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Civilization V + DLC's, G&K, BNW - Page 59

Forum Index > General Games
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xDaunt
Profile Joined March 2010
United States17988 Posts
June 25 2012 17:18 GMT
#1161
On June 26 2012 02:09 NicolBolas wrote:
Show nested quote +
On June 26 2012 01:15 Scootaloo wrote:
Science and policies are incredibly simple compared to it's predecessor, whereas most policies where double edged swords and as you could not freely keep the previous one it allowed for more flexible play and greater versatility. No policy has a downside in Civ5, and a lot of them are very bland and give a basic bonus to any style of play, there are really only a couple optimal strategies concerning policies, and the
tech tree was slashed in half and again, far less specific bonusses, so retards to dumb to think about their choices won't get screwed too hard.


No policies in Civ4 had downsides (unless that was added in an expansion. Vanilla Civ4 was all I played). The "downside" of a policy was implicit: by selecting one, you weren't selecting its alternatives. So you picked the one you needed at the time.

Personally, I'd say that the problem with Civ5 is that they created gameplay that's great for humans but terrible for AIs. I'm glad to see stacks of doom going away, but their first step upon instituting this new gameplay should have been developing an AI that could make reasonable army composition decisions.

Ultimately, I see Civ5 like Civ3 and Civ1: bold experiments where some things work, and some things don't. It took Civ2 to perfect the ideas of Civ1, and Civ4 to perfect the ideas of Civ3. And I imagine Civ6 will make some of Civ5's underdeveloped concepts actually work.


I think that they fixed this is G&K -- at least on immortal difficulty (I haven't tried lower). The AI is very good at coming at you with balanced force compositions, and will also prioritize the assassination of your ranged units when possible.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-06-25 17:24:36
June 25 2012 17:24 GMT
#1162
Can anyone explain Religions better? What's the point of pressure and how do I convert neighboring cities ([B]multiplayer[/B). They typically just kill my great prophets and sutff.

Is there any real point to converting entire civs besides just better growth of my bonuses?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 25 2012 17:27 GMT
#1163
Also, what's a good civ that benefits from expanding a lot (my biggest problem sometimes is happiness levels). Besides the french, maybe the new civilizations perhaps?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheToast
Profile Blog Joined August 2010
United States4808 Posts
June 25 2012 17:27 GMT
#1164
On June 26 2012 02:27 Torte de Lini wrote:
Also, what's a good civ that benefits from expanding a lot (my biggest problem sometimes is happiness levels). Besides the french, maybe the new civilizations perhaps?


Definetly the Romans.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Valentir
Profile Joined May 2008
Norway266 Posts
June 25 2012 17:28 GMT
#1165
In multiplayer games the only benefit is the founding benefits to your religion, which can be quite massive (happiness etc depending on what you pick).Of course they will want to kill your prophets then if they don't want your religion in their cities

In single player games they can be quite happy with you if they follow same religion as you and less prone to attack you. Thought I explained that to you yesterday!
frakkin hell.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-06-25 17:31:08
June 25 2012 17:29 GMT
#1166
I also think they should make religion limits proportional to the number of players. We were three and we could all start religions, just kills the point of religion.

Also how do you unlock spies faster? and improve their stealing intel time?

In multiplayer games the only benefit is the founding benefits to your religion, which can be quite massive (happiness etc depending on what you pick).Of course they will want to kill your prophets then if they don't want your religion in their cities


Yeah, I learned that you can capture enemy prophets and if you use them, they still do their religion (so I ended up getting some christianity on me -____________-))

I'm just hoping I'm misreading Religions and it has a more competitive role than what I initially reviewed.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Valentir
Profile Joined May 2008
Norway266 Posts
June 25 2012 17:32 GMT
#1167
Yeah I read that today too that old prophets keep their 'old faith'. Makes sense tbh. You can always use them on some third enemy and spread your other enemies religion to cause them to fight eachother. Hopefully that will work
frakkin hell.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
June 25 2012 18:05 GMT
#1168
On June 26 2012 02:27 Torte de Lini wrote:
Also, what's a good civ that benefits from expanding a lot (my biggest problem sometimes is happiness levels). Besides the french, maybe the new civilizations perhaps?


Harun is pretty good for this too. Generally speaking though, in CivV, you dont want to be pumping lots of settlers (certainly in vanilla anyway)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 25 2012 18:17 GMT
#1169
Scourge of God (Huns): Raze cities at double-speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production from Pasture.


What's the point of the Huns abilty rofl.

Also, what is a pasture?
Just green land or...?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
June 25 2012 18:27 GMT
#1170
On June 26 2012 02:24 Torte de Lini wrote:
Can anyone explain Religions better? What's the point of pressure and how do I convert neighboring cities ([B]multiplayer[/B). They typically just kill my great prophets and sutff.

Is there any real point to converting entire civs besides just better growth of my bonuses?


As far as I understood, spreading just makes your faith grow more per turn with more believers and it's usually not worth the effort to try spread it in multiplayer (unless you want to quickly change puppeted city's religion or something). I have no idea how exactly is the pressure calculated, but it seems to change based on your current believers in city and some from nearby cities religions. There is probably some treshold where you gain new believers from base population from pressure or convert those of other religion.

