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Civilization V + DLC's, G&K, BNW - Page 70

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Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
January 05 2013 19:10 GMT
#1381
ICS got hurt a lot by the nerfs to Liberty, Piety, and Rationalism. Happiness is easier to come by due to new resources and Mercantile city-states, but you can no longer just build an sprawl of size:3 cities and puppets and collect the maintenance-free science+gold output. It's generally best to stick to 4 or 5 slightly taller cities now, and I sell cities instead of puppeting a lot more than I used to.
We found Dove in a soapless place.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 05 2013 20:55 GMT
#1382
Yes my normal strategy is to focus on growing ~4 core cities and have those cities get all the wonders. I also sometimes will try to specialize those cities - if I'm going for science victory, my capital will try and rush for the great lib and just focus on science. Then I will have one focused on production and another focused on culture and great people. For the 4th I will focus it on science in the beginning but add on a lot of production buildings when it is almost time to start that spaceship. I have done this on King difficulty with decent results.

Science victory is easier on the lower difficulties, as you go up difficulty, not only is is harder to get happiness and gold, but also the number of beakers you need for each technology increases! So science victories get much much harder on the upper difficulties.
~ ~ <°)))><~ ~ ~
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 05 2013 21:50 GMT
#1383
I am fully aware that at higher difficulties happiness is a big problem (because you get less base happiness at higher difficulty) and expanding is hard because AIs get free technology and resources. But science victory still feels like a winner-wins-more situation. I don't know, a large empire already has a huge advantage in military strength and score, I am not sure why it also has the option to go for a defensive victory with science.
https://twitter.com/SufficientStats
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 06 2013 00:06 GMT
#1384
You have to have some snowball mechanics in order to blur the line between victory conditions a little bit.
For example, when going for culture, you have to really decide between turns 50-80 to do it and once you decide, there is no going back. And that is honestly a little bit lame.

On the other hand, if you decide to go science OR domination, depending on circumstances, you might have to change your plans, even if going for the other option from the get-go would have been a little bit more efficient.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 06 2013 05:30 GMT
#1385
Man, the multiplayer of Civilization V is still complete crap. Reconnecting/hosting/reloading is a huge hassle and complete headache to do (takes for fucking ever).

I also wish that they had a mode that was even faster for the sake of realistic playtime ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 06 2013 05:38 GMT
#1386
Yeah, I am pretty sure it's a general consensus that Civ multiplayers is very bad. Civilization 4 Gamespy client was a complete nightmare though, lol. And the exploits with animations turned on, oh my god.

Haven't tried civ5 multiplayers that much yet, but yeah, I expect it is terrible and always will be
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Cyx.
Profile Joined November 2010
Canada806 Posts
January 06 2013 06:20 GMT
#1387
On January 06 2013 14:30 Torte de Lini wrote:
Man, the multiplayer of Civilization V is still complete crap. Reconnecting/hosting/reloading is a huge hassle and complete headache to do (takes for fucking ever).

I also wish that they had a mode that was even faster for the sake of realistic playtime ):

I play on LAN with some of my friends at my house when they bring their laptops over, but trying to do it without the person in the same room is a brutal pain in the ass.

Also, does anyone have any experience trying to win a domination victory on the hardest difficulty? I bet one of my friends that it could be done but I've had some trouble even getting started without getting totally raped =P I haven't put that much time into it yet but asking here could be a good way to get some ideas to get the ball rolling.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
January 06 2013 06:40 GMT
#1388
On January 06 2013 15:20 Cyx. wrote:
Show nested quote +
On January 06 2013 14:30 Torte de Lini wrote:
Man, the multiplayer of Civilization V is still complete crap. Reconnecting/hosting/reloading is a huge hassle and complete headache to do (takes for fucking ever).

I also wish that they had a mode that was even faster for the sake of realistic playtime ):

I play on LAN with some of my friends at my house when they bring their laptops over, but trying to do it without the person in the same room is a brutal pain in the ass.

