|
On January 18 2013 15:24 Complete wrote: Do you lose happiness or anything by declaring war on somebody?
Big power on the map just asked me to declare war with them on someone very far away from me and I don't want to piss them off ;o not sure what to do. If you don't mind pissing someone else off, you should just do it. So long as your military is stronger than his (chances are you will, because the big power will kill some of his units/cities, your target will eventually surrender to you.... often with tributes.
Doesn't mean the big power won't backstab you eventually though.
|
Ugh sometimes I really wish this game had a surrender mechanics. In this game as the Huns on pangaea I managed to destroy everyone but the Japanese (250 turn right now). But killing Obo will take at least 50 turns because I have to move all of my freaking units across hills and other silly terrains.
The score is like this:
- Iroquois - 300ish (i have his capital) - Cathy - 180ish (i have her capital) - Obo - 500ish - me - 1800ish
I think the player should just win if he has higher score than rest of the AI players combined times 2. It's obvious that I will win the game, but I donno if I want to play 50 turns of snore-feast just to get the achievement.
|
On January 18 2013 15:24 Complete wrote: Do you lose happiness or anything by declaring war on somebody?
Big power on the map just asked me to declare war with them on someone very far away from me and I don't want to piss them off ;o not sure what to do. No, there's no war weariness like in previous games.
Keep in mind that you can't play nice with everyone diplomatically. You're going to have to ally with some at the expense of others unless you bribe the hell out of the people who get angry at you.
|
On January 18 2013 15:11 Eishi_Ki wrote: Yes, it's true you get four liberty cities faster, but four tradition cities are stronger than the sum of their parts. You'll also be set up in terms of growth and culture as well as being better defended and due to the increased number of citizens, have better production.
Anymore than 5 cities pre turn 100 and you're asking for trouble
Remember, the only true limiting factor in civ 5 is your beaker output. Getting NC up is far more important than territory Yeah, all of this is correct. If you spam cities early, you're going to get crushed by a DoW. On immortal difficulty, you're often looking at the prospect of having to fend off a 10-unit army around turn 40 or so. Going with tradition and taking oligarchy make this far more manageable than a liberty opening.
And yes, the most important reason to have a strong vertical game early is to boost your research. Lots of little cities will never match one big, developed city in terms of research output. This is why it is so important to beeline the important population growth and science techs early (civil service and education). If you can get your capital to be around 15-pop by the time you get education, you're in good shape. Never be afraid to food-focus cities at the expense of production early in the game.
|
I'm still playing Vanilla until I can find G&K on sale somewhere (don't want to pay $30...)
Does anybody have any tips on managing happiness? I'm playing on Prince and I'm at like turn 120 and can only afford to have 3 cities. You're all talking about having 5 in under 100!
|
|
|
On January 19 2013 03:25 Complete wrote: I'm still playing Vanilla until I can find G&K on sale somewhere (don't want to pay $30...)
Does anybody have any tips on managing happiness? I'm playing on Prince and I'm at like turn 120 and can only afford to have 3 cities. You're all talking about having 5 in under 100! 1) Prioritize techs to hook up luxury resources. 2) If possible, only settle cities where you get access to new luxury resources. 3) Trade excess luxury resources for luxury resources that you don't have. 4) If you can't trade for other luxury resources, sell your excess ones, then buy city-state allies. 5) Get happiness-granting policies (like monarchy and the commerce policy that gives bonus happiness per luxury). 6) Build happiness structures (coliseum, circus, theater, etc) 7) Build happiness granting wonders, like forbidden palace and notre dame.
|
On January 19 2013 03:30 xDaunt wrote:Show nested quote +On January 19 2013 03:25 Complete wrote: I'm still playing Vanilla until I can find G&K on sale somewhere (don't want to pay $30...)
