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Civilization V + DLC's, G&K, BNW - Page 69

Forum Index > General Games
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NbSky
Profile Joined August 2007
Canada1023 Posts
January 04 2013 19:03 GMT
#1361
Getting G&K as we speak, gonna take some getting used to, though I recently started playing Civ 5 again, is there any mods that someone would recommend? Or some DLC? Most of this thread is old and would be cool to have more recent stuff. Thanks
Sandstorm@USEast | The Last Pride [EviL] GW2 | Nb.Sky
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
January 04 2013 20:36 GMT
#1362
On January 05 2013 03:14 Cel.erity wrote:
Show nested quote +
On January 04 2013 15:20 MiyaviTeddy wrote:
So far I'm actually really liking the game.

Is there any like tier list of some sort currently? just out of curiosity.

and for game pace, does everyone play on standard pace?


Standard is what most people prefer. Changing the speed impacts tech and war pretty drastically, like Marathon is basically all about early warface.

Tier list for what, single player? Multiplayer? Austria, Babylon and Korea are definitely 3 of the best.


Yes. Thats what I wanted to know.

Oh wow, I didn't know the pace changes the game that much.
Aiyeeeee
Gladness
Profile Joined June 2012
United States59 Posts
January 04 2013 22:20 GMT
#1363
On January 04 2013 09:41 Scip wrote:
And really, what complex and interesting micromanagement did you have in BtS? After way more than 200 hours played nothing but whip overflow comes to mind. cIV comes with it's own slew of interesting micromanagement decisions, like purposeful starvation for religion or worker improvement choices due to food intake being calculated before production or commerce intake.


I thought Civ4's greatest achievement was the lack of micromanagement. The micro required to play Civ3 at Deity level was insane. You could take that same micro to your cities in an Emperor level game and win with no strategy at all. Civ4 demands you learn how to hit a timing window with your whole empire to make any headway on Deity. Its interesting mechanics are in the multiple ways you can build an economy: cottage, specialist, great person, religious, and hammer economies are all surprisingly viable depending on the map.

I'll grant that Civ4 is not strong as a tactical wargame, but if you came to the Civ series for pure wargaming then, like Humphrey Bogart in Casablanca, you were misinformed.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-01-05 00:26:41
January 05 2013 00:23 GMT
#1364
To me the combat in V (and the graphics, but that is not important) is the only improvement over any of the others in the series. To me it has the best combat of any of the civ games expect maybe civ 2. Apart from that though, the earlier games are superior in pretty much all other respects. That is not to say Civ 5's city management and all that is bad, it definitely was improved by G&K, but empire building in civ 2, 3, and 4 just felt more epic, with an insane number of strategies to use. My perfect civ game is basically civ 4 with civ 5 combat; no "deathballs", so to speak.

Edit: oh and also I always felt that the Iroquois nation is one of the better civs for beginners, you can do different strategies with them, science or domination on the "lower" difficulties. They really shine if you happen to spawn with a lot of forests.
~ ~ <°)))><~ ~ ~
5-s
Profile Joined June 2010
United States1674 Posts
January 05 2013 01:43 GMT
#1365
On January 05 2013 03:14 Cel.erity wrote:
Show nested quote +
On January 04 2013 15:20 MiyaviTeddy wrote:
So far I'm actually really liking the game.

Is there any like tier list of some sort currently? just out of curiosity.

and for game pace, does everyone play on standard pace?


Standard is what most people prefer. Changing the speed impacts tech and war pretty drastically, like Marathon is basically all about early warface.

Tier list for what, single player? Multiplayer? Austria, Babylon and Korea are definitely 3 of the best.

I like spain a lot for deity - it allows for somewhat unfair starts that are hard to achieve with other civs.
I liked Dota before it was Mainstream.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 05 2013 02:02 GMT
#1366
I have played the game quite a bit and I can now usually win at normal difficulty (bad I know).

Science victory seems so broken to me. Why doesn't science requirement scale with number of cities? It seems that all I need to do to win is to expand a little bit then turtle up like hell.
https://twitter.com/SufficientStats
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 05 2013 03:59 GMT
#1367
I thought culture victory is the one thats broken in this game, you can get it much faster than science victory
I come in for the scraps
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 05 2013 04:16 GMT
#1368
Culture victory is boring, because you cant expand.
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
January 05 2013 04:55 GMT
#1369
Wait wait, so theres difficult win conditions?

Man this is one game you need to be schooled in.
Aiyeeeee
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 05 2013 04:58 GMT
#1370
On January 05 2013 13:16 Dirkinity wrote:
Culture victory is boring, because you cant expand.


fits my playstyle, hate having to manage anything more than 3 towns
I come in for the scraps
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 05 2013 05:13 GMT
#1371
Haven't played a civ game since Civ3 came out - mainly an alpha centauri vet. Picked up Civ5, but I have to swear not to touch the game until the end of January or I will utterly fail to finish a personal project.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-01-05 05:54:31
January 05 2013 05:44 GMT
#1372
On January 05 2013 11:02 Sufficiency wrote:
I have played the game quite a bit and I can now usually win at normal difficulty (bad I know).

