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Celestial Terrain

Forum Index > Final Edits
Post a Reply
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Manifesto7
Profile Blog Joined November 2002
Osaka27139 Posts
Last Edited: 2007-12-13 04:02:33
December 11 2007 07:55 GMT
#1
[image loading]


Celestial Terrain
by Manifesto7
TeamLiquid: Final Edits


163. 163 Killing Fields. 163 chunks of terrain with honor and agony etched in every choke and on every main. It can be argued, and convincingly so, that the constant generation of new maps and unique concepts has been the most significant factor in maintaining interest in the pro scene. It is the casual gamers’ connection to the pros, watching utter destruction in the Neo Forbidden Zone, and then clumsily reproducing the effect on your own vs your friends. It is the contentious point of debate, it is the identity of a new league, it is the creator of great gamers and the humbler of former champions. The maps of progaming have always been, and will always be, a lynchpin in the progaming scene. Today, we take a look back at the top 10 maps of all time.

The maps in this list were rated on five criteria:

- Balance:
Did each race stand a chance on this map? Could the gamer of greater skill prevail over his opponent more often than not? A subjective category, made objective with my keen eye and the TLPD machine.

- Memorable Games
No map made it onto this list unless I could immediately think of an all-time great game, pimpest play, or dorito spilling wtf moment.

- Length of Use
This is a contentious issue, as map sharing between the two networks is a relatively new phenomenon. These days maps are around for longer than before, and have far more games played than before. Nonetheless, the maps that play well stay for a long time.

- Innovation
With the age of the game, map makers have constantly tried new things to keep interest up and gameplay fresh. In addition, some maps lend themselves to new strategies and style. Both of these are important in creating new successful maps.

- Kick-Ass-ness
This is my own, subjective, and arbitrary rating of the map. If it kicks ass in my book, then it will in yours. Give me an Amen!

All versions of a map were counted in the selection. Just like the game, maps can improve and change over time. The fact that some maps get three versions, and others are scrapped after one, is indicative of a map’s value. Additionally, maps in current rotation can scarcely be considered, as they have not weathered the test of time.



10 Incubus

Can a map be great if there were only 17 games played on it? Aren’t we merely scratching the surface of the map’s potential? Sometimes. But Incubus is where royalty is humbled, and greatness emerged. Boxer had won two StarLeagues in a row, and was well placed for a third title. In his way was the protoss Garimto, who few gave a chance of surviving. Two times the players met on this map, and two times the Zealot left a boot mark on the terran commander’s neck. It ended the era of Boxer, which has yet to reassert itself 7 long years later.

Three years after the fact, the map made a comeback as part of the massive SKY 2004 Proleague. However, it will always be these two games that people remember Incubus for.

Balance: 5 / 10 + Show Spoiler [Record] +

TvZ: 6-6 ZvP: 1-7 PvT: 6-7

Memorable Games: 8 / 10
Length of Use: 4 / 10
Innovation: 5 / 10
Kick-ass-ness: 7 / 10

Total score: 29 / 50

Memorable Games:

Boxer vs Garimto Games 1 and 5, SKY 2001 OSL

http://www.teamliquid.net/tlpd/games/4340_BoxeR_vs_GARIMTO

http://www.teamliquid.net/tlpd/games/4336_BoxeR_vs_GARIMTO



9 Nostalgia

There isn’t much flashy about this map. It caused a few ripples in the zerg creep because of the lack of gas at the natural, but that was simply the saving grace for protoss players at the time. No, Nostalgia doesn’t make it on this list for being revolutionary or flashy, but it was a dependable map for a long time. More importantly, it maintained its balance for more than a year without any revision. You know a game on Nostalgia would give everyone a fair shake.

Four StarLeagues, a KT-KTF league, numerous proleagues, and 260 total games.