Does anybody have any tips on managing happiness? I'm playing on Prince and I'm at like turn 120 and can only afford to have 3 cities. You're all talking about having 5 in under 100! 1) Prioritize techs to hook up luxury resources. 2) If possible, only settle cities where you get access to new luxury resources. 3) Trade excess luxury resources for luxury resources that you don't have. 4) If you can't trade for other luxury resources, sell your excess ones, then buy city-state allies. 5) Get happiness-granting policies (like monarchy and the commerce policy that gives bonus happiness per luxury). 6) Build happiness structures (coliseum, circus, theater, etc) 7) Build happiness granting wonders, like forbidden palace and notre dame.
Is it a lot harder in vanilla due to the lack of religions? (CB = OP)
|
On January 19 2013 03:37 Sufficiency wrote:Show nested quote +On January 19 2013 03:30 xDaunt wrote:On January 19 2013 03:25 Complete wrote: I'm still playing Vanilla until I can find G&K on sale somewhere (don't want to pay $30...)
Does anybody have any tips on managing happiness? I'm playing on Prince and I'm at like turn 120 and can only afford to have 3 cities. You're all talking about having 5 in under 100! 1) Prioritize techs to hook up luxury resources. 2) If possible, only settle cities where you get access to new luxury resources. 3) Trade excess luxury resources for luxury resources that you don't have. 4) If you can't trade for other luxury resources, sell your excess ones, then buy city-state allies. 5) Get happiness-granting policies (like monarchy and the commerce policy that gives bonus happiness per luxury). 6) Build happiness structures (coliseum, circus, theater, etc) 7) Build happiness granting wonders, like forbidden palace and notre dame. Is it a lot harder in vanilla due to the lack of religions? (CB = OP) I don't know if it is harder so much as it is different. If I recall correctly, the overall difference between getting happiness in vanilla vs. G&K is that there are fewer sources of happiness that give more happiness in vanilla, whereas there are generally more sources of happiness that give less happiness in G&K. All in all, I think happiness is a little bit easier to get in G&K, but not much.
With regards to religions in G&K, religions and their buildings can be a decent source of happiness at lower difficulties, but you are going to have a really hard time getting a religion at higher difficulties unless you get a lucky start. For example, in my current game, I'm playing as the Arabs and got a big desert start, which is stupidly OP. I founded the desert followers pantheon (the one that gives +1 faith per desert worked) and then got a religion out of it, picking the perk that lets me buy pre-industrial land units with faith. By the medieval era, I was cranking out +50 faith per turn or so without even trying (I only built one shrine), and spitting out camel archers like nobody's business.
|
so uh, I have an open borders with aztec's and they've shipped a bunch of units and are sitting surrounding my capital with a great general.
they get kicked out of my territory if they declare war...right?
O__________O
|
Czech Republic11293 Posts
On January 18 2013 21:08 Sufficiency wrote: Ugh sometimes I really wish this game had a surrender mechanics. In this game as the Huns on pangaea I managed to destroy everyone but the Japanese (250 turn right now). But killing Obo will take at least 50 turns because I have to move all of my freaking units across hills and other silly terrains.
The score is like this:
- Iroquois - 300ish (i have his capital) - Cathy - 180ish (i have her capital) - Obo - 500ish - me - 1800ish
I think the player should just win if he has higher score than rest of the AI players combined times 2. It's obvious that I will win the game, but I donno if I want to play 50 turns of snore-feast just to get the achievement. You can just declare yourself winner and stop playing. The AI doesn't really mind, its not like its gonna flip the playing board and start throwing houses and hotels on you :D
|
Yes, I do sometimes wish the Ai would form coalitions against humans when they are getting too big.
|
United States12240 Posts
On January 19 2013 06:55 Sub40APM wrote: Yes, I do sometimes wish the Ai would form coalitions against humans when they are getting too big.
Isn't that exactly what they do? In my experience, when I'm getting close to victory, everyone in the world starts conspiring against me.
|
On January 19 2013 06:33 Complete wrote: so uh, I have an open borders with aztec's and they've shipped a bunch of units and are sitting surrounding my capital with a great general.
they get kicked out of my territory if they declare war...right?
O__________O Yes, they do get kicked out if they declare war.
