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Simple Questions, Simple Answers - Page 444

Forum Index > Dota 2 Strategy
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TheYango
Profile Joined September 2008
United States47024 Posts
May 15 2013 02:58 GMT
#8861
Basically you can duo mid vs. a mid that has a hard time getting to his Bottle if he can't get near creeps (e.g. TA). The common Bottle-Crow heroes can guarantee 2 lasthits with long range spells (e.g. Magnus has enough starting mana for 2 Shockwaves, Beastmaster has enough for 2 Axes, etc.), and from there will have Bottle at around 2 minutes off natural gold gain. Once they have Bottle, they can assure ~3-4 creeps a minute from spell spam.
Moderator
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
May 15 2013 07:14 GMT
#8862
If the opponent jungles their offlane, then you might send a support to zone out their mid.
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2013-05-15 10:49:19
May 15 2013 10:35 GMT
#8863
Why does nobody pick Enigma anymore? Been seeing a lot of him on all the 'International 2012 big plays' types of videos from last year yet I don't see him much any more . Is it just cause Rubick is such a common pick or was there some other reason?
Daaktard
Profile Joined March 2013
Sweden380 Posts
Last Edited: 2013-05-15 11:15:34
May 15 2013 11:14 GMT
#8864
Mag is pretty much the reason in terms of ult atleast. He doesn't need the bkb nearly as bad as Enigma does for example.

Ever since Magnus was released Enigma got less and less picked. Also the offlane is more often abandoned nowadays as well so you'll find Darkseers and Furions in the jungle.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 15 2013 12:26 GMT
#8865
On May 15 2013 19:35 Ryder. wrote:
Why does nobody pick Enigma anymore? Been seeing a lot of him on all the 'International 2012 big plays' types of videos from last year yet I don't see him much any more . Is it just cause Rubick is such a common pick or was there some other reason?


Magnus is better in every way. More damage. Tankier. Ulti has a lower cd, more damage, and is instant vs. casted. Has empower to seriously up melee teammates damage. His followup after ulti is better, setting up his ulti is easier because he can skewer multiple people into it.

A question of my own, if you cast homing rocket onto jug who them omni's you the stun is dodged yeah? I dunno why I always think of funky shit like this.
Kerm
Profile Joined April 2010
France467 Posts
May 15 2013 12:42 GMT
#8866
Talking about abandonned offlane, why pro team that choose to leave offlane with no opposition do not immediately lose their tower, as there is none to prevent the enemy team to push it.

I guess what's behind my question is : if we leave offlane without anyone in our low level team match, i'm pretty sure the opponent will kill our tower, how could we prevent that ?
What i know is that I know nothing - [http://twitter.com/UncleKerm]
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 15 2013 12:43 GMT
#8867
On May 15 2013 21:42 Kerm wrote:
Talking about abandonned offlane, why pro team that choose to leave offlane with no opposition do not immediately lose their tower, as there is none to prevent the enemy team to push it.

I guess what's behind my question is : if we leave offlane without anyone in our low level team match, i'm pretty sure the opponent will kill our tower, how could we prevent that ?


A lot of times they choose not to push the tower because that leaves more room open for them to get ganked or smoked. So they don't push the creep equilibrium up that far until they decide they want the tower. In pubs the person is always going to push to tower if there's no one in the lane, that's just the nature of it.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 15 2013 12:44 GMT
#8868
On May 15 2013 21:42 Kerm wrote:
Talking about abandonned offlane, why pro team that choose to leave offlane with no opposition do not immediately lose their tower, as there is none to prevent the enemy team to push it.

I guess what's behind my question is : if we leave offlane without anyone in our low level team match, i'm pretty sure the opponent will kill our tower, how could we prevent that ?

IF you push that early, you sacrifice a lot of your carries early farm for gold you can get 5 minutes later anyway, once you push, getting the creep equilibrium back under your tower can be challenging and anywhere else the carry will be in danger once supports start to rotate.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-15 12:56:32
May 15 2013 12:54 GMT
#8869
Generally you can't take the tower in one go without at least the 1st siege creep (at low levels you just don't do enough damage), and it's not all that hard for the off-laner to just TP to the tower and soak up the XP if you're starting to push--since you don't push fast enough to get to the tower in 1 wave early game. The off-laner isn't just totally ditching the lane--they should always be watching the creep equilibrium early game, and if it becomes clear that there's going to be a big wave that gets to the tower, they should be ready to be there for the XP.

As far as abandoning the off-lane goes, you pretty much should never have to do it in low level games. It's only really necessary if the enemy safe lane is really effective at keeping your off-laner away and preserving the creep equilibrium. Carries in low level games don't know how to static creeps that long.
Moderator
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 15 2013 13:06 GMT
#8870
Can you dark pact and blink out of chrono? I guess I should figure out how to test this stuff in dota. Curious if it works like pucks phase.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 15 2013 13:40 GMT
#8871
On May 15 2013 22:06 Infernal_dream wrote:
Can you dark pact and blink out of chrono? I guess I should figure out how to test this stuff in dota. Curious if it works like pucks phase.

You can't blink out from phase shift either, I tested it recently
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 15 2013 14:16 GMT
#8872
+ Show Spoiler +
On May 14 2013 01:13 TheYango wrote:


This is the behavior with Blink Dagger. You can Blink out because casting Blink dagger is instant, and activates before the Chronosphere pause trigger is applied.

