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Simple Questions, Simple Answers - Page 98

Forum Index > Dota 2 Strategy
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The Great Taste
Profile Joined January 2012
389 Posts
March 11 2012 03:58 GMT
#1941
Oh just another useful pointer I found out, I was watching Tobi's stream last night and the new button next to the gold graph button for spectator's at top right corner is meant to be for the exp graph.

The actual button doesn't work, but you can hit F7 to bring up the XP graph.
rwrzr
Profile Joined February 2010
United States1980 Posts
March 11 2012 05:43 GMT
#1942
is poogna da best?
FADC
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
March 11 2012 06:04 GMT
#1943
On March 11 2012 12:56 The Great Taste wrote:
"MKB for damage in general (specially great for attacking towers from the low ground)"

:O useful pointer haha I only thought it was for units.

But I always go Buriza after Manta (and BKB if needed) on Mirana. Pretty sure for pure DPS against enemy heroes Buriza > MKB for all heroes unless they have heroes with evasion.


Buriza is a great scaling item, but it relies on you having already high DPS. I would not go for it as my second DPS item - what it provides at that stage is not as good as other items such as MKB for pure DPS or butterfly ect for the survivability benefits.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
kethers
Profile Blog Joined October 2010
United States719 Posts
March 11 2012 06:26 GMT
#1944
I don't remember where the graph is where it tested the DPS of MKB vs Buriza, but the conclusion was that mostly early-mid game heroes benefits more from MKB, while the later it goes in the game (in terms of level and the inclusion of more items) the more Buriza will win out in DPS comparison (although MKB will still trump Buriza if the other team has a hero with high evasion).
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
March 12 2012 01:13 GMT
#1945
What's the damage type for Urn's Soul Release? Is it HP removal, which means I can salve while I'm being damaged or something else?
ffxiv enjoyer
MahKh
Profile Joined February 2012
144 Posts
March 12 2012 01:59 GMT
#1946
On March 12 2012 10:13 DoNotDisturb wrote:
What's the damage type for Urn's Soul Release? Is it HP removal, which means I can salve while I'm being damaged or something else?

you can urn while your being negatively urned so id assume its hp removal
rabidch
Profile Joined January 2010
United States20289 Posts
March 12 2012 02:01 GMT
#1947
On March 12 2012 10:59 MahKh wrote:
Show nested quote +
On March 12 2012 10:13 DoNotDisturb wrote:
What's the damage type for Urn's Soul Release? Is it HP removal, which means I can salve while I'm being damaged or something else?

you can urn while your being negatively urned so id assume its hp removal

hp removal. reason being was when it was actually damage, it would cancel out daggers, bottles, and other restoratives, making it an incredibly powerful item
LiquidDota StaffOnly a true king can play the King.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
March 12 2012 02:12 GMT
#1948
Why is Viper not used in competitive games?
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
March 12 2012 02:22 GMT
#1949
On March 12 2012 11:12 ChrisXIV wrote:
Why is Viper not used in competitive games?


Fitting him into a team can be really annoying. He is very good verse WR and Dseer though.
if you can believe you can concieve
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 12 2012 02:46 GMT
#1950
I think Viper is underrated. He's a super strong lane dominator and also functions decently as a tank and is a very good pipe holder
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
Last Edited: 2012-03-12 04:13:03
March 12 2012 03:15 GMT
#1951
On March 12 2012 11:22 TheWarbler wrote:
Show nested quote +
On March 12 2012 11:12 ChrisXIV wrote:
Why is Viper not used in competitive games?


Fitting him into a team can be really annoying. He is very good verse WR and Dseer though.

He's slow, needs disables to set him up, has no escape mechanism, and requires time in battle to deal damage (anti-burst). I really like him but he's just not that great of a hero and doesn't fit in with the playstyles of today.

Edit: I also did some math a while back on MKB vs Buriza. Nothing new or interesting and probably not that great in a pinch, but if you're into designing item builds and whatnot...

