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It depends, sometimes some of the AI that starts far away manages to get lucky with their surroundings and proceed to expand and stomp their neighbours without much interference, in those cases they will get really big. In one of my recent games I had to force some wars early to stay up with two major military powers that were trying to gang up on some wonder rushing one. Managed to get most of the passive AIs lands before they got far and bribed them against each other while assaulting one of them.
I took them down one by one and got massive points from all the cities and stuff but still one of the others amassed wonders AND stomped his neighbours at other side of world, so the world was split in about three parts with me having one, the big AI having one and inbetween bunch of smaller civs that tried to keep up alliance to stay in game and get in my way to let the big AI grow even bigger.
I still haven't finished the game, but the more advantage they have, the bigger the snowballing will be once it begins. In some games none go too far and are struggling in deadlock against eachother or do stupid stuff, but usually it's one or few more civs that get exploding start compared to others and just smother them.
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Play mostly on King, because I find it the best in terms of fairness. However, when I get to lategame I can pretty much always steamroll my opponents (and it gets too easy).
I see people think Japan is garbage. Why exactly? Bushido is rather nice and Samurai are good. It's a bit of a shame that GG aren't as good as they were in vanilla Civ 5 (can't use them to start golden ages). That leaves the Zero as pretty meh, but I can never get off to a lightning start to use something like Jaguars or Slingthrowers anyway, so I prefer having a bad lategame unit to a good earlygame unit that I can't use right.
How do people get enough cities with production out fast enough to compete with the insane advantages of AI on deity?
EDIT: I may be unclear. The two or three games I played on Deity, I get crushed, because there will always be an AI somewhere near and he outproduces army and just smothers me. All the while, that same AI is creating WW and settlers. If I focus on army units, I can defend for a while, but eventually get too far behind in tech and everybody gobbles up the wonders I want, settles land that I want and I generally feel starved and restart at an easier level.
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On January 27 2013 01:38 Acrofales wrote: Play mostly on King, because I find it the best in terms of fairness. However, when I get to lategame I can pretty much always steamroll my opponents (and it gets too easy).
I see people think Japan is garbage. Why exactly? Bushido is rather nice and Samurai are good. It's a bit of a shame that GG aren't as good as they were in vanilla Civ 5 (can't use them to start golden ages). That leaves the Zero as pretty meh, but I can never get off to a lightning start to use something like Jaguars or Slingthrowers anyway, so I prefer having a bad lategame unit to a good earlygame unit that I can't use right.
How do people get enough cities with production out fast enough to compete with the insane advantages of AI on deity?
EDIT: I may be unclear. The two or three games I played on Deity, I get crushed, because there will always be an AI somewhere near and he outproduces army and just smothers me. All the while, that same AI is creating WW and settlers. If I focus on army units, I can defend for a while, but eventually get too far behind in tech and everybody gobbles up the wonders I want, settles land that I want and I generally feel starved and restart at an easier level.
Place cities intelligently Build Archers Build the NC Scout Don't overexpand Don't aggrevate AIs Try and steal a worker from a city state Ask yourself why exactly you're aiming for a particular tech Cut the fat out your build order Play cautiously Ignore aspirations of building World Wonders Maintain relationships Make money
Just some advice I like to give ^^
Japan is alright, they're just nothing special.
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Japan is pretty bad. Their UA is only marginally useful against barbs, and Samurai are (imo) one of the worst UUs in the game.
While there is the Landsknecht, Samurai only starts with Shock I and Great General II. GG generation is pretty weak in my opinion (at least against AIs), and Shock I on non-mount melee units is really situational. Furthermore, because it is a Longswordsman replacement, you are most likely just going to build it then immediately upgrade to Musketman because the two units are just 1 tech away from each other. It also requires Iron, unlike some of the other UUs from other civs.
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Are you serious?! From my experience Japan rapes every other nation in battles, because their wounded units don't have less attack strength. That's totally imbalanced.
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God the AIs hate me.
![[image loading]](http://i.imgur.com/jAzhJrf.jpg)
I probably spent like 50 turns fending them off at the same time. Gosh.
Landsknecht were actually extremely useful to me this game. They are like zerglings - expendable and tank damage for me.