Balance: 9 / 10 + Show Spoiler [Record] +

TvZ: 47-40 ZvP: 24-20 PvT: 25-28

Memorable Games: 6 / 10
Length of Use: 8 / 10
Innovation: 3 / 10
Kick-ass-ness: 6 / 10

Total score: 32 / 50

Memorable games:

July vs Iloveoov, Gillette OSL Finals, game 1 “The game that broke the streak.”

http://www.teamliquid.net/tlpd/games/1123_iloveoov_vs_July/vod



8 Monty Hall

I said I was not going to take a map still being used, but already Monty Hall is nearing the end of it’s reign. Why Monty Hall? Because it fits with my criteria of being influential and interesting. The designers took the properties of this famous math question and turned it into an ingenious StarCraft problem. Three pathways, all blocked by minerals. Your opponent on the other side. There is still the possibility to scout, but also the possibility to hide. The map gives time to build up, but punishes the blind. After a slight makeover, this map is still creating fascinating games and has again forced gamers to think outside the box.

Used in two starleagues, and a full year of ProLeague, this map weighs in at 199 games played.

Balance: 5 / 10 + Show Spoiler [Record] +

TvZ: 26-14 ZvP: 7-14 PvT: 37-30

Memorable Games: 6 / 10
Length of Use: 6 / 10
Innovation: 9 / 10
Kick-ass-ness: 7 / 10

Total: 33/50

Great Games on Monty Hall:

Sea vs Jangbi, 2007 ShinHan Prolgeaue

http://www.teamliquid.net/tlpd/games/893_JangBi_vs_Sea/vod

Calm vs Sea, 2007 ShinHan Proleague

http://www.teamliquid.net/tlpd/games/8061_Calm_vs_Sea/vod

DarkElf vs Iloveoov, 2007 ShinHan Proleague

http://www.teamliquid.net/tlpd/games/8006_DarkElf_vs_iloveoov/vod



Interlude: Biggest Busts

Sure these maps are great and all, but everyone is human, even OGN! Because of the dynamic nature of StarCraft and the meticulous nature of progaming preparation, what seems like a good idea at the time really isn’t. So, here are the three biggest busts in progaming maps:

3 Alchemist

This was a clumsy attempt at a radical 3 player map. The open field and multiple entrances worked poorly for protoss, as zerg ran away with an 80% advantage. Aesthetically, the map was awful, a barren, uninspiring, Afghanistan look. Blah.

2 DMZ
DMZ has the honour of being the second of two maps to actually be replaced partway into the season. After browsing the foreign community and seeing neat new concept maps utilizing permanent spells, map makers rushed a map full of dwebs onto front stage. Within a week, every game had degenerated into a TZ combo of 5 pooling and scv rushing. Obviously, not great TV. Let us hope that concept maps will be treated with kinder gloves next time.

1 Mercury

The map Mercury, which was promptly renamed Fuckury by fans, single handedly reduced StarCraft to a two race game by being used in qualification tournaments. As a result, in the IOPS OSL, Reach was the sole protoss player in the field of 16. Zerg would retire the map with a ZvP winning percentage of 78%, and the legacy of Mercury would live on to this day.



7 Arcadia

Arcadia was not a particularly innovative map in its design. As a rehash of a WCG map, Azealea, it seemed to be just another macro map, although slightly more offensive in that as it gave away two free expos. However, over the course of 206 games and 6 major leagues, Arcadia gave us some very entertaining games. The macro was disgusting, but the layout had just enough personality to allow for harassment and punish the turtler.

It also served as an example of how a map can bury the unimaginative, and force the better players to rise to a challenge. Arcadia 2 opened with a 10 game ZvT winning streak. Critics howled against its imbalance. Great players like NaDa chose to rush with his first marines and all his scv to gain honour-less wins. It took a Light and an Emperor to set things right. In the end, after more than two hundred games, the balance of the Arcadia franchise was excellent, and it served as a favorite in the foreign community.

