Civilization V + DLC's, G&K, BNW - Page 77
| Forum Index > General Games |
|
Sub40APM
6336 Posts
| ||
|
Cel.erity
United States4890 Posts
On January 22 2013 05:20 ujonecro wrote: No love for pyramids? I go for them very quickly even on immortal and now I dont see anyone even mentioning them. All of the ancient wonders are pretty bad because you have to give up so much growth to ensure that you get them. Pyramids are especially bad because they actually do the opposite of what they're supposed to do (faster tile improvement). If you simply build 2 workers alone, you'll get them faster, and the first one will have improved a couple of tiles before the second one comes out. All in all you could've had 4-5 tiles improved in the time it took you to build the Pyramids. 4-5 tiles is huge in the early game. The GEP and culture isn't really enough to balance out these downsides. | ||
|
Sufficiency
Canada23833 Posts
| ||
|
Eishi_Ki
Korea (South)1667 Posts
Always have an exo strategy should you fail. Fail gold is disproportionate to turns spent on the wonder but it can be useful on occasion. I'm a solid immortal player and can occasionally win deity if the wind is blowing in the right direction and at these levels, you gotta focus on your building and military infrastructure over wonder production | ||
|
zbedlam
Australia549 Posts
On January 22 2013 16:29 Eishi_Ki wrote: When it comes to wonders, don't base your game plan on them. They're nice to pick up but more often than not leave you vulnerable to attack. Always have an exo strategy should you fail. Fail gold is disproportionate to turns spent on the wonder but it can be useful on occasion. I'm a solid immortal player and can occasionally win deity if the wind is blowing in the right direction and at these levels, you gotta focus on your building and military infrastructure over wonder production This. Besides, once you get to those difficulties the odds of getting many wonders are slim, great library even with egypt is borderline impossible. | ||
|
ujonecro
United Kingdom846 Posts
Currently I am racing against time as Inca (epic,immortal,archi) to achieve project Utopia against England and Egypt (both more points than me) with their space programs, Also nobody died the whole game and I have least kills of 8 players. | ||
|
Silvanel
Poland4742 Posts
Deity-dont get early wonders, You wont get them anyway. The only reason to build early wonders is to get money for failure and buy settlers (or whatever), depends on civ of course and circumstances. Immortal/Emperor-I actualy love to build pyramids, its one of the wonders that i am almost 100% guarantee to build since its very low on computers priroity. And i get my great enginner right around the time i need him. King and below-theres really no reason to not get 90% of wonders in the game. Also some civs really require You to build wonders (like korea or sweden). | ||
|
Sufficiency
Canada23833 Posts
+ Show Spoiler + Dat start. ![]() one wheat, two sheeps, two stone, one marble, and two salt (one invisible on this pic). Originally, I rolled the map to try ICS with the Mayans, but it turned out I was only close to America, the rest are very far off to my left. So instead the plan became to kill Washington quickly. ![]() My second closest neighbour, the Mongols, went ahead and did what Mongol is best at - dow'ing on CS. Well... ![]() Pretty sure he lost half of his army and had to retreat because I made my warrior stood there. He later tried again against another CS close to me and he failed again. He then fell behind the entire game. Because of my start, my capital had like 30-40 production. Poor George never had a chance. ![]() Dowing him wasn't too bad for me diplomatically either, Askia, Isabella, and Genghis Khan are also warmongers so they didn't mind my aggression. Rammy had some small issues, but he would surely get over it. Also look at the score for the Mongols, lol. So this is what happened at turn 125 after I killed Washington. I had 5 cities at the time: ![]() 25 turns later... ![]() All because I managed to found my religion on turn 62 and enhanced it by turn 120. I was able to get this: ![]() Well by turn 200 I was in modern era with 400+ bulbs per turn and my religion absolutely crushes everyone else's. I played a few extra turns but it became so boring I stopped. Nevertheless, one of my most awesome games played. RNG too strong. ![]() | ||
|
NeonFlare
Finland1307 Posts
