from her etc, lol.

I believe it is by design tho to stop pulling your net as a viable to avoid death.

Ofcourse D3 isnt 100% stable and this creates issues. It sucks but it is something you buy into by choosing to play Hardcore.

Heck if you want you can just play Softcore and delete your character whenever you die.

It's supposed to be 10 seconds to stop plug pulling/alt+f4. In practice it takes between 10 seconds and 5 minutes (longest I ever personally witnessed). Blizzard are just goofed on DCs.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2015-10-15 19:28:32
October 15 2015 19:27 GMT
#20337
yeah I mean its clearly there to prevent you from using tricks like that to avoid death, or to cut your net in order to skip ahead when you resync without encountering mobs and whatnot.

but its not working that way. and its ridiculous. like do I really need to wait until all of my defensive cool downs have worn off and my cheat death popped before I get dc'd a minute later? or even reconnect to find my corpse?

I lose so many xp pools to this nonsense.

PS: crms, do you only have HC characters? whats your handle bc I don't see a 'crms' online and I was around all weekend.
LiquidDota Staff@BluemoonGG_
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2015-10-15 19:51:09
October 15 2015 19:50 GMT
#20338
On October 16 2015 04:27 BluemoonSC wrote:
yeah I mean its clearly there to prevent you from using tricks like that to avoid death, or to cut your net in order to skip ahead when you resync without encountering mobs and whatnot.

but its not working that way. and its ridiculous. like do I really need to wait until all of my defensive cool downs have worn off and my cheat death popped before I get dc'd a minute later? or even reconnect to find my corpse?

I lose so many xp pools to this nonsense.

PS: crms, do you only have HC characters? whats your handle bc I don't see a 'crms' online and I was around all weekend.

I have SC characters but they're from vanilla / launch. I wasn't on a lot last weekend but my btag is crms#1320.

This season I have a:

Hammerdin ~GR50ish, I've done a 52 solo pretty easily but I don't have an ancient Johanna's so I'm not sure it's worth pushing more until I do.

Heal Monk/XP monk - Highest I've cleared was 63 in 2 man, I feel this monk can go to ~70ish

U6 Monk - I just use this guy to speed run bounties, rifts and lower level grifts 40-50ish.


If you ever wanna try HC this season I'm down to power level you. Every season I power level quite a few people because I like to help other people try it out/get hooked without having to invest a lot of time to get started. :D
http://i.imgur.com/fAUOr2c.png | Fighting games are great
DuB phool
Profile Joined April 2011
United States1003 Posts
October 15 2015 20:26 GMT
#20339
Me! I would love a HC powerlevel. My last achievement for season journey... heheh.

Also I applied for <Liquid> but think it timed out. >.>
DuB#1790 !
"overwatch is jesus" - motbob 2016
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
October 15 2015 23:19 GMT
#20340
idk I feel like my internet connection and blizzard's servers scare me when it comes to playing/trying hardcore. I also tend to make risky plays for the sake of pushing my character to its limits. im probably not well suited for that kind of play
LiquidDota Staff@BluemoonGG_
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