Civilization V + DLC's, G&K, BNW - Page 56
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ronpaul012
United States769 Posts
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Candadar
2049 Posts
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Eishi_Ki
Korea (South)1667 Posts
On June 22 2012 05:01 Candadar wrote: Jesus Christ this AI is deadly. My last plan fell apart. I reloaded just to see if it was a fluke and this AI is consistently pretty fucking good. This is take 2 at the situation, and if I fail here I'll take what I get and move on. Again, I don't know if this is a fluke but the AI is responding to my fucking strategies. It saw I was moving in from the left and put a spearman on the ridge there from across his fucking country. Like, as SOON as he spotted my sword from the left he did that. That fucks up any assault because I can't surround the city proper. I also can't move my siege engine to my Citrus tile to attack his city because, guess the fuck what, the Spearman is going to kill it. My entire plan is going to revolve around 100% luck. I'm going to try and entirely encircle the town and use my archers to pick off the spearman so I can get a swordsman up there and begin using my catapult. However the AI specifically targets my catapults now, which is even more fucking frustrating. God damn, and this is only on Prince too. + Show Spoiler + ![]() It may be because it's been a while, but I have 113 hours in this game before this and I was destroying this AI on King to the point of steamrolling before. So this shit is definitely improved. Might lose a sword or two, but just roll over the spear. Swords are significantly stronger (provided the relative combat values haven't changed much). Your cata should also be moving towards the citrus tile. Won't be able to fire from the cow and it's too dangerous to move it next to the city (Cities were able to buy and move units on the same turn so could just bust a siege engine np, pain in the arse). Anyway, lemme know how this went =P | ||
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{CC}StealthBlue
United States41117 Posts
You will rule the sea and nothing can stop you. | ||
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Candadar
2049 Posts
On June 22 2012 07:22 Eishi_Ki wrote: Might lose a sword or two, but just roll over the spear. Swords are significantly stronger (provided the relative combat values haven't changed much). Your cata should also be moving towards the citrus tile. Won't be able to fire from the cow and it's too dangerous to move it next to the city (Cities were able to buy and move units on the same turn so could just bust a siege engine np, pain in the arse). Anyway, lemme know how this went =P It was a success! But it was very hard fought. I actually baited the spearman off the hill with a near-death bowman and killed his ass with my city rocks + siege and other bowman. Shit was cash. Anyways I managed to let their cata slip by into the city by a careless mistake, and I thought I was fucked. This is when I learned the value of ships. While the AI does prioritize siege vehicles (which is AWESOME) with all its range, it considers naval units a siege unit and will divert some firepower towards it. This is because, well, naval units are fucking good in sieges now too. So if they're in a coastal city, they're in an advantage in that you can't really surround them but you get an advantage that you get to draw their fire if you don't mind losing a ship or two. Anyways, I managed to pull the cities catapults off my units for two turns as I got into position. I lost a catapult and two swordsmen and a bow. I used that dosh I got in a trade with Oda to buy back a single Sword, I razed the city to rebuild my own (it wasn't worth the happiness hit, tbh to annex it and I wanted those tiles. Plus it only had 2 pop when I captured it.) and repositioned my troops. Madrid was, as I expected, far easier due to far more open ground and them lacking any defensive measures. Surrounded it, sieged it down in ~3 turns or so. All in all this one war is what sold me on this expansion. Throughout the entire time I felt I was in potential to lose the war and even though the AI is still kind of stupid in the department of diplomacy, that much can be overlooked by the combat AI being pretty fucking good. It abused its advantages and abused the terrain. It had some derp moments at times, but it's not like vanilla. If this was vanilla they would have walked their 2 spearman, bowman, and cata into my city when I declared and I would have decimated them and won the war without a hitch. They held off a total of 5 swords, 2 compounds, and 2 catapults and a spearman with 2 spears, a prehistoric archer, and a catapult by abusing the terrain for a damn long time. That much is awesome. Perhaps I never would have lost, but it was quickly getting to a point where it was becoming more costly to fight they were holding out so well. Anyways, annexed Madrid and bought a Courthouse and began spreading glorious Islam throughout my empire. Shit's cool so far, even though I got a mountainous shithole island filled with nothing but gold and copper. | ||
