• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:47
CET 02:47
KST 10:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage8Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery [BW] Looking for Clan Thread! [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9755 users

Simple Questions, Simple Answers - Page 444

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 442 443 444 445 446 1254 Next
TheYango
Profile Joined September 2008
United States47024 Posts
May 15 2013 02:58 GMT
#8861
Basically you can duo mid vs. a mid that has a hard time getting to his Bottle if he can't get near creeps (e.g. TA). The common Bottle-Crow heroes can guarantee 2 lasthits with long range spells (e.g. Magnus has enough starting mana for 2 Shockwaves, Beastmaster has enough for 2 Axes, etc.), and from there will have Bottle at around 2 minutes off natural gold gain. Once they have Bottle, they can assure ~3-4 creeps a minute from spell spam.
Moderator
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
May 15 2013 07:14 GMT
#8862
If the opponent jungles their offlane, then you might send a support to zone out their mid.
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2013-05-15 10:49:19
May 15 2013 10:35 GMT
#8863
Why does nobody pick Enigma anymore? Been seeing a lot of him on all the 'International 2012 big plays' types of videos from last year yet I don't see him much any more . Is it just cause Rubick is such a common pick or was there some other reason?
Daaktard
Profile Joined March 2013
Sweden380 Posts
Last Edited: 2013-05-15 11:15:34
May 15 2013 11:14 GMT
#8864
Mag is pretty much the reason in terms of ult atleast. He doesn't need the bkb nearly as bad as Enigma does for example.

Ever since Magnus was released Enigma got less and less picked. Also the offlane is more often abandoned nowadays as well so you'll find Darkseers and Furions in the jungle.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 15 2013 12:26 GMT
#8865
On May 15 2013 19:35 Ryder. wrote:
Why does nobody pick Enigma anymore? Been seeing a lot of him on all the 'International 2012 big plays' types of videos from last year yet I don't see him much any more . Is it just cause Rubick is such a common pick or was there some other reason?


Magnus is better in every way. More damage. Tankier. Ulti has a lower cd, more damage, and is instant vs. casted. Has empower to seriously up melee teammates damage. His followup after ulti is better, setting up his ulti is easier because he can skewer multiple people into it.

A question of my own, if you cast homing rocket onto jug who them omni's you the stun is dodged yeah? I dunno why I always think of funky shit like this.
Kerm
Profile Joined April 2010
France467 Posts
May 15 2013 12:42 GMT
#8866
Talking about abandonned offlane, why pro team that choose to leave offlane with no opposition do not immediately lose their tower, as there is none to prevent the enemy team to push it.

I guess what's behind my question is : if we leave offlane without anyone in our low level team match, i'm pretty sure the opponent will kill our tower, how could we prevent that ?
What i know is that I know nothing - [http://twitter.com/UncleKerm]
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 15 2013 12:43 GMT
#8867
On May 15 2013 21:42 Kerm wrote:
Talking about abandonned offlane, why pro team that choose to leave offlane with no opposition do not immediately lose their tower, as there is none to prevent the enemy team to push it.

I guess what's behind my question is : if we leave offlane without anyone in our low level team match, i'm pretty sure the opponent will kill our tower, how could we prevent that ?


A lot of times they choose not to push the tower because that leaves more room open for them to get ganked or smoked. So they don't push the creep equilibrium up that far until they decide they want the tower. In pubs the person is always going to push to tower if there's no one in the lane, that's just the nature of it.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 15 2013 12:44 GMT
#8868
On May 15 2013 21:42 Kerm wrote:
Talking about abandonned offlane, why pro team that choose to leave offlane with no opposition do not immediately lose their tower, as there is none to prevent the enemy team to push it.

I guess what's behind my question is : if we leave offlane without anyone in our low level team match, i'm pretty sure the opponent will kill our tower, how could we prevent that ?