Balance: 10 / 10 + Show Spoiler [Record] +

TvZ: 27-31 ZvP: 25-23 PvT: 16-17

Memorable Games: 6 / 10
Length of Use: 6 / 10
Innovation: 5 / 10
Kick-ass-ness: 7 / 10

Total score: 34 / 50

Great games on Arcadia:

Boxer vs aQua, ProLeague, September 25th 2006. Boxer takes his best shot at beating the Arcadia TvZ curse, with a style all his own.

http://www.teamliquid.net/tlpd/games/4112_aQua_vs_BoxeR

July vs Xellos, ProLeague, January 7th, 2007 Happy New Year Xellos! July shows just how powerful the Arcadia macro machine can be. Not a close game, and not for those who dislike the sight of blood.

http://www.teamliquid.net/tlpd/games/1399_July_vs_XellOs



6 815

When 815 came onto the scene, it was yet another case of love/hate in TL land. The skinny ramps were new, the island gas perplexing. However, they added an element of excitement to the game, and was a sign of things to come as maps became more and more creative around the second half of 2005. The map turned away the FE power, dabbled in double gas, and allowed progamers to show new and exciting builds. MM into wraith became a winning TvP strategy, and it was glorious to watch.

The 815 franchise lasted for the better part of a year and 4 StarLeagues, but only thanks to constant revision after each season. Nonetheless, with 200 games under its belt and a bevy of entertaining games, the innovative 815 definitely deserves a spot on this list.

Balance: 6 / 10 + Show Spoiler [Record] +

TvZ: 32-26 ZvP: 26-19 PvT: 31-17

Memorable Games: 7 / 10
Length of Use: 8 / 10
Innovation: 8 / 10
Kick-ass-ness: 6 / 10

Total score: 35 / 50

Memorable Games: ChoJJa… twice!!!

Boxer vs Chojja Pimpest Play of 2006…

http://www.teamliquid.net/tlpd/games/4137_BoxeR_vs_ChoJJa

ChoJJa vs Casy, ShinHan 2006 OSL1

http://www.teamliquid.net/tlpd/games/3186_Casy_vs_ChoJJa



5 Ride of the Valkyries

For most of 2005, one map consistently gave fans exciting games to watch. Featured in 3 Dual Tournaments, three OSLs, and an MSL, RoV was a core 2 player map ill-replaced by Blitz. It was one of the first maps to utilize long sloping ramps to generate the feeling of seemless, multi-level terrain, with a huge raised plateau dominating the center of the map. In addition, it helped popularize the use of low-mineral walls by blocking a backdoor. Use of this technique would persist in many maps in the future.

The short distances between the two mains allowed for exciting early game play, but entrenched expansions along the sides meant that anything surviving into the 10 minute mark was going to be a macro bloodbath. The pedigree of the map was also greatly helped by the players competing on it. Savior, Boxer, Iloveoov, Anytime, and July (twice) all played finals games on the map.

Balance: 8 / 10 + Show Spoiler [Record] +

TvZ: 22-22 ZvP: 18-12 PvT: 17-18

Memorable Games: 6 / 10
Length of Use: 8 / 10
Innovation: 8 / 10
Kick-ass-ness: 7 / 10

Total score: 36 / 50

Great games on Ride of the Valkyries:

July vs Iloveoov, 2005 ShinHan OSL, Game 2 In the second major OSL clash between these two, July's trademark aggressiveness went on display against oov's stalwart defense. The game balanced on a razors edge as white-knuckled fans looked on.

http://www.teamliquid.net/tlpd/games/1034_iloveoov_vs_July

Boxer vs Anytime, SO1 OSL, Game 1 Another classic finals moment, with Boxer vying for the golden mouse, facing the Royal Roader Anytime. The tide of this game swayed back and forth as both players tried to secure the victory.

http://www.teamliquid.net/tlpd/games/4158_Anytime_vs_BoxeR/vod



4 Rush Hour III

Three player maps are tricky beasts. There are not triangle configurations in the BW editor, so there has always been a particular challenge in creating a good 3 player map on a square surface. Some makers have eschewed symmetry altogether, and created abominations such as Alchemist or Desert Fox. It was not until Rush Hour came along that the 3 player genre got on the right track. The grand pappy of other fine maps such as Longinus and Tau Cross, Rush Hour was a pro and ladder favorite.