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Eishi_Ki
Korea (South)1667 Posts
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Cel.erity
United States4890 Posts
On June 22 2012 11:20 Eishi_Ki wrote: Meant to ask this, what type of resource is Copper? Strategic like in 4 or luxury or just a tile bonus? Same question for the rest of the new resources (like citrus) They're luxuries. You can hover over a resource and the game will say that it provides happiness; there aren't any new strategic resources in G+K. | ||
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LoLAdriankat
United States4307 Posts
![]() http://i.imgur.com/LBd8S.jpg | ||
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Kamikiri
United States1319 Posts
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Cel.erity
United States4890 Posts
On June 22 2012 19:48 Kamikiri wrote: How far has anyone gotten in Deity so far in G&K? It seems a lot harder than previously, many of the strategies used before don't exactly work. Yeah, they don't. I managed to win 2 games, both domination and semi-cheesy, trying to move up to more interesting strategies. I still have no clue how you are meant to win science on Deity with the RA nerf, and diplo still seems impossible even with the cool questing system. Faith, too, is impossible to push since even as a quick-expanding Boudica I was unable to get better than 3rd-4th at Faith production and never got Stonehenge. Overall, Deity remains a frustrating, artificially hard difficulty in which you must use select strategies to win. I think a balanced approach is much more viable now (one of my 2 dom wins was just kind of a normal 4-city development game as Rome where I attacked ~turn 100), but on the other hand, all of these balanced approaches will probably lead to some sort of dom victory. Emperor-Immortal is likely the sweet spot for being able to try any strategy you like. | ||
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TheFish7
United States2824 Posts
On June 21 2012 12:10 Pobearo wrote: I just picked up Gods and Kings, but is there some kind of in depth guide out there for Civ 5 in general? I played Civ 2 a little as a kid, but I've never really gotten deep into the Civ games. I spend most of my time confused about what to do and questioning my descisions. Any guides or advice would be appreciated, looking forward to this! This is a great website where people sometimes post strategies and guides, check under the war academy or forums http://www.civfanatics.com/ | ||
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StayFrosty
Canada743 Posts
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Cel.erity
United States4890 Posts
On June 23 2012 03:46 StayFrosty wrote: Can anyone tell me if performance issues are resolved in G&K? In vanilla civ 5 I was experiencing horrendous turn times and awful fps despite having a decent computer. Is this resolved in the xpac? Nope, it's gotten drastically worse. However, that's due to the latest patch, not G+K specifically, so if you were playing lately, that may be the reason. They're receiving enough complaints that I would expect this issue to be resolved shortly. | ||
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chocopaw
2072 Posts
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Entropic
Canada2837 Posts
On June 23 2012 06:20 Cel.erity wrote: Nope, it's gotten drastically worse. However, that's due to the latest patch, not G+K specifically, so if you were playing lately, that may be the reason. They're receiving enough complaints that I would expect this issue to be resolved shortly. Yeah, the time between turns has gone up significantly. Before I wouldn't get considerable slowdown until the industrial era (standard map 8-10 civs). Turn times were near instant for me until then. Now it's still not too bad but the turn wait times are much more considerable. | ||
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Fishgle
United States2174 Posts
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Sinok
Israel38 Posts
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Sub40APM
6336 Posts
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Eishi_Ki
Korea (South)1667 Posts
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Fumanchu
Canada669 Posts
Anyways, what bonuses do you pick for your pantheon/religion? Lately I've taken the one that spreads religion 30% faster, and the one that gives 100 bucks whenever a new city takes your religion. | ||
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![[image loading]](http://i.imgur.com/e6UbJ.jpg)
