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Civilization V + DLC's, G&K, BNW - Page 77

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Sub40APM
Profile Joined August 2010
6336 Posts
January 21 2013 23:26 GMT
#1521
a lot of it depends how big the map and number of opponents too. Once you get to Emperor and up, chances are there will always be some megapower that is just far enough away from you that you cant even begin a war against them to slow them down until they are in the atomic age. Which means you have to wait until you have your own anti air units to invade. I really do wish there was a "Lets jointly declare on this guy because he is too strong" option instead of the typical "lets jointly declare war on this guy becuase (a) he is fighting 3 other countries or (b) he is tiny and backward"
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
January 21 2013 23:40 GMT
#1522
On January 22 2013 05:20 ujonecro wrote:
No love for pyramids? I go for them very quickly even on immortal and now I dont see anyone even mentioning them.


All of the ancient wonders are pretty bad because you have to give up so much growth to ensure that you get them. Pyramids are especially bad because they actually do the opposite of what they're supposed to do (faster tile improvement). If you simply build 2 workers alone, you'll get them faster, and the first one will have improved a couple of tiles before the second one comes out. All in all you could've had 4-5 tiles improved in the time it took you to build the Pyramids. 4-5 tiles is huge in the early game. The GEP and culture isn't really enough to balance out these downsides.
We found Dove in a soapless place.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 22 2013 00:37 GMT
#1523
The Pyramid is useless because instead of 25% faster tile improvement, you can also just build 25% more workers. The two free workers are considerable, but way too risky. The engineering point is nice but too little to be worth the effort.
https://twitter.com/SufficientStats
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
January 22 2013 07:29 GMT
#1524
When it comes to wonders, don't base your game plan on them. They're nice to pick up but more often than not leave you vulnerable to attack.

Always have an exo strategy should you fail. Fail gold is disproportionate to turns spent on the wonder but it can be useful on occasion.

I'm a solid immortal player and can occasionally win deity if the wind is blowing in the right direction and at these levels, you gotta focus on your building and military infrastructure over wonder production
zbedlam
Profile Joined October 2010
Australia549 Posts
January 22 2013 07:39 GMT
#1525
On January 22 2013 16:29 Eishi_Ki wrote:
When it comes to wonders, don't base your game plan on them. They're nice to pick up but more often than not leave you vulnerable to attack.

Always have an exo strategy should you fail. Fail gold is disproportionate to turns spent on the wonder but it can be useful on occasion.

I'm a solid immortal player and can occasionally win deity if the wind is blowing in the right direction and at these levels, you gotta focus on your building and military infrastructure over wonder production


This.

Besides, once you get to those difficulties the odds of getting many wonders are slim, great library even with egypt is borderline impossible.
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
January 22 2013 08:21 GMT
#1526
Thanks guys! I think I will try some other strategy after I finish this game.

Currently I am racing against time as Inca (epic,immortal,archi) to achieve project Utopia against England and Egypt (both more points than me) with their space programs, Also nobody died the whole game and I have least kills of 8 players.
Silvanel
Profile Blog Joined March 2003
Poland4756 Posts
January 22 2013 09:34 GMT
#1527
I would say it reallly depends on difficulty, and civ You play.
Deity-dont get early wonders, You wont get them anyway. The only reason to build early wonders is to get money for failure and buy settlers (or whatever), depends on civ of course and circumstances.
Immortal/Emperor-I actualy love to build pyramids, its one of the wonders that i am almost 100% guarantee to build since its very low on computers priroity. And i get my great enginner right around the time i need him.
King and below-theres really no reason to not get 90% of wonders in the game.
Also some civs really require You to build wonders (like korea or sweden).
Pathetic Greta hater.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 22 2013 10:38 GMT
#1528
Fun game I played a few days ago on Emperor/Pangaea as Maya:

+ Show Spoiler +


Dat start.
[image loading]

one wheat, two sheeps, two stone, one marble, and two salt (one invisible on this pic).

Originally, I rolled the map to try ICS with the Mayans, but it turned out I was only close to America, the rest are very far off to my left. So instead the plan became to kill Washington quickly.

[image loading]

My second closest neighbour, the Mongols, went ahead and did what Mongol is best at - dow'ing on CS. Well...

[image loading]

Pretty sure he lost half of his army and had to retreat because I made my warrior stood there. He later tried again against another CS close to me and he failed again. He then fell behind the entire game.

Because of my start, my capital had like 30-40 production. Poor George never had a chance.

[image loading]

Dowing him wasn't too bad for me diplomatically either, Askia, Isabella, and Genghis Khan are also warmongers so they didn't mind my aggression. Rammy had some small issues, but he would surely get over it. Also look at the score for the Mongols, lol.

So this is what happened at turn 125 after I killed Washington. I had 5 cities at the time:

[image loading]

25 turns later...