As I am sure Frozen Arbiter can tell you, the beauty of this map laya in a simple scenario. With limited gas at the expansions, the map revolved around who could secure the remaining main base first. Because of its many pathways, open middle, and well placed bridges and high ground, accomplishing this was never easy and always fun to watch.

Much like Nostalgia but with richer variance and depth, Rush Hour makes it onto our list because its longevity (356 games!) and reliability.


Balance: 8 / 10 + Show Spoiler [Record] +

TvZ: 61-57 ZvP: 29-28 PvT: 27-34

Memorable Games: 6 / 10
Length of Use: 9 / 10
Innovation: 6 / 10
Kick-ass-ness: 7 / 10

Total score: 36 / 50

Great Games on Rush Hour:

Nal_rA vs Iloveoov, Pringles 1 MSL

http://www.teamliquid.net/tlpd/games/190_iloveoov_vs_Nal_rA

Reach vs ChoJJa, UZOO MSL Losers Final

http://www.teamliquid.net/tlpd/games/264_ChoJJa_vs_Reach



Interlude: Honourable Mentions

In the tradition made famous by AndyEtter, here are the “close but no cigar” maps… Skip over this if you are only interested in the best.

HM #1 – Neo Vertigo

Is this a great map? Maybe not. But it is a map that lasted 74 games over 3 starleagues and featured our amazing Frenchman Elky. Balance-wise, this map was built for terran all the way, but did provide equal footing for Zerg and Protoss to do battle. This map will always have a special place in the hearts of old timers who remember the Boxer vs Reach and the Boxer vs Garimto series. You can see some of the old games here:

http://www.teamliquid.net/tlpd/games/4322_BoxeR_vs_Reach
http://www.teamliquid.net/tlpd/games/6444_ElkY_vs_GARIMTO
http://www.teamliquid.net/tlpd/games/4521_H.O.T-Forever_vs_Sync
http://www.teamliquid.net/tlpd/games/4338_BoxeR_vs_GARIMTO

HM #2 – Arkanoid

When Arkanoid first appeared, the universal reaction was WTF? It was definitely not the prettiest map, and TL members loudly panned it as too complicated. Can we blame them? We fear what we do not understand. By taking the use of natural buildings to the extreme, Arkanoid was a never-ending labyrinth of corridors and confusion. However, to their credit, the gaming channels stuck to the concept and the progamers found the intricacies of the map. We as fans began to understand how the game was played, and then appreciated the drama it created. Near the end of its time, rather than being tired and worn out, Arkanoid produced some of it’s most exciting matchups.

Recommended game:

Savior vs Iris, Game 5 of the 2006 ShinHan3 OSL Semi-Finals.

http://www.teamliquid.net/tlpd/games/1664_Iris_vs_sAviOr

HM #3 – Luna

I hate to do this. You have no idea how much I hate to do it. However, I have no choice. Luna is a terrible map for the fan who wishes to watch art. However, it changed the game of Brood War permanently. The lack of inspiration available on this map refocused the gamer on the basics, on the mechanics, of the need to precisely dictate his fast-expansion build order to perfection. It is the founding father of the macro game, and the one which did not forgive the lazy macro-er who danced his marines at the expense of glowing barracks. One cannot argue with the statistics: 268 games played stretching over 3 years, and a balance that remained precise.

Recommended Game:

NaDa vs GoRush, YATGK MSL Finals

http://www.teamliquid.net/tlpd/games/2100_GoRush_vs_NaDa



3 Bifrost

I can hear the calls of complaints all the way from Aiur. Balance? BiFrost? Blasphemy! While it is true that protoss players suffered long and hard on this map, it remains a classic for so many other reasons. BiFrost posed gamers with an extremely technical terrain and pushed their imaginations to the limit. It rewarded those with micro and strategy, and created a playing field that would not succumb to single-build syndrome.

