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[BWWI] From The Baneling's Lair - an in-depth look at Star…

Forum Index > Final Edits
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pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 21 2008 22:22 GMT
#101
I believe that blizzard will wait until well into the beta to consider whether MBS is a good idea. I mean, why make the determination now when only a few people have played the game. Why not wait until there has been some real competition and then get the informed opinion of many players.

This is why I am not overly concerned about the fact that blizzard hasn't touched MBS.
Good...Bad... Im the guy with the gun
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
July 21 2008 22:57 GMT
#102
I dont like that surround thing at all, zvt and zvp micro (and zvz too i guess) depend so much on how well you MANUALLY surround, its the difference between losing all your shit to marines/few storms and whatever while not doing any damage and totally raping.
BlueLaguna on West, msg for game.
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2008-07-21 23:53:58
July 21 2008 23:52 GMT
#103
On July 22 2008 07:57 Cloud wrote:
I dont like that surround thing at all, zvt and zvp micro (and zvz too i guess) depend so much on how well you MANUALLY surround, its the difference between losing all your shit to marines/few storms and whatever while not doing any damage and totally raping.


Have you actually watched gaming vods of SC2 yet? Watch Savior vs Hwasin for example, when Savior hunts down Hwasin's marines. It's just the pathfinding that makes it seem like there's some kind of "auto-surround" but there really isn't.
I absolutely adore the new AI, it's amazing and I can't imagine SC2 without it. I'd never criticize it, there's no reason. It just rocks
MrRammstein
Profile Joined May 2008
Poland339 Posts
Last Edited: 2008-07-22 04:30:08
July 22 2008 00:06 GMT
#104
Very nice read but I don't agree about idle worker button.

Sorry but there is no keeping track of workers in BW. In mid-late games there is always few of them scattered over bases and the only thing needed is to remember where they are and grab closest one to build something. Rest do nothing during that time?
I'm surprised idle worker button was mentioned at all oO
Is it purging attempt or what?


I agree about SBS making BW better by constant need of doing something, bigger and bigger as games progress;
I agree there are too many things making macro oversimplifying = Auto-Mine, Attack Move to rally points need to go;
I just don't think turning whole UI to SC1 before trying to compensate for some enhancement in other way is the best way to go.

EVERYTHING seems to jump, flies, or runs super fast.


Wouldn't that be better to make units working in more dynamic way, taking enough attention and management as better way to (further?) compensate for things like MBS?
Maybe after getting used to it after few (>2) days of playing versus players who play FTW, not to check out the game?

Scouting much harder than in BW to embrace what is going on the map and not be surprised by flying pylons is good way to go IMO.

Not keeping track of workers.
account abandoned:P RIP
Dknight
Profile Blog Joined April 2005
United States5223 Posts
July 22 2008 02:36 GMT
#105
Hey James
TL:DR
WGT<3. Former CL/NW head admin.
sylonto
Profile Joined July 2008
United States44 Posts
Last Edited: 2008-07-22 03:53:09
July 22 2008 03:48 GMT
#106
On July 22 2008 08:52 ForAdun wrote:
Show nested quote +
On July 22 2008 07:57 Cloud wrote:
I dont like that surround thing at all, zvt and zvp micro (and zvz too i guess) depend so much on how well you MANUALLY surround, its the difference between losing all your shit to marines/few storms and whatever while not doing any damage and totally raping.


Have you actually watched gaming vods of SC2 yet? Watch Savior vs Hwasin for example, when Savior hunts down Hwasin's marines. It's just the pathfinding that makes it seem like there's some kind of "auto-surround" but there really isn't.
I absolutely adore the new AI, it's amazing and I can't imagine SC2 without it. I'd never criticize it, there's no reason. It just rocks

Better path finding for melee means melee units will get damage nerfs or speed nerfs that they would otherwise wouldn't have. Better AI which makes units easier to use means something is going to take a hit in the damage department. Good players can surround for themselves but now the units kind of do it for themselves so there's no point in doing it so theres no reward for being better, just takes away from the real power melee units should have with proper control. It's similar to scarabs. the only thing that keeps reavers from being OMGimba is the fact that their scarabs can miss alot, imagine what if they had perfect pathing? the result would be weaker reavers. ANY improvement to the AI means a weaker unit and that makes longer battles and no reward for being good.

