Anyway, loving the expansion so far. but theres this bug that gets really annoying (u cant right-click the info on what luxury is required for ur city to enter a we love the king day. takes up a lot of space, especially later on)
Civilization V + DLC's, G&K, BNW - Page 57
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Hirosh
Germany267 Posts
Anyway, loving the expansion so far. but theres this bug that gets really annoying (u cant right-click the info on what luxury is required for ur city to enter a we love the king day. takes up a lot of space, especially later on) | ||
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Cel.erity
United States4890 Posts
On June 24 2012 01:42 Fumanchu wrote: I'm just going to have to accept the fact that I won't be able to play on anything other than Prince for a looooooooong time. Anything less than Prince becomes too easy, and anything above, I have no chance. I'm just no good at balancing everything. I know I have to build a decent army because some AI is going to declare war on me at the beginning of the game, but then my happiness goes in the toilet. Then I started buildings to increase my happiness, but those buildings have maintenance costs, so my money goes in the toilet. I usually build 2-3 cities tall, and then try and puppet city states. I don't understand how you guys play on a higher difficulty. I watch replays and stuff, but when I try and copy them, I just don't seem to reap the same benefits. Anyways, what bonuses do you pick for your pantheon/religion? Lately I've taken the one that spreads religion 30% faster, and the one that gives 100 bucks whenever a new city takes your religion. I'd guess something important that you might need to learn is that happiness isn't everything. Depending on your strategy, it's not that bad if your cities don't grow for awhile. I'm not sure why your happiness declines while building units though, that's more of a money problem. But since you're going for a tall empire, it sounds like you probably just aren't getting enough luxuries on your city sites, or you're not allying CSes early enough (an important part of a tall strategy, easier than it used to be). Consider avoiding growth when happiness becomes a problem; you only need enough citizens to work useful tiles unless you're going for a really heavy specialist/science based strategy. | ||
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Trok67
France384 Posts
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Eishi_Ki
Korea (South)1667 Posts
On June 24 2012 01:42 Fumanchu wrote: I'm just going to have to accept the fact that I won't be able to play on anything other than Prince for a looooooooong time. Anything less than Prince becomes too easy, and anything above, I have no chance. I'm just no good at balancing everything. I know I have to build a decent army because some AI is going to declare war on me at the beginning of the game, but then my happiness goes in the toilet. Then I started buildings to increase my happiness, but those buildings have maintenance costs, so my money goes in the toilet. I usually build 2-3 cities tall, and then try and puppet city states. I don't understand how you guys play on a higher difficulty. I watch replays and stuff, but when I try and copy them, I just don't seem to reap the same benefits. Anyways, what bonuses do you pick for your pantheon/religion? Lately I've taken the one that spreads religion 30% faster, and the one that gives 100 bucks whenever a new city takes your religion. O.o, you puppet CS? ie. you take them over? That's a mistake as it's rarely worth the diplo penalties to do so. At the start, I like the pantheon which is associated with the majority of my resources (food from camps, theres one for mines and one for plantations etc) as the bonus is only really relevant early game so bang it out asap. Other than that, when you found a religion, you should play it by year regarding how much faith you're bringing in, how many religions there are though I would advise against the religion spread one as missionaries are easy to come by with a competent amount of faith. With buildings, you just need to anticipate which resources you will need (happy, gold etc) and tech accordingly. Also, learn to pick city locations and judge how much ire you will get for settling it, how defensible it is andthe reward for doing so (resources/production etc) And the key to defending an early DoW is just to anticipate it (scouts) and good unit positioning (dont give units away for free and punish mistakes; the AI isn't perfect) It's late, dunno if this will help, good luck | ||
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OmaplatA
United States33 Posts