BiFrost saw three incarnations, the original, Neo BiFrost, and BiFrost 3. In total, the series saw 215 between 2002 and 2004. It was this map which gave Xellos the moniker, “Perfect Terran” (despite the small matter of one loss to NaDa), and it was this map which showed the world that Boxer was the best map analyst of all time when he floated his barracks to reverse bunker rush Elky. Play it with your friends, and relieve the glory of BiFrost.

Balance: 6 / 10 + Show Spoiler [Record] +

TvZ: 39-32 ZvP: 27-16 PvT: 17-22

Memorable Games: 8 / 10
Length of Use: 8 / 10
Innovation: 8 / 10
Kick-ass-ness: 10 / 10

Total score: 40 / 50

Great Games: A Reach Double-shot!

Iloveoov vs Reach, EVER OSL 2004

http://www.teamliquid.net/tlpd/games/278_iloveoov_vs_Reach


Reach vs Boxer, SKY OSL 2002

http://www.teamliquid.net/tlpd/games/4321_BoxeR_vs_Reach



2 Shin Peaks of Baekdu

For this list I mentioned that I would include all versions… I am going to bend this rule slightly for this entry. I say slightly, because the original version of Peaks was so drastically different than the version that became popular that they were almost two different maps.

The Shin version of Peaks was a masterpiece, and was the heir to Requiem as the Ace match map in the ProLeague. Peaks was designed for the sophisticated StarCraft fan. Those who liked the blood and guts of Luna soon tired of the maze that was Peaks. The whole map revolved around the centerpiece, a tiny choke which was limited to small units only. Around it lay a rich landscape of gradual hills, valleys, cliffs, and water.

Because of the direct line between the two bases granted for smaller units, the early game on Peaks could degenerate into vicious affairs. One need only to look at the example of Savior vs Daezang in the Pringles MSL. After that though, the full extent of the map’s rich landscape could be used, with reconnaissance being key to time your attacks.

For 220 games, and all of 2006, Shin Peaks of Baekdu served well.

Balance: 8 / 10 + Show Spoiler [Record] +

TvZ: 25-29 ZvP: 24-24 PvT: 28-19

Memorable Games: 8 / 10
Length of Use: 7 / 10
Innovation: 10 / 10
Kick-ass-ness: 9 / 10

Total score: 42 / 50

Great Games on Shin Peaks of Baekdu:

Bisu vs Calm, 2007 ShinHan Proleague

http://www.teamliquid.net/tlpd/games/7490_Bisu_vs_Calm

Jaedong vs Iloveoov, 2007 ShinHan Proleague

http://www.teamliquid.net/tlpd/games/3822_iloveoov_vs_Jaedong



1 Requiem

And now for the number one choice… Requiem. There is nothing this map does not have. It’s length of use is unparalleled: 378 games, 6 StarLeagues, the KT-KTF league, and two years of ProLeague.

This map turned the LT ramp paradigm on it’s head, punishing those who huddled in their bases and rewarding those who marched. The map introduced mineral skipping, and gave protoss a chance at victory in the dark ages when zergs and terrans reigned supreme.

Games played on this map were always quality. It was used as the official ace map of the proleague before Peaks of Baekdu even existed. If I say Stork vs GoRush, you say Requiem. If I say rA vs oov, you say Requiem. IF I ASK WHO THE REAL FIREBATHERO WAS, YOU SAY REQUIEM. If there was one map to last me until the end of time, it would be Requiem.

Balance: 6 / 10 + Show Spoiler [Record] +

TvZ: 49-46 ZvP: 56-44 PvT: 45-30

Memorable Games: 10 / 10
Length of Use: 10 / 10
Innovation: 8 / 10
Kick-ass-ness: 10 / 10

Total score: 44 / 50

Great Games on Requiem:

Stork vs GoRush, SKY 2005 ProLeague Incredible spellcasting by both of these players. Boxer predicted Stork would be the next big thing, and while it took him a bit, the Emperor has the Midas touch.

http://www.teamliquid.net/tlpd/games/559_GoRush_vs_Stork

Oov vs Zeus, Can he do it? Can he do it? CAN HE DO IT?

http://www.teamliquid.net/tlpd/games/3599_iloveoov_vs_Zeus

Boxer vs oov, One of the greatest builds from one of the greatest series of all time.

http://www.teamliquid.net/tlpd/games/4214_BoxeR_vs_iloveoov



So there you have it, the Top 10 maps of all time as decided be me. Have a different opinion? Show me your list and bring it on! I will defend it against all comers.

