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Civilization V + DLC's, G&K, BNW - Page 57

Forum Index > General Games
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Prev 1 55 56 57 58 59 192 Next
Hirosh
Profile Joined September 2010
Germany267 Posts
June 23 2012 17:00 GMT
#1121
so i've played 2 games so far, first with ethiopia on 6 and the second one with austria on 7. i have to say that austria is ridiculously op. I played like 100 turns and was already so far ahead that I stopped playing because it was obvious I was going to win. I'll try deity now and see how it is.

Anyway, loving the expansion so far. but theres this bug that gets really annoying (u cant right-click the info on what luxury is required for ur city to enter a we love the king day. takes up a lot of space, especially later on)
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 23 2012 17:18 GMT
#1122
On June 24 2012 01:42 Fumanchu wrote:
I'm just going to have to accept the fact that I won't be able to play on anything other than Prince for a looooooooong time. Anything less than Prince becomes too easy, and anything above, I have no chance. I'm just no good at balancing everything. I know I have to build a decent army because some AI is going to declare war on me at the beginning of the game, but then my happiness goes in the toilet. Then I started buildings to increase my happiness, but those buildings have maintenance costs, so my money goes in the toilet. I usually build 2-3 cities tall, and then try and puppet city states. I don't understand how you guys play on a higher difficulty. I watch replays and stuff, but when I try and copy them, I just don't seem to reap the same benefits.

Anyways, what bonuses do you pick for your pantheon/religion? Lately I've taken the one that spreads religion 30% faster, and the one that gives 100 bucks whenever a new city takes your religion.


I'd guess something important that you might need to learn is that happiness isn't everything. Depending on your strategy, it's not that bad if your cities don't grow for awhile. I'm not sure why your happiness declines while building units though, that's more of a money problem. But since you're going for a tall empire, it sounds like you probably just aren't getting enough luxuries on your city sites, or you're not allying CSes early enough (an important part of a tall strategy, easier than it used to be). Consider avoiding growth when happiness becomes a problem; you only need enough citizens to work useful tiles unless you're going for a really heavy specialist/science based strategy.
We found Dove in a soapless place.
Trok67
Profile Joined May 2010
France384 Posts
June 23 2012 18:35 GMT
#1123
Just played one game with the expansion, I think they did a great job, the only bad thing was still some kind of problems with diplomaty. I fought 2 civ for many turns and the war was going nowhere and still I wasnt able to make him sign a peace threaty with me... was quite annoying.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
June 23 2012 19:55 GMT
#1124
On June 24 2012 01:42 Fumanchu wrote:
I'm just going to have to accept the fact that I won't be able to play on anything other than Prince for a looooooooong time. Anything less than Prince becomes too easy, and anything above, I have no chance. I'm just no good at balancing everything. I know I have to build a decent army because some AI is going to declare war on me at the beginning of the game, but then my happiness goes in the toilet. Then I started buildings to increase my happiness, but those buildings have maintenance costs, so my money goes in the toilet. I usually build 2-3 cities tall, and then try and puppet city states. I don't understand how you guys play on a higher difficulty. I watch replays and stuff, but when I try and copy them, I just don't seem to reap the same benefits.

Anyways, what bonuses do you pick for your pantheon/religion? Lately I've taken the one that spreads religion 30% faster, and the one that gives 100 bucks whenever a new city takes your religion.


O.o, you puppet CS? ie. you take them over? That's a mistake as it's rarely worth the diplo penalties to do so.

At the start, I like the pantheon which is associated with the majority of my resources (food from camps, theres one for mines and one for plantations etc) as the bonus is only really relevant early game so bang it out asap. Other than that, when you found a religion, you should play it by year regarding how much faith you're bringing in, how many religions there are though I would advise against the religion spread one as missionaries are easy to come by with a competent amount of faith.

With buildings, you just need to anticipate which resources you will need (happy, gold etc) and tech accordingly. Also, learn to pick city locations and judge how much ire you will get for settling it, how defensible it is andthe reward for doing so (resources/production etc)

And the key to defending an early DoW is just to anticipate it (scouts) and good unit positioning (dont give units away for free and punish mistakes; the AI isn't perfect)

It's late, dunno if this will help, good luck
OmaplatA
Profile Joined October 2010
United States33 Posts
June 24 2012 00:45 GMT
#1125
On June 24 2012 01:42 Fumanchu wrote:
I'm just going to have to accept the fact that I won't be able to play on anything other than Prince for a looooooooong time. Anything less than Prince becomes too easy, and anything above, I have no chance. I'm just no good at balancing everything. I know I have to build a decent army because some AI is going to declare war on me at the beginning of the game, but then my happiness goes in the toilet. Then I started buildings to increase my happiness, but those buildings have maintenance costs, so my money goes in the toilet. I usually build 2-3 cities tall, and then try and puppet city states. I don't understand how you guys play on a higher difficulty. I watch replays and stuff, but when I try and copy them, I just don't seem to reap the same benefits.

Anyways, what bonuses do you pick for your pantheon/religion? Lately I've taken the one that spreads religion 30% faster, and the one that gives 100 bucks whenever a new city takes your religion.


I'm only on King, but doing pretty good with Sweden.

