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On June 26 2012 03:55 Torte de Lini wrote: Isn't there "hotseat" for turn-based multiplayer if you hate the simultaneous thing?
I name all my cities names of major junk food restaurants and rage war against other big major corportized civilizations.
I think your talking about if your both playing on the same computer. Multiplayer is brutally broken with the same-move turns if your on different computers.
Its not just "hating the simultaneous thing". Its a broken system for turn-based rts multiplayer. It doesn't work in the slightest, and is 100% worse than having each player take their turn separately. You can still play multiplayer just for fun vs the ai, but not really for a real game to see who is best.
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The diplomacy in all civ games is broken because it has to be hard corded against humans who want to do a quick world conquest game. It has been always the case, with trans-coninental wars where Ai empires have to walk over 5 other empires just to fight you. Quite frankly it would work better if your neighbors would also hate you too. I dont know, maybe it would be hard to code maybe not but Id like to see a simple "is the human fighting a war against one of its neighbors that the human started? If yes, odds of joining war + 50%."
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On June 26 2012 07:01 Sub40APM wrote: The diplomacy in all civ games is broken because it has to be hard corded against humans who want to do a quick world conquest game. It has been always the case, with trans-coninental wars where Ai empires have to walk over 5 other empires just to fight you. Quite frankly it would work better if your neighbors would also hate you too. I dont know, maybe it would be hard to code maybe not but Id like to see a simple "is the human fighting a war against one of its neighbors that the human started? If yes, odds of joining war + 50%."
The AI declares war on you from friendly much more often in civ 5 diety than civ 4 diety - I'm not sure why they thought this would be an improvement. In addition to random wars started by distant empires you have no interaction with, you can't be touching borders with any ai and stay at peace with them.
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On June 26 2012 07:02 Dante_A_ wrote:Show nested quote +On June 26 2012 07:01 Sub40APM wrote: The diplomacy in all civ games is broken because it has to be hard corded against humans who want to do a quick world conquest game. It has been always the case, with trans-coninental wars where Ai empires have to walk over 5 other empires just to fight you. Quite frankly it would work better if your neighbors would also hate you too. I dont know, maybe it would be hard to code maybe not but Id like to see a simple "is the human fighting a war against one of its neighbors that the human started? If yes, odds of joining war + 50%." The AI declares war on you from friendly much more often in civ 5 diety than civ 4 diety - I'm not sure why they thought this would be an improvement. In addition to random wars started by distant empires you have no interaction with, you can't be touching borders with any ai and stay at peace with them. Like i said, hard corded against human world domination strategies. Which of course just shows that their ai coding is still their weakness. Which to be fair to them, it is hard to create a dynamic ai in any strategy game, although I always thought that in a turn based game it would be easier to do.
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On June 25 2012 22:01 Whalecore wrote:Show nested quote +On June 25 2012 07:35 TheFish7 wrote: For example, if I were playing as Japan and shooting for domination, I might start by growing 3 or 4 solid cities, with 2 focused on growth (these could be located near food resources or near rivers or ocean) and 2 dedicated more to production (located near hills, iron or horses). The problem I have when trying to build focused cities is that the ones that aren't focused on growth don't have enough citizens to be useful for anything else. So I end up getting all the food buildings/improvements on all my cities. Do you build only the basic food buildings/improvements in the science/production focused cities? Or do you skip the food buildings/improvements and go straight for science/production?
There isn't a simple answer to this, it really depends. In general, I'm not skipping too many of the basic structures, but when I get them is more important. For example, I almost always get a granary and library at some point in every city since they are very cheap for what they provide. If going for a science victory, try to rush for Great Library so you can skip a regular one in your capital and then go for each new one in the chain, but don't neglect your people or skip production and get killed by an aggressive AI. Also try to build near rivers, this was essential in Civ4, but in 5 it is still helpful for the extra gold, and Water Mills are a great building - food AND production.
