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Civilization V + DLC's, G&K, BNW - Page 73

Forum Index > General Games
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Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
January 14 2013 11:11 GMT
#1441
Do the bots ever not just die to me getting like 6 bombers and then bombing the shit out of everything while i slowly take all their shit. England was waaay ahead of me, and slowly dominating the world, no-one could touch them, so i went to war just to slow them down, and then realised that the bot had no idea what to do about bombers

Can't play the game since then.
The world is ending what should we do about it?
Iblis
Profile Joined April 2010
904 Posts
January 14 2013 11:18 GMT
#1442
On January 14 2013 20:11 Surili wrote:
Do the bots ever not just die to me getting like 6 bombers and then bombing the shit out of everything while i slowly take all their shit. England was waaay ahead of me, and slowly dominating the world, no-one could touch them, so i went to war just to slow them down, and then realised that the bot had no idea what to do about bombers

Can't play the game since then.


The tech path and units the AI make depend on which Civilization. I think England is really strong on naval domination, decent on ground and probably weak on air. I know for a fact that Arabia likes to expand cities and crawl their way with Fighter, Bomber assisted by SAM launcher a soon as they have them available.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-01-14 15:34:27
January 14 2013 15:33 GMT
#1443
On January 14 2013 19:23 Sub40APM wrote:
lately I play the Dutch solely so I can build the plodders everywhere. Ofcourse if you randomly get placed into a hilly desert with a river through it then Amsterdam becomes instantly the greatest city once you get to the Middle Ages. Plodder + Petra + Desert Hill = 200 hammer city without any specialists.


I just played such a game. I built tall and went for diplomatic victory. I had the highest production with only 5 cities... and Napoleon had like.... 20? I easily crushed the French fool who dared to declare war on me.

I would have gone for a perfect victory (i.e. allied with every single CS).... well....

+ Show Spoiler +

[image loading]

https://twitter.com/SufficientStats
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 16 2013 00:26 GMT
#1444
Now Gamespot, hardcoregamer, reddit, ign are now reporting the steam database link..
"Smokey, this is not 'Nam, this is bowling. There are rules."
Complete
Profile Joined October 2009
United States1864 Posts
January 16 2013 01:05 GMT
#1445
Is there any cheap place to buy G&K expansion on sale on the internet atm?

I saw a few weeks ago there was somewhere but I forgot to buy it, it was for like under $10 and it looks like it costs $30 on steam atm :/
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 16 2013 01:09 GMT
#1446
On January 16 2013 10:05 Complete wrote:
Is there any cheap place to buy G&K expansion on sale on the internet atm?

I saw a few weeks ago there was somewhere but I forgot to buy it, it was for like under $10 and it looks like it costs $30 on steam atm :/


It was 7.50 on Steam during Christmas
https://twitter.com/SufficientStats
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 16 2013 03:52 GMT
#1447
http://www.joystiq.com/2013/01/15/civilization-5-one-world-expansion-spotted-in-steam-database/


fuck you guys got it already!!

so sickkkkkkk
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 16 2013 04:18 GMT
#1448
I hope they fix the AI of the game. It's sooooooo bad.

- You can do absolutely no damage to another civilization, but he surrenders to you anyway because he thinks you have a huge army. I think the AI should only offer a peace treaty with tributes if he has at least suffered some damage.
- The AI sometimes settle on luxury resources when it's clearly not defendable (http://www.teamliquid.net/forum/viewmessage.php?topic_id=112756&currentpage=72#1433). This is a little harder to check, but I can think of a few dirty ways to patch this.
- The AI has huge problems seiging a city that has a narrow choke. I know it should be difficult, but if the AI choose to move his cannon instead of attacking even though it is already in range of my city, there is a big problem.
- The ability to bribe one AI to attack another should be nerfed (i.e. become more costly).
- The AI will continue to spread his religion to the player's cities even after he has promised to not do it anymore.
https://twitter.com/SufficientStats
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2013-01-16 04:36:48
January 16 2013 04:35 GMT
#1449
According to this page: http://www.civfanatics.com/civ5/difficulties

What does "City Production Num Options Considered" mean? I assume if you tell me that one I'll know the other with "num options".

What does "No Tech Trade Modifier" mean?
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
January 16 2013 16:43 GMT
#1450
On January 16 2013 13:35 Complete wrote:
According to this page: http://www.civfanatics.com/civ5/difficulties

What does "City Production Num Options Considered" mean? I assume if you tell me that one I'll know the other with "num options".

What does "No Tech Trade Modifier" mean?


I'm not sure as far as Civ goes, but if it works like chess AIs, basically #options=2 means it always makes one of the two most optimal moves. At #options=10, it might make the 3rd-10th most optimal move sometimes. This is how you program AIs to "play badly".

Don't know about the other one, it could have something to do with the AI demanding gold for Research Agreements if your tech is too high.
We found Dove in a soapless place.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 16 2013 16:53 GMT
#1451
On January 17 2013 01:43 Cel.erity wrote:
Show nested quote +
On January 16 2013 13:35 Complete wrote:
According to this page: http://www.civfanatics.com/civ5/difficulties

What does "City Production Num Options Considered" mean? I assume if you tell me that one I'll know the other with "num options".

