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Ok.
Let's say you are playing and you can have settings set to whatever you like (abundant resources, young world age, etc.)
What settings would you put to give your civ the most advantage and which civ would benefit the most from these configurations? I like to put abundant resources and play Netherlands so I have a lot to trade to others.
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Guys, what happens if I settle a city on top of luxury/strategic resources?
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On January 11 2013 18:28 Sufficiency wrote: Guys, what happens if I settle a city on top of luxury/strategic resources? You get that resource (as long as you have the proper tech to unlock it), but its not improvable. For instance, once you research ironworking, you can settle a city ontop of iron and automatically have access to iron. However, you can't put a mine on the iron for the additional production.
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Czech Republic11293 Posts
Note that the fact you don't have to build an improvement over the resource to gain it can be used to your advantage. For example, settling your capital on nearby gold will give you access to it when you research mining, way before you even have your first worker. If there is a nearby AI with enough gold, this can give you about 160 gold boots early on that you can either buy a worker with or save for a settler. Often very worthwhile.
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On January 11 2013 18:28 Sufficiency wrote: Guys, what happens if I settle a city on top of luxury/strategic resources?
You'll get that resource without building the improvement. You do need the proper technology, though. Keep in mind it's "usually" preferable not to do this for strategic resources, because they provide more food/hammers when improved normally. With luxuries you only lose gold.
Edit: Wow, thread is busy this morning. GSL break time.
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OK thanks.
It just occurred to me today that there was a patch of Uranium on a single-tile island. It was way too far for me to get it though.... nevertheless it was interesting.
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I have a stupid question When I want to play multiplayer game and I join the game I can choose from Civ and list of difficulties such a prince or emperor and so on. what does it mean ?
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Choosing difficulty in multiplayer game is practically how much handicap you give/are given. Lower levels = extra happiness since the beginning, highers are less. Generally you should all pick the same, unless you know the level of other people and want to balance the game a bit.
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On January 06 2013 15:20 Cyx. wrote:Show nested quote +On January 06 2013 14:30 Torte de Lini wrote: Man, the multiplayer of Civilization V is still complete crap. Reconnecting/hosting/reloading is a huge hassle and complete headache to do (takes for fucking ever).
I also wish that they had a mode that was even faster for the sake of realistic playtime ): I play on LAN with some of my friends at my house when they bring their laptops over, but trying to do it without the person in the same room is a brutal pain in the ass. Also, does anyone have any experience trying to win a domination victory on the hardest difficulty? I bet one of my friends that it could be done but I've had some trouble even getting started without getting totally raped =P I haven't put that much time into it yet but asking here could be a good way to get some ideas to get the ball rolling.
Easiest way to do it is go Archipelago--->England. Ships of the line into Battleships, You stomp everyone. For some reason computer has hard time defending against this composition.
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On January 11 2013 03:03 Torte de Lini wrote: Ok.
Let's say you are playing and you can have settings set to whatever you like (abundant resources, young world age, etc.)
What settings would you put to give your civ the most advantage and which civ would benefit the most from these configurations? I like to put abundant resources and play Netherlands so I have a lot to trade to others.
Great Plain + Hun = LOLOL ZERGRUSH
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How do you guys approach the game when you go for Domination Victory or atleast "Expanding" at the costs of your opponents early? I'm switching between prince and king difficulty. Whenever I'm seeing a source of food I'm going "hey let's grow that city to the sky, be quiet and go for science or culture". I'm just not having an agressive mindset but in CiV I have an even harder time to go agressive because when you needed 6(?) cities for the national wonders in civ IV I always remembered "specialize cities -> get production heavy cities up".
edit: and i looooove wonders. ever since i read the reports of a guy called "obsolete" on civfanatics, I'm crying whenever another leader builts a shiny, little wonder : (
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On January 11 2013 21:55 Silvanel wrote:Show nested quote +On January 06 2013 15:20 Cyx. wrote:On January 06 2013 14:30 Torte de Lini wrote: Man, the multiplayer of Civilization V is still complete crap. Reconnecting/hosting/reloading is a huge hassle and complete headache to do (takes for fucking ever).
