• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:03
CEST 09:03
KST 16:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course7Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1852 users

Civilization V + DLC's, G&K, BNW - Page 56

Forum Index > General Games
Post a Reply
Prev 1 54 55 56 57 58 192 Next
ronpaul012
Profile Joined March 2011
United States769 Posts
June 21 2012 20:24 GMT
#1101
GK looks like a really great expansion, i've heard pretty much nothing but positive results. I'm just hoping there's a chance that it may go on sale towards the end of the summer sale before I buy it.
I'm a gooner.
Candadar
Profile Blog Joined July 2011
2049 Posts
June 21 2012 21:48 GMT
#1102
I'm finding that if the city is a coastal city, you NEED sea units to help unless you got an overwhelming advantage.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
June 21 2012 22:22 GMT
#1103
On June 22 2012 05:01 Candadar wrote:
Jesus Christ this AI is deadly. My last plan fell apart. I reloaded just to see if it was a fluke and this AI is consistently pretty fucking good. This is take 2 at the situation, and if I fail here I'll take what I get and move on. Again, I don't know if this is a fluke but the AI is responding to my fucking strategies. It saw I was moving in from the left and put a spearman on the ridge there from across his fucking country. Like, as SOON as he spotted my sword from the left he did that. That fucks up any assault because I can't surround the city proper. I also can't move my siege engine to my Citrus tile to attack his city because, guess the fuck what, the Spearman is going to kill it.

My entire plan is going to revolve around 100% luck. I'm going to try and entirely encircle the town and use my archers to pick off the spearman so I can get a swordsman up there and begin using my catapult. However the AI specifically targets my catapults now, which is even more fucking frustrating.

God damn, and this is only on Prince too.

+ Show Spoiler +
[image loading]


It may be because it's been a while, but I have 113 hours in this game before this and I was destroying this AI on King to the point of steamrolling before. So this shit is definitely improved.


Might lose a sword or two, but just roll over the spear. Swords are significantly stronger (provided the relative combat values haven't changed much). Your cata should also be moving towards the citrus tile. Won't be able to fire from the cow and it's too dangerous to move it next to the city (Cities were able to buy and move units on the same turn so could just bust a siege engine np, pain in the arse).

Anyway, lemme know how this went =P
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 21 2012 22:24 GMT
#1104
Build a ton of Sea Beggars then upgrade to Destroyers when able.

You will rule the sea and nothing can stop you.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-06-21 22:50:07
June 21 2012 22:48 GMT
#1105
On June 22 2012 07:22 Eishi_Ki wrote:
Show nested quote +
On June 22 2012 05:01 Candadar wrote:
Jesus Christ this AI is deadly. My last plan fell apart. I reloaded just to see if it was a fluke and this AI is consistently pretty fucking good. This is take 2 at the situation, and if I fail here I'll take what I get and move on. Again, I don't know if this is a fluke but the AI is responding to my fucking strategies. It saw I was moving in from the left and put a spearman on the ridge there from across his fucking country. Like, as SOON as he spotted my sword from the left he did that. That fucks up any assault because I can't surround the city proper. I also can't move my siege engine to my Citrus tile to attack his city because, guess the fuck what, the Spearman is going to kill it.

My entire plan is going to revolve around 100% luck. I'm going to try and entirely encircle the town and use my archers to pick off the spearman so I can get a swordsman up there and begin using my catapult. However the AI specifically targets my catapults now, which is even more fucking frustrating.

God damn, and this is only on Prince too.

+ Show Spoiler +
[image loading]


It may be because it's been a while, but I have 113 hours in this game before this and I was destroying this AI on King to the point of steamrolling before. So this shit is definitely improved.


Might lose a sword or two, but just roll over the spear. Swords are significantly stronger (provided the relative combat values haven't changed much). Your cata should also be moving towards the citrus tile. Won't be able to fire from the cow and it's too dangerous to move it next to the city (Cities were able to buy and move units on the same turn so could just bust a siege engine np, pain in the arse).

Anyway, lemme know how this went =P


It was a success! But it was very hard fought.

I actually baited the spearman off the hill with a near-death bowman and killed his ass with my city rocks + siege and other bowman. Shit was cash. Anyways I managed to let their cata slip by into the city by a careless mistake, and I thought I was fucked. This is when I learned the value of ships. While the AI does prioritize siege vehicles (which is AWESOME) with all its range, it considers naval units a siege unit and will divert some firepower towards it. This is because, well, naval units are fucking good in sieges now too. So if they're in a coastal city, they're in an advantage in that you can't really surround them but you get an advantage that you get to draw their fire if you don't mind losing a ship or two.