Until next time,
Manifesto7.
ModeratorGodfather
Felagund
Profile Blog Joined December 2007
Philippines504 Posts
December 11 2007 08:26 GMT
#2
Excellent read, sir!

And I agree. Luna's sooo boring, but after years of not playing SC, it was my back-to-basics map.

Thanks for including VODs of famous games, too! As a new progaming fan who can't watch all games ever recorded, it's a big help.

Total score: 50/50
TL CJ Entusman #5 "now she is unarmed, u shall go gather ur army, siege ur tanks and her choke and send some vessels to spot her lurkers, at this time she may have defilers so, if u spot some, unsiege and bring fbs" -Ki_Do
PanoRaMa
Profile Blog Joined June 2003
United States5069 Posts
December 11 2007 08:29 GMT
#3
That was a cool read. My history of pro gaming knowledge is a bit limited compared to most, but as I was reading down I was like "OMG i wonder what #1 is gonna be" while taking a trip down nostalgia (no pun intended) road.
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
December 11 2007 09:13 GMT
#4
Very awesome Mani - fantastic work. I love some of these maps so much.

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2007-12-11 09:40:06
December 11 2007 09:37 GMT
#5
brilliant read !
god i love requiem so much best games ever played were on req

oh and nice to see you back in red
Administrator~ Spirit will set you free ~
vhallee
Profile Blog Joined January 2005
899 Posts
December 11 2007 09:57 GMT
#6
great read mani! your map choices are very inspired and i just love requiem!
Marijuana causes amnesia and other things I don't remember.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
Last Edited: 2007-12-11 10:05:13
December 11 2007 10:02 GMT
#7
Awesome read. 123412472138213232132132/5.

I'm so glad you included Monty Hall in there. It's one of my favorite maps.

EDIT: And I just love the pic at the beginning.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
caveman:caveman
Profile Joined August 2007
United States74 Posts
December 11 2007 10:04 GMT
#8
I was really happy to see nostalgia as number one. I thought for sure Lost Temple would be here, but only because of it's legacy. I guess when using your criteria, it doesn't really measure up.
roadrunner_sc
Profile Blog Joined April 2006
United States1220 Posts
Last Edited: 2007-12-11 10:13:47
December 11 2007 10:10 GMT
#9
Great article!

Are you only listing memorable available in tl database?
If not, some recommendations...
ROV: Boxer vs Pusan So1 Starleague Semis game 3
Reach vs. Rock (Goon micro >> zealot)

815: Kingdom vs. Reach (forgot which series from 2005, but the one with the massive mindcontrol)

Monty Hall: Nada vs. Bisu from Superfight, at the map's debut.

Requirem: oov vs. Reach. UZOO MSL 2005.
Average Posts Per Week: 13.37
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
Last Edited: 2007-12-11 11:26:58
December 11 2007 11:26 GMT
#10
nice article. i really liked the interludes too.

was kinda surprised that an island map, like parallel lines, hall of valhalla or dream of balhae, wasn't in the honourable mentions. they don't rank high in length of use or balance, but there's plenty of innovation and memorable games on them. i guess 815 can be counted as an island map though.
#1 midas fan
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
December 11 2007 11:53 GMT
#11
On December 11 2007 19:04 caveman:caveman wrote:
I was really happy to see nostalgia as number one. I thought for sure Lost Temple would be here, but only because of it's legacy. I guess when using your criteria, it doesn't really measure up.


