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[BWWI] From The Baneling's Lair - an in-depth look at Star…

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DanceSC
Profile Blog Joined March 2008
United States751 Posts
July 24 2008 15:28 GMT
#121
so many reasons why I like starcraft better then warcraft
get rid of auto mine, rallying, and multiple building selecting and I'll be happy.
starcraft is for hardcore gamers thers no reason why they cant keep it that way
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
QuanticHawk
Profile Blog Joined May 2007
United States32147 Posts
July 24 2008 16:14 GMT
#122
Just finished Chill's review and this scared me:

'In terms of difficulty of mechanics, the game has less to do than StarCraft. Things automine, rally-attack, and you have MBS. Melee units run past enemies and surround, making targeting workers a nightmare and using Zealots vs Zerglings an experience in pain. Seriously, you just a-move Zerglings and they flank themselves, it's ridiculous. You drill workers and they fan out and surround Zerglings. This needs to change NOW. Units should go where they're told, this smart AI kills so much of a competitive game.'

That's really, really lame And the lack of hit and run with muta is also pretty whack.

Ok, reading on.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 27 2008 23:56 GMT
#123
damn it FA what did you delete!
kreeshanman
Profile Joined July 2008
2 Posts
August 03 2008 10:31 GMT
#124
Awesome report! I'm sure all of us were looking forward to this!

As a response to the advanced AI (auto-mine/auto-attack rally, auto surround, etc.) maybe Blizzard should add an options menu to turn that stuff on/off. I'm no programmer so I wouldn't know how difficult or impractical programming-wise that would be, but I feel that this flexibility would allow for new RTS players or those (like myself) who have retardedly low APM to have fun with the game while keeping the interest of competitive level players.

P.S. Sorry if this suggestion was already discussed/added in other discussions of SC2, but I really didn't see any of it in the reviews above so I thought I would give my 2 cents. Again, though, thanks Team Liquid for the reviews!
KungKras
Profile Joined August 2008
Sweden484 Posts
Last Edited: 2008-08-06 22:55:05
August 06 2008 22:54 GMT
#125
Allthough they make macro easier, the do things that add some deph to it as well, like the mutant larvae, the terran ad-ons and the new gas mechanics

btw: great report
"When life gives me lemons, I go look for oranges"
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
August 23 2008 04:36 GMT
#126
hm the auto surround and auto attack things sound like big issues, what i like about sc is that the units do exactly what i tell them, and makes micro all that more worthwhile.

anyway looks like you guys were very objective and articulate and hope blizz makes changes for the better.

thanks for the writeup it was awesome =D
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
August 24 2008 14:00 GMT
#127
On July 24 2008 06:04 Chill wrote:
Show nested quote +
On July 24 2008 05:18 teamsolid wrote:
I'd still like to see a VOD of SC2's "auto-surrounding" in action before I make a judgment on it. I highly doubt there's any overriding of player control in this case, and it's more along the lines of improved unit pathing (which they will never purposely remove).


It is improved unit pathing. I never experienced a unit given a manual "move" command being overridden by a reactionary "attack" command.

i figured out what was causing that actually
it was if you had ctrl pressed while giving the move command they would just begin to move then turn around and go back to attacking whatever was nearby.
if you didnt have it pressed they responded normally.

not really sure why, but ya it isnt an auto override or anything horrible like that.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2013-09-30 11:26:23
September 30 2013 11:25 GMT
#128
[image loading]
Battles in Starcraft 2 felt too long compared to it's predecessor


Really o.O? Obviously this was written 2 years before release, but still. Would be a welcome change nowadays, imho
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Crazio
Profile Joined September 2013
Netherlands5 Posts
September 30 2013 17:09 GMT
#129
Very nice reporting!
http://www.youtube.com/watch?v=_juKLo2gw6A&list=PL_2DgZEHr9clMqCk3FvZlmr2pPiZcTOfw http://www.youtube.com/user/CrazyCrazio
300ml
Profile Joined January 2011
United States32 Posts
October 16 2013 17:52 GMT
#130
holy thread revival! I thought I was reading something from 2013 before I looked at the date.
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