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Czech Republic11293 Posts
Japan isn't that good, compared to the most overpowered civilizations like Mayans (AKA I don't need National College), Ethiopians (Guaranteed ceremonial burial, also triple faith gen of other civs), English (logbows 3 range wat), Arabia (with enough trade partners each luxury resource is worth 8 gpt, let's double that LOL) and to a lesser extent Egypt (my sarcophags made of gold cost no money to maintain, can't explain that) and some other stuff I am probably forgetting. Today I made 10 cities by turn 95 as Ethiopia and was tech leader despite never building NC on Immortal difficulty, you can't really do that with anyone else LOL edit: Oh yeah, Babylon, because giving the play a great scientist at turn 20 isn't broken at all right? :D
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On January 27 2013 08:05 Scip wrote: Japan isn't that good, compared to the most overpowered civilizations like Mayans (AKA I don't need National College), Ethiopians (Guaranteed ceremonial burial, also triple faith gen of other civs), English (logbows 3 range wat), Arabia (with enough trade partners each luxury resource is worth 8 gpt, let's double that LOL) and to a lesser extent Egypt (my sarcophags made of gold cost no money to maintain, can't explain that) and some other stuff I am probably forgetting. Today I made 10 cities by turn 95 as Ethiopia and was tech leader despite never building NC on Immortal difficulty, you can't really do that with anyone else LOL edit: Oh yeah, Babylon, because giving the play a great scientist at turn 20 isn't broken at all right? :D
Ugh Bablyon. I am so glad I don't have those stupid DLCs.
On January 27 2013 01:52 Eishi_Ki wrote:Show nested quote +On January 27 2013 01:38 Acrofales wrote: Play mostly on King, because I find it the best in terms of fairness. However, when I get to lategame I can pretty much always steamroll my opponents (and it gets too easy).
I see people think Japan is garbage. Why exactly? Bushido is rather nice and Samurai are good. It's a bit of a shame that GG aren't as good as they were in vanilla Civ 5 (can't use them to start golden ages). That leaves the Zero as pretty meh, but I can never get off to a lightning start to use something like Jaguars or Slingthrowers anyway, so I prefer having a bad lategame unit to a good earlygame unit that I can't use right.
How do people get enough cities with production out fast enough to compete with the insane advantages of AI on deity?
EDIT: I may be unclear. The two or three games I played on Deity, I get crushed, because there will always be an AI somewhere near and he outproduces army and just smothers me. All the while, that same AI is creating WW and settlers. If I focus on army units, I can defend for a while, but eventually get too far behind in tech and everybody gobbles up the wonders I want, settles land that I want and I generally feel starved and restart at an easier level. Place cities intelligently Build Archers Build the NC Scout Don't overexpand Don't aggrevate AIs Try and steal a worker from a city state Ask yourself why exactly you're aiming for a particular tech Cut the fat out your build order Play cautiously Ignore aspirations of building World Wonders Maintain relationships Make money Just some advice I like to give ^^ Japan is alright, they're just nothing special.
Some more numerical stuff:
- Once an AI has researched writing, sell your embassy to him for 25g. - Sell luxury resources for 240g. If you want to expand fast you need to buy Settlers, so you need as much gold as you can. -> The AI is always willing to take a lux for 240g... unless, of course, he is mad at you or wants to kill you. - (situational) Sell Open Border to AI for 50g.
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Czech Republic11293 Posts
Just won my first Deity game! Pangea, standard speed and settings, as Inca. Nothing special, just went super tall with 4 cities, dodged some war bullets by luck (just declared everyone friend and opened ALL the borders, LOL). Got my capital to size 34 by turn 201, that's 1 pop every 6 turns son. Some sick research speed right there, had very little military and most of the game my cities were protected by composite bows, but w/e man, a win is a win is a win is a win (as long as you don't play one of the most overpowered civs as stated above)
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Which civs are the weakest in your opinion? I try to decide which one to pick. Normally i just roll random, but i hate to get some of the (in my opinion) better ones, or civs which basically force you in one direction of play. Best thing would be if there were a mode allowing you to disable all the boni, didn't find anything like that...