[image loading]

All because I managed to found my religion on turn 62 and enhanced it by turn 120. I was able to get this:

[image loading]

Well by turn 200 I was in modern era with 400+ bulbs per turn and my religion absolutely crushes everyone else's. I played a few extra turns but it became so boring I stopped. Nevertheless, one of my most awesome games played. RNG too strong.
[image loading]
https://twitter.com/SufficientStats
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
January 22 2013 10:48 GMT
#1529
From playing multiplayer with some of my friends I really saw how heavily some of their game gets messed up if they don't get into the mass wonder streak. I've been switching up the play style depending on neighboring civs and starting location and of course the civ I rolled. Great fun but very time consuming.

I'll soon move to Immortal as of now I've consistently beaten AI with Emperor for several games in row and it seems there's not much more going on to them aside from rolling ridiculously bad start with all the hostile civs around(and even then it might be manageable). Which reminds me about one of the multiplayer games... probably worst start ever in CiV so far.

I randomed Gandhi and was put in a few tile area between Tundra AND Desert in a way the city would expand to both of them but slowly enough to not benefit much from folklore, also my luxuries were Whales and only them. The only reasonably close luxury was single Silver admist of snow and some tundra, while I planned to take the Tundra benefit Pantheon I noticed it required open tundra and there were bunch of forest around, no deers, no fish at expansion spot. Not to mention the whole starting area was pushed into a tight corridor by bigass lake right next to me (no resources near and not on the shore of my city).

I just focused on growth and sometime later went to expand way far away to mediocre spot to give me some land to not get cutoff so bad by other players, managed to creep back to game after second expansion but got locked into a stalemate with the closest civ that had expanded toward me to cutoff my land and it went to armies in shitty ground waiting for other to make the first move and get destroyed by the ranged units.

I guess I should have just scouted more actively and gone even earlier army to march to otherside of map to take out the guy with most wonders. z_z
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 23 2013 00:40 GMT
#1530
I am thinking of making a Civ V: choose your adventure kind of thread. I wonder how many people will be interested?
https://twitter.com/SufficientStats
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 23 2013 02:19 GMT
#1531
Oh hell yea, that is an awesome idea
~ ~ <°)))><~ ~ ~
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 23 2013 18:14 GMT
#1532
Anyone else seen these before:

1. I had DoF with Bismark. Then one turn he came to me and asked me to denounce Ethiopia, because his relation with Selassie had "broken down". I refused to denounce Selassie, then Bismark denounced *ME*.

2. I was neighbour with Persia. We both had cities, and I had a spearman and a scout.... for some reason Darius became "afraid" of me, even though he had (as far as I could see) 1 warrior and 1 archer. WTF?
https://twitter.com/SufficientStats
Excalibur_Z
Profile Joined October 2002
United States12247 Posts
January 23 2013 18:21 GMT
#1533
Do you guys play with Random Personalities? I think part of the fun would be trying to figure out how a particular leader behaves on the fly, but on the other hand, if the personalities are not random then it allows you to better predict what they are capable of doing next.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 23 2013 18:30 GMT
#1534
I've played a decent amount of Civ games in general, but I only just got Civ 5. I'm curious as to what Civs you guy like to pick? I tried with France my first game, and while the culture boost was OK (fast policies, mostly, and a bit of territory expansion) I didn't really feel like it was game-changing. The City-State marriage one (Austria?) looks pretty strong, but I'm curious as to what you guys think is fun. I'm talking lower difficulties, although prince turned out wayyyyy too easy (just get every wonder ever and roll people 2 eras behind you).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kamikiri
Profile Joined October 2010
United States1319 Posts
January 23 2013 20:47 GMT
#1535
On January 24 2013 03:21 Excalibur_Z wrote:
Do you guys play with Random Personalities? I think part of the fun would be trying to figure out how a particular leader behaves on the fly, but on the other hand, if the personalities are not random then it allows you to better predict what they are capable of doing next.


I was doing a Multiplayer Deity with my friend and I turned on Random Personalities without telling him. He built defenses on the eastern borders of his 4 cities(direction of America/Japan/Montezuma). Without warning Egypt just declares war on him and blind sides him from the west. Needless to say he was very confused until I told him what I did.
Sub40APM
Profile Joined August 2010
6336 Posts
January 23 2013 20:58 GMT
#1536
On January 24 2013 03:30 Sn0_Man wrote:
I've played a decent amount of Civ games in general, but I only just got Civ 5. I'm curious as to what Civs you guy like to pick? I tried with France my first game, and while the culture boost was OK (fast policies, mostly, and a bit of territory expansion) I didn't really feel like it was game-changing. The City-State marriage one (Austria?) looks pretty strong, but I'm curious as to what you guys think is fun. I'm talking lower difficulties, although prince turned out wayyyyy too easy (just get every wonder ever and roll people 2 eras behind you).