Science victory seems so broken to me. Why doesn't science requirement scale with number of cities? It seems that all I need to do to win is to expand a little bit then turtle up like hell.

I am not entirely sure, but I think it is easier to aquire happiness on the easier difficulties? I played a few games on Immortal and the easiest way to win scientifically was either really tall 3 city "empire" or aggressive expansion where happiness is gained through ceremonial burial religion (but that usually requires something like a desert or a wine+incense start).

Science doesn't scale with number of cities because it wouldn't make all that much sense - happiness is usually the main factor in how much science you can get and while more cities help you get more happiness (through getting more luxuries) it also spends the happiness less efficiently, because each city costs -2 happiness flat.

Next time try to focus a lot more on growth in your capital and a few secondary cities instead of production and/or commerce. Build an early National College (I forgot the turn benchmarks, but I think turn 70 would be kinda standard-ish) in your capital and just focus everythingggg on food. That should skyrocket your research way faster than wide empire would.

About cultural victory, it's a weird one, you can get it faster than science victory (which I guess is kind of the point of all other victory conditions :D), but you really need to fully decide to go culture somewhere between turn 50 and turn 80-ish, otherwise it's just painfully slow. And it definitely isn't the easiest, when going science you always have the option of building an army and slashing the leading AI up, with culture you just pray that you are the fastest one.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
January 05 2013 06:40 GMT
#1373
Science is definitely the hardest win condition on harder difficulties. You have to expand a lot, which the AI will hate you for, and then once you start to get ahead in tech (if you can), all AIs will gang up on you and eventually nuke you. Culture is probably the easiest, it's very fast, and you can win a 2-city peaceful culture game on Deity with any civ unless you get declared on early.
We found Dove in a soapless place.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2013-01-05 06:53:38
January 05 2013 06:52 GMT
#1374
On January 05 2013 15:40 Cel.erity wrote:
...unless you get declared on early.


which is what invariably happens in almost any game above king.

but yes, i agree, tall into culture victory is my favourite way to play. you just have to ward off the early aggression by quickly getting to composite bowmen.
I AM THE UNIVERSAL CONSTANT
Doominator10
Profile Joined August 2012
United States515 Posts
Last Edited: 2013-01-05 07:41:20
January 05 2013 07:41 GMT
#1375
Holy $#@! just checked my steam. UNDER 20$ FOR CIV V and G&K :O

Even my broke @$$ self can scramble together at least that much for a game that will last me decades
Your DOOM has arrived,,,, and is handing out cookies
GnarlyArbitrage
Profile Blog Joined October 2011
575 Posts
January 05 2013 13:09 GMT
#1376
I've never won a game except through getting taken out or taking everyone's capital. By the time I know I can take all the capitals in pretty much one turn, I do so. I don't wait around just for the cultural win, though, I've never tried playing without domination win settings. Can you even turn that off? Wouldn't you still outright win if the other civs aren't there?
zbedlam
Profile Joined October 2010
Australia549 Posts
January 05 2013 13:32 GMT
#1377
Easiest way to win IMHO on emperor up is to focus on aggression and science, bait an attack from your nearest enemy then counter and puppet or raze all of their cities, worst case is you wipe their army and take money from them for the next 25 turns or so.

I usually try to keep my empire tall using the first 3 cities but get width from puppet spam. They also help fuel your money and science, only thing you gotta watch for is happiness.

The only time I have won a cultural victory on emp is doing the above strat as aztecs lol. Composite bowmen are your best friend early game.

Which strat you use and when you attack etc really depends on what race you are playing though.

@Gnarly on the larger maps on any decent difficulty takes a lot of time to take over the world because you will normally get a few powerhouses that control their continents or large portions of land, letting them field 20+ units. In those situations it nomally evolves into a nuke and tech race from what I have experienced.
xsksc
Profile Blog Joined February 2011
United Kingdom1044 Posts
January 05 2013 13:35 GMT
#1378
Is infinite city sprawl still absurdly strong in the expansion?
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
January 05 2013 15:36 GMT
#1379
On January 05 2013 22:35 xsksc wrote:
Is infinite city sprawl still absurdly strong in the expansion?


no, but it is still a viable strat especially with certain religion bonuses.
I AM THE UNIVERSAL CONSTANT
zbedlam
Profile Joined October 2010
Australia549 Posts
January 05 2013 15:40 GMT
#1380
On January 05 2013 22:35 xsksc wrote:
Is infinite city sprawl still absurdly strong in the expansion?


Wouldn't say absurdly strong, if you expand too fast you won't be able to sustain yourself and as a general rule of thumb the more aggressive you are the less the AI likes you.

For example I played songhai and went on a puppeting spree, I was extremely powerful by the medieval era but I also had 5 AI's at war with me, attacking me from every angle.

I lost the game obviously.
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