I also wish that they had a mode that was even faster for the sake of realistic playtime ): I play on LAN with some of my friends at my house when they bring their laptops over, but trying to do it without the person in the same room is a brutal pain in the ass. Also, does anyone have any experience trying to win a domination victory on the hardest difficulty? I bet one of my friends that it could be done but I've had some trouble even getting started without getting totally raped =P I haven't put that much time into it yet but asking here could be a good way to get some ideas to get the ball rolling. Easiest way to do it is go Archipelago--->England. Ships of the line into Battleships, You stomp everyone. For some reason computer has hard time defending against this composition.
Let's say the map is Pangea ^^
None of the other settings matter like abundant resources or something?
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On January 11 2013 23:24 smr wrote: How do you guys approach the game when you go for Domination Victory or atleast "Expanding" at the costs of your opponents early? I'm switching between prince and king difficulty. Whenever I'm seeing a source of food I'm going "hey let's grow that city to the sky, be quiet and go for science or culture". I'm just not having an agressive mindset but in CiV I have an even harder time to go agressive because when you needed 6(?) cities for the national wonders in civ IV I always remembered "specialize cities -> get production heavy cities up".
edit: and i looooove wonders. ever since i read the reports of a guy called "obsolete" on civfanatics, I'm crying whenever another leader builts a shiny, little wonder : (
Mmm, depends on your civ. You want to:
1.) Tech to luxuries. 2.) Tech to whatever your Unique Unit that you want to attack with is. 3.) Expand to maybe 3 cities, saving your last settler for a strategic resource if your UU requires it. 4.) Build a ton of your UU and 1-2 catapults (if needed) and rush.
Your cities should all probably be size 3-5, depending on luxuries present and how early your attack hits. An ironworking timing is a lot different than a chivalry timing. Play on epic if you want better practice, since unit movement is independent of the time scaling, your attack window will be longer.
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On January 12 2013 01:23 Torte de Lini wrote:Show nested quote +On January 11 2013 21:55 Silvanel wrote:On January 06 2013 15:20 Cyx. wrote:On January 06 2013 14:30 Torte de Lini wrote: Man, the multiplayer of Civilization V is still complete crap. Reconnecting/hosting/reloading is a huge hassle and complete headache to do (takes for fucking ever).
I also wish that they had a mode that was even faster for the sake of realistic playtime ): I play on LAN with some of my friends at my house when they bring their laptops over, but trying to do it without the person in the same room is a brutal pain in the ass. Also, does anyone have any experience trying to win a domination victory on the hardest difficulty? I bet one of my friends that it could be done but I've had some trouble even getting started without getting totally raped =P I haven't put that much time into it yet but asking here could be a good way to get some ideas to get the ball rolling. Easiest way to do it is go Archipelago--->England. Ships of the line into Battleships, You stomp everyone. For some reason computer has hard time defending against this composition. Let's say the map is Pangea ^^ None of the other settings matter like abundant resources or something?
I never played on abundant so its hard to say for me. But from theorycrafting point of view, the more resources the better for You. You are the one that can be limited by resources-from all other civilizations some will lack resources some not, but Your goal is to beat them all. And the more resources on map the better the chance that You will be on equal foot resource wise with other civs. And more luxuries means it is easier to deal with happiness problems.
But like Celerity said, most importanly You have to work around Your civs timing window. Use Your special unit to full extent. Dont forget buliding some siege units. Attack Your weakest neighboor, but beware of rivers and mountains. Succesfull attack trough river or some narrow corridor is very hard. Its better to fight on open ground in general so you can outsmart computer (better moblility).
I personaly like to wait for computer to attack me, beat his ass and then counterattack. It doesnt work vs all civs though. Also chosing Your target is important. You have to maximize Your gain. Its better to beat Egypt, Babylon, Arabia than America for example (Since the former will have some nice cities and the latter just meeh).
Edit:Some more tips. You might want to increases number of city states even if You play civ that doesnt benefit from them (Greek, Sweden etc.). The reasons is citystates greatly limit computers expansion, they limit movement allowing easier defense. Also You might consider turning off other victory conditions (dont know if your bet allows it). Are You alllowed to select other civs besides Yours? You might also want to to disable fixed starting positions, therefore causing some civs to start in places notsuitable for them. The real question is howmuch Your are allowed to fix the world to Your civs needs.
