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Simple Questions, Simple Answers - Page 414

Forum Index > Dota 2 Strategy
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hooahah
Profile Joined October 2011
3752 Posts
April 23 2013 20:29 GMT
#8261
On April 24 2013 04:42 Blitzkrieg0 wrote:
Show nested quote +
On April 24 2013 04:31 hooahah wrote:
On April 24 2013 04:29 Kupon3ss wrote:
On April 24 2013 04:27 hooahah wrote:
The likelyhood of the support putting both Obs AND Sentry is extremelly low. If the Support is 'good' enough to ward Roshan, then he's also poor as fuck because that's just how 5ths roll. He won't be able to constantly put 200-gold sentries every 3 minutes (well I guess it's actually 200 gold every 6 minutes but the point stands) because he needs those god-damn boots/bracer/arcane boots/whatever it is us poor supports have to scrounge up with our spare change.

though I guess if it's 200 gold for every 6 minutes then it's probably worth it since it 'shuts down' Ursa


you only need one sentry to catch a stupid ursa at rosh for a free kill and a free aegis


that's not how it works, sadly just because you only need 'one' effective sentry doesn't mean that you don't waste a lot of money on other sentries, just as if winning the lottery requires only one ticket.

I stand corrected however, it's most definitely worth it to sentry Roshan in case of an Ursa. A different possible solution though - just warding the jungle? that way you can keep tabs on how farmed the Ursa is, where he is (or isn't) and so on


You don't have enough wards to keep vision of the entire jungle.


I'm not suggesting the entire jungle be warded - only a critical spot, mostly to notice how close Ursa is to Vlads
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 23 2013 20:38 GMT
#8262
On April 24 2013 05:29 hooahah wrote:
Show nested quote +
On April 24 2013 04:42 Blitzkrieg0 wrote:
On April 24 2013 04:31 hooahah wrote:
On April 24 2013 04:29 Kupon3ss wrote:
On April 24 2013 04:27 hooahah wrote:
The likelyhood of the support putting both Obs AND Sentry is extremelly low. If the Support is 'good' enough to ward Roshan, then he's also poor as fuck because that's just how 5ths roll. He won't be able to constantly put 200-gold sentries every 3 minutes (well I guess it's actually 200 gold every 6 minutes but the point stands) because he needs those god-damn boots/bracer/arcane boots/whatever it is us poor supports have to scrounge up with our spare change.

though I guess if it's 200 gold for every 6 minutes then it's probably worth it since it 'shuts down' Ursa


you only need one sentry to catch a stupid ursa at rosh for a free kill and a free aegis


that's not how it works, sadly just because you only need 'one' effective sentry doesn't mean that you don't waste a lot of money on other sentries, just as if winning the lottery requires only one ticket.

I stand corrected however, it's most definitely worth it to sentry Roshan in case of an Ursa. A different possible solution though - just warding the jungle? that way you can keep tabs on how farmed the Ursa is, where he is (or isn't) and so on


You don't have enough wards to keep vision of the entire jungle.


I'm not suggesting the entire jungle be warded - only a critical spot, mostly to notice how close Ursa is to Vlads


How can tell how close he is to vlads when he is going to drop the last 1200 gold all at once? Not like he can use lifesteal.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
April 23 2013 21:17 GMT
#8263
On April 24 2013 05:01 LeLoup wrote:
Show nested quote +
On April 24 2013 04:27 hooahah wrote:oh yeah, my question - Clinkz. His whole purpose is to get a quick Orchid, gank people via silence&Strafe, right? so...what's to stop people from just TPing away, just like vs Bloodseeker?


Clinkz has reliable damage output (searing arrows and strafe), BS requires you to move in order to do his damage.

EDIT: technically he can't stop people from TPing away, but with an orchid and max arrows you should do enough to get the kill in the time it takes them to realize what is happening, then tp away.