You'll notice that each building is pretty much a chain of upgrades; Library -> University -> Public School -> Observatory -> Research Lab (Science) Barracks -> Armory -> Military Academy (Unit XP) Walls -> Castle -> Military Base (Defense) Market -> Bank -> Stock Exchange (Gold) There are culture and production chains as well
Each building in the chain is more expensive so it makes less and less sense to get them unless you are specializing, but you will want to get the basic structures in most cities since all cities need some production and food and should eventually provide some science. Also, if you are playing on Normal speed and fighting a war or three it gets nearly impossible to build every building, so you have to pick the most cost efficient ones for what you're trying to do.
First thing to remember is that theres no point in making improvements if you aren't going to work them. Building workers is costly and its often better to steal one, buy one, or get it from policies. Don;t bother making more workers than you need and if you end up with idle workers start to disband them so they aren't adding to unit maintenance costs and you can have a larger army. When it comes to improvements - specialize your tiles as well - put mines on hills and farms next to rivers. When it comes to food, ask yourself what is holding your empire back - lack of food, lack of production, lack of happiness, etc. In many cases it is helpful to go for lots of farms early on but this quickly runs into a brick wall of not having enough happiness. In general, when it comes to buildings - the earliest ones have the best cost to performance ratio - for example, an Aqueduct is much more cost efficient than a hospital, even though they do the same thing. Its usually better to have a smattering of all the basic structures in each of your cities, and then try to specialize your core or main cities to have a lot of one thing or the other. If you are trying to specialize your cities, then you want to build the national wonders - hermitage, heroic epic, ironworks, national college, oxford U, etc. The problem with this is that you must have the basic requirement building in ALL your cities to build them. Therefore, you will need to plan out when you will expand and when you will build these buildings.
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Is anyone else not able to load saved games? Every time I try to the game crashes :-/. Only been happnening since I bought G&K.
Edit : The new patch introduced a bug in loading saved games. If your Windows username or the folders containing My Documents contain any non-English characters, the game will crash when a saved game is loaded (in some cases, it will crash when the save menu is opened).
There are two ways to fix this. Either create a new Windows username (using English letters) and play the game from there, or move the My Documents folder.
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![[image loading]](http://i.imgur.com/v8Omh.png)
deal with it
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Lol, my religion in that game so much better.
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really love the new religion stuff, nicely polished and great advantage from it early/mid game i don't like the espionage however, feels rushed and you don't have much interactions with your spies the other new features are cool, i like the new races and units. joining a friends game as the AI is also awesome
good expansion, bit lacking on the espionage side but otherwise i'm happy with my purchase
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^pretty much this, I kind of hoped they would have reduced the amount of information from demographics and such tabs and made some of it avaiable (maybe as even more accurate information) by spying enemies, making it more important to use scouts and spies to keep track of enemy army size etc.
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Spies a little strange as said earlier. Send to this civ ... okay I want to steal a technology and maybe catch wind of plans. Send to this city state, of course I want to rig elections! What about stealing world maps, sabotaging production, implicating other civs in dastardly deeds, viewing army count (uncovering papers in some military facility). Oh well, still new to the advanced series, had my heyday back in Civ 2.
Annoying bug is having 90 net happiness and having that adviser continue to warn me I'm in VERY UNHAPPY mode. Since my religion gives me happiness, I'm guessing that the way the warning system is implemented was not correctly changed for religious happiness.
I like the religious aspects ... gives you something more to do during peacetime and stacking up bonuses for later. Right now, I'm working on finding that sweet spot after 4 cities to have a big enough science base to go after a fast science approach to war/science victory or just roleplay super economy. It's like 4 cities + free monuments -> build up infrastructure buildings -> war if penned in or 2 more cities if fine.
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Speaking of the huns - had a game yesterday where I found an abandoned runes, got my warrior upgraded to a battering ram, and took over russia in 2 attacks with it when their warrrior was away (not that he could stop me). There's some serious balance issues with the huns.
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On June 27 2012 07:31 5-s wrote: Speaking of the huns - had a game yesterday where I found an abandoned runes, got my warrior upgraded to a battering ram, and took over russia in 2 attacks with it when their warrrior was away (not that he could stop me). There's some serious balance issues with the huns. Sounds like you've gotten really lucky - Russia was close, you got the upgrade quick. The another thing is difficulty. I am definitely buying CiV + G&K when I get the money.
