get rid of auto mine, rallying, and multiple building selecting and I'll be happy.
starcraft is for hardcore gamers thers no reason why they cant keep it that way

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DanceSC
United States751 Posts
get rid of auto mine, rallying, and multiple building selecting and I'll be happy. starcraft is for hardcore gamers thers no reason why they cant keep it that way ![]() | ||
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QuanticHawk
United States32147 Posts
'In terms of difficulty of mechanics, the game has less to do than StarCraft. Things automine, rally-attack, and you have MBS. Melee units run past enemies and surround, making targeting workers a nightmare and using Zealots vs Zerglings an experience in pain. Seriously, you just a-move Zerglings and they flank themselves, it's ridiculous. You drill workers and they fan out and surround Zerglings. This needs to change NOW. Units should go where they're told, this smart AI kills so much of a competitive game.' That's really, really lame And the lack of hit and run with muta is also pretty whack.Ok, reading on. | ||
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thedeadhaji
39489 Posts
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kreeshanman
2 Posts
As a response to the advanced AI (auto-mine/auto-attack rally, auto surround, etc.) maybe Blizzard should add an options menu to turn that stuff on/off. I'm no programmer so I wouldn't know how difficult or impractical programming-wise that would be, but I feel that this flexibility would allow for new RTS players or those (like myself) who have retardedly low APM to have fun with the game while keeping the interest of competitive level players. P.S. Sorry if this suggestion was already discussed/added in other discussions of SC2, but I really didn't see any of it in the reviews above so I thought I would give my 2 cents. Again, though, thanks Team Liquid for the reviews! | ||
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KungKras
Sweden484 Posts
![]() btw: great report | ||
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pyrogenetix
China5098 Posts
anyway looks like you guys were very objective and articulate and hope blizz makes changes for the better. thanks for the writeup it was awesome =D | ||
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IdrA
United States11541 Posts
On July 24 2008 06:04 Chill wrote: Show nested quote + On July 24 2008 05:18 teamsolid wrote: I'd still like to see a VOD of SC2's "auto-surrounding" in action before I make a judgment on it. I highly doubt there's any overriding of player control in this case, and it's more along the lines of improved unit pathing (which they will never purposely remove). It is improved unit pathing. I never experienced a unit given a manual "move" command being overridden by a reactionary "attack" command. i figured out what was causing that actually it was if you had ctrl pressed while giving the move command they would just begin to move then turn around and go back to attacking whatever was nearby. if you didnt have it pressed they responded normally. not really sure why, but ya it isnt an auto override or anything horrible like that. | ||
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thezanursic
5500 Posts
![]() Battles in Starcraft 2 felt too long compared to it's predecessor Really o.O? Obviously this was written 2 years before release, but still. Would be a welcome change nowadays, imho | ||
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Crazio
Netherlands5 Posts
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300ml
United States32 Posts
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