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God Selassie you are such a son of a bitch.
I got a DoF with Selassie around turn 50ish out of almost nothing. We were on the opposite side of the map - he was by Mongul and I was by the Huns - so we both got rushed. Afterwards we both tried to kill our barbaric neighbours by declaring wars on them.... and for some reason Selassie found me too "warmongering" and sent a huge denouncement to my door =\
EDIT: Now he has monopoly over citrus and 4 of my cities demands citrus... but Selassie wouldn't trade with me even though he has like 6 of them.
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On January 11 2013 23:24 smr wrote: How do you guys approach the game when you go for Domination Victory or atleast "Expanding" at the costs of your opponents early? I'm switching between prince and king difficulty. Whenever I'm seeing a source of food I'm going "hey let's grow that city to the sky, be quiet and go for science or culture". I'm just not having an agressive mindset but in CiV I have an even harder time to go agressive because when you needed 6(?) cities for the national wonders in civ IV I always remembered "specialize cities -> get production heavy cities up".
edit: and i looooove wonders. ever since i read the reports of a guy called "obsolete" on civfanatics, I'm crying whenever another leader builts a shiny, little wonder : (
I play on King and Emperor right now. Basically, remember that each time you lay a new city you immediately gets -3 happiness (4.5 for India). To counteract that, the easiest way to do it is to set a city near a luxury resource (preferably one which you don't have yet so you don't need to rely too much on trading).
Food is usually not the biggest problem. The worst case scenario you make tons of farm then transition later. Just avoid setting your city in the middle of a desert/tundra/snow which you can't build farm on.
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On January 12 2013 03:17 Sufficiency wrote: God Selassie you are such a son of a bitch.
I got a DoF with Selassie around turn 50ish out of almost nothing. We were on the opposite side of the map - he was by Mongul and I was by the Huns - so we both got rushed. Afterwards we both tried to kill our barbaric neighbours by declaring wars on them.... and for some reason Selassie found me too "warmongering" and sent a huge denouncement to my door =\
Hahaha, great story.
Story #1 I've had a game where I had the largest army, so I sit it on my front door to show my nieghbors I mean business so they wont wardec me. Of course, they then thought I was too close to my domination victory condition (turn 75) and everyone in the world wardecced me at once.
Story #2 I'm spain, so I scout and find a nearby wonder, pop a settler and yoink it. Build nothing but archers in these two cities, along with a given archer from my friendly militaristic CS from killing a barb camp. I plop a third city between my two cities to connect them and zone out montezuma a bit. Nothing but military in all three cities. I do some scouting, and sure enough montezuma hasnt expanded, has three iron on his capital, and has teched straight to catapults. Turn 65, he attacks me with 3 catapults, 4 archers, and 8 warriors against my 5 archers...
Immortal is too hard, I need to go back to King :/
EDIT: I really need to track down my screenshot of Aztecs kicking my butt, they have the most perfect concave ever. + Show Spoiler +![[image loading]](http://cloud.steampowered.com/ugc/558711133942626703/00B40C5E9898CAE2EAB2D9BB69ACB22D83D10833/) Ignore my 4th city, in my reloaded play through, I popped dual archers over a settler and still lost > 
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Well you set up a city 5 tiles away from his capital... and 3 of the surrounding tiles of your city are jungle.... lol. I probably would have set it on that hill beside the wheat and cotton.
I think (at least around Prince-King-Emperor) Aztec Mongol and Huns are not that hard to deal with because their behaviour is so predictable (are you close to me? me rush you!). I find Rome, America, Carthage, and France the most difficult to deal with. They always pretend to be my friend then backstab me.
Especially Dido. Every time she played as my neighbour she would declare friendship with me, surround me with her units, then declare war.
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Im beginning to understand how a lot of a cities work out. But how do you play as one-city? What are the advantages and what perks/wonders should you pick up to really make your one-city civ work/
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