the list is in ascending order... so nostalgia would be number 9 -_-a
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Taiche *
Profile Blog Joined December 2004
France1963 Posts
December 11 2007 13:31 GMT
#12
Great read, thanks Mani
Manifesto7 Uses ReXplorer, and so should you! : http://repasm.net/rx/
Hittegods
Profile Joined April 2007
Stockholm4640 Posts
December 11 2007 14:35 GMT
#13
Awesome read indeed. Also, Manifesto7 back in red?
This neo violence, pure self defiance
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
December 11 2007 15:18 GMT
#14
Excellent job, thanks for including highlights, those always help a bunch.
Shorts down shorts up, BOOM, just like that.
caveman:caveman
Profile Joined August 2007
United States74 Posts
December 11 2007 15:22 GMT
#15
On December 11 2007 20:53 alffla wrote:
Show nested quote +
On December 11 2007 19:04 caveman:caveman wrote:
I was really happy to see nostalgia as number one. I thought for sure Lost Temple would be here, but only because of it's legacy. I guess when using your criteria, it doesn't really measure up.


the list is in ascending order... so nostalgia would be number 9 -_-a


Ahh, I mispoke. I meant to say that I'm glad that Requiem is number one, haha
-___-
grobo
Profile Blog Joined February 2007
Japan6199 Posts
December 11 2007 15:48 GMT
#16
Sweet article, enjoyed it a lot! made me watch a lot of those great games again.
We make signature, then defense it.
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
December 11 2007 16:31 GMT
#17
Magnifique a la Manifesto.
Do your best, God will do the rest.
Diggity
Profile Blog Joined September 2007
United States806 Posts
December 11 2007 16:40 GMT
#18
awesome article. I would only change the recommendations on Shin Peaks of Baekdu to
Nal_ra v Savior http://teamliquid.net/tlpd/games/1685_Nal_rA_vs_sAviOr/vod
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
December 11 2007 16:40 GMT
#19
Great article Mani. I really like the tone for something like this, it's written quite objectively with a little bit of personal bias, which is really necessary when ranking the top maps ever. Good job!

Personally, I've never gotten the love for Requiem, it always felt easily T>Z, Z>P, P>T to me. I don't disagree with it being number one, I actually have always felt that there's something wrong with me that I can't see what everyone else loves about it.

I am total gay for Bifrost. I don't think there's another map that I will ever feel as strongly about.

Similarly, with Nostalgia, Rush Hour 3, and Peaks, I've probably played hundreds of games on each, and would love to play hundreds more. They are great maps that stand the test of time time (despite Nostaliga being Z>P I think).

I never liked Arcadia or RoV. I want to like RoV, but I just don't. Arcadia got boring because it degenerates into a double expand macro game every time you play it. Given that Reaver/Corsair seems nearly impossible to beat sometimes on it, I avoid that like that plague.

815 is really cool, not many people ever want to play on it. I do think it sucks that in some matchups, normal play isn't really viable.

I have no thoughts on Monty. It's cool and has produced some great games at the professional level. I think it's a blunderfuck at the foreigner level.

Hmm Incubus. I'm trying to think of what I would replace Incubus with, because Incubus doesn't really bring back any memories of anything exciting. I really liked Hitchhiker, but it's too imbalanced to make this list. Maybe Blitz X? That was a long-running map that was pretty fun.

What current maps do you think deserve to be considered for this list?
Python couldn't be more generic. NO
Zodiac couldn't be more generic. NO
Nemesis is stupid. NO
Loki is stupid. NO
Baekmagoji, rofl. NO
Katrina. Hmm it's pretty interesting of a map, I like it although it seems fairly imbalanced. I think it could be considered. YES
Un'Goro Crater. It's like Katrina with an empty middle -_-. NO
Blue Storm. YES

If at the very least, I hope this article reaffrims that there are some great maps out there, and Python and Tau Cross aren't them! Play some goddamn other maps!
Moderator
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 11 2007 17:05 GMT
#20
Oh Rush Hour has lots great games not only on the pro scene but also looks of great amateur reps on it! Same with peaks. Beautiful maps.
Moderator<:3-/-<
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