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i started to like enigma but not sure how to set priority on my items. usually i get clarities -> soulring -> normal boots -> BKB -> blink
how would you set the priorities for BKB/blink? depending on the own team and opponents or just say "always get itemX first than itemY" ?
also a question, run enigma in the jungle (if no other jungler in team) or lane him (which lane?)?
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On April 24 2013 21:35 Rodberd wrote: i started to like enigma but not sure how to set priority on my items. usually i get clarities -> soulring -> normal boots -> BKB -> blink
how would you set the priorities for BKB/blink? depending on the own team and opponents or just say "always get itemX first than itemY" ?
also a question, run enigma in the jungle (if no other jungler in team) or lane him (which lane?)? Your build, in most cases, should involve Soulring -> Mek -> BKB/Blink. Mek mostly because he's a very strong Mek carrier and can farm it quickly and easily. It also helps him in his role as a pusher. BKB/Blink depends on the individual game and your needs. You can also consider Linkens in some cases instead or on top of the BKB (think Beastmaster, VS, Rubick) but that's more of an edge case.
Enigma is the fastest jungler in the game which results in him being run there most of the time. His solo offlane is solid (denies and/or the ability to just jungle instead) and his mid is also very strong (denies+strong lasthitting with eidolons). However as I said his ability to jungle (hitting 6 before solos is reasonable) is just unparalleled.
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On April 24 2013 19:49 Firebolt145 wrote:Show nested quote +On April 24 2013 17:52 StoRm_res wrote: I'm wondering since a played a lot of meepo recently. If we 5 (ie 9 man) kill someone. How is the experience distributed? 1:5 for meepo, thus all meepos count as one hero, or 5 : 9 for meepo?
5 : 9. Each meepo counts as an individual hero.
Unfortunately, this is also true after meepo hits 25, so you'll waste quite a bit of experience in team fights.
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On April 24 2013 22:19 FreeZer wrote:Show nested quote +On April 24 2013 19:49 Firebolt145 wrote:On April 24 2013 17:52 StoRm_res wrote: I'm wondering since a played a lot of meepo recently. If we 5 (ie 9 man) kill someone. How is the experience distributed? 1:5 for meepo, thus all meepos count as one hero, or 5 : 9 for meepo?
5 : 9. Each meepo counts as an individual hero. Unfortunately, this is also true after meepo hits 25, so you'll waste quite a bit of experience in team fights. iirc, heroes that reach level 25 no longer gain/leech exp once they reach level 25. I think that's been the case since 6.77, but I can't remember exactly
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Playdota says they do still leech exp, im pretty sure its right.
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if you don't know what you're doing on enigma just do soul ring > brown boots > blink > bkb bkb or mek first requires you to position well in every fight. blink punishes bad positioning really hard
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Lalalaland34504 Posts
I'd propose that BKB allows you to make more positioning mistakes than Blink since you no longer HAVE to get every single disabler on their team. Soul ring > Boots > (Mek) > BKB > Blink imo.
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If you have mad 5-man black hole skills like me, then blink: you need to jump in instantly when you see an opening rather than waddling forward and having everyone run away (bkb draws attention to you in the middle of teamfights). Otherwise, or if they have a nyx who can break your channel with carapace, bkb.
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Why disruptor is not picked more by progamers? Almost no damage I agree, but so much utility! Specially glimpse.
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Lalalaland34504 Posts
On April 25 2013 09:51 nojok wrote: Why disruptor is not picked more by progamers? Almost no damage I agree, but so much utility! Specially glimpse. Pretty much the only reason you pick Disruptor is for Glimpse, as any other support offers more of everything else. Glimpse was particularly strong in the era when Anti-Mage/QoP/Morphling were prevalent since you could simply pull them back after their blinks/waveform, possibly into your ultimate's silence, making them easier to gank. He was also picked when Nature's Prophet and Wisp/X were at their prime. AM/QoP/Morphling have all fallen off, and Furion/Wisp also had a period where they were picked less often. As Furion and Wisp are appearing much more often nowadays particularly in Western Dota, it wouldn't surprise me to see him picked a bit more soon as a counter to them.