Anyways, I managed to pull the cities catapults off my units for two turns as I got into position. I lost a catapult and two swordsmen and a bow. I used that dosh I got in a trade with Oda to buy back a single Sword, I razed the city to rebuild my own (it wasn't worth the happiness hit, tbh to annex it and I wanted those tiles. Plus it only had 2 pop when I captured it.) and repositioned my troops. Madrid was, as I expected, far easier due to far more open ground and them lacking any defensive measures. Surrounded it, sieged it down in ~3 turns or so.

All in all this one war is what sold me on this expansion. Throughout the entire time I felt I was in potential to lose the war and even though the AI is still kind of stupid in the department of diplomacy, that much can be overlooked by the combat AI being pretty fucking good. It abused its advantages and abused the terrain. It had some derp moments at times, but it's not like vanilla. If this was vanilla they would have walked their 2 spearman, bowman, and cata into my city when I declared and I would have decimated them and won the war without a hitch. They held off a total of 5 swords, 2 compounds, and 2 catapults and a spearman with 2 spears, a prehistoric archer, and a catapult by abusing the terrain for a damn long time.

That much is awesome. Perhaps I never would have lost, but it was quickly getting to a point where it was becoming more costly to fight they were holding out so well. Anyways, annexed Madrid and bought a Courthouse and began spreading glorious Islam throughout my empire. Shit's cool so far, even though I got a mountainous shithole island filled with nothing but gold and copper.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
June 22 2012 02:20 GMT
#1106
Meant to ask this, what type of resource is Copper? Strategic like in 4 or luxury or just a tile bonus? Same question for the rest of the new resources (like citrus)
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 22 2012 03:33 GMT
#1107
On June 22 2012 11:20 Eishi_Ki wrote:
Meant to ask this, what type of resource is Copper? Strategic like in 4 or luxury or just a tile bonus? Same question for the rest of the new resources (like citrus)


They're luxuries. You can hover over a resource and the game will say that it provides happiness; there aren't any new strategic resources in G+K.
We found Dove in a soapless place.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
June 22 2012 10:41 GMT
#1108
Augustus Caesar is still the biggest asshole of Civ. To him, a fair peace treaty involves me giving him all my gold and one of my cities, despite the fact that I fought off every invasion. Since I don't see peace coming any time soon in the next 50+ turns (assuming my upcoming Sea Beggar raids go as planned), I'm stuck in this situation. Have to pay so much unit maintenance just to keep Rome away.
http://i.imgur.com/LBd8S.jpg
Kamikiri
Profile Joined October 2010
United States1319 Posts
June 22 2012 10:48 GMT
#1109
How far has anyone gotten in Deity so far in G&K? It seems a lot harder than previously, many of the strategies used before don't exactly work.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 22 2012 11:04 GMT
#1110
On June 22 2012 19:48 Kamikiri wrote:
How far has anyone gotten in Deity so far in G&K? It seems a lot harder than previously, many of the strategies used before don't exactly work.


Yeah, they don't. I managed to win 2 games, both domination and semi-cheesy, trying to move up to more interesting strategies. I still have no clue how you are meant to win science on Deity with the RA nerf, and diplo still seems impossible even with the cool questing system. Faith, too, is impossible to push since even as a quick-expanding Boudica I was unable to get better than 3rd-4th at Faith production and never got Stonehenge.

Overall, Deity remains a frustrating, artificially hard difficulty in which you must use select strategies to win. I think a balanced approach is much more viable now (one of my 2 dom wins was just kind of a normal 4-city development game as Rome where I attacked ~turn 100), but on the other hand, all of these balanced approaches will probably lead to some sort of dom victory. Emperor-Immortal is likely the sweet spot for being able to try any strategy you like.
We found Dove in a soapless place.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 22 2012 18:11 GMT
#1111
On June 21 2012 12:10 Pobearo wrote:
I just picked up Gods and Kings, but is there some kind of in depth guide out there for Civ 5 in general? I played Civ 2 a little as a kid, but I've never really gotten deep into the Civ games. I spend most of my time confused about what to do and questioning my descisions. Any guides or advice would be appreciated, looking forward to this!


This is a great website where people sometimes post strategies and guides, check under the war academy or forums
http://www.civfanatics.com/
~ ~ <°)))><~ ~ ~
StayFrosty
Profile Joined February 2010
Canada743 Posts
June 22 2012 18:46 GMT
#1112
Can anyone tell me if performance issues are resolved in G&K? In vanilla civ 5 I was experiencing horrendous turn times and awful fps despite having a decent computer. Is this resolved in the xpac?
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 22 2012 21:20 GMT
#1113
On June 23 2012 03:46 StayFrosty wrote:
Can anyone tell me if performance issues are resolved in G&K? In vanilla civ 5 I was experiencing horrendous turn times and awful fps despite having a decent computer. Is this resolved in the xpac?