Ya Austria is pretty OP with that diplomatic marriage. The Russians are strong because you never run out of strategic resources -- on higher difficulty you really do need that aluminium and oil. The Dutch are my favorite because you can turn marshes and desert-flooded plains into beautiful +4 food +1 and then after you discover economics +1 +1 +1, food/money/hammers. Also you have a ship thats fun to pillage coastal cities with and steal other peoples ships. The Chinese can be good because their unique building is the library -- which is your first or second building anyway and their archer unit shoots twice per turn.
xDaunt
Profile Joined March 2010
United States17988 Posts
January 23 2013 22:07 GMT
#1537
The Arabs are arguably the strongest civ for the following reasons:

1) Bazaars. This is the best UB in the game, period. If you get the most out of resource trading, each Bazaar that you build is worth thousands of extra gold per game above and beyond a regular market. It is particularly effective at propelling you into the midgame. Combine this with your UA gold bonus passive, and the Arabs have the greatest capacity for wealth generation in the game. Leverage this fully by getting wonders and social policies that reduce gold buy costs.

2) Camel Archers. Who doesn't want a UU that grants military supremacy during the medieval and into the renaissance eras over any civilization that isn't the Mongols? Build a few of these, and you'll be impervious to invasion. Build half a dozen of them, and you'll roll over any opposing civilization. Attacking enemy cities and units with impunity is OP.

3) Double oil component of UA. The double oil bonus basically gives you unlimited oil during the modern era, which you can leverage into the retardedly powerful mass bomber/tank combination in the modern era. Skip the artillery; it's too slow and too vulnerable. Get bombers and tanks so that you can take multiple cities per turn.

4) Desert start bias. So, so good. If you get a desert start, you're basically guaranteed becoming a religious powerhouse if you so choose by taking the +1 faith per desert tile worked pantheon. Oh, don't forget to get Petra....
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-01-23 23:55:49
January 23 2013 23:25 GMT
#1538
On January 24 2013 03:30 Sn0_Man wrote:
I've played a decent amount of Civ games in general, but I only just got Civ 5. I'm curious as to what Civs you guy like to pick? I tried with France my first game, and while the culture boost was OK (fast policies, mostly, and a bit of territory expansion) I didn't really feel like it was game-changing. The City-State marriage one (Austria?) looks pretty strong, but I'm curious as to what you guys think is fun. I'm talking lower difficulties, although prince turned out wayyyyy too easy (just get every wonder ever and roll people 2 eras behind you).


IMO (~emperor difficulty), when your strategy is growing tall, Dutch, India, and Ethiopia are hands down the best. For a wide empire strategy there are more varieties.

Here's my personal tier list on pangaea on standard speed. Pangaea is the only map I play on.

God tier (almost universally good regardless of spawning position): Ethiopia (Stele OP), Austria (huehue all the CSs are belong to me), China (paper maker and great general bonus), Maya (pyrimads -> science, free GP).
1st tier (might need a little luck in starting location, but otherwise really strong): Dutch (Polder OP), Siam, India, Arabia, Russia, Huns (warriors got upgraded from ruins? GG the closest AI to you).
2nd tier (fairly decent): Aztec, France, Egypt, Rome, Persia, Songhai, Iroquois.
3rd tier (pretty bad; has some obvious flaws): America, Byzantine, Greence, Germany.
4th tier (garbage): Japan, Celts, Spain, Sweden.

Carthage, Ottoman, and England are not tiered because I never play them on pangaea.
https://twitter.com/SufficientStats
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 23 2013 23:56 GMT
#1539
Its most of the time the same for me. It always ends with 2-3 CPUs declaring war with me and I just don't have the units to fight at 2-3 fronts. Then I lose cities and quit the game. I know its mostly because I always try to block certain parts of the map off, because I hate when the CPU is expanding near me.

I mostly play on Pangea, are there some better maps with a higher chance of being in some corner alone with alot of room to expand? :D
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-01-23 23:59:31
January 23 2013 23:58 GMT
#1540
On January 24 2013 07:07 xDaunt wrote:
The Arabs are arguably the strongest civ for the following reasons:

1) Bazaars. This is the best UB in the game, period. If you get the most out of resource trading, each Bazaar that you build is worth thousands of extra gold per game above and beyond a regular market. It is particularly effective at propelling you into the midgame. Combine this with your UA gold bonus passive, and the Arabs have the greatest capacity for wealth generation in the game. Leverage this fully by getting wonders and social policies that reduce gold buy costs.

2) Camel Archers. Who doesn't want a UU that grants military supremacy during the medieval and into the renaissance eras over any civilization that isn't the Mongols? Build a few of these, and you'll be impervious to invasion. Build half a dozen of them, and you'll roll over any opposing civilization. Attacking enemy cities and units with impunity is OP.

3) Double oil component of UA. The double oil bonus basically gives you unlimited oil during the modern era, which you can leverage into the retardedly powerful mass bomber/tank combination in the modern era. Skip the artillery; it's too slow and too vulnerable. Get bombers and tanks so that you can take multiple cities per turn.

4) Desert start bias. So, so good. If you get a desert start, you're basically guaranteed becoming a religious powerhouse if you so choose by taking the +1 faith per desert tile worked pantheon. Oh, don't forget to get Petra....


George Washington says Hello with his Manifest Destiny and uber Minutemen with promos. Hate when I see America on higher difficulty because if they are still around by Industrial they are a force.
"Smokey, this is not 'Nam, this is bowling. There are rules."
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