Civilization V + DLC's, G&K, BNW - Page 70
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Cel.erity
United States4890 Posts
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TheFish7
United States2824 Posts
Science victory is easier on the lower difficulties, as you go up difficulty, not only is is harder to get happiness and gold, but also the number of beakers you need for each technology increases! So science victories get much much harder on the upper difficulties. | ||
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Sufficiency
Canada23833 Posts
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Scip
Czech Republic11293 Posts
For example, when going for culture, you have to really decide between turns 50-80 to do it and once you decide, there is no going back. And that is honestly a little bit lame. On the other hand, if you decide to go science OR domination, depending on circumstances, you might have to change your plans, even if going for the other option from the get-go would have been a little bit more efficient. | ||
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Torte de Lini
Germany38463 Posts
I also wish that they had a mode that was even faster for the sake of realistic playtime ): | ||
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Scip
Czech Republic11293 Posts
Haven't tried civ5 multiplayers that much yet, but yeah, I expect it is terrible and always will be ![]() | ||
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Cyx.
Canada806 Posts
On January 06 2013 14:30 Torte de Lini wrote: Man, the multiplayer of Civilization V is still complete crap. Reconnecting/hosting/reloading is a huge hassle and complete headache to do (takes for fucking ever). I also wish that they had a mode that was even faster for the sake of realistic playtime ): I play on LAN with some of my friends at my house when they bring their laptops over, but trying to do it without the person in the same room is a brutal pain in the ass. Also, does anyone have any experience trying to win a domination victory on the hardest difficulty? I bet one of my friends that it could be done but I've had some trouble even getting started without getting totally raped =P I haven't put that much time into it yet but asking here could be a good way to get some ideas to get the ball rolling. | ||
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Cel.erity
United States4890 Posts
On January 06 2013 15:20 Cyx. wrote: I play on LAN with some of my friends at my house when they bring their laptops over, but trying to do it without the person in the same room is a brutal pain in the ass. Also, does anyone have any experience trying to win a domination victory on the hardest difficulty? I bet one of my friends that it could be done but I've had some trouble even getting started without getting totally raped =P I haven't put that much time into it yet but asking here could be a good way to get some ideas to get the ball rolling. Yes, it's definitely possible. You might want to try something like Epic-Pangaea-Deity and use the Mongols, the Huns, Rome, China, or some other civ with a relatively overpowered unique unit that you can tech to quickly. Slower speed and fewer opponents makes it easier. These timings are still possible at Standard speed, but you're only going to be able to take out 1 or 2 neighboring civs at most. After that you'll have to snowball your advantage into air tech. | ||
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TheFish7
United States2824 Posts
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Cel.erity
United States4890 Posts
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NeonFlare
Finland1307 Posts
I think they should just change the simultaneous turns into kind of planning and you will revise it once your turn hits and if there aren't major changes to things you just click ok and it performs all planned actions. | ||
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Torte de Lini
Germany38463 Posts
On January 07 2013 00:24 NeonFlare wrote: Multiplayer could seriously use some revamp, it's playable but sometimes it seems to bug (trades don't work, end turn requires multiple presses etc.) and the simultaneous turns really make PvP wars chaotic spam to hope to get first shots in. Also everyone needs to have decent PCs and connection or the load times are horrible. It's fun when it works but could be so much better, like hiding the score or at least make some information from Demographics tab to be aquirable by spying instead etc. I think they should just change the simultaneous turns into kind of planning and you will revise it once your turn hits and if there aren't major changes to things you just click ok and it performs all planned actions. Yes, I like this. I've also been trying to figure out which civ is the most op for Multiplayer :B They're all reallly, really passive until mid-industrial or Renaissance. | ||
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Sufficiency
Canada23833 Posts
On January 06 2013 09:06 Scip wrote: You have to have some snowball mechanics in order to blur the line between victory conditions a little bit. For example, when going for culture, you have to really decide between turns 50-80 to do it and once you decide, there is no going back. And that is honestly a little bit lame. On the other hand, if you decide to go science OR domination, depending on circumstances, you might have to change your plans, even if going for the other option from the get-go would have been a little bit more efficient. I agree there have to be some snowball mechanics. But I think there are already plenty of advantages toward higher number of tiles - you get more science, gold, production, AND the outskirt cities serve as buffers for your core cities. Also you can move around your army more easily for strategic purposes because you have so much land and space. | ||
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Sufficiency
Canada23833 Posts
Sure, I understand micromanagement in this game. If I have a new citizen in my city in 1 turn and an Aqueduct in 2 turns, I can delay the citizen for another turn and let my Aqueduct finish first. But there is no way to temporarily stop culture accumulation, and even if I diligently avoid trying to accumulate too much culture before a certain era, there will always be plenty of cultural CS which I will accidentally befriend and push me to another policy when I am not ready for one yet. | ||
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NeonFlare
Finland1307 Posts
I think the game is fun when it's not a permawar from start like some people like to play, all that trading, secret alliances, backstabs, revenges from rushed wonders and whatnot is great. I've noticed it's safer to steal worker from city state than another player early on, the amount of hate and focus on plotting is massive for the rest of the game, heh. | ||
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{CC}StealthBlue
United States41117 Posts
http://forums.2kgames.com/showthread.php?200906-Can-we-have-an-update&p=2643086#post2643086 | ||
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TheFish7
United States2824 Posts
On January 07 2013 06:07 Sufficiency wrote: Not sure about you guys, but I will be playing with Policy Saving from now on. I don't know who came up with this idea, but it's absolutely stupid that I have to spend my culture points to invest in a policy even though I prefer to wait for another tree in a different era. Sure, I understand micromanagement in this game. If I have a new citizen in my city in 1 turn and an Aqueduct in 2 turns, I can delay the citizen for another turn and let my Aqueduct finish first. But there is no way to temporarily stop culture accumulation, and even if I diligently avoid trying to accumulate too much culture before a certain era, there will always be plenty of cultural CS which I will accidentally befriend and push me to another policy when I am not ready for one yet. I see what you are saying, but saving up culture for policies was insanely OP! I agree that it is a flaw in the game design, but back when you could save up policies, there was a way to rush all the way to biology and essentially skip all of the renaissance. It was stronger than any other strat so it wouldve been kinda silly to keep in the game. | ||
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ZERG_RUSSIAN
10417 Posts
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Mavkar
Germany592 Posts
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SSVnormandy
France392 Posts
http://www.realism-invictus.com/ | ||
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