IF you push that early, you sacrifice a lot of your carries early farm for gold you can get 5 minutes later anyway, once you push, getting the creep equilibrium back under your tower can be challenging and anywhere else the carry will be in danger once supports start to rotate.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-15 12:56:32
May 15 2013 12:54 GMT
#8869
Generally you can't take the tower in one go without at least the 1st siege creep (at low levels you just don't do enough damage), and it's not all that hard for the off-laner to just TP to the tower and soak up the XP if you're starting to push--since you don't push fast enough to get to the tower in 1 wave early game. The off-laner isn't just totally ditching the lane--they should always be watching the creep equilibrium early game, and if it becomes clear that there's going to be a big wave that gets to the tower, they should be ready to be there for the XP.

As far as abandoning the off-lane goes, you pretty much should never have to do it in low level games. It's only really necessary if the enemy safe lane is really effective at keeping your off-laner away and preserving the creep equilibrium. Carries in low level games don't know how to static creeps that long.
Moderator
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 15 2013 13:06 GMT
#8870
Can you dark pact and blink out of chrono? I guess I should figure out how to test this stuff in dota. Curious if it works like pucks phase.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 15 2013 13:40 GMT
#8871
On May 15 2013 22:06 Infernal_dream wrote:
Can you dark pact and blink out of chrono? I guess I should figure out how to test this stuff in dota. Curious if it works like pucks phase.

You can't blink out from phase shift either, I tested it recently
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 15 2013 14:16 GMT
#8872
+ Show Spoiler +
On May 14 2013 01:13 TheYango wrote:


This is the behavior with Blink Dagger. You can Blink out because casting Blink dagger is instant, and activates before the Chronosphere pause trigger is applied.

Now, Ethereal Jaunt is a slight bit different. It is SUPPOSED to use Puck's cast point, and therefore in DotA 1, you should be paused before you finish the 0.1 second cast time. However, in DotA 2, Ethereal Jaunt is bugged to be instant cast. Which means that it's quite possible that it WILL allow you to escape Chronosphere the same way Blink Dagger does, because it does not use Puck's cast point and activates instantly. However, this interaction would be a bug.

Show nested quote +
On May 14 2013 01:04 synapse wrote:
But the instant you are out of phase shift you should be locked in chrono, no?

Chronosphere doesn't act instantly. It pauses everything inside the Chronosphere at certain intervals (0.1 seconds in DotA 1, something slightly faster in DotA 2), so it's possible for Puck to use an instant-cast ability before Chronosphere pauses him.


According to this as long as you're facing the direction you want to blink you can in fact phase and blink out of chrono. Unless that's from a super old patch and something changed.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 15 2013 14:18 GMT
#8873
On May 15 2013 23:16 Infernal_dream wrote:
+ Show Spoiler +
On May 14 2013 01:13 TheYango wrote:
http://www.youtube.com/watch?v=T8H70tYR4h4&feature=player_embedded#!

This is the behavior with Blink Dagger. You can Blink out because casting Blink dagger is instant, and activates before the Chronosphere pause trigger is applied.

Now, Ethereal Jaunt is a slight bit different. It is SUPPOSED to use Puck's cast point, and therefore in DotA 1, you should be paused before you finish the 0.1 second cast time. However, in DotA 2, Ethereal Jaunt is bugged to be instant cast. Which means that it's quite possible that it WILL allow you to escape Chronosphere the same way Blink Dagger does, because it does not use Puck's cast point and activates instantly. However, this interaction would be a bug.

Show nested quote +
On May 14 2013 01:04 synapse wrote:
But the instant you are out of phase shift you should be locked in chrono, no?

Chronosphere doesn't act instantly. It pauses everything inside the Chronosphere at certain intervals (0.1 seconds in DotA 1, something slightly faster in DotA 2), so it's possible for Puck to use an instant-cast ability before Chronosphere pauses him.


According to this as long as you're facing the direction you want to blink you can in fact phase and blink out of chrono. Unless that's from a super old patch and something changed.

The problem is facing the right direction xD Almost impossible to do tbh
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Ryrmidon
Profile Blog Joined April 2011
Canada371 Posts
Last Edited: 2013-05-15 14:37:25
May 15 2013 14:36 GMT
#8874
Whats wrong with going bottle on mid invoker? I understand you already get health regen from quas and your mana pool is good, but isnt the regen u get from bottle crowing still really valuable? Especially vs mids like qop and TA that can harrass you out of lane? Not to mention more mana for things like cold snap, forge spirits, meteor, sunstrike etc to control lane?