Tycoons tower! BAM
ForAdun
Profile Joined August 2007
Germany986 Posts
July 22 2008 03:54 GMT
#107
On July 22 2008 12:48 sylonto wrote:
Show nested quote +
On July 22 2008 08:52 ForAdun wrote:
On July 22 2008 07:57 Cloud wrote:
I dont like that surround thing at all, zvt and zvp micro (and zvz too i guess) depend so much on how well you MANUALLY surround, its the difference between losing all your shit to marines/few storms and whatever while not doing any damage and totally raping.


Have you actually watched gaming vods of SC2 yet? Watch Savior vs Hwasin for example, when Savior hunts down Hwasin's marines. It's just the pathfinding that makes it seem like there's some kind of "auto-surround" but there really isn't.
I absolutely adore the new AI, it's amazing and I can't imagine SC2 without it. I'd never criticize it, there's no reason. It just rocks

Better path finding for melee means melee units will get damage nerfs or speed nerfs that they would otherwise wouldn't have. Better AI which makes units easier to use means something is going to take a hit in the damage department. Good players can surround for themselves but now the units kind of do it for themselves so there's no point in doing it so theres no reward for being better, just takes away from the real power melee units should have with proper control.


Hello, this is just what I said before and I'm asking you too now. -> HAVE YOU <- actually watched any vods yet? As I said, watch Savior vs Hwasin first before you complain. I don't argue with someone who's not even informed and since you don't take that vod or a similar one as an example we have no base for a discussion.
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 22 2008 04:04 GMT
#108
I expect to see many Force Fields... wonder about early tho
account abandoned:P RIP
sylonto
Profile Joined July 2008
United States44 Posts
Last Edited: 2008-07-22 04:48:12
July 22 2008 04:47 GMT
#109
On July 22 2008 12:54 ForAdun wrote:
Show nested quote +
On July 22 2008 12:48 sylonto wrote:
On July 22 2008 08:52 ForAdun wrote:
On July 22 2008 07:57 Cloud wrote:
I dont like that surround thing at all, zvt and zvp micro (and zvz too i guess) depend so much on how well you MANUALLY surround, its the difference between losing all your shit to marines/few storms and whatever while not doing any damage and totally raping.


Have you actually watched gaming vods of SC2 yet? Watch Savior vs Hwasin for example, when Savior hunts down Hwasin's marines. It's just the pathfinding that makes it seem like there's some kind of "auto-surround" but there really isn't.
I absolutely adore the new AI, it's amazing and I can't imagine SC2 without it. I'd never criticize it, there's no reason. It just rocks

Better path finding for melee means melee units will get damage nerfs or speed nerfs that they would otherwise wouldn't have. Better AI which makes units easier to use means something is going to take a hit in the damage department. Good players can surround for themselves but now the units kind of do it for themselves so there's no point in doing it so theres no reward for being better, just takes away from the real power melee units should have with proper control.


Hello, this is just what I said before and I'm asking you too now. -> HAVE YOU <- actually watched any vods yet? As I said, watch Savior vs Hwasin first before you complain. I don't argue with someone who's not even informed and since you don't take that vod or a similar one as an example we have no base for a discussion.

I saw all the sc2 vods and what you said was that there is no reason to complain about better path finding in which the AI sorta knows that since theres 5 zealots fighting in front the back zealot should go from the side, this is way too smart and will make the zealots weaker in some other areas to compensate for this power.

"It's just the pathfinding that makes it seem like there's some kind of "auto-surround" but there really isn't.
I absolutely adore the new AI, it's amazing and I can't imagine SC2 without it. I'd never criticize it, there's no reason. It just rocks"