I'll soon move to Immortal as of now I've consistently beaten AI with Emperor for several games in row and it seems there's not much more going on to them aside from rolling ridiculously bad start with all the hostile civs around(and even then it might be manageable). Which reminds me about one of the multiplayer games... probably worst start ever in CiV so far. I randomed Gandhi and was put in a few tile area between Tundra AND Desert in a way the city would expand to both of them but slowly enough to not benefit much from folklore, also my luxuries were Whales and only them. The only reasonably close luxury was single Silver admist of snow and some tundra, while I planned to take the Tundra benefit Pantheon I noticed it required open tundra and there were bunch of forest around, no deers, no fish at expansion spot. Not to mention the whole starting area was pushed into a tight corridor by bigass lake right next to me (no resources near and not on the shore of my city). I just focused on growth and sometime later went to expand way far away to mediocre spot to give me some land to not get cutoff so bad by other players, managed to creep back to game after second expansion but got locked into a stalemate with the closest civ that had expanded toward me to cutoff my land and it went to armies in shitty ground waiting for other to make the first move and get destroyed by the ranged units. I guess I should have just scouted more actively and gone even earlier army to march to otherside of map to take out the guy with most wonders. z_z | ||
|
Sufficiency
Canada23833 Posts
| ||
|
TheFish7
United States2824 Posts
| ||
|
Sufficiency
Canada23833 Posts
1. I had DoF with Bismark. Then one turn he came to me and asked me to denounce Ethiopia, because his relation with Selassie had "broken down". I refused to denounce Selassie, then Bismark denounced *ME*. 2. I was neighbour with Persia. We both had cities, and I had a spearman and a scout.... for some reason Darius became "afraid" of me, even though he had (as far as I could see) 1 warrior and 1 archer. WTF? | ||
|
Excalibur_Z
United States12240 Posts
| ||
|
Sn0_Man
Tebellong44238 Posts
| ||
|
Kamikiri
United States1319 Posts
On January 24 2013 03:21 Excalibur_Z wrote: Do you guys play with Random Personalities? I think part of the fun would be trying to figure out how a particular leader behaves on the fly, but on the other hand, if the personalities are not random then it allows you to better predict what they are capable of doing next. I was doing a Multiplayer Deity with my friend and I turned on Random Personalities without telling him. He built defenses on the eastern borders of his 4 cities(direction of America/Japan/Montezuma). Without warning Egypt just declares war on him and blind sides him from the west. Needless to say he was very confused until I told him what I did. | ||
|
Sub40APM
6336 Posts
On January 24 2013 03:30 Sn0_Man wrote: I've played a decent amount of Civ games in general, but I only just got Civ 5. I'm curious as to what Civs you guy like to pick? I tried with France my first game, and while the culture boost was OK (fast policies, mostly, and a bit of territory expansion) I didn't really feel like it was game-changing. The City-State marriage one (Austria?) looks pretty strong, but I'm curious as to what you guys think is fun. I'm talking lower difficulties, although prince turned out wayyyyy too easy (just get every wonder ever and roll people 2 eras behind you). Ya Austria is pretty OP with that diplomatic marriage. The Russians are strong because you never run out of strategic resources -- on higher difficulty you really do need that aluminium and oil. The Dutch are my favorite because you can turn marshes and desert-flooded plains into beautiful +4 food +1 and then after you discover economics +1 +1 +1, food/money/hammers. Also you have a ship thats fun to pillage coastal cities with and steal other peoples ships. The Chinese can be good because their unique building is the library -- which is your first or second building anyway and their archer unit shoots twice per turn. | ||
|
xDaunt
United States17988 Posts