What does "No Tech Trade Modifier" mean?


I'm not sure as far as Civ goes, but if it works like chess AIs, basically #options=2 means it always makes one of the two most optimal moves. At #options=10, it might make the 3rd-10th most optimal move sometimes. This is how you program AIs to "play badly".

Don't know about the other one, it could have something to do with the AI demanding gold for Research Agreements if your tech is too high.


The RA thing does not depend on difficulty. So long as you are in the same era as the AI, the AI will always agree to RA without extra tributes. It costs 100g more for each era the player is beyond the AI.

https://twitter.com/SufficientStats
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
January 16 2013 18:35 GMT
#1452
Ugh, immortal and diety are so disgustingly difficult.

I'm getting closer to sneaking a victory... My last game I lost by ~30 turns. I just dont understand how to go up against civ's that get modern era by 1500 AD....
Any sufficiently advanced technology is indistinguishable from magic
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 16 2013 19:08 GMT
#1453
Deity is so BS. The AI gets one extra settler lol. Can't compete with that.
https://twitter.com/SufficientStats
andrewlt
Profile Joined August 2009
United States7702 Posts
January 16 2013 19:28 GMT
#1454
That's a hallmark of the Civ series. The highest difficulties have always been about exploiting the AI. The bonuses are too large otherwise.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
January 16 2013 19:30 GMT
#1455
Deity is manageable but it just isn't fun. I just don't see the point being able to do fuck all until you're pushing out artillery and then just slowly crush AI because they're terrible.

One deity game I was going to complete I just couldn't be fucked anymore. The game just came to a standstill, no AI would bother attack another, the ones that went after me would lose most of their army swarming across to that one specific city they wanted to take and I couldn't murder Korea because we just traded nukes all day.

Probably spent more time loading through turns than actually doing stuff in a turn.

Best option to play as I think is Immortal on Epic speed. Normal speed just shits out pike men before you know it and there's nothing worth doing before getting them.
OjKa OjKa OjKa!
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
January 16 2013 19:45 GMT
#1456
On January 17 2013 04:30 ToT)OjKa( wrote:
Deity is manageable but it just isn't fun. I just don't see the point being able to do fuck all until you're pushing out artillery and then just slowly crush AI because they're terrible.

One deity game I was going to complete I just couldn't be fucked anymore. The game just came to a standstill, no AI would bother attack another, the ones that went after me would lose most of their army swarming across to that one specific city they wanted to take and I couldn't murder Korea because we just traded nukes all day.

Probably spent more time loading through turns than actually doing stuff in a turn.

Best option to play as I think is Immortal on Epic speed. Normal speed just shits out pike men before you know it and there's nothing worth doing before getting them.



I get that you have to work with *your* asymmetrical benefit of knowledge of their behavior before they do something in Diety to make any progress at all. It's just so disheartening to play your heart out pitching closely matched AI civ's against eachother to weaken them through diplomacy, then watching an unknown civ enter the field with 3x the score of the next ranked civ and 20/23 available wonders.

There's just no possible way to win at that point. I cannot summon any victory condition (even culture) by the time this guy finishes his spaceship. Ughhhh.... I want to try a military diety game next...
Any sufficiently advanced technology is indistinguishable from magic
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
January 16 2013 21:32 GMT
#1457
Deity was ok in vanilla, but I think it's a bit too ridiculous now. Immortal is really the best difficulty because you can beat it by just playing a "normal" game, any way you want to.
We found Dove in a soapless place.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 16 2013 21:36 GMT
#1458
You do need quite a lot of skill to win on Deity (I don't have that; I play on Immortal and even then I don't win all of the games) but you can watch some inspiring playthroughs of Maddjinn on youtube, he's really damn good at civ (also at all TBS games).
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Complete
Profile Joined October 2009
United States1864 Posts
January 16 2013 21:42 GMT
#1459
On January 17 2013 06:36 Scip wrote:
You do need quite a lot of skill to win on Deity (I don't have that; I play on Immortal and even then I don't win all of the games) but you can watch some inspiring playthroughs of Maddjinn on youtube, he's really damn good at civ (also at all TBS games).


Does he have a mic in his playthroughs? Might be curious to check some out to learn some tips. Just started playing Civ5.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
Last Edited: 2013-01-17 01:54:21
January 17 2013 01:35 GMT
#1460
On January 17 2013 06:42 Complete wrote:
Show nested quote +
On January 17 2013 06:36 Scip wrote:
You do need quite a lot of skill to win on Deity (I don't have that; I play on Immortal and even then I don't win all of the games) but you can watch some inspiring playthroughs of Maddjinn on youtube, he's really damn good at civ (also at all TBS games).


Does he have a mic in his playthroughs? Might be curious to check some out to learn some tips. Just started playing Civ5.


He does, check out the playthrough he did with Spain, I think he did a Deity domination victory vs a very fed France. Awesome display of pushing your opponent back whilst he has a tech lead

This is the one



This also contains an early turn 30's DoW from the Romans, something we've all experienced I think
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