Also, does anyone have any experience trying to win a domination victory on the hardest difficulty? I bet one of my friends that it could be done but I've had some trouble even getting started without getting totally raped =P I haven't put that much time into it yet but asking here could be a good way to get some ideas to get the ball rolling.


Yes, it's definitely possible. You might want to try something like Epic-Pangaea-Deity and use the Mongols, the Huns, Rome, China, or some other civ with a relatively overpowered unique unit that you can tech to quickly. Slower speed and fewer opponents makes it easier. These timings are still possible at Standard speed, but you're only going to be able to take out 1 or 2 neighboring civs at most. After that you'll have to snowball your advantage into air tech.
We found Dove in a soapless place.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 06 2013 09:08 GMT
#1389
Like Celerity said, how you set up the game greatly affects the difficulty. I find that the AI is pretty impotent on Pangaea in general. The general high difficulty level domination strategy is to go for something like Aztecs or Rome or a civ that is good in the early game and try to gain an advantage that will just snowball until the end of the game. The AI is pretty incompetent on island maps also. Basically your goal is to capture another capital in the early early game. Not because you eliminate an opponent, just because capitals start with extra resources nearby.... Afterwards, you will be "behind" in terms of tech, so its kinda like going 6 pool into 3 hatch. (lol)
~ ~ <°)))><~ ~ ~
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
January 06 2013 14:17 GMT
#1390
Yeah navy is good too, the other easiest way to win dom on Deity is by picking Carthage/England on some type of island map. You'll always fight exactly one war at a time and level up your ships until they become powerhouses. It's somewhat of a lame strategy, though, and it won't teach you much about the game.
We found Dove in a soapless place.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
January 06 2013 15:24 GMT
#1391
Multiplayer could seriously use some revamp, it's playable but sometimes it seems to bug (trades don't work, end turn requires multiple presses etc.) and the simultaneous turns really make PvP wars chaotic spam to hope to get first shots in. Also everyone needs to have decent PCs and connection or the load times are horrible. It's fun when it works but could be so much better, like hiding the score or at least make some information from Demographics tab to be aquirable by spying instead etc.

I think they should just change the simultaneous turns into kind of planning and you will revise it once your turn hits and if there aren't major changes to things you just click ok and it performs all planned actions.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-01-06 15:31:45
January 06 2013 15:26 GMT
#1392
On January 07 2013 00:24 NeonFlare wrote:
Multiplayer could seriously use some revamp, it's playable but sometimes it seems to bug (trades don't work, end turn requires multiple presses etc.) and the simultaneous turns really make PvP wars chaotic spam to hope to get first shots in. Also everyone needs to have decent PCs and connection or the load times are horrible. It's fun when it works but could be so much better, like hiding the score or at least make some information from Demographics tab to be aquirable by spying instead etc.

I think they should just change the simultaneous turns into kind of planning and you will revise it once your turn hits and if there aren't major changes to things you just click ok and it performs all planned actions.


Yes, I like this.

I've also been trying to figure out which civ is the most op for Multiplayer :B
They're all reallly, really passive until mid-industrial or Renaissance.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 06 2013 20:57 GMT
#1393
You can play this game multiplayer? Ugh, it would probably suck really hard though. Beside the obvious RNG issues (e.g. plays Byzantine, didn't get a single drop of Faith from ruins / no religious CS in sight), it's probably not possible at all to win with culture/science (did you choose Oral Tradition/Messenger to the God? NP I zergrush you right now), and the the players who moves first and second have HUGE disadvantages when it comes to diplomatic victory.


On January 06 2013 09:06 Scip wrote:
You have to have some snowball mechanics in order to blur the line between victory conditions a little bit.
For example, when going for culture, you have to really decide between turns 50-80 to do it and once you decide, there is no going back. And that is honestly a little bit lame.

On the other hand, if you decide to go science OR domination, depending on circumstances, you might have to change your plans, even if going for the other option from the get-go would have been a little bit more efficient.