that's exactly what you said and that's exactly what causes units to be toned down
Tycoons tower! BAM
stiga
Profile Blog Joined June 2008
United States377 Posts
July 22 2008 04:58 GMT
#110
good read
fatalis
Profile Joined July 2008
United States11 Posts
July 22 2008 21:14 GMT
#111
What if this game is meant to, you know, make money? Wouldn't it make sense to make the basics easy. I mean, its not 1998 anymore, wouldn't the majority of the rts community expect Mbs and automining and the rest. Critics would have a fit and rip Sc2 a new one (like IGN did on broodwar because they said it was too hard, idiots) if they were missing these features? I want the game to be like Sc1 like the rest of the community here, but arent we a minority? Just my thoughts, but when i 1st played sc 8 years ago, I cheated my thru the campaign, thought it was fun and stopped playing, then came back and played it right. In sc2 couldnt these easy mode macro and mirco tricks be on in campaign, and then on b-net, turned off?
Tinithor
Profile Joined February 2008
United States1552 Posts
July 22 2008 22:20 GMT
#112
Yea they could, they could also make a toggle, but they probably won't ....

Anyways, i think that most of the so called "casual" gamers would not care wheather or not these features are in (Or even know what they are...) and would buy the game anyways just cause its from blizzard and it looks pretty.

I mean if they were really casual then it doesn't mean a thing to them, unless people are determined to do almost nothing when playing a video game...
"Oh-My-GOD" ... "Is many mutas, Yes?"
dekuschrub
Profile Joined May 2008
United States2069 Posts
July 23 2008 06:36 GMT
#113
yeah making SC2 too easy mode could be very bad for the community.

I used to play super smash brothers melee very competitively, but when brawl came out and was way too EZ mode the community really died down.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2008-07-23 15:19:32
July 23 2008 15:19 GMT
#114
I wish all the people from other communities would post here with their rebuttals and concerns with the article, rather than playing off each other on their own forums. We're not unreasonable

I do feel like we need to be careful not to fall into the trap of wanting StarCraft 1.5. Tactics will adapt to the new mechanics. For example, saying you can't harass workers with Zerglings anymore because of the new surrounding unit AI simply means the harassment mechanic will change (or early game harassment will be no longer viable), rather than the entire surround AI being needed to change.

Reading the feedback on other websites has made me realize I personally took the pessimistic view a little too much and should have taken a glass half full approach.
Moderator
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
July 23 2008 15:27 GMT
#115
http://www.blizzforums.com/showthread.php?t=19132
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1618012&p=1&
http://www.starcraft2forum.org/forums/showthread.php?t=5532

Some good points but alot of raw raw all we want is sc 1 in 3d....i wish people would read lol.
teamsolid
Profile Joined October 2007
Canada3668 Posts
July 23 2008 20:18 GMT
#116
I'd still like to see a VOD of SC2's "auto-surrounding" in action before I make a judgment on it. I highly doubt there's any overriding of player control in this case, and it's more along the lines of improved unit pathing (which they will never purposely remove).
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
July 23 2008 21:04 GMT
#117
On July 24 2008 05:18 teamsolid wrote:
I'd still like to see a VOD of SC2's "auto-surrounding" in action before I make a judgment on it. I highly doubt there's any overriding of player control in this case, and it's more along the lines of improved unit pathing (which they will never purposely remove).


It is improved unit pathing. I never experienced a unit given a manual "move" command being overridden by a reactionary "attack" command.
Moderator
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
July 23 2008 23:49 GMT
#118
On July 24 2008 06:04 Chill wrote:
Show nested quote +
On July 24 2008 05:18 teamsolid wrote:
I'd still like to see a VOD of SC2's "auto-surrounding" in action before I make a judgment on it. I highly doubt there's any overriding of player control in this case, and it's more along the lines of improved unit pathing (which they will never purposely remove).


It is improved unit pathing. I never experienced a unit given a manual "move" command being overridden by a reactionary "attack" command.

Same, it's a bug I didn't experience myself and I played at least a game or 70. The surrounding isn't something new either, it's something units do in the original as well and is just more prominent now as a result of the new and improved unit pathing and clutter programming.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
aupstar
Profile Joined June 2007
Australia912 Posts
July 24 2008 01:06 GMT
#119
Why not show them some FPVODs of progamers? This would show the amount of skill involved in playing the game and why their skill is admired so much across the world.
Firebats, the natural enemy of octozerg
StormSnarlX
Profile Blog Joined October 2005
United States278 Posts
July 24 2008 02:40 GMT
#120
Thanks for an amazing read, Chill please have my babies.
Catz Forever <3
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