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[BWWI] From The Baneling's Lair - an in-depth look at Star…

Forum Index > Final Edits
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Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
July 21 2008 00:17 GMT
#41
i got an email about me, spamming non content posts but i have to post here now..
i am very scared now...
AI,Hard Counters,MBS/Automine...
I think they should try reverting the new damage system to the old one, but buffind some units(ghost for example) to make them worth their price,bw battles used to be about micro, where even higher tier units would die to marines, and this rock paper scissor made me cry
I've got a point, and i'm ready to kill or die for it.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 21 2008 00:45 GMT
#42
Good shit guys. Seems like we have a ways to go
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
RinoZerg
Profile Joined May 2008
Australia130 Posts
July 21 2008 00:47 GMT
#43
There has been a great deal said about Sc2 since BWWI but this is the good shit. Thanks guys.
Helio
Profile Joined May 2008
United States82 Posts
July 21 2008 00:53 GMT
#44
The AI doing stuff could really screw up micro..
If James Bond is 1330 short of being leet, then you aren't even close.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 21 2008 01:05 GMT
#45
I haven't played SC2, but I knew the AI problem would prop up just from watching the videos. Workers and lings seem insanely auto-pro.

BTW thanks for the final edit... I've been waiting for this one!!
Oh no
Xiberia
Profile Joined September 2007
Sweden634 Posts
July 21 2008 01:22 GMT
#46
It sounds like they have come a long way since Blizzcon.
Psilver
Profile Joined June 2008
Canada82 Posts
July 21 2008 01:45 GMT
#47
Storm ready button^^

Very nice article, sounds very true
stacker
Profile Joined October 2007
United States32 Posts
July 21 2008 01:54 GMT
#48
Really Chill? Is that your best reason for why an idle worker button shouldn't be implemented?
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2008-07-21 01:55:28
July 21 2008 01:55 GMT
#49
Great article, loved the different perspectives. MBS doesn't sound too ridiculous, but they'd have to do something about the unit AI. It always made sense to me that BW's workers would be retarded, since they were probably the uneducated dregs of their society

The hard counters are probably there to force people to mix up unit compositions, but that might fall under balance issues.
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
July 21 2008 02:00 GMT
#50
This FE brings me hope about the future of SC2. The future of RTS is in good hands.
Force staff is the best item in the game.
Tinithor
Profile Joined February 2008
United States1552 Posts
July 21 2008 02:30 GMT
#51
Wow.... from this the game sounds HORRIBLE.

It really seems like the only thing left to do is pick a build and then watch the game unfold.... Doesn't even seem like a game anymore to me.
"Oh-My-GOD" ... "Is many mutas, Yes?"
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
July 21 2008 02:35 GMT
#52
Good read. Very interesting.

Don't like the sound of being able to have epic macro so easy..
:o
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
July 21 2008 02:43 GMT
#53
wow this mega sc2 post is like the awesome. i love it

thank u tl agin >3
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
July 21 2008 02:43 GMT
#54
- There's an idle worker button. I think this is really stupid, but it was in Warcraft 3 so Blizzard's hands are tied. Why not make a "Storm-ready Templar" button or a "Mutalisk-that-should-be-harassing" button? Come on.
loool

do units w/ special abilities play a role like in sc1 where good micro would be incredibly cost efficient (like high templar) or are all units just like have this type of unit to counter that type of unit tank spam
Professional twice over - an analyst and a therapist. The world’s first analrapist.
Centric
Profile Blog Joined March 2008
United States1989 Posts
July 21 2008 03:11 GMT
#55
On July 21 2008 10:54 stacker wrote:
Really Chill? Is that your best reason for why an idle worker button shouldn't be implemented?

You need a better one?
Super serious.
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 21 2008 03:26 GMT
#56
On July 21 2008 10:54 stacker wrote:
Really Chill? Is that your best reason for why an idle worker button shouldn't be implemented?


i think his point is that keeping track of your workers should be on the same grounds as keep track of any other unit in the game. it's a good reason too. trust me, the game is WAY WAY to easy as it is. i played it a lot at blizcon and WWI and i was very disappointed.
Follow me on twitter: CallMeTasteless
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 21 2008 03:26 GMT
#57
oh and i'm still very against MBS
Follow me on twitter: CallMeTasteless
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
Last Edited: 2008-07-21 03:31:09
July 21 2008 03:30 GMT
#58
Well, I guess this article has given me a little faith about StarCraft 2. But until they completely remove AI unit intelligence [seriously, why dont you play the game for me and I'll just watch? In fact, pick my race, who am I to determine the course of my own game?], alter MBS, fix muta/carrier stack, and remove hard counters, I will not even consider buying it.
Can you dig it?
teamsolid
Profile Joined October 2007
Canada3668 Posts
July 21 2008 03:38 GMT
#59
On July 21 2008 12:30 ScarFace wrote:
I will not even consider buying it.

Bullshit. You're gonna buy SC2 no matter what, and so am I.

Nice review of SC2 so far. While I haven't exactly seen how the surrounding AI works in SC2, but let me just say that improving the ability to surround units can actually add a lot of micro to the game, especially in melee-melee battles. E.g. the zealot + probe harasser must be extremely careful not to get surrounded when coming near the mineral line, and has to react even before the surround occurs. It will take even more skill to properly take down workers and such without getting surrounded compared to the original game.
Tinithor
Profile Joined February 2008
United States1552 Posts
July 21 2008 04:24 GMT
#60
On July 21 2008 12:38 teamsolid wrote:
Show nested quote +
On July 21 2008 12:30 ScarFace wrote:
I will not even consider buying it.

Bullshit. You're gonna buy SC2 no matter what, and so am I.

Nice review of SC2 so far. While I haven't exactly seen how the surrounding AI works in SC2, but let me just say that improving the ability to surround units can actually add a lot of micro to the game, especially in melee-melee battles. E.g. the zealot + probe harasser must be extremely careful not to get surrounded when coming near the mineral line, and has to react even before the surround occurs. It will take even more skill to properly take down workers and such without getting surrounded compared to the original game.


If they do not change this stuff then i will NOT buy this shitty shitty game. Oh btw, how does doing things for the player make it more micro intensive. People just won't zealot probe harrass any more since its a waste of time.
"Oh-My-GOD" ... "Is many mutas, Yes?"
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