Civilization V + DLC's, G&K, BNW - Page 69
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NbSky
Canada1023 Posts
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MiyaviTeddy
Canada697 Posts
On January 05 2013 03:14 Cel.erity wrote: Standard is what most people prefer. Changing the speed impacts tech and war pretty drastically, like Marathon is basically all about early warface. Tier list for what, single player? Multiplayer? Austria, Babylon and Korea are definitely 3 of the best. Yes. Thats what I wanted to know. Oh wow, I didn't know the pace changes the game that much. | ||
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Gladness
United States59 Posts
On January 04 2013 09:41 Scip wrote: And really, what complex and interesting micromanagement did you have in BtS? After way more than 200 hours played nothing but whip overflow comes to mind. cIV comes with it's own slew of interesting micromanagement decisions, like purposeful starvation for religion or worker improvement choices due to food intake being calculated before production or commerce intake. I thought Civ4's greatest achievement was the lack of micromanagement. The micro required to play Civ3 at Deity level was insane. You could take that same micro to your cities in an Emperor level game and win with no strategy at all. Civ4 demands you learn how to hit a timing window with your whole empire to make any headway on Deity. Its interesting mechanics are in the multiple ways you can build an economy: cottage, specialist, great person, religious, and hammer economies are all surprisingly viable depending on the map. I'll grant that Civ4 is not strong as a tactical wargame, but if you came to the Civ series for pure wargaming then, like Humphrey Bogart in Casablanca, you were misinformed. | ||
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TheFish7
United States2824 Posts
Edit: oh and also I always felt that the Iroquois nation is one of the better civs for beginners, you can do different strategies with them, science or domination on the "lower" difficulties. They really shine if you happen to spawn with a lot of forests. | ||
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5-s
United States1674 Posts
On January 05 2013 03:14 Cel.erity wrote: Standard is what most people prefer. Changing the speed impacts tech and war pretty drastically, like Marathon is basically all about early warface. Tier list for what, single player? Multiplayer? Austria, Babylon and Korea are definitely 3 of the best. I like spain a lot for deity - it allows for somewhat unfair starts that are hard to achieve with other civs. | ||
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Sufficiency
Canada23833 Posts
Science victory seems so broken to me. Why doesn't science requirement scale with number of cities? It seems that all I need to do to win is to expand a little bit then turtle up like hell. | ||
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VayneAuthority
United States8983 Posts
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Dirkinity
Germany409 Posts
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MiyaviTeddy
Canada697 Posts
Man this is one game you need to be schooled in. | ||
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VayneAuthority
United States8983 Posts
On January 05 2013 13:16 Dirkinity wrote: Culture victory is boring, because you cant expand. fits my playstyle, hate having to manage anything more than 3 towns | ||
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sylverfyre
United States8298 Posts
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Scip
Czech Republic11293 Posts
On January 05 2013 11:02 Sufficiency wrote: I have played the game quite a bit and I can now usually win at normal difficulty (bad I know). Science victory seems so broken to me. Why doesn't science requirement scale with number of cities? It seems that all I need to do to win is to expand a little bit then turtle up like hell. I am not entirely sure, but I think it is easier to aquire happiness on the easier difficulties? I played a few games on Immortal and the easiest way to win scientifically was either really tall 3 city "empire" or aggressive expansion where happiness is gained through ceremonial burial religion (but that usually requires something like a desert or a wine+incense start). Science doesn't scale with number of cities because it wouldn't make all that much sense - happiness is usually the main factor in how much science you can get and while more cities help you get more happiness (through getting more luxuries) it also spends the happiness less efficiently, because each city costs -2 happiness flat. Next time try to focus a lot more on growth in your capital and a few secondary cities instead of production and/or commerce. Build an early National College (I forgot the turn benchmarks, but I think turn 70 would be kinda standard-ish) in your capital and just focus everythingggg on food. That should skyrocket your research way faster than wide empire would. About cultural victory, it's a weird one, you can get it faster than science victory (which I guess is kind of the point of all other victory conditions :D), but you really need to fully decide to go culture somewhere between turn 50 and turn 80-ish, otherwise it's just painfully slow. And it definitely isn't the easiest, when going science you always have the option of building an army and slashing the leading AI up, with culture you just pray that you are the fastest one. | ||
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Cel.erity
United States4890 Posts
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zeehar
Korea (South)3804 Posts
On January 05 2013 15:40 Cel.erity wrote: ...unless you get declared on early. which is what invariably happens in almost any game above king. but yes, i agree, tall into culture victory is my favourite way to play. you just have to ward off the early aggression by quickly getting to composite bowmen. | ||
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Doominator10
United States515 Posts
Even my broke @$$ self can scramble together at least that much for a game that will last me decades | ||
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GnarlyArbitrage
575 Posts
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zbedlam
Australia549 Posts
I usually try to keep my empire tall using the first 3 cities but get width from puppet spam. They also help fuel your money and science, only thing you gotta watch for is happiness. The only time I have won a cultural victory on emp is doing the above strat as aztecs lol. Composite bowmen are your best friend early game. Which strat you use and when you attack etc really depends on what race you are playing though. @Gnarly on the larger maps on any decent difficulty takes a lot of time to take over the world because you will normally get a few powerhouses that control their continents or large portions of land, letting them field 20+ units. In those situations it nomally evolves into a nuke and tech race from what I have experienced. | ||
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xsksc
United Kingdom1044 Posts
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zeehar
Korea (South)3804 Posts
On January 05 2013 22:35 xsksc wrote: Is infinite city sprawl still absurdly strong in the expansion? no, but it is still a viable strat especially with certain religion bonuses. | ||
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zbedlam
Australia549 Posts
On January 05 2013 22:35 xsksc wrote: Is infinite city sprawl still absurdly strong in the expansion? Wouldn't say absurdly strong, if you expand too fast you won't be able to sustain yourself and as a general rule of thumb the more aggressive you are the less the AI likes you. For example I played songhai and went on a puppeting spree, I was extremely powerful by the medieval era but I also had 5 AI's at war with me, attacking me from every angle. I lost the game obviously. | ||
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