Daedalus vs MKB
+ Show Spoiler +
Daedalus: +81 damage
25% 2.5x critical = .75 + .25*2.5 = 1.375 = 37.5% damage increase

DPS = APS * D

Define pre-existing damage as X, pre-existing AS as Y

Post-Daedalus damage

D = (X+81)*1.375 = 111.375 + 1.375X
AS = Y/100
APS = (1+Y/100)/BAT

DPS = (111.375 + 1.375X)(1+Y)/BAT

MKB: +88 damage + 15 AS
+100 damage 35% of the time = +35 damage per hit

MKB in reality = 88+35 = 123 damage per hit

Post-MKB damage
D = X+123
AS = (Y+15)/100
APS = (1.15 + Y/100)/BAT

DPS = (X+123)(1.15+Y/100)/BAT

Solving for X and Y

DPS output of MKB and Daedalus are the same when:

MKB - Daedalus
(X+123)(1.15+Y/100)/BAT = (111.375+1.375X)(1+Y/100)/BAT
(X+123)(115 + Y) = (111.375+1.375X)(100 + Y)

115X + XY + 14145 + 123Y = 11137.5 + 111.375Y + 137.5X + 1.375XY

3007.5 + 11.625Y = 22.5X + 0.375XY
30075 + 116.25Y = 225X + 3.75XY
120300 + 465Y = 900X + 15XY
8020 + 31Y = 60X + XY
8020 + 31Y = X(Y + 60)

(31Y + 8020)/(Y + 60) = X

If X > (31Y+8020)/(Y+60) buy Daedalus
If X < (31Y+8020)/(Y+60) buy MKB


Random example #1 (note: BAT is not accounted for but it doesn't really matter):
Skeleton King deals 200 damage per attack and has 200 AS.

(323)(1.15+2) ? (386.375)(1+2)
1017.45 < 1159.125

Daedalus gives more DPS

Skeleton King deals 100 damage per attack and has 200 AS
(223)(3.15) ? (248.875)(3)
702.45 < 746.625

Daedalus gives more DPS

Skeleton King deals 100 damage per attack and has 100 AS
(223)(2.25) ? (248.875)(2)
501.75 > 497.75

MKB gives more DPS

Conclusion: We all know that Daedalus sucks at low base damage levels. If I weren't lazy I could graph this out and whatnot but as of right now will leave it like this. I suppose what's useful if you are trying to flesh out a hero's item build you could set a damage level and see what AS you'd need to merit getting one item or the other...

If you do 100 damage per attack, at what AS does it not matter between MKB and Daedalus?

(223)(1.15 + Z/100) = (248.875)(1 + Z/100)
256.45 + 2.23Z = 248.875 + 2.48875Z
7.575 = .25875Z
29.275 = Z

So if you have 29 AS better to get MKB... and at 30 AS better to get Daedalus?

(223)(1.15+.29) ? (248.875)(1+.29)
321.12 > 321.04875

(223)(1.15+.3) ? (248.875)(1+.3)
323.35 < 323.5375

If you do 75 damage per attack, at what AS does it not matter between MKB and Daedalus?
(198)(1.15 + Z/100) = (214.5)(1+Z/100)
227.7 + 1.98Z = 214.5 + 2.145Z
13.2 = .165Z
80 = Z

So if you have 79 IAS better to get MKB and at 81 IAS better to get Daedalus.

(198)(1.15+.79) > (214.5)(1+.79)
384.12 > 383.955

(198)(1.96) < (214.5)(1.81)
388.08 < 388.245
Writerdamn, i was two days from retirement
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 12 2012 07:15 GMT
#1952
graph

it's not about the damage tho, buriza is going to add more dps pretty much all of the time, and it's going to be more useful earlier since it starts off with the crystalys

the ministun and true strike are what make mkb better most of the time
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
March 12 2012 11:36 GMT
#1953
The more attack speed you have the better Daedalus would be. MKB is a better item overall.
if you can believe you can concieve
ilovelings
Profile Joined January 2011
Argentina776 Posts
Last Edited: 2012-03-12 12:37:52
March 12 2012 12:31 GMT
#1954
We are also forgetting something important.

Daedalus scales better when armor reduction is present.