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Wisp cannot possibly appear more than he (she?) already has in western dota seeing as how it's almost an instaban or first pick
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On April 25 2013 11:10 KOFgokuon wrote: Wisp cannot possibly appear more than he (she?) already has in western dota seeing as how it's almost an instaban or first pick People just forget about heros sometimes
Like dirge just disappeared for a few weeks
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He hasn't really come back has he? People stopped contesting trilanes so he hasn't been as needed. Other supports do better jobs of roaming / pushing so he's kinda useless right now
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On April 25 2013 12:07 KOFgokuon wrote: He hasn't really come back has he? People stopped contesting trilanes so he hasn't been as needed. Other supports do better jobs of roaming / pushing so he's kinda useless right now he showed up in EG vs liquid and won hard, and in another series as well
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When do you get Crystal Maidens ult? I find that early, the channelling just gets interrupted, so I don't skill it immediately. I find the other 2 nukes have more utility in team fights until BKB. However I get almost universally flamed for this decision. Am I doing it wrong?
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United States47024 Posts
On April 25 2013 12:32 BoxingKangaroo wrote: When do you get Crystal Maidens ult? I find that early, the channelling just gets interrupted, so I don't skill it immediately. I find the other 2 nukes have more utility in team fights until BKB. However I get almost universally flamed for this decision. Am I doing it wrong? You generally wait till teamfights begin to start skilling it. For ganks and small skirmishes, your 2 nukes are typically better.
You shouldn't need BKB to make your ult usable in fights. Clever positioning (ramps/ledges, behind trees, etc.) should help you position your ult safely, you should try not to get in close until major spells are blown, and if people are going to kill you after that, a Ghost Scepter will probably be more beneficial if you're smart about waiting till major spells are blown before using it.
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On April 25 2013 12:32 BoxingKangaroo wrote: When do you get Crystal Maidens ult? I find that early, the channelling just gets interrupted, so I don't skill it immediately. I find the other 2 nukes have more utility in team fights until BKB. However I get almost universally flamed for this decision. Am I doing it wrong?
I think people should level stuff according to the situation. I just had a game where a clockwerk didn't level his ulti until level 8, that's because we were in the middle of a teamfight, and max cogs or rockets would have been more helpful than the hook, plus he was short on mana.
Probably the main reason you should use the "level skill" hotkey: to level abilities in the middle of fights. This reminds me of when my keyboard was broken and it kept sending double key strokes, so I pressed "R" to level up magnus' ultimate and I ended up using it on the creeps. lol
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On April 25 2013 12:36 TheYango wrote:Show nested quote +On April 25 2013 12:32 BoxingKangaroo wrote: When do you get Crystal Maidens ult? I find that early, the channelling just gets interrupted, so I don't skill it immediately. I find the other 2 nukes have more utility in team fights until BKB. However I get almost universally flamed for this decision. Am I doing it wrong? You generally wait till teamfights begin to start skilling it. For ganks and small skirmishes, your 2 nukes are typically better. You shouldn't need BKB to make your ult usable in fights. Clever positioning (ramps/ledges, behind trees, etc.) should help you position your ult safely, you should try not to get in close until major spells are blown, and if people are going to kill you after that, a Ghost Scepter will probably be more beneficial if you're smart about waiting till major spells are blown before using it.
Ok, follow up question. How many heroes should I be trying to hit with it? If I'm off to the side waiting, then given her slow speed, I can't imagine getting into a prime position in time.
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United States47024 Posts
The prime benefit of CM ult in a teamfight isn't just the damage, it's that it controls space that your enemy either doesn't want to enter (if they're not in it), or that they want to move out of (if they are). You're not so much looking at "how many heroes do I want to it" but "where can I place the ult to be most disruptive to the enemy's movement/positioning?"
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imo you should always take cm ult at 6. 1 point in any of the other skills isn't going to make that much of a difference, and even in ganks and stuff you can freeze, walk up, and force a stun or put out a ton of damage
and yeah, just try to control space with cm ult. generally you're only going to be hitting 1 or 2 heroes with it, but if you can get a massive ult off go for it; cm ult damage output is ridiculously high, especially if you're lucky and all the blasts hit
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