In G&K, I go by three rules:

• Settle new cities on unique luxuries, whenever you can
• Keep a standing army, at least 6 units, ready to defend
• Buy your first settler, and do it early. You want to keep growth constant

Not claiming to be an expert, but works well for me
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 24 2012 00:52 GMT
#1126
I used to buy settlers, but in G+K I find myself allying CSes with that money more and more often. Believe it or not, militaristic CSes are not only viable now, but actually good. If you ally one early, you will save more hammers than with buying a settler, because they gift you catapults and other relevant units. Religious CSes are incredibly good for setting up early religion, and mercantile CSes let you expand very aggressively. Try it, it's fun.
We found Dove in a soapless place.
Sub40APM
Profile Joined August 2010
6336 Posts
June 24 2012 06:42 GMT
#1127
On June 24 2012 03:35 Trok67 wrote:
Just played one game with the expansion, I think they did a great job, the only bad thing was still some kind of problems with diplomaty. I fought 2 civ for many turns and the war was going nowhere and still I wasnt able to make him sign a peace threaty with me... was quite annoying.

Ya I was wondering about Ai diplo as well. Not only do they keep fighting wars they've lost a long time ago but sometimes when they get caught up in the ole 'you are a war monger so all the Ai DoW you' cycle half of the civilizations show up 50-100 turns after they declared war, making wars longer for no apparent reason. Wish that there was a simple 'can we functionally fight a war? If not then dont declare war" program check.



Also, the Huns are hilarious over powered. Ram + Horse archer + that civ that gives you culture for killing barbarians = Huns are the leading cultural civilization in the world.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 24 2012 17:36 GMT
#1128
Is there any site that shows all the new civs + their new uniques and such.
I can't believe the game doesn't do this for you, you have to use their encylopedia.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
June 24 2012 17:42 GMT
#1129
On June 25 2012 02:36 Torte de Lini wrote:
Is there any site that shows all the new civs + their new uniques and such.
I can't believe the game doesn't do this for you, you have to use their encylopedia.


Here's a good one that has info about most if not all the features of G&K

http://well-of-souls.com/civ/civ5_expansion.html
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 24 2012 17:42 GMT
#1130
Thank you~
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
June 24 2012 17:44 GMT
#1131
Just tried the expansion, I must say Siam is pretty strong with patronage and one of the new religion beliefs, constant friends with all city states if you spread your religion to them and it isn't that hard to do so either. Rushing Theology with the Mayans can also give a significant advantage from the free great people.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 24 2012 18:06 GMT
#1132
Have the scoial policies been chaged yet?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
June 24 2012 18:07 GMT
#1133
On June 25 2012 03:06 Torte de Lini wrote:
Have the scoial policies been chaged yet?


sadly, not really.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 24 2012 18:34 GMT
#1134
On June 25 2012 03:07 Entropic wrote:
Show nested quote +
On June 25 2012 03:06 Torte de Lini wrote:
Have the scoial policies been chaged yet?


sadly, not really.


Social policies were changed greatly. Liberty got nerfed hard, Tradition was vastly buffed, and Piety was also nerfed for happiness + changed to a faith tree instead of culture. Rationalism also nerfed a bit.
We found Dove in a soapless place.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
June 24 2012 19:32 GMT
#1135
On June 25 2012 03:34 Cel.erity wrote:
Show nested quote +
On June 25 2012 03:07 Entropic wrote:
On June 25 2012 03:06 Torte de Lini wrote:
Have the scoial policies been chaged yet?


sadly, not really.


Social policies were changed greatly. Liberty got nerfed hard, Tradition was vastly buffed, and Piety was also nerfed for happiness + changed to a faith tree instead of culture. Rationalism also nerfed a bit.


Ah, that's right, I guess I was just expecting a complete overhaul. But yeah, liberty did indeed get nerfed and tradition buffed.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 24 2012 20:06 GMT
#1136
when selecting which tiles to work on, is it based on civilians or food?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 24 2012 20:14 GMT
#1137
On June 25 2012 05:06 Torte de Lini wrote:
when selecting which tiles to work on, is it based on civilians or food?


Civilians. You can starve your people if you want.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 24 2012 20:19 GMT
#1138
Is thre any point to not using citizens? I have 11 citizens, 9 are on tiles and one is a specialist for the amphitheater, that means I should have one left, no? If I didn't use it, is it worthwhile? Or should I use all my citizens?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheChostoProject
Profile Joined May 2010
Mexico96 Posts
June 24 2012 21:18 GMT
#1139
Are cottages/villages/whatever the thing that makes gold is called worth it?
Or should i just farm?
www.soundclick.com/thechostoproject
Nyxisto
Profile Joined August 2010
Germany6287 Posts
June 24 2012 21:31 GMT
#1140
Hey , i'm very new to the game and would like if someone could give me a little bit of starting help, as i'm a bit confused what to do in the beginning.

So i started as japan and i want to win a domination victory, i built a scout and a worker and after that went for a settler, and together with the one form the liberty perk i got two additional cities. I'm now trying to get samurais and then i want to start capturing some nations.

Is this a viable approach to it? Because i read alot about getting some world wonders fast on one city and then going for additional cities.

would love some help,

Nyx
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