In theory wouldnt it also lso let you put more points into exort over quas for last hitting and denying power? I hear a lot of ppl complain that invoker has sub par base damage
"He can't beat me in a real game" IdrA
Kerm
Profile Joined April 2010
France467 Posts
May 15 2013 15:10 GMT
#8875
On May 15 2013 21:54 TheYango wrote:
[...]

As far as abandoning the off-lane goes, you pretty much should never have to do it in low level games. It's only really necessary if the enemy safe lane is really effective at keeping your off-laner away and preserving the creep equilibrium. Carries in low level games don't know how to static creeps that long.


Thanks for the answers.

My problem is more that solo offlaning can be hard for my teammates, so if we had a safe way to have no solo offlaners in the lineup and rather going 3-1-jungle, that might be interesting. having someone dedicated to watching the lane and tping if they push it might work.
What i know is that I know nothing - [http://twitter.com/UncleKerm]
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-05-15 15:41:16
May 15 2013 15:30 GMT
#8876
On May 15 2013 23:36 Ryrmidon wrote:
Whats wrong with going bottle on mid invoker? I understand you already get health regen from quas and your mana pool is good, but isnt the regen u get from bottle crowing still really valuable? Especially vs mids like qop and TA that can harrass you out of lane? Not to mention more mana for things like cold snap, forge spirits, meteor, sunstrike etc to control lane?

In theory wouldnt it also lso let you put more points into exort over quas for last hitting and denying power? I hear a lot of ppl complain that invoker has sub par base damage

Long story short:
A: early game, invoker doesn't have mana problems because he doesn't spam spells in the same vain that a magnus, Beast, or Puck might.
B: He has alternatives to regen from bottle.
C: He usually has to forfeit runes unless he's lucky.
D: Slows down other items (he's really immobile, so boots are required on him ASAP)

Its not that bad, but I usually wouldn't recommend it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
May 15 2013 16:09 GMT
#8877
How do you play a Furion offlane?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheYango
Profile Joined September 2008
United States47024 Posts
May 15 2013 16:33 GMT
#8878
On May 16 2013 01:09 ahswtini wrote:
How do you play a Furion offlane?

You use Treants to pull the creep wave through the jungle to the front of your tower. If the enemy team stops this, you go jungle and TP back if the lane pushes to you.
Moderator
Verror
Profile Joined March 2011
261 Posts
May 15 2013 20:02 GMT
#8879
Is there anyway to stop an item from combining? I was thinking of (on bristleback) going casual ring of health if needed, into heart, but (assuming i started with a stout shield, which I do) buying the vit booster would cause a vanguard to be made.

Is there any way to get around that other than changing the item buy order?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-15 20:09:18
May 15 2013 20:08 GMT
#8880
Drop your Stout in base or sell it. Realistically by the time you have both RoH and Vit, it's not really worth keeping anyway.

RoH+Vit+Boots+Wand+TP is 5 slots, and you'd probably fill that 6th slot pretty fast.
Moderator
Prev 1 442 443 444 445 446 1254 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
10:00
#107
PiGStarcraft495
davetesta32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft495
RuFF_SC2 118
CosmosSc2 49
trigger 17
SpeCial 16
StarCraft: Brood War
Britney 35546
GuemChi 1778
Artosis 644
ProTech101
Dota 2
febbydoto21
League of Legends
Doublelift6144
Counter-Strike
taco 444
Super Smash Bros
hungrybox317
Mew2King12
Heroes of the Storm
Trikslyr57
Other Games
summit1g10029
shahzam627
C9.Mang0277
Maynarde98
NeuroSwarm59
ViBE42
Organizations
Other Games
gamesdonequick891
BasetradeTV144
[ Show 10 non-featured ]
StarCraft 2
• Hupsaiya 73
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur153
Upcoming Events
INu's Battles
10h 13m
ByuN vs Classic
3D!Clan Event
14h 43m
The PondCast
1d 8h
KCM Race Survival
1d 8h
WardiTV Invitational
1d 10h
OSC
1d 21h
Ultimate Battle
2 days
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
3 days
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
3 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
4 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.