It's a lot easier to just convert city states that are beyond your influence or affected by other players than going for other players. Even AI seems to get easily mad if they have their own religion in the area, though some of them didn't pursue any of it and got converted by sheer influence so I don't know how those civs would react if you went spread your's around when they are at pantheon or no religion.

Seems like the buyout for Great people with religion is tied to later game social policy trees and the cost increases with each purchase by some 500? Starting at 1000 I think. I still haven't played enough to see the final stage of religion (after the enhancement) what does it even require?
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
June 25 2012 18:28 GMT
#1171
On June 26 2012 03:17 Torte de Lini wrote:
Show nested quote +
Scourge of God (Huns): Raze cities at double-speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production from Pasture.


What's the point of the Huns abilty rofl.

Also, what is a pasture?
Just green land or...?


Pasture are those cows and such improved with workers, they build the fences and stuff.
Dante_A_
Profile Joined September 2010
United States161 Posts
Last Edited: 2012-06-25 18:33:35
June 25 2012 18:29 GMT
#1172
Until they have a turn-by-turn system for multiplayer, its utterly broken. Having both players move during the same timeframe totally ruins it (delaying until your opponent has moved provides a game-breaking advantage). You can go last in one turn and first in another turn if you want, allowing you to move a unit twice in a row.

I also wish they would make a civ game that you didn't have to doctor the settings so it isn't too easy on diety. The worker steal issues and the strength of certain UUs are as much a problem in civ5 as any other civ game. Every single city-state gives you a free worker - they make one before they have units to defend them.

It blows my mind they don't let you raze city-states (at least in vanilla civ5).
Sub40APM
Profile Joined August 2010
6336 Posts
June 25 2012 18:30 GMT
#1173
On June 26 2012 03:17 Torte de Lini wrote:
Show nested quote +
Scourge of God (Huns): Raze cities at double-speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production from Pasture.


What's the point of the Huns abilty rofl.



Lets you burn down useless but large cities so your unhappiness doesnt take any hits? You can start cranking out horse archers and battering rams extremely early with the Huns and by 0 AD have a huge empire without ever building 1 settler. But presumably not all ai citie are worth keeping around.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 25 2012 18:39 GMT
#1174
What's the point of their "borrowing" city-names?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-06-25 18:55:07
June 25 2012 18:53 GMT
#1175
I have no idea. Several perks seem ridiculously useless. I rename my Capital "Your Mother" for any game any civ, always.

I second the multiplayer movement thing. But turn-based is also broken. As you said, moving last/first makes a gigantic difference. Moving last gives you strategic advantage. However, attacking first can wipe half of your opponent's army before they move it. Howver the lag is a piss-off. I sometimes issue attacks and nothing happens. Then my game freezes for 10 secnds and my opponent attacks. Example: My red hp archer just got a level. I want to use +50hp heal, but nothing happens when I click it, and then my archers end up dying without using the heal. Andthis is with quick combat and quick movement. None of my keys register at all for several seconds.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 25 2012 18:55 GMT
#1176
Isn't there "hotseat" for turn-based multiplayer if you hate the simultaneous thing?

I name all my cities names of major junk food restaurants and rage war against other big major corportized civilizations.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Ramong
Profile Joined March 2011
Denmark1706 Posts
June 25 2012 20:13 GMT
#1177
On June 26 2012 03:39 Torte de Lini wrote:
What's the point of their "borrowing" city-names?

It means that their city names can be any names other civs might use.
Paris, Kathmandu, Rotterdam etc.

"Yeah buddy"
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 25 2012 20:15 GMT
#1178
It's not an "ability" per se, just an interesting quirk.
We found Dove in a soapless place.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 25 2012 21:03 GMT
#1179
Oh, cool feature people will love you can invite friends mid-game to join your game, you just need an ai in the game for your friend to take-over
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
tokicheese
Profile Joined April 2011
Canada739 Posts
June 25 2012 21:31 GMT
#1180
I dont get the AI for this game at all...

The Ottomans were to my north and India was to my West with Greece farther north. The Ottomans insisted on attacking me even though Greece had already wiped out half of their civilization... Obviously the Ottomans were wiped out and Greece had declared war on me way earlier even though they couldn't even get close to me so as soon as the Ottomans were dead they just continued attacking me. I had a ton of cannons and ranged units and it was really rough terrain with lots of chokes so I was easily defending and slowly pushing north and then even though India had a declaration of friendship with me and a research agreement they attacked me... So I had tons of pikeman and arches coming from my east so I was kind of just stuck where I was and couldn't really move out or lose my western cities. None of my "Allies" such as France, Germany, China and Persia would fucking help me either.

The diplomacy in this game is meaningless and really sucks the fun out of it when you do everything to ally a state and they just randomly attack you. I'm sort of just stuck in my little corner of the continent now picking off the endless waves of weak units coming at me. I can't bring myself to sit here and grind out another 100 turns clearing this shit up.
t༼ຈل͜ຈ༽ށ
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