Simple Questions, Simple Answers - Page 444
| Forum Index > Dota 2 Strategy |
|
TheYango
United States47024 Posts
| ||
|
igotmyown
United States4291 Posts
| ||
|
Ryder.
1117 Posts
| ||
|
Daaktard
Sweden380 Posts
Ever since Magnus was released Enigma got less and less picked. Also the offlane is more often abandoned nowadays as well so you'll find Darkseers and Furions in the jungle. | ||
|
Infernal_dream
United States2359 Posts
On May 15 2013 19:35 Ryder. wrote: Why does nobody pick Enigma anymore? Been seeing a lot of him on all the 'International 2012 big plays' types of videos from last year yet I don't see him much any more . Is it just cause Rubick is such a common pick or was there some other reason? Magnus is better in every way. More damage. Tankier. Ulti has a lower cd, more damage, and is instant vs. casted. Has empower to seriously up melee teammates damage. His followup after ulti is better, setting up his ulti is easier because he can skewer multiple people into it. A question of my own, if you cast homing rocket onto jug who them omni's you the stun is dodged yeah? I dunno why I always think of funky shit like this. | ||
|
Kerm
France467 Posts
I guess what's behind my question is : if we leave offlane without anyone in our low level team match, i'm pretty sure the opponent will kill our tower, how could we prevent that ? | ||
|
Infernal_dream
United States2359 Posts
On May 15 2013 21:42 Kerm wrote: Talking about abandonned offlane, why pro team that choose to leave offlane with no opposition do not immediately lose their tower, as there is none to prevent the enemy team to push it. I guess what's behind my question is : if we leave offlane without anyone in our low level team match, i'm pretty sure the opponent will kill our tower, how could we prevent that ? A lot of times they choose not to push the tower because that leaves more room open for them to get ganked or smoked. So they don't push the creep equilibrium up that far until they decide they want the tower. In pubs the person is always going to push to tower if there's no one in the lane, that's just the nature of it. | ||
|
Qbek
Poland12923 Posts
On May 15 2013 21:42 Kerm wrote: Talking about abandonned offlane, why pro team that choose to leave offlane with no opposition do not immediately lose their tower, as there is none to prevent the enemy team to push it. I guess what's behind my question is : if we leave offlane without anyone in our low level team match, i'm pretty sure the opponent will kill our tower, how could we prevent that ? IF you push that early, you sacrifice a lot of your carries early farm for gold you can get 5 minutes later anyway, once you push, getting the creep equilibrium back under your tower can be challenging and anywhere else the carry will be in danger once supports start to rotate. | ||
|
TheYango
United States47024 Posts
As far as abandoning the off-lane goes, you pretty much should never have to do it in low level games. It's only really necessary if the enemy safe lane is really effective at keeping your off-laner away and preserving the creep equilibrium. Carries in low level games don't know how to static creeps that long. | ||
|
Infernal_dream
United States2359 Posts
| ||
|
Qbek
Poland12923 Posts
On May 15 2013 22:06 Infernal_dream wrote: Can you dark pact and blink out of chrono? I guess I should figure out how to test this stuff in dota. Curious if it works like pucks phase. You can't blink out from phase shift either, I tested it recently | ||
|
Infernal_dream
United States2359 Posts
On May 14 2013 01:13 TheYango wrote: This is the behavior with Blink Dagger. You can Blink out because casting Blink dagger is instant, and activates before the Chronosphere pause trigger is applied. Now, Ethereal Jaunt is a slight bit different. It is SUPPOSED to use Puck's cast point, and therefore in DotA 1, you should be paused before you finish the 0.1 second cast time. However, in DotA 2, Ethereal Jaunt is bugged to be instant cast. Which means that it's quite possible that it WILL allow you to escape Chronosphere the same way Blink Dagger does, because it does not use Puck's cast point and activates instantly. However, this interaction would be a bug. Chronosphere doesn't act instantly. It pauses everything inside the Chronosphere at certain intervals (0.1 seconds in DotA 1, something slightly faster in DotA 2), so it's possible for Puck to use an instant-cast ability before Chronosphere pauses him. According to this as long as you're facing the direction you want to blink you can in fact phase and blink out of chrono. Unless that's from a super old patch and something changed. | ||