Nope, it's gotten drastically worse. However, that's due to the latest patch, not G+K specifically, so if you were playing lately, that may be the reason. They're receiving enough complaints that I would expect this issue to be resolved shortly.
We found Dove in a soapless place.
chocopaw
Profile Blog Joined May 2011
2072 Posts
June 22 2012 21:23 GMT
#1114
Something non-expansion related: I just played one of the few 5 stars rated mods, Civilization Nights, for a bit and I have to say, I like it quite a bit. Especially some of the diplomacy changes are awesome, and the social policy part got a nice overhaul. So go and try it if you don't own the expansion. =)
http://twitter.com/lechocopaw
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
June 23 2012 01:21 GMT
#1115
On June 23 2012 06:20 Cel.erity wrote:
Show nested quote +
On June 23 2012 03:46 StayFrosty wrote:
Can anyone tell me if performance issues are resolved in G&K? In vanilla civ 5 I was experiencing horrendous turn times and awful fps despite having a decent computer. Is this resolved in the xpac?


Nope, it's gotten drastically worse. However, that's due to the latest patch, not G+K specifically, so if you were playing lately, that may be the reason. They're receiving enough complaints that I would expect this issue to be resolved shortly.


Yeah, the time between turns has gone up significantly. Before I wouldn't get considerable slowdown until the industrial era (standard map 8-10 civs). Turn times were near instant for me until then. Now it's still not too bad but the turn wait times are much more considerable.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 23 2012 02:22 GMT
#1116
Do you guys play with Starting Bias on or off? The starcraft player in me is slightly irked that starting spawns are different based on what Civ you pick, but then again it's probably important for balance. then again, it's Civ, who da fuck cares about balance, right?
aka ChillyGonzalo / GnozL
Sinok
Profile Joined November 2010
Israel38 Posts
June 23 2012 02:44 GMT
#1117
The turn waiting times got really nice with the last patches of civ 5 but with the expansion it got much worse, sometime in the midgame I'm already waiting for like 10 seconds every turn on a standard sized map. Makes me want to stop playing.
Sub40APM
Profile Joined August 2010
6336 Posts
June 23 2012 11:20 GMT
#1118
Turn waiting is bad enough where I am reading a book along while playing Civ 5. But the book is good and civ 5 is still oddy addicting so *shrug* but the SC2 player in my keeps clicking around and sometimes that leads to units moving into places they shouldnt and me rage quting. O well, the graphics are pretty though!
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
June 23 2012 11:42 GMT
#1119
They really did crank the difficulty level up, I can't even win on Immortal reliably anymore and I was a pretty solid Deity player in Vanilla :/ Need to find some new strats god dammit
Fumanchu
Profile Blog Joined February 2008
Canada669 Posts
June 23 2012 16:42 GMT
#1120
I'm just going to have to accept the fact that I won't be able to play on anything other than Prince for a looooooooong time. Anything less than Prince becomes too easy, and anything above, I have no chance. I'm just no good at balancing everything. I know I have to build a decent army because some AI is going to declare war on me at the beginning of the game, but then my happiness goes in the toilet. Then I started buildings to increase my happiness, but those buildings have maintenance costs, so my money goes in the toilet. I usually build 2-3 cities tall, and then try and puppet city states. I don't understand how you guys play on a higher difficulty. I watch replays and stuff, but when I try and copy them, I just don't seem to reap the same benefits.

Anyways, what bonuses do you pick for your pantheon/religion? Lately I've taken the one that spreads religion 30% faster, and the one that gives 100 bucks whenever a new city takes your religion.
Easy doesnt fit into grownup life.
Prev 1 54 55 56 57 58 192 Next
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 4350
BeSt 905
Zeus 752
Pusan 188
Killer 66
soO 52
Bale 16
ZergMaN 5
Dota 2
monkeys_forever302
League of Legends
JimRising 676
Counter-Strike
m0e_tv599
Other Games
summit1g13472
C9.Mang0424
ViBE182
RuFF_SC222
Organizations
Counter-Strike
PGL20056
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH262
• practicex 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade504
Upcoming Events
GSL
57m
Afreeca Starleague
2h 57m
Soma vs Leta
Wardi Open
4h 57m
Monday Night Weeklies
8h 57m
OSC
16h 57m
CranKy Ducklings
1d 2h
Afreeca Starleague
1d 2h
Light vs Flash
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Korean StarCraft League
4 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.