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On June 26 2012 08:54 Torte de Lini wrote:![[image loading]](http://i.imgur.com/v8Omh.png) deal with it
Is it sad that when I looked at this picture, I moved my mouse over the happiness icon to see where you're happiness came from?
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On June 27 2012 10:28 Fumanchu wrote:Is it sad that when I looked at this picture, I moved my mouse over the happiness icon to see where you're happiness came from?
I forgive you hahaha
I still feel city-states are useless as hell in MP
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On June 27 2012 11:37 Torte de Lini wrote: I still feel city-states are useless as hell in MP I don't play multiplayer at all but I usually play as Alexander (Greece) on single player and city-states are very useful for that civ. Maybe give Greece a try if you want to depend on or utilize city-states more?
After a few days of play I am mostly loving the G&K changes. I think espionage is really neat and has more depth than people realize (for example: I almost exclusively use spies to gain vision of cities I'm sieging so as to keep my melee units out of harm's way). I also love the hitpoint/combat changes, though medic is not as op as it was before T.T
Gattling guns are awesome.
As for difficulty, I've found the AI to be less stupid but also less difficult. It seems to be more careful with its units than it was before, and it also seems less apt to needlessly give away everything it has for a peace treaty. On the other hand, before G&K I had maybe a little above a 50% win rate on King difficulty, but in the two G&K games I've played (same usual civ/strat/difficulty) I've just embarrassingly roflstomped the AI. It builds like 4 cities per civ and then stops trying. Maybe switching up the map type will give the AI more life or something, I don't know..
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On June 27 2012 12:18 Gonff wrote:Show nested quote +On June 27 2012 11:37 Torte de Lini wrote: I still feel city-states are useless as hell in MP I don't play multiplayer at all but I usually play as Alexander (Greece) on single player and city-states are very useful for that civ. Maybe give Greece a try if you want to depend on or utilize city-states more? After a few days of play I am mostly loving the G&K changes. I think espionage is really neat and has more depth than people realize (for example: I almost exclusively use spies to gain vision of cities I'm sieging so as to keep my melee units out of harm's way). I also love the hitpoint/combat changes, though medic is not as op as it was before T.T Gattling guns are awesome. As for difficulty, I've found the AI to be less stupid but also less difficult. It seems to be more careful with its units than it was before, and it also seems less apt to needlessly give away everything it has for a peace treaty. On the other hand, before G&K I had maybe a little above a 50% win rate on King difficulty, but in the two G&K games I've played (same usual civ/strat/difficulty) I've just embarrassingly roflstomped the AI. It builds like 4 cities per civ and then stops trying. Maybe switching up the map type will give the AI more life or something, I don't know..
I just stopped playing a game, and I absolutely can't stand espionage. I'm the huns and I used my early game mounted archers and battering rams to eliminate Spain from the game. I razed 2 of his cities and annexed his capital, Madrid. However once that pompous ass Darius entered the renaissance and gave everyone a spy, obtaining Madrid has really screwed me. Other Civilizations steal tech from me now in either Madrid or my Capital. I only have maybe 3 or 4 techs more than anyone else, and I can't stop them stealing from both cities. Arggghhh so frustrating.
Also in my game I'm playing Pangea Large and Darius has built 9 cities.
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That does sound pretty frustrating. Even building anti-spy buildings doesn't stop it completely, it only slows the tech theft down. Darius sure can be a jerk sometimes ^_^
I think I figured out why the game seemingly got easier for me. I checked "random personalities" my last two games, which is something I didn't do before I got G&K. My guess is that I've gotten lucky enough to end up with mostly passive AI players or aggressive ones who have poor military bonuses.
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Did you try sticking your spies in your own cities? it's not like you can steal many techs anyway and the protection it can offer is pretty gud. Threatening the AI works too
If all else fails, get your warpaint on and sock it to him
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