|
Qbek
Poland12923 Posts
On May 15 2013 23:16 Infernal_dream wrote: + Show Spoiler + On May 14 2013 01:13 TheYango wrote: http://www.youtube.com/watch?v=T8H70tYR4h4&feature=player_embedded#! This is the behavior with Blink Dagger. You can Blink out because casting Blink dagger is instant, and activates before the Chronosphere pause trigger is applied. Now, Ethereal Jaunt is a slight bit different. It is SUPPOSED to use Puck's cast point, and therefore in DotA 1, you should be paused before you finish the 0.1 second cast time. However, in DotA 2, Ethereal Jaunt is bugged to be instant cast. Which means that it's quite possible that it WILL allow you to escape Chronosphere the same way Blink Dagger does, because it does not use Puck's cast point and activates instantly. However, this interaction would be a bug. Chronosphere doesn't act instantly. It pauses everything inside the Chronosphere at certain intervals (0.1 seconds in DotA 1, something slightly faster in DotA 2), so it's possible for Puck to use an instant-cast ability before Chronosphere pauses him. According to this as long as you're facing the direction you want to blink you can in fact phase and blink out of chrono. Unless that's from a super old patch and something changed. The problem is facing the right direction xD Almost impossible to do tbh | ||
|
Ryrmidon
Canada371 Posts
In theory wouldnt it also lso let you put more points into exort over quas for last hitting and denying power? I hear a lot of ppl complain that invoker has sub par base damage | ||
|
Kerm
France467 Posts
On May 15 2013 21:54 TheYango wrote: [...] As far as abandoning the off-lane goes, you pretty much should never have to do it in low level games. It's only really necessary if the enemy safe lane is really effective at keeping your off-laner away and preserving the creep equilibrium. Carries in low level games don't know how to static creeps that long. Thanks for the answers. My problem is more that solo offlaning can be hard for my teammates, so if we had a safe way to have no solo offlaners in the lineup and rather going 3-1-jungle, that might be interesting. having someone dedicated to watching the lane and tping if they push it might work. | ||
|
Comeh
United States18919 Posts
On May 15 2013 23:36 Ryrmidon wrote: Whats wrong with going bottle on mid invoker? I understand you already get health regen from quas and your mana pool is good, but isnt the regen u get from bottle crowing still really valuable? Especially vs mids like qop and TA that can harrass you out of lane? Not to mention more mana for things like cold snap, forge spirits, meteor, sunstrike etc to control lane? In theory wouldnt it also lso let you put more points into exort over quas for last hitting and denying power? I hear a lot of ppl complain that invoker has sub par base damage Long story short: A: early game, invoker doesn't have mana problems because he doesn't spam spells in the same vain that a magnus, Beast, or Puck might. B: He has alternatives to regen from bottle. C: He usually has to forfeit runes unless he's lucky. D: Slows down other items (he's really immobile, so boots are required on him ASAP) Its not that bad, but I usually wouldn't recommend it. | ||
|
ahswtini
Northern Ireland22212 Posts
| ||
|
TheYango
United States47024 Posts
On May 16 2013 01:09 ahswtini wrote: How do you play a Furion offlane? You use Treants to pull the creep wave through the jungle to the front of your tower. If the enemy team stops this, you go jungle and TP back if the lane pushes to you. | ||
|
Verror
261 Posts
Is there any way to get around that other than changing the item buy order? | ||
|
TheYango
United States47024 Posts
RoH+Vit+Boots+Wand+TP is 5 slots, and you'd probably fill that 6th slot pretty fast. | ||
| ||