There were always epic games on that map.
Celestial Terrain - Page 3
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RowdierBob
Australia12799 Posts
There were always epic games on that map. | ||
paper
13196 Posts
i was waiting for an article like this ;D | ||
InfeSteD
United States4658 Posts
Thank you mani, great article ![]() | ||
il0seonpurpose
Korea (South)5638 Posts
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InfeSteD
United States4658 Posts
9. Longinus --> Hwasin vs Savior 8. R-Point --> Boxer vs July 7. Blue Storm --> Savior vs Mind 6. Monty Hall --> GGPlay 5. Rush Hour III--> Mondragon 4. Peaks --> Boxer vs Yellow 3. Requiem--> iloveoov T_T 2. Gaia--> Draco 1. Lost Temple--> Boxer This List I made thinking of fucking great moments Bnet, WCG, Pro/Foreign scene. And what name comes to my mind at first when I look at those maps. | ||
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Last Romantic
United States20661 Posts
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alffla
Hong Kong20321 Posts
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red.venom
United States4651 Posts
Nice read but I cant agree with Rush Hour, Arcadia or Nostalgia at all. Just my 2 cents. : ] | ||
HonestTea
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5007 Posts
TLFE LIVES! muahahah I'm happy that you gave a shoutout to Light for being the first Terran to win TvZ on Arcadia, and happier than you included Ride of Valkyries. For the number 1 map, Requiem, I'm surprised no one mentioned the REACH vs Chojja, Game 5 of UZOO MSL loser's bracket finals. This was after the famous Maelstrom game between Reach and Chojja on Rush Hour (the one that Mani mentions), the final coda to their epic series. On Neo-Requiem, everybody is curious to see how this series will conclude. Will it be another long and epic, high-tech game? Something flashy? Does Reach or Chojja have something up their sleeve? Of course, Reach runs over Chojja with two-gate Hardcore zeals. That's it. It's memorably because of two reasons: 1) for being the manly conclusion to a going-down-in-history series, (remember, Chojja had Savior-like ZvP at the time) the sheer manliness of Reach going two-gate hardcore zeals right after that Maelstrom game. Yes, Requiem is a good map for hardcore zeals... but Reach doing it when he did it, it carried over all the drama from the previous game and showed why to play like Reach is to squint like Clint Eastwood. 2) As Reach's 'lots were in Chojja's base, the crowd was going wild and the MBC commentator screams, directly to everybody watching on television: "If you were to ask me, "WHY DO YOU PLAY AS PROTOSS?" my answer would be: BECAUSE OF HARDCORE ZEALOT RUSH! BECAUSE THAT IS THE DREAM OF PROTOSS!" It was one of the all-time best play-by-play calls of eSports history. (edited with exact play-by-play quote) | ||
blagoonga123
United States2068 Posts
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Carnac
Germany / USA16648 Posts
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Manifesto7
Osaka27118 Posts
On December 12 2007 15:45 red.venom wrote: No Gaema or Longinus? : [ hmm Nice read but I cant agree with Rush Hour, Arcadia or Nostalgia at all. Just my 2 cents. : ] Longinus over Rush Hour? That is crazy talk. Longinus doesnt cut it. And Gowon? Well, I was trying to not make this a pre-2004 list anyway, but what did Gowon bring to the table to make it special? Gowon was more about the era of gamers that played on it than the map itself. | ||
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Manifesto7
Osaka27118 Posts
On December 12 2007 11:05 nobodyhome246 wrote: I disagree with the low score that Nostalgia received on the innovations side. While the map layout itself looks super boring, the map featured innovations which allowed it to become THE balanced of the era. First of all was the side-path into the second expansion. Weirdness like this was uncommon back then, when the de facto standard was that there was a single choke into your natural. Second of all was the lack of gas in the natural, and the presence of gas in the second expansion. Back then when Lost Temple was the standard map form, and terms like "natural" and "min-only" applied to a wide range of maps, having a non-gas natural was definitely an innovation. "Natural" back then meant that there was gas at the expansion, and "min-only" meant your second expansion, not your first. Nostalgia broke that. And I kinda agree that Lost Temple should be on this list somehow, if not in the top ten then maybe special mention somewhere. Lost Temple set the form for pro-maps for a long time to come, ranging from naturals and min-onlies, island expansions that belonged to no starting point in particular, an open middle battle ground, the 4-player 128x128 form, cliffs above your expansions, mains on elevated ground with a single ramp as a choke into lower ground, etc. As a side note, I suggest that this epic game in Shinhan1 Ro8 Boxer vs Oov should be on Ride of Valkyrie's list. Oov's had around 50 wraiths for half the game, a feat that would not have been accomplished if it were not for Ride of Valkyrie's capability to make the middle line a huge standoff between tank lines on both sides in a TvT. + Show Spoiler + The single island expansion at the bottom necessitated that Oov get a large air force to try to break it, and also was the deciding factor that won Boxer the game. http://teamliquid.net/tlpd/games/4148_BoxeR_vs_iloveoov/vod Perhaps LT could have been on the list if it was a column on all-time maps everyone played, but LT was a non-factor in the proscene. Sure it solidified concepts we now take for granted, but for this piece it was unimportant. About the game, I already have so many Boxer games on the list, I was loathe to add more. Each of these maps have other good ghame selections, but as I said, I wanted to try to include some that not everyone had watched repeatedly. For Nostalgia, I adressed the lack of gas, but I dont think it is the huge idea you make it out to be. Same with the side doors. The bridges were far more important on that map than those others. Nostalgia, again, got a boost from the calibre of players who battled on it, but I am more impressed with the balance after a single version than anything innovative about it. I just don't buy it. | ||
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Manifesto7
Osaka27118 Posts
On December 12 2007 16:00 blagoonga123 wrote: Yeah, my one change would be to add Neo Forte somewhere. That map lead to some pretty awesome games. How would you rank forte on my scale? It was a nightmare for P vs Z until they overhauled it. After the overhaul, ZvP was about equal but Terrans went 86% vs zerg after that. It was played under 200 times, and only in 2005. There were some nice design concepts, but also some flaws, like goons on the cliff able to hit some expansions but not others. We fondly remember a few games, but overall it was not a top 10 map. | ||
HonestTea
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5007 Posts
In the end, he made his point through self-immolation in the middle of a crowded Seoul street. | ||
useLess
United States4781 Posts
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Guybrush
Spain4744 Posts
Im glad someone else appreciates Requiem. It's one of if not the most played map in OSL history. | ||
Guybrush
Spain4744 Posts
1. ) Requiem 2. ) RoV 3. ) Nostalgia Rush Hour2 , Gaema Gowon, and JR Memory are cool as well. | ||
Ilikestarcraft
Korea (South)17722 Posts
Python is becoming the new luna these days though. I remember r-point was pretty popular too. Iron curtain for 2v2 haha. | ||
clazziquai
6685 Posts
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