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[BWWI] From The Baneling's Lair - an in-depth look at Star…

Forum Index > Final Edits
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 20 2008 22:41 GMT
#21
On July 21 2008 07:37 Ra.Xor.2 wrote:
The auto surround thing is retarded, no other word for it. Perhaps Blizz just counted on having a lot of noobs going to WWI, and didn't want them to get owned (:D). I also think they should change psi storm back to the original version, why change something that worked so perfectly?

But anyways, great reporting, btw, no one mentioned reapers sucking?

Well, with how much tigher units clump now it needs some change.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 20 2008 22:42 GMT
#22
Chill's section is by far the best out of us 5 btw ^.^
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
July 20 2008 22:42 GMT
#23
On July 21 2008 07:37 Ra.Xor.2 wrote:
The auto surround thing is retarded, no other word for it. Perhaps Blizz just counted on having a lot of noobs going to WWI, and didn't want them to get owned (:D). I also think they should change psi storm back to the original version, why change something that worked so perfectly?

But anyways, great reporting, btw, no one mentioned reapers sucking?

I disagree with the autosurround assesment but most of all psitorm wouldnt work the same due to new unit pathing and clutter AI combined with the implementation of smart casting in SC2. So something had to be done, whatever that will be exactly is material more fit to be tested in beta.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
July 20 2008 22:42 GMT
#24
On July 21 2008 07:32 DeepGreen wrote:
You guys touched a little on the terrain and it sounds like choke points are less valuable than before. Did you all have this reaction?


I think alot of this is going to be based on map design. The maps we played were very luna/pythonesque. Some of the chokes/ramps were simply massive (i had a 2 depot 2 rax wall on one map) but this isn't really relevant because it will all change.
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
July 20 2008 22:47 GMT
#25
I'm happy i actually read this Final Edit, you guys really made the game seem promising and I'm more excited than ever for it's release, thank you for a truly honest review.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
TonyL2
Profile Blog Joined August 2007
England1953 Posts
July 20 2008 23:08 GMT
#26
Great article, the game is looking very hopeful. Seems like making micro harder (the surround/flank ai) and getting rid of automine are the main problems.
thunk
Profile Blog Joined March 2008
United States6233 Posts
July 20 2008 23:08 GMT
#27
Nice writeup.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4343 Posts
July 20 2008 23:10 GMT
#28
Good stuff. Thanks for taking the time to put this together.
So wait? I'm bad? =(
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
July 20 2008 23:14 GMT
#29
--- Nuked ---
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
July 20 2008 23:17 GMT
#30
Great writeup, I enjoyed reading it and made me excitied for the game (again).
IdrA commented that his retreat command (right click) away from enemy units was overridden when they were engaged by hostile fire. I myself do not think I experienced this (or at least it was not clear), but any possibility of this issue should be looked into. Units should do "exactly as told" in a game like starcraft 2 and currently there are certain areas where this is not exactly the case.

This sounds really annoying, frustating even, I hope they correct this since this would annoy me (and others) to no end. "What part of retreat did you not understand? Move, today is not a good day to die."

'Autosurrounding' sounds pretty scary, workers slaughtering a Zealot+Probe with a single attack-move is just wrong. I remember reading in an earlier report that the Zealots' charge ability works like an autosurround, is still the case?

Still, you all mention SC2 is already looking pretty solid and a lot of fun even in pre-alpha, this gives good hope for the future of SC2.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
July 20 2008 23:24 GMT
#31
ugg... this made me excited and a little scared.

good writeup
UNFUCK YOURSELF
obloquy
Profile Blog Joined July 2007
United States265 Posts
July 20 2008 23:35 GMT
#32
Cool writeup. I've been looking forward to something like this since I haven't gotten to test the game myself.
That was an unknown unknown.
jeb
Profile Joined July 2008
Sweden4 Posts
July 20 2008 23:36 GMT
#33
I hope they add some kind of "YouTube compatibility" option to the game, because clips released so far have been really difficult to follow. What I mean is an option to turn on:

* Orthographic projection - the background gets too much attention now when people are scrolling around, since everything "moves".
* Simplified color depth (cel shading) - to make units easier to see.

Btw, I registered on TL just to say this, hehe. Been visiting the site for a while now, it's awesome.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
July 20 2008 23:42 GMT
#34
On July 21 2008 08:36 jeb wrote:
I hope they add some kind of "YouTube compatibility" option to the game, because clips released so far have been really difficult to follow. What I mean is an option to turn on:

* Orthographic projection - the background gets too much attention now when people are scrolling around, since everything "moves".
* Simplified color depth (cel shading) - to make units easier to see.

Btw, I registered on TL just to say this, hehe. Been visiting the site for a while now, it's awesome.

Welcome .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
TW WiNNinG 54
Profile Blog Joined May 2008
United States250 Posts
July 20 2008 23:49 GMT
#35
Wow nice review! I totally agree no MBS and automining. I hope Blizzard will give options to just disable or throw it out entirely. But a beta would be nice.
Keep Fighting Savior!!! U can do it!
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
July 20 2008 23:50 GMT
#36
Very nice article, it saddens me to think they're taking away all the work involved that made bw a challenging game.

They've said they're using progaming sources to conduct balance tests, but the more in-depth I got with this, the more doubtful I became :>

They should really start curbing their creativity for more practicality, some of the implementations are just ridiculous it seems.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
July 20 2008 23:53 GMT
#37
oh god...I'm actually kinda scared now...the unit AI really disgusts me (and I'm the optimist here that always wanted things to be tested before we went on whining).
Gaetele
Profile Blog Joined August 2007
Esper760 Posts
July 21 2008 00:04 GMT
#38
Was this the post that you guys were complaining about in IRC?

It's very nice.
aka Ghostclaws
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
July 21 2008 00:12 GMT
#39
Good read, but made me worry a lot more about the AI then i previously thought it would be.
I have ass for brains so,
even when I shit I'm droping knowledge.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
July 21 2008 00:15 GMT
#40
SC AI really smart? APOCALYPSE?! (seriously >_>)

Good read, I dont want bliz to rip their foundations to shreds, but i do hope they can incorporate our needs too...
Together but separate, like oatmeal
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