I agree there have to be some snowball mechanics. But I think there are already plenty of advantages toward higher number of tiles - you get more science, gold, production, AND the outskirt cities serve as buffers for your core cities. Also you can move around your army more easily for strategic purposes because you have so much land and space.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 06 2013 21:07 GMT
#1394
Not sure about you guys, but I will be playing with Policy Saving from now on. I don't know who came up with this idea, but it's absolutely stupid that I have to spend my culture points to invest in a policy even though I prefer to wait for another tree in a different era.

Sure, I understand micromanagement in this game. If I have a new citizen in my city in 1 turn and an Aqueduct in 2 turns, I can delay the citizen for another turn and let my Aqueduct finish first. But there is no way to temporarily stop culture accumulation, and even if I diligently avoid trying to accumulate too much culture before a certain era, there will always be plenty of cultural CS which I will accidentally befriend and push me to another policy when I am not ready for one yet.
https://twitter.com/SufficientStats
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
January 06 2013 21:23 GMT
#1395
Depending on how serious the multiplayer match is, you can always disable ruins, consider raging barbarians etc. but usually we have played a slightly more relaxed game (random civs etc.), usually the games end in someones domination victory unless there's huge stalemate and it drags into someone's science victory. I don't remember a single cultural victory as it requires way too much preparation and is hard to shift in/out from others. I think there has been a diplomatic victory on larger map, crazy last turns before voting, people desperately trying to bribe/destroy city states and risk their highest spies for coups.

I think the game is fun when it's not a permawar from start like some people like to play, all that trading, secret alliances, backstabs, revenges from rushed wonders and whatnot is great. I've noticed it's safer to steal worker from city state than another player early on, the amount of hate and focus on plotting is massive for the rest of the game, heh.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 08 2013 22:41 GMT
#1396
Because there is nothing else to do:

http://forums.2kgames.com/showthread.php?200906-Can-we-have-an-update&p=2643086#post2643086
"Smokey, this is not 'Nam, this is bowling. There are rules."
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-01-09 00:34:44
January 09 2013 00:29 GMT
#1397
^ Oh I hope they are right about there being a beta going on. I need something to get me back into playing civ 5 into the early morning hours

On January 07 2013 06:07 Sufficiency wrote:
Not sure about you guys, but I will be playing with Policy Saving from now on. I don't know who came up with this idea, but it's absolutely stupid that I have to spend my culture points to invest in a policy even though I prefer to wait for another tree in a different era.

Sure, I understand micromanagement in this game. If I have a new citizen in my city in 1 turn and an Aqueduct in 2 turns, I can delay the citizen for another turn and let my Aqueduct finish first. But there is no way to temporarily stop culture accumulation, and even if I diligently avoid trying to accumulate too much culture before a certain era, there will always be plenty of cultural CS which I will accidentally befriend and push me to another policy when I am not ready for one yet.


I see what you are saying, but saving up culture for policies was insanely OP! I agree that it is a flaw in the game design, but back when you could save up policies, there was a way to rush all the way to biology and essentially skip all of the renaissance. It was stronger than any other strat so it wouldve been kinda silly to keep in the game.
~ ~ <°)))><~ ~ ~
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 09 2013 10:02 GMT
#1398
What's the best place to read about strategy in civ5?
I'm on GOLD CHAIN
Mavkar
Profile Blog Joined February 2010
Germany592 Posts
January 09 2013 10:46 GMT
#1399
http://www.civfanatics.com/
I'm shy and reserved, even on the internet.
SSVnormandy
Profile Joined July 2012
France392 Posts
January 09 2013 10:53 GMT
#1400
Nothing is better than CiV IV realism invictus it has been moded by fans and historian to be just perfect ! Best CiV from now so many content so many units so many techpath and very realistic concerning number of events and evolutions in human history.

http://www.realism-invictus.com/
Battlecruisers.... Just Battlecruisers...
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