MKB is a better item overall but when it comes to raw damage daedalus is the way to go.

People is diying.
TheYango
Profile Joined September 2008
United States47024 Posts
March 12 2012 12:38 GMT
#1955
On March 12 2012 21:31 ilovelings wrote:
We are also forgetting something important.

Daedalus scales better when armor reduction is present.

How so? Armor-based damage reductions are applied as a multiplier after everything else. It should have no effect on the breakeven point between Buriza and MKB.

Unless you meant the fact that melee bashes do magical damage and are therefore not affected by armor calculations--but in that case you'd have to redo the numbers entirely accounting for the fact that the mini-bash on a melee hero isn't armor-reduced the whole way through. And in the context of the original question (as it pertains to Mirana), the hero is ranged anyway, so the mini-bash proc benefits from armor reduction just like everything else.
Moderator
ilovelings
Profile Joined January 2011
Argentina776 Posts
Last Edited: 2012-03-12 12:54:02
March 12 2012 12:45 GMT
#1956
The % of damage augmented is higher because critical hits deal a lot more damage.

30% extra of 60bonus damage vs 30% extra damage of a 600damage crit. Do the numbers.

The damage boost caused by armor reduction affects everyone the same but as it is % based the higher the damage dealt the higher the nominal number of extra damage is.

30% damage increase because of armor redaction from 60 bonus damage = around 30 extra damage
30% of a 600dmg critical hit = 200 extra damage

This is the main reason why heros like Skelle king have deso as core or optional (in case of mortred)
People is diying.
TheYango
Profile Joined September 2008
United States47024 Posts
March 12 2012 12:58 GMT
#1957
On March 12 2012 21:45 ilovelings wrote:
The % of damage augmented is higher because critical hits deal a lot more damage.

30% extra of 60bonus damage vs 30% extra damage of a 600damage crit. Do the numbers.

The damage boost caused by armor reduction affects everyone the same but as it is % based the higher the damage dealt the higher the nominal number of extra damage is.

30% damage increase because of armor redaction from 60 bonus damage = around 30 extra damage
30% of a 600dmg critical hit = 200 extra damage

This is the main reason why heros like Skelle king have deso as core or optional (in case of mortred)

That doesn't serve to affect the mathematical breakeven point. It means that if there is a difference in DPS, it serves to magnify that difference, but it doesn't change the point at which there is no difference between MKB and Buriza DPS.

Consider the DPS breakeven equation:
(X+123)(1.15+Y/100)/BAT = (111.375+1.375X)(1+Y/100)/BAT

Armor/armor reduction only serves to multiply/divide both sides equally by the same factor, which means in determining equality, it doesn't change anything.
Moderator
ilovelings
Profile Joined January 2011
Argentina776 Posts
March 12 2012 13:03 GMT
#1958
"it serves to magnify that difference"

hence i'm right because I said that it scaled better.
People is diying.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
March 12 2012 13:06 GMT
#1959
On March 12 2012 21:45 ilovelings wrote:
The % of damage augmented is higher because critical hits deal a lot more damage.

30% extra of 60bonus damage vs 30% extra damage of a 600damage crit. Do the numbers.

The damage boost caused by armor reduction affects everyone the same but as it is % based the higher the damage dealt the higher the nominal number of extra damage is.

30% damage increase because of armor redaction from 60 bonus damage = around 30 extra damage
30% of a 600dmg critical hit = 200 extra damage

This is the main reason why heros like Skelle king have deso as core or optional (in case of mortred)


This.. That.. But...

That's not how maths works.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-12 13:06:57
March 12 2012 13:06 GMT
#1960
On March 12 2012 22:03 ilovelings wrote:
"it serves to magnify that difference"

hence i'm right because I said that it scaled better.

Except it doesn't magnify things in just the case where Buriza is better. It magnifies the DPS difference in situations where MKB is better as well.

When Buriza gives more DPS, armor reduction magnifies the difference. When MKB gives more DPS, armor reduction also magnifies that difference. Armor reduction doesn't favor any source of physical damage over another.
Moderator
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