To add to this: MKB is also a very common pick-up on clinkz for this reason.
The bigger 'counter' to clinkz tends to be ghost scepters though.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-04-23 21:26:04
April 23 2013 21:25 GMT
#8264
Real next-level clinkz players buy dagon to counter ghost sceptre >_>
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
nojok
Profile Joined May 2011
France15846 Posts
April 23 2013 22:14 GMT
#8265
Anyway when the level is high enough for your team to put sentries near rosh it's also high enough for ursa to be useless. This heroe is so weak.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
April 24 2013 00:02 GMT
#8266
I dont think the solution to countering Ursa is so easy.

Yes in the case he smokes and rosh, u have a free kill on him, but if u just loose a big teamfight next to mid and Ursa has reasonnable hp left, he can just rosh fast before u rez.

If u loose all ur t1 and u spot ursa smoking in while you are at the other side of the map, then u wont have the time to go contest rosh
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
maru~
Profile Joined February 2013
2345 Posts
April 24 2013 00:26 GMT
#8267
On April 24 2013 07:14 nojok wrote:
Anyway when the level is high enough for your team to put sentries near rosh it's also high enough for ursa to be useless. This heroe is so weak.

Has been picked here and there competitively.
evilfatsh1t
Profile Joined October 2010
Australia8943 Posts
April 24 2013 02:08 GMT
#8268
On April 24 2013 09:26 maru~ wrote:
Show nested quote +
On April 24 2013 07:14 nojok wrote:
Anyway when the level is high enough for your team to put sentries near rosh it's also high enough for ursa to be useless. This heroe is so weak.

Has been picked here and there competitively.

it doesnt necessarily make him a strong hero. 99/100 games youll probably find reasons to pick any other hero over ursa
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2013-04-24 02:38:14
April 24 2013 02:36 GMT
#8269
There's a lot of cases where Ursa is a strong pick in a competitive game, it's just that the reasons for picking him aren't the same reasons as what makes him strong in a pub game, sneaking an early Rosh.
Cyx.
Profile Joined November 2010
Canada806 Posts
April 24 2013 02:46 GMT
#8270
On April 24 2013 11:08 evilfatsh1t wrote:
Show nested quote +
On April 24 2013 09:26 maru~ wrote:
On April 24 2013 07:14 nojok wrote:
Anyway when the level is high enough for your team to put sentries near rosh it's also high enough for ursa to be useless. This heroe is so weak.

Has been picked here and there competitively.

it doesnt necessarily make him a strong hero. 99/100 games youll probably find reasons to pick any other hero over ursa

That assumes there's such a thing as an actually bad hero... and while you could make arguments for some of them I don't think any of them would be great arguments, most heroes are viable in a competitive game in some way or another, meaning there's no level where your skill level is 'high enough for a hero to be useless'.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 24 2013 03:17 GMT
#8271
On April 24 2013 11:46 Cyx. wrote:
Show nested quote +
On April 24 2013 11:08 evilfatsh1t wrote:
On April 24 2013 09:26 maru~ wrote:
On April 24 2013 07:14 nojok wrote:
Anyway when the level is high enough for your team to put sentries near rosh it's also high enough for ursa to be useless. This heroe is so weak.

Has been picked here and there competitively.

it doesnt necessarily make him a strong hero. 99/100 games youll probably find reasons to pick any other hero over ursa

That assumes there's such a thing as an actually bad hero... and while you could make arguments for some of them I don't think any of them would be great arguments, most heroes are viable in a competitive game in some way or another, meaning there's no level where your skill level is 'high enough for a hero to be useless'.


IMO, all heroes in the game are viable at all levels to some degree. The thing is that some are easier to exploit the weaknesses of than others.

Even Bloodseeker can be useful in certain situations if you consider what he does well and what he doesn't do well.

The biggest problem for Ursa has always been he needs others to help him lock down enemy heroes so he can hit them, but if you have the team to do it then it is no issue.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
evilfatsh1t
Profile Joined October 2010
Australia8943 Posts
April 24 2013 03:28 GMT
#8272
every hero is "viable" given they get the team composition required for them to accomplish what theyre good at. however, in cases like bloodseeker and ursa, even if you drafted a team that fits perfectly with those heroes, id still pick a different hero just cause they can probably not only do bloodseeker/ursa's job but do it better at that.
Cycore
Profile Joined October 2011
26 Posts
April 24 2013 06:20 GMT
#8273
How do I stop tower aggro on myself under a tower? Is there something I can do or is it something my team mate has to do?
Hello
synapse
Profile Blog Joined January 2009
China13814 Posts
April 24 2013 06:26 GMT
#8274
On April 24 2013 15:20 Cycore wrote:
How do I stop tower aggro on myself under a tower? Is there something I can do or is it something my team mate has to do?