Now, Ethereal Jaunt is a slight bit different. It is SUPPOSED to use Puck's cast point, and therefore in DotA 1, you should be paused before you finish the 0.1 second cast time. However, in DotA 2, Ethereal Jaunt is bugged to be instant cast. Which means that it's quite possible that it WILL allow you to escape Chronosphere the same way Blink Dagger does, because it does not use Puck's cast point and activates instantly. However, this interaction would be a bug.

Show nested quote +
On May 14 2013 01:04 synapse wrote:
But the instant you are out of phase shift you should be locked in chrono, no?

Chronosphere doesn't act instantly. It pauses everything inside the Chronosphere at certain intervals (0.1 seconds in DotA 1, something slightly faster in DotA 2), so it's possible for Puck to use an instant-cast ability before Chronosphere pauses him.


According to this as long as you're facing the direction you want to blink you can in fact phase and blink out of chrono. Unless that's from a super old patch and something changed.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 15 2013 14:18 GMT
#8873
On May 15 2013 23:16 Infernal_dream wrote:
+ Show Spoiler +
On May 14 2013 01:13 TheYango wrote:
http://www.youtube.com/watch?v=T8H70tYR4h4&feature=player_embedded#!

This is the behavior with Blink Dagger. You can Blink out because casting Blink dagger is instant, and activates before the Chronosphere pause trigger is applied.

Now, Ethereal Jaunt is a slight bit different. It is SUPPOSED to use Puck's cast point, and therefore in DotA 1, you should be paused before you finish the 0.1 second cast time. However, in DotA 2, Ethereal Jaunt is bugged to be instant cast. Which means that it's quite possible that it WILL allow you to escape Chronosphere the same way Blink Dagger does, because it does not use Puck's cast point and activates instantly. However, this interaction would be a bug.

Show nested quote +
On May 14 2013 01:04 synapse wrote:
But the instant you are out of phase shift you should be locked in chrono, no?

Chronosphere doesn't act instantly. It pauses everything inside the Chronosphere at certain intervals (0.1 seconds in DotA 1, something slightly faster in DotA 2), so it's possible for Puck to use an instant-cast ability before Chronosphere pauses him.


According to this as long as you're facing the direction you want to blink you can in fact phase and blink out of chrono. Unless that's from a super old patch and something changed.

The problem is facing the right direction xD Almost impossible to do tbh
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Ryrmidon
Profile Blog Joined April 2011
Canada371 Posts
Last Edited: 2013-05-15 14:37:25
May 15 2013 14:36 GMT
#8874
Whats wrong with going bottle on mid invoker? I understand you already get health regen from quas and your mana pool is good, but isnt the regen u get from bottle crowing still really valuable? Especially vs mids like qop and TA that can harrass you out of lane? Not to mention more mana for things like cold snap, forge spirits, meteor, sunstrike etc to control lane?

In theory wouldnt it also lso let you put more points into exort over quas for last hitting and denying power? I hear a lot of ppl complain that invoker has sub par base damage
"He can't beat me in a real game" IdrA
Kerm
Profile Joined April 2010
France467 Posts
May 15 2013 15:10 GMT
#8875
On May 15 2013 21:54 TheYango wrote:
[...]

As far as abandoning the off-lane goes, you pretty much should never have to do it in low level games. It's only really necessary if the enemy safe lane is really effective at keeping your off-laner away and preserving the creep equilibrium. Carries in low level games don't know how to static creeps that long.


Thanks for the answers.

My problem is more that solo offlaning can be hard for my teammates, so if we had a safe way to have no solo offlaners in the lineup and rather going 3-1-jungle, that might be interesting. having someone dedicated to watching the lane and tping if they push it might work.
What i know is that I know nothing - [http://twitter.com/UncleKerm]
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-05-15 15:41:16
May 15 2013 15:30 GMT
#8876
On May 15 2013 23:36 Ryrmidon wrote:
Whats wrong with going bottle on mid invoker? I understand you already get health regen from quas and your mana pool is good, but isnt the regen u get from bottle crowing still really valuable? Especially vs mids like qop and TA that can harrass you out of lane? Not to mention more mana for things like cold snap, forge spirits, meteor, sunstrike etc to control lane?

In theory wouldnt it also lso let you put more points into exort over quas for last hitting and denying power? I hear a lot of ppl complain that invoker has sub par base damage

Long story short:
A: early game, invoker doesn't have mana problems because he doesn't spam spells in the same vain that a magnus, Beast, or Puck might.
B: He has alternatives to regen from bottle.
C: He usually has to forfeit runes unless he's lucky.
D: Slows down other items (he's really immobile, so boots are required on him ASAP)

Its not that bad, but I usually wouldn't recommend it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
May 15 2013 16:09 GMT
#8877
How do you play a Furion offlane?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheYango
Profile Joined September 2008
United States47024 Posts
May 15 2013 16:33 GMT
#8878
On May 16 2013 01:09 ahswtini wrote:
How do you play a Furion offlane?

You use Treants to pull the creep wave through the jungle to the front of your tower. If the enemy team stops this, you go jungle and TP back if the lane pushes to you.
Moderator
Verror
Profile Joined March 2011
261 Posts
May 15 2013 20:02 GMT
#8879
Is there anyway to stop an item from combining? I was thinking of (on bristleback) going casual ring of health if needed, into heart, but (assuming i started with a stout shield, which I do) buying the vit booster would cause a vanguard to be made.

Is there any way to get around that other than changing the item buy order?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-15 20:09:18
May 15 2013 20:08 GMT
#8880
Drop your Stout in base or sell it. Realistically by the time you have both RoH and Vit, it's not really worth keeping anyway.

RoH+Vit+Boots+Wand+TP is 5 slots, and you'd probably fill that 6th slot pretty fast.
Moderator
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