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Simple Questions, Simple Answers - Page 96

Forum Index > Dota 2 Strategy
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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-08 14:11:33
March 08 2012 14:10 GMT
#1901
Is Syllabear's bear considered a hero or a creep for the purpose of Chen's ultimate?
Moderator
Slardar
Profile Joined April 2010
Canada7593 Posts
March 08 2012 14:56 GMT
#1902
On March 08 2012 23:10 TheYango wrote:
Is Syllabear's bear considered a hero or a creep for the purpose of Chen's ultimate?


I'm pretty sure at level 2 or 3 into the skill, Sylla's Bear gains magic immunity making him invulnerable to mind-control. On previous levels I'm not certain......but I've never come across this happening ever so I believe its considered a hero.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
March 08 2012 15:06 GMT
#1903
The bear is classed as an ancient- like the dragons, dragonkin and large golems, and as such cannot be dominated, charmed or persuaded.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
March 08 2012 15:20 GMT
#1904
When is Hood/Pipe a good item on WR? And if I'm going the Mek route, should I Force Staff first or Mek?
ffxiv enjoyer
TheYango
Profile Joined September 2008
United States47024 Posts
March 08 2012 15:23 GMT
#1905
On March 09 2012 00:20 DoNotDisturb wrote:
When is Hood/Pipe a good item on WR? And if I'm going the Mek route, should I Force Staff first or Mek?

Mekansm first. Pushing right when you finish Mek basically guarantees you a tower.

Pipe is good when you feel it's higher value than other options (e.g. your team is not lacking disables, but needs more pushing power or defense against AoE magic damage). It's often the case that someone else should be buying it though.
Moderator
Slardar
Profile Joined April 2010
Canada7593 Posts
Last Edited: 2012-03-08 15:27:51
March 08 2012 15:25 GMT
#1906
On March 09 2012 00:20 DoNotDisturb wrote:
When is Hood/Pipe a good item on WR? And if I'm going the Mek route, should I Force Staff first or Mek?


Depends on your team comp vs their comp imo. Both are viable, it depends if you have another support better fitted for going Mek (e.g. Lich) which can allow you to skip it completely, or if the game is becoming too passive. Safe bet is always Mek first, but if you're feeling way aggressive like a Dendi Diver or have the burden of ganker on you then Force Staff can work.

Hood/Pipe is expensive, definitely after your core items. (Phase or Arcane boots, usually Phase ---> Mek + Forcestaff) then if nobody is getting Pipe and your up against a heavy magic lineup, Pipe is fine. Otherwise you can always just buy yourself a cloak if there is another support on the team that should be getting it.
vahgar.r24
Profile Joined October 2010
India465 Posts
March 08 2012 15:49 GMT
#1907
1. What are some good set of 5 hero combo's ? Any standard lineups ?

2. What is the best item build for Ursa? I go vanguard-Phase boots - BKB..any better
Somethings are just worth fighting for
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
March 08 2012 16:12 GMT
#1908
On March 09 2012 00:49 vahgar.r24 wrote:
1. What are some good set of 5 hero combo's ? Any standard lineups ?

2. What is the best item build for Ursa? I go vanguard-Phase boots - BKB..any better


I don't know about 'best', but I suggest Phase -> Blink -> BKB (if needed, most likely you do) as core instead.
ffxiv enjoyer
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 08 2012 16:16 GMT
#1909
Come now Ursa in pubs is all about the solo roshan. Get that vlads!
scorch-
Profile Joined January 2011
United States816 Posts
March 08 2012 16:22 GMT
#1910
On March 09 2012 01:12 DoNotDisturb wrote:
Show nested quote +
On March 09 2012 00:49 vahgar.r24 wrote:
1. What are some good set of 5 hero combo's ? Any standard lineups ?

2. What is the best item build for Ursa? I go vanguard-Phase boots - BKB..any better


I don't know about 'best', but I suggest Phase -> Blink -> BKB (if needed, most likely you do) as core instead.


Vlad's gives you way more than vanguard for about the same cost. Armor, damage, mana regen, and lifesteal >>>> vanguard regen and chance to block. Normal pub build is vlad's (or just RoB if you don't think you need the survivability vlad's gives you) -> phase -> blink -> bkb/heart (depending on amount of stun/slow on both teams).
Slardar
Profile Joined April 2010
Canada7593 Posts
March 08 2012 16:23 GMT
#1911
On March 09 2012 00:49 vahgar.r24 wrote:
1. What are some good set of 5 hero combo's ? Any standard lineups ?