Attack-move an allied unit (creep / hero). It's okay if the creep isn't in deny range, tower should shift aggro.
:)
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
April 24 2013 07:29 GMT
#8275
On April 24 2013 04:29 Kupon3ss wrote:
Show nested quote +
On April 24 2013 04:27 hooahah wrote:
The likelyhood of the support putting both Obs AND Sentry is extremelly low. If the Support is 'good' enough to ward Roshan, then he's also poor as fuck because that's just how 5ths roll. He won't be able to constantly put 200-gold sentries every 3 minutes (well I guess it's actually 200 gold every 6 minutes but the point stands) because he needs those god-damn boots/bracer/arcane boots/whatever it is us poor supports have to scrounge up with our spare change.

though I guess if it's 200 gold for every 6 minutes then it's probably worth it since it 'shuts down' Ursa


you only need one sentry to catch a stupid ursa at rosh for a free kill and a free aegis

When I rosh with ursa, I save my last overpower so I can kill him off in 2 seconds. If the enemy ganks me at Rosh, he will still probably be at 1/2 or 1/3 health.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
April 24 2013 08:38 GMT
#8276
On April 24 2013 05:03 Firebolt145 wrote:
Show nested quote +
On April 24 2013 04:43 TheSubtleArt wrote:
On April 24 2013 04:18 Sn0_Man wrote:
On April 24 2013 04:08 TheYango wrote:
Smoke Roshing is only relevant in that narrow skill range where players are smart enough to ward against early Rosh attempts, but not smart enough to also use sentries.


I'm not sure it's THAT narrow. My other comment being that smoke removes you from the minimap (much like PA's blur) so people have to spend time with their screen on the rosh entrance anyway. That seems pretty unlikely.

Eh, in pub games you're lucky if the supports even upgrade courier for you

Once you hit higher MMR levels, it's usually done automatically, and if not simply asking the supports politely will usually have it done. Of course you'll still get exceptions here and there. *cough*Nyovne*cough*

I SWORE TO REPENT FB. I'll deliver next game np.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
Last Edited: 2013-04-24 08:52:24
April 24 2013 08:52 GMT
#8277
I'm wondering since a played a lot of meepo recently. If we 5 (ie 9 man) kill someone. How is the experience distributed? 1:5 for meepo, thus all meepos count as one hero, or 5 : 9 for meepo?
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2013-04-24 09:07:35
April 24 2013 09:07 GMT
#8278
League of Legends and Starcraft 2 both have this ranking system with "Gold" or "Diamond" leagues etc. Does Dota 2 have something similar, or will it have at any point?

I mean, is there any way to look at someones Dota 2 profile and easily say "He is in Bronze, and he is in GM, the Grand Master guy is presumably better"?
SKC
Profile Joined October 2010
Brazil18828 Posts
April 24 2013 10:45 GMT
#8279
On April 24 2013 18:07 Greentellon wrote:
League of Legends and Starcraft 2 both have this ranking system with "Gold" or "Diamond" leagues etc. Does Dota 2 have something similar, or will it have at any point?

I mean, is there any way to look at someones Dota 2 profile and easily say "He is in Bronze, and he is in GM, the Grand Master guy is presumably better"?


You can filter replays from Normal - High - Very High. It's not as specific, but for gross comparisons like Bronze to GM it should be enough.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
Last Edited: 2013-04-24 10:50:28
April 24 2013 10:49 GMT
#8280
On April 24 2013 17:52 StoRm_res wrote:
I'm wondering since a played a lot of meepo recently. If we 5 (ie 9 man) kill someone. How is the experience distributed? 1:5 for meepo, thus all meepos count as one hero, or 5 : 9 for meepo?

5 : 9. Each meepo counts as an individual hero.
Moderator
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