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[Hero] Winter Wyvern - Page 9

Forum Index > Dota 2 Strategy
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Logo
Profile Blog Joined April 2010
United States7542 Posts
February 17 2015 22:13 GMT
#161
Q is useful in counterpushing in the sense that it can quickly make an entire enemy team too injured to safely keep pressuring the tower. Other than that I don't know.
Logo
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2015-02-17 22:57:43
February 17 2015 22:49 GMT
#162
you can usually hit their entire team with q, sometimes before they even reach the tower
'counterpushing' might not have been the right word idk
i guess i should've said 'good at defending towers'
q puts out a lot of damage and lets you initiate from a very safe distance

maxing q isn't just 'ease-of-use,' it also increases your initiation range by a lot. it's much, much easier to initiate ganks or teamfights with max q versus max w
and the cd reduction isn't exactly minor, 50/40/30/20 is a massive increase in uptime

and it's 100% on your opponents if they get hit with w or not...
i don't see how you can 'practice' making your opponents clump up ...
you legitimately can't land more than 1, maybe 2 w's against half-decent players
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
February 18 2015 00:59 GMT
#163
On February 18 2015 07:49 Dead9 wrote:
you can usually hit their entire team with q, sometimes before they even reach the tower
'counterpushing' might not have been the right word idk
i guess i should've said 'good at defending towers'
q puts out a lot of damage and lets you initiate from a very safe distance

maxing q isn't just 'ease-of-use,' it also increases your initiation range by a lot. it's much, much easier to initiate ganks or teamfights with max q versus max w
and the cd reduction isn't exactly minor, 50/40/30/20 is a massive increase in uptime

and it's 100% on your opponents if they get hit with w or not...
i don't see how you can 'practice' making your opponents clump up ...
you legitimately can't land more than 1, maybe 2 w's against half-decent players


You don't need to practice making players clump up; the radius of W is 500 units and that's only 100 less than the big ass midnight pulse. How many team fights have you seen players actively staying more 500 units away from each other against WW? It's just the nature of team fights that people do come closer, especially with lineups that rely on follow-ups after an initiation like centaur etc. That's almost like saying that it's rare to land a a black hole on more than 2 players in pro games. W contributes more than half of WW's output in a team fight hands down, not to mention the synergy with ult. 20 seconds CD for Q at any team fight at level 7 is already severely limiting your output. The only time W seems obviously bad is when you're going for a gank on a single target with your team or hamper your ability to solo roam early.
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
Last Edited: 2015-02-18 01:08:17
February 18 2015 01:06 GMT
#164
edit: wrong button
Dead9
Profile Blog Joined February 2008
United States4725 Posts
February 18 2015 03:33 GMT
#165
u realize 500 radius is 30% less area than 600 radius
the point is ur not going to reliably get more than one, maybe two shards
generally the entire creep wave is dead and heroes have already started dying by the second shards
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-02-18 04:32:56
February 18 2015 04:28 GMT
#166
On February 18 2015 12:33 Dead9 wrote:
u realize 500 radius is 30% less area than 600 radius
the point is ur not going to reliably get more than one, maybe two shards
generally the entire creep wave is dead and heroes have already started dying by the second shards


That's like saying Dragon Salve is useless if you only hit one enemy hero. Either way you cut it the dmg, even against 1 target, is a lot for a support's nuke.

There's also of plenty of other spells considered good/fine that have a similar AoE radius. Fade bolt, for example, jumps at 440 range, Lich's Ult is 575, Weave is only 575 as well, and Crystal Nova is 400 radius. Yet all of those spells are commonly landed in situations where they jump or hit multiple targets.
Logo
Dead9
Profile Blog Joined February 2008
United States4725 Posts
February 18 2015 05:25 GMT
#167
except those nukes don't have a 1+s delay and they hit your primary target...
you're giving up a ton of uptime and range on q. the extra slow isn't exactly negligible either
w max is pretty much only stronger if you're having gigantic teamfights 10 minutes into the game
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-02-18 05:50:03
February 18 2015 05:48 GMT
#168
I mean, there is a significant difference in that the hero you target it on has a second or so to get himself away from his allies, but in a chaotic teamfight it's hard to tell who it's cast on. Plus if you're forcing your enemies to do a lich-ult delta-split every 7 seconds that's also a success.

Realistically you should be able to hit at least 3 heroes in 2 shards without any problems, especially when your ult guarantees at least 1-2. That's about 900 magic damage, which is very likely to be more than you get going from 1Q to 4Q.