2. What is the best item build for Ursa? I go vanguard-Phase boots - BKB..any better


1) Different styles, including gank heavy, carry centric standards, push heavy, or the less often turtle heavy setups. All of them most important is to CONSIDER THE LANES. Make sure everyone either is where they are, or has a babysitter if needs it, or is capable to take the lane. The easiest way to lose(i.e. in pubs) is to just pick lane incompatible heroes.

So for example something like this...

Crystal Maiden (babysitting carry - support/initiator/) + Juggernaut(Carry) -->TOP
Tiny/Pudge/Beastmaster (Ganker/Initiator) --> MID
Prophet(Gank/support) --> Jungle
Windrunner or Leshrac (AOE, Semi-Carry/support) --> Bottom/Suicide Lane

2) Ursa's best items revolve around getting Vladamir's Offering as soon as possible. This way, your capable of soloing Roshan at around 9 minute mark making you a huge threat, and hell if you're able to sneak the Roshan you become a monster! Vlads --> (SMOKE OF DECEIT, great way to sneak into Rosh Pit undetected) --> Boots --> Vangaurd(optional, but a safe bet) --> Phase --> Blink --> BKB --> Heart --> Butterfly
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
March 08 2012 16:25 GMT
#1912
On March 09 2012 01:16 Numy wrote:
Come now Ursa in pubs is all about the solo roshan. Get that vlads!


To be honest I get it just because I love the voice line that comes with it: "Roshan shall bow to me!"
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Mafe
Profile Joined February 2011
Germany5966 Posts
March 08 2012 16:32 GMT
#1913
Standard hero line-ups do not fit together with the alternating ban/pick-system. Unless you do not want any of the standard-heroes, it is very likely that the other team will pick/ban some of the heroes you want to have. (That is in competitive games, pubs are something else of course)
If you want a 5-hero-lineup that intends to use a synergy involving all 5 heroes, a mass-aura strat would be one possibility. This strategy intends to boost your autoattacks very big very early and use this advantage to push/finish the game fast with the whole team fighting together: Chen/Enchantress to convert creeps with aura, beastmaster, drow ranger, vengeful spirit would be ideal choices; added by somebody like skeleton king or bara until better choices like luna, lyca or maybe even troll warlord get added into dota 2.
PopcornColonel
Profile Joined March 2011
United States769 Posts
March 09 2012 04:23 GMT
#1914
When you have a Ring of Basilius, why would you not just leave it on always regen heroes+units, instead of just heroes?

Why would they make it an active item instead of just a passive mana regen aura for heroes and units?
Zerg delenda est.
Slardar
Profile Joined April 2010
Canada7593 Posts
March 09 2012 04:25 GMT
#1915
On March 09 2012 13:23 PopcornColonel wrote:
When you have a Ring of Basilius, why would you not just leave it on always regen heroes+units, instead of just heroes?

Why would they make it an active item instead of just a passive mana regen aura for heroes and units?


For lane controlling, which is a very important aspect in the Laning Phase. If you have a Basil active, vs an enemy hero in a lane and you both sit there to last hit, your lane will always be pushing deeper thanks to Basil. Therefore, strategically it's always most effective to keep it off, and activate it when you intend to push the lane instead of safely farming/leveling.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 09 2012 04:25 GMT
#1916
On March 09 2012 13:23 PopcornColonel wrote:
When you have a Ring of Basilius, why would you not just leave it on always regen heroes+units, instead of just heroes?

Why would they make it an active item instead of just a passive mana regen aura for heroes and units?

Because it provides an armor aura. You turn it off so your creeps don't push up the lane (as they'll have more armor than the opposing creeps).
PopcornColonel
Profile Joined March 2011
United States769 Posts
March 09 2012 04:38 GMT
#1917
Alright, that makes sense; thanks. Sorry if that's kind of a noob quesiton. I'm kind of new to the MOBA/DotA genre of games.
Zerg delenda est.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
March 09 2012 04:51 GMT
#1918
It's what this thread is here for
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Slardar
Profile Joined April 2010
Canada7593 Posts
March 09 2012 05:15 GMT
#1919
Anytime mate, don't be shy to ask questions, like LAN-f34r said- that's the point of this thread!
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
March 09 2012 12:37 GMT
#1920
Why am i seeing Chinese pro games with dk lothars lately? I don't get it.
<3 | Dota 2 | DayZ | <3
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