|
i got an email about me, spamming non content posts but i have to post here now.. i am very scared now... AI,Hard Counters,MBS/Automine... I think they should try reverting the new damage system to the old one, but buffind some units(ghost for example) to make them worth their price,bw battles used to be about micro, where even higher tier units would die to marines, and this rock paper scissor made me cry
|
Good shit guys. Seems like we have a ways to go
|
There has been a great deal said about Sc2 since BWWI but this is the good shit. Thanks guys.
|
The AI doing stuff could really screw up micro..
|
I haven't played SC2, but I knew the AI problem would prop up just from watching the videos. Workers and lings seem insanely auto-pro.
BTW thanks for the final edit... I've been waiting for this one!!
|
It sounds like they have come a long way since Blizzcon.
|
Storm ready button^^
Very nice article, sounds very true
|
Really Chill? Is that your best reason for why an idle worker button shouldn't be implemented?
|
Great article, loved the different perspectives. MBS doesn't sound too ridiculous, but they'd have to do something about the unit AI. It always made sense to me that BW's workers would be retarded, since they were probably the uneducated dregs of their society 
The hard counters are probably there to force people to mix up unit compositions, but that might fall under balance issues.
|
This FE brings me hope about the future of SC2. The future of RTS is in good hands.
|
Wow.... from this the game sounds HORRIBLE.
It really seems like the only thing left to do is pick a build and then watch the game unfold.... Doesn't even seem like a game anymore to me.
|
Good read. Very interesting.
Don't like the sound of being able to have epic macro so easy..
|
Hong Kong20321 Posts
wow this mega sc2 post is like the awesome. i love it
thank u tl agin >3
|
- There's an idle worker button. I think this is really stupid, but it was in Warcraft 3 so Blizzard's hands are tied. Why not make a "Storm-ready Templar" button or a "Mutalisk-that-should-be-harassing" button? Come on. loool
do units w/ special abilities play a role like in sc1 where good micro would be incredibly cost efficient (like high templar) or are all units just like have this type of unit to counter that type of unit tank spam
|
On July 21 2008 10:54 stacker wrote: Really Chill? Is that your best reason for why an idle worker button shouldn't be implemented? You need a better one?
|
MyLostTemple
United States2921 Posts
On July 21 2008 10:54 stacker wrote: Really Chill? Is that your best reason for why an idle worker button shouldn't be implemented?
i think his point is that keeping track of your workers should be on the same grounds as keep track of any other unit in the game. it's a good reason too. trust me, the game is WAY WAY to easy as it is. i played it a lot at blizcon and WWI and i was very disappointed.
|
MyLostTemple
United States2921 Posts
oh and i'm still very against MBS
|
Well, I guess this article has given me a little faith about StarCraft 2. But until they completely remove AI unit intelligence [seriously, why dont you play the game for me and I'll just watch? In fact, pick my race, who am I to determine the course of my own game?], alter MBS, fix muta/carrier stack, and remove hard counters, I will not even consider buying it.
|
On July 21 2008 12:30 ScarFace wrote: I will not even consider buying it. Bullshit. You're gonna buy SC2 no matter what, and so am I.
Nice review of SC2 so far. While I haven't exactly seen how the surrounding AI works in SC2, but let me just say that improving the ability to surround units can actually add a lot of micro to the game, especially in melee-melee battles. E.g. the zealot + probe harasser must be extremely careful not to get surrounded when coming near the mineral line, and has to react even before the surround occurs. It will take even more skill to properly take down workers and such without getting surrounded compared to the original game.
|
On July 21 2008 12:38 teamsolid wrote:Bullshit. You're gonna buy SC2 no matter what, and so am I. Nice review of SC2 so far. While I haven't exactly seen how the surrounding AI works in SC2, but let me just say that improving the ability to surround units can actually add a lot of micro to the game, especially in melee-melee battles. E.g. the zealot + probe harasser must be extremely careful not to get surrounded when coming near the mineral line, and has to react even before the surround occurs. It will take even more skill to properly take down workers and such without getting surrounded compared to the original game.
If they do not change this stuff then i will NOT buy this shitty shitty game. Oh btw, how does doing things for the player make it more micro intensive. People just won't zealot probe harrass any more since its a waste of time.
|
|
|
|