If it's a solo pickoff kind of game then yeah obviously W doesn't do much, but if there are fights of like 3 heroes a side then it's usually going to be more damage.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
February 18 2015 06:24 GMT
#169
the vast majority of my games outside of year beast involve extended, scrappy fights or quick gank/counterganks for the first 10~20 minutes of the game
in both of those situations max q is usually stronger since you can reliably and repeatedly initiate/counterinitiate
by the time 5man happens both q and w are generally maxed or almost maxed anyway
Nymzee
Profile Joined June 2013
3929 Posts
February 19 2015 08:47 GMT
#170
this hero is super legit in the current heavy physical dmg meta

i actually hope it gets added to CM before ti5, it would be amazing to see it tear apart the axe/bristle/jugg/troll meta
eieio
Profile Blog Joined November 2009
United States14512 Posts
February 19 2015 09:26 GMT
#171
yeah WW is way stronger than I anticipated

cold embrace is SO strong and a lowish cooldown ult that pierces BKB is super useful even without the "make your allies attack you" part
LiquidDota Staff
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 19 2015 11:49 GMT
#172
I think getting an Urn of Shadows is a nice touch to Winter Wyvern's arsenal.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nymzee
Profile Joined June 2013
3929 Posts
February 19 2015 17:07 GMT
#173
On February 19 2015 20:49 Torte de Lini wrote:
I think getting an Urn of Shadows is a nice touch to Winter Wyvern's arsenal.

yes i normally get brown boots > urn > tranqs > euls > blink

mostly because then you have pretty great MS and you never have mana issues

and the ultimate, as said, even without the "allies attack you" part is super strong. it's a 3 second BKB piercing stun lol
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 19 2015 17:13 GMT
#174
It's better than a 3 second BKB piercing Stun because it also makes a 350 radius area that the enemy team cannot walk into.
Logo
Just_a_Moth
Profile Joined March 2012
Canada1950 Posts
February 19 2015 17:13 GMT
#175
I honestly think that the E is the best skill after the ult. It's just so useful for saving people, or yourself. Not saying you should max it before any of your other skills but get that value point before level 6 every time. It's particularly good in the early game when quite often people will be finishing off kills with a couple of right clicks.
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-02-19 17:21:31
February 19 2015 17:19 GMT
#176
E is ridiculous but I don't think you need more than 1 point in it early. Definitely want that value point though, agreed.

I'm trending towards value points in Q and E followed by W max and basically Nymzee's item build. Definitely like tranqs urn and euls for core items

On February 20 2015 02:13 Logo wrote:
It's better than a 3 second BKB piercing Stun because it also makes a 350 radius area that the enemy team cannot walk into.

yeah the point is that a 3 second BKB piercing stun on its own is already really useful, the fact that it also makes their allies attack them is just a bonus a lot of the time.
LiquidDota Staff
TL+ Member
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 19 2015 17:45 GMT
#177
On February 20 2015 02:19 eieio wrote:
E is ridiculous but I don't think you need more than 1 point in it early. Definitely want that value point though, agreed.

I'm trending towards value points in Q and E followed by W max and basically Nymzee's item build. Definitely like tranqs urn and euls for core items

Show nested quote +
On February 20 2015 02:13 Logo wrote:
It's better than a 3 second BKB piercing Stun because it also makes a 350 radius area that the enemy team cannot walk into.

yeah the point is that a 3 second BKB piercing stun on its own is already really useful, the fact that it also makes their allies attack them is just a bonus a lot of the time.


Yeah the scaling of E is really poor early on. When heroes have like 1k hp it's only ~40hp per rank (or 120 for the 3 ranks) of the spell which isn't strong scaling. Rank 1 on a 1k hp target already does 200 hp healing compared to 320 for rank 4.

Perhaps in some odd edge case it could be pretty interesting. Maybe if you were going all in on an early game strategy using a hero like Death Prophet it could work (in general actually DP + WW seems like it'd be a fun synergy).
Logo
Kishin2
Profile Joined May 2011
United States7534 Posts
February 19 2015 18:00 GMT
#178
I don't really like tranqs on WW. She usually stays near the outside in fights anyways and using Q means tranqs is disabled. It feels like I never have money so I'd rather save 550 on building another item. I go boots > urn, wand > euls/blink. Usually euls but blink is probably better if your team is intent on fighting and needs initiation.
Nymzee
Profile Joined June 2013
3929 Posts
February 19 2015 18:01 GMT
#179
i sometimes go for max E after W if we have a bristle on our team and the enemy is heavy physical (jugg/axe etc), so funny to see people beat on an already tanky bristle who then gets healed to full every 15 seconds with E + urn
Daralii
Profile Joined March 2010
United States16991 Posts
February 19 2015 19:15 GMT
#180
The wiki recommends OoV for synergy with arctic burn for lane harass, which seems... strange.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
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