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I thought Germany to be pretty weak but I tried out a game with them today and that Landsknecht! It's so cheap to build and if I'm not wrong has the same (or maybe slightly lower) strength as a Swordsman, does not require Iron and has combat bonus versus Mounted Units. That's just super good, I managed to conquer a neighbour fairly easily, I just swarmed them with Landsknechts while my CB did all the work.
Don't think I'm going to win that game though, so I'll give it another try. -25% maintenance for land units is just really good too.
I won a Science Victory with Isabella today, Immortal difficulty and Standard speed. It was pretty close, I won it with something like 5-10 turns of advantage. China was going both Cultural and Scientific Vict, and they needed just one part while I built all the parts in a span of 8 turns from all my cities. Together with the Hubble Telescope I made it, but it was close man, William took the lands I conquered from Carthage and had a strong army with nukes. Thankfully, I had Stealth Bombers and Giant Death Robots so even if the game went longer I think I would have got my lands back if I had to build units instead of the spaceship parts.
I think India is the weakest civ, managing happiness isn't hard, especially after the expansion. There are so many ways you can get your happiness up, which means a UA which discourages expanding and gives you just more happiness is just not good at all.
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India is the weakest. Their UA has become more of a hinderance since G+K.
On paper, Polynesia should be really weak but for some reason, in all my games, they seem to get super big and I have no idea why.... a real peculiarity.
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But India basically saves happiness for you in every city after it has 6 pop. Also India's UU is war chariot on steroid without needing horses - for all intents and purposes you get composite bows in ancient era.
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On January 27 2013 16:06 Scip wrote: Just won my first Deity game! Pangea, standard speed and settings, as Inca. Nothing special, just went super tall with 4 cities, dodged some war bullets by luck (just declared everyone friend and opened ALL the borders, LOL). Got my capital to size 34 by turn 201, that's 1 pop every 6 turns son. Some sick research speed right there, had very little military and most of the game my cities were protected by composite bows, but w/e man, a win is a win is a win is a win (as long as you don't play one of the most overpowered civs as stated above) It is incredible how much easier the game is when you have a food rich capital.
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I got backstabbed by Catherine two games in a row. I JUST GAVE YOUR SETTLER BACK TO YOU WHY DID YOU DOW ME?!?!?!?!
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Czech Republic11293 Posts
Yeah, either food rich capital, or Incas, terrace farms too stronk (well, they have nothing else going for them, so they aren't exactly OP...) About the weakest civ, pre-patch it was Danish imo, hard to tell now. All civs have something really good about them. But yeah, if I had to pick one now, it would be Germany.
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On January 28 2013 09:35 Sufficiency wrote: I got backstabbed by Catherine two games in a row. I JUST GAVE YOUR SETTLER BACK TO YOU WHY DID YOU DOW ME?!?!?!?!
In every single game I play where she is present, she will either declare me war extremely quickly after finding me, or backstab me after half a game of loyalty towards her. By now it's become such a clear pattern that I know to expect it and can prepare. But god she's a bitch.
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![[image loading]](http://i.imgur.com/f6475du.jpg) Yes, Hiawatha. Your time has come.
The 12 aircraft in Adrianople are Great War Bombers that I rush-bought in one turn (money is OP). With those, and my 7 artillery, I should be able to butcher and steamroll whatever Hiawatha sends my way. The only problem with this war is that Hiawatha has the damned Great Wall, and his capital city where it was built is like six cities away or so. We're pretty much identical in tech, though he is starting to run away with his damned monstrous empire, which is why I'm invading.
A few other miscellaneous details about the game -- The Incans and Byzantines double-DoW'd me just as I started producing my first couple camel archers. Needless to say, their timing was unfortunate, I ended up slaughtering both of them. My empire is funny-shaped because I have a gigantic friggin mountain range right in the middle of my land, which is generally poor. My capital is pretty awesome though -- 2 corns, 3 crabs, and marble with lots of hills. Difficulty is immortal.
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Great Wall becomes obsolete with Dynamite and since you have artillery...
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On January 28 2013 13:08 Sub40APM wrote: Great Wall becomes obsolete with Dynamite and since you have artillery... I think it might be when the holder has dynamite. I definitely am still dealing with the movement penalty as of that screenshot.
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