On June 24 2012 01:42 Fumanchu wrote: I'm just going to have to accept the fact that I won't be able to play on anything other than Prince for a looooooooong time. Anything less than Prince becomes too easy, and anything above, I have no chance. I'm just no good at balancing everything. I know I have to build a decent army because some AI is going to declare war on me at the beginning of the game, but then my happiness goes in the toilet. Then I started buildings to increase my happiness, but those buildings have maintenance costs, so my money goes in the toilet. I usually build 2-3 cities tall, and then try and puppet city states. I don't understand how you guys play on a higher difficulty. I watch replays and stuff, but when I try and copy them, I just don't seem to reap the same benefits. Anyways, what bonuses do you pick for your pantheon/religion? Lately I've taken the one that spreads religion 30% faster, and the one that gives 100 bucks whenever a new city takes your religion. I'm only on King, but doing pretty good with Sweden. In G&K, I go by three rules: • Settle new cities on unique luxuries, whenever you can • Keep a standing army, at least 6 units, ready to defend • Buy your first settler, and do it early. You want to keep growth constant Not claiming to be an expert, but works well for me | ||
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Cel.erity
United States4890 Posts
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Sub40APM
6336 Posts
On June 24 2012 03:35 Trok67 wrote: Just played one game with the expansion, I think they did a great job, the only bad thing was still some kind of problems with diplomaty. I fought 2 civ for many turns and the war was going nowhere and still I wasnt able to make him sign a peace threaty with me... was quite annoying. Ya I was wondering about Ai diplo as well. Not only do they keep fighting wars they've lost a long time ago but sometimes when they get caught up in the ole 'you are a war monger so all the Ai DoW you' cycle half of the civilizations show up 50-100 turns after they declared war, making wars longer for no apparent reason. Wish that there was a simple 'can we functionally fight a war? If not then dont declare war" program check. Also, the Huns are hilarious over powered. Ram + Horse archer + that civ that gives you culture for killing barbarians = Huns are the leading cultural civilization in the world. | ||
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Torte de Lini
Germany38463 Posts
I can't believe the game doesn't do this for you, you have to use their encylopedia. | ||
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Entropic
Canada2837 Posts
On June 25 2012 02:36 Torte de Lini wrote: Is there any site that shows all the new civs + their new uniques and such. I can't believe the game doesn't do this for you, you have to use their encylopedia. Here's a good one that has info about most if not all the features of G&K http://well-of-souls.com/civ/civ5_expansion.html | ||
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Torte de Lini
Germany38463 Posts
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Amornthep
Singapore2605 Posts
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Torte de Lini
Germany38463 Posts
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Entropic
Canada2837 Posts
On June 25 2012 03:06 Torte de Lini wrote: Have the scoial policies been chaged yet? sadly, not really. | ||
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Cel.erity
United States4890 Posts
Social policies were changed greatly. Liberty got nerfed hard, Tradition was vastly buffed, and Piety was also nerfed for happiness + changed to a faith tree instead of culture. Rationalism also nerfed a bit. | ||
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Entropic
Canada2837 Posts
On June 25 2012 03:34 Cel.erity wrote: Social policies were changed greatly. Liberty got nerfed hard, Tradition was vastly buffed, and Piety was also nerfed for happiness + changed to a faith tree instead of culture. Rationalism also nerfed a bit. Ah, that's right, I guess I was just expecting a complete overhaul. But yeah, liberty did indeed get nerfed and tradition buffed. | ||
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Torte de Lini
Germany38463 Posts
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Blitzkrieg0
United States13132 Posts
On June 25 2012 05:06 Torte de Lini wrote: when selecting which tiles to work on, is it based on civilians or food? Civilians. You can starve your people if you want. | ||
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Torte de Lini
Germany38463 Posts
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TheChostoProject
Mexico96 Posts
Or should i just farm? | ||
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Nyxisto
Germany6287 Posts
So i started as japan and i want to win a domination victory, i built a scout and a worker and after that went for a settler, and together with the one form the liberty perk i got two additional cities. I'm now trying to get samurais and then i want to start capturing some nations. Is this a viable approach to it? Because i read alot about getting some world wonders fast on one city and then going for additional cities. would love some help, Nyx | ||
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