1) Bazaars. This is the best UB in the game, period. If you get the most out of resource trading, each Bazaar that you build is worth thousands of extra gold per game above and beyond a regular market. It is particularly effective at propelling you into the midgame. Combine this with your UA gold bonus passive, and the Arabs have the greatest capacity for wealth generation in the game. Leverage this fully by getting wonders and social policies that reduce gold buy costs. 2) Camel Archers. Who doesn't want a UU that grants military supremacy during the medieval and into the renaissance eras over any civilization that isn't the Mongols? Build a few of these, and you'll be impervious to invasion. Build half a dozen of them, and you'll roll over any opposing civilization. Attacking enemy cities and units with impunity is OP. 3) Double oil component of UA. The double oil bonus basically gives you unlimited oil during the modern era, which you can leverage into the retardedly powerful mass bomber/tank combination in the modern era. Skip the artillery; it's too slow and too vulnerable. Get bombers and tanks so that you can take multiple cities per turn. 4) Desert start bias. So, so good. If you get a desert start, you're basically guaranteed becoming a religious powerhouse if you so choose by taking the +1 faith per desert tile worked pantheon. Oh, don't forget to get Petra.... | ||
|
Sufficiency
Canada23833 Posts
On January 24 2013 03:30 Sn0_Man wrote: I've played a decent amount of Civ games in general, but I only just got Civ 5. I'm curious as to what Civs you guy like to pick? I tried with France my first game, and while the culture boost was OK (fast policies, mostly, and a bit of territory expansion) I didn't really feel like it was game-changing. The City-State marriage one (Austria?) looks pretty strong, but I'm curious as to what you guys think is fun. I'm talking lower difficulties, although prince turned out wayyyyy too easy (just get every wonder ever and roll people 2 eras behind you). IMO (~emperor difficulty), when your strategy is growing tall, Dutch, India, and Ethiopia are hands down the best. For a wide empire strategy there are more varieties. Here's my personal tier list on pangaea on standard speed. Pangaea is the only map I play on. God tier (almost universally good regardless of spawning position): Ethiopia (Stele OP), Austria (huehue all the CSs are belong to me), China (paper maker and great general bonus), Maya (pyrimads -> science, free GP). 1st tier (might need a little luck in starting location, but otherwise really strong): Dutch (Polder OP), Siam, India, Arabia, Russia, Huns (warriors got upgraded from ruins? GG the closest AI to you). 2nd tier (fairly decent): Aztec, France, Egypt, Rome, Persia, Songhai, Iroquois. 3rd tier (pretty bad; has some obvious flaws): America, Byzantine, Greence, Germany. 4th tier (garbage): Japan, Celts, Spain, Sweden. Carthage, Ottoman, and England are not tiered because I never play them on pangaea. | ||
|
Dirkinity
Germany409 Posts
I mostly play on Pangea, are there some better maps with a higher chance of being in some corner alone with alot of room to expand? :D | ||
|
{CC}StealthBlue
United States41117 Posts
On January 24 2013 07:07 xDaunt wrote: The Arabs are arguably the strongest civ for the following reasons: 1) Bazaars. This is the best UB in the game, period. If you get the most out of resource trading, each Bazaar that you build is worth thousands of extra gold per game above and beyond a regular market. It is particularly effective at propelling you into the midgame. Combine this with your UA gold bonus passive, and the Arabs have the greatest capacity for wealth generation in the game. Leverage this fully by getting wonders and social policies that reduce gold buy costs. 2) Camel Archers. Who doesn't want a UU that grants military supremacy during the medieval and into the renaissance eras over any civilization that isn't the Mongols? Build a few of these, and you'll be impervious to invasion. Build half a dozen of them, and you'll roll over any opposing civilization. Attacking enemy cities and units with impunity is OP. 3) Double oil component of UA. The double oil bonus basically gives you unlimited oil during the modern era, which you can leverage into the retardedly powerful mass bomber/tank combination in the modern era. Skip the artillery; it's too slow and too vulnerable. Get bombers and tanks so that you can take multiple cities per turn. 4) Desert start bias. So, so good. If you get a desert start, you're basically guaranteed becoming a religious powerhouse if you so choose by taking the +1 faith per desert tile worked pantheon. Oh, don't forget to get Petra.... George Washington says Hello with his Manifest Destiny and uber Minutemen with promos. Hate when I see America on higher difficulty because if they are still around by Industrial they are a force. | ||
| ||
![[image loading]](http://i.imgur.com/Eigm3Qi.jpg)
![[image loading]](http://i.imgur.com/KkmSAAS.jpg)
![[image loading]](http://i.imgur.com/PyuxHTa.jpg)
![[image loading]](http://i.imgur.com/ooZ9vXw.jpg)
![[image loading]](http://i.imgur.com/QWhl5W8.jpg)
![[image loading]](http://i.imgur.com/doCctZI.jpg)
![[image loading]](http://i.imgur.com/cEIfRnY.png)
![[image loading]](http://i.imgur.com/zlp2pMC.jpg)