Don't worry, they're just passing through to go mess with someone else.
|
On January 19 2013 07:24 xDaunt wrote:Show nested quote +On January 19 2013 06:33 Complete wrote: so uh, I have an open borders with aztec's and they've shipped a bunch of units and are sitting surrounding my capital with a great general.
they get kicked out of my territory if they declare war...right?
O__________O Yes, they do get kicked out if they declare war. Don't worry, they're just passing through to go mess with someone else.
You can test their intentions too, by trying to sell them a resource and seeing how much they offer for it. A civ soon to wardec you will spend way less than one one who isn't planning.
If they aren't going to DoW on you, then you can find out who by asking them to wardec people until you find the one they will take less for. Diplomacy subtle tricks and tips.
|
On January 19 2013 07:01 Excalibur_Z wrote:Show nested quote +On January 19 2013 06:55 Sub40APM wrote: Yes, I do sometimes wish the Ai would form coalitions against humans when they are getting too big. Isn't that exactly what they do? In my experience, when I'm getting close to victory, everyone in the world starts conspiring against me. Really? IIRC the AI seems to have a score of "victory competitiveness" which outlines how aggressive they are against you (individually) when you are trying to win in the same way as them. Other than that, I don't believe they intentionally form alliances this way.
In fact, based on this description, I think they do quite the opposite of that. My understanding is that if say Napoleon and Lizzy both try to win via science and so do you, they will become hostile to you as well as to each other.
On January 19 2013 08:05 RoyGBiv_13 wrote:Show nested quote +On January 19 2013 07:24 xDaunt wrote:On January 19 2013 06:33 Complete wrote: so uh, I have an open borders with aztec's and they've shipped a bunch of units and are sitting surrounding my capital with a great general.
they get kicked out of my territory if they declare war...right?
O__________O Yes, they do get kicked out if they declare war. Don't worry, they're just passing through to go mess with someone else. You can test their intentions too, by trying to sell them a resource and seeing how much they offer for it. A civ soon to wardec you will spend way less than one one who isn't planning. If they aren't going to DoW on you, then you can find out who by asking them to wardec people until you find the one they will take less for. Diplomacy subtle tricks and tips.
This. The 240g vs lux test.
|
On January 19 2013 07:24 xDaunt wrote:Show nested quote +On January 19 2013 06:33 Complete wrote: so uh, I have an open borders with aztec's and they've shipped a bunch of units and are sitting surrounding my capital with a great general.
they get kicked out of my territory if they declare war...right?
O__________O Yes, they do get kicked out if they declare war. Don't worry, they're just passing through to go mess with someone else.
They just declared on me!!!!!!!!!!!!!!!!!!!!!!!!
I'm getting 1v3'd :'(
|
Ugh. I decided to play random on Pangaea and rolled Japan. Askia was 11 tiles from me and dow'ed me pretty fast. I eventually killed him because he was practically OCCing. The next guy beside me was Monty, and for some reason he had no units whatsoever and was only wonder spamming, so I dow'ed and killed him. Apparently at this point everyone else was OK with my aggression. My friend Selassie was a little mad (as expected), but no one else said anything.
Then I decided to spam 5 settlers from my capital (Collective Rule OP) to fill in the gaps within my territory (I had only 5 cities at the time filling 3 players worth of space). I was also pretty close to industrial age anyway so Order will soon kick in.... pretty much as soon as I did that my 3 neighbours denounced me together (they are not even friends or anything like that). A couple of turns later 2 of them (Attila and Isabella) dow'ed me =\
Oh well, it's not like I have any real friends. Selassie was broke so I wasn't really getting any RA anyway.
|
How do you make it show pictures of the luxuries/resources more prominently like in that guy's YouTube video you posted last page?
|
Straight outta Johto18973 Posts
Hm, something I've not quite been able to understand. Is there a limit on how far you can work/buy tiles? Sometimes I see a tile with something on it but even if it's within my border (e.g. due to using a Great General) but I can't work it, or I see a tile right next to my border but I can't buy it..
|
|
|
|
|
|