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On April 24 2013 04:42 Blitzkrieg0 wrote:Show nested quote +On April 24 2013 04:31 hooahah wrote:On April 24 2013 04:29 Kupon3ss wrote:On April 24 2013 04:27 hooahah wrote: The likelyhood of the support putting both Obs AND Sentry is extremelly low. If the Support is 'good' enough to ward Roshan, then he's also poor as fuck because that's just how 5ths roll. He won't be able to constantly put 200-gold sentries every 3 minutes (well I guess it's actually 200 gold every 6 minutes but the point stands) because he needs those god-damn boots/bracer/arcane boots/whatever it is us poor supports have to scrounge up with our spare change.
though I guess if it's 200 gold for every 6 minutes then it's probably worth it since it 'shuts down' Ursa you only need one sentry to catch a stupid ursa at rosh for a free kill and a free aegis that's not how it works, sadly  just because you only need 'one' effective sentry doesn't mean that you don't waste a lot of money on other sentries, just as if winning the lottery requires only one ticket. I stand corrected however, it's most definitely worth it to sentry Roshan in case of an Ursa. A different possible solution though - just warding the jungle? that way you can keep tabs on how farmed the Ursa is, where he is (or isn't) and so on You don't have enough wards to keep vision of the entire jungle.
I'm not suggesting the entire jungle be warded - only a critical spot, mostly to notice how close Ursa is to Vlads
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On April 24 2013 05:29 hooahah wrote:Show nested quote +On April 24 2013 04:42 Blitzkrieg0 wrote:On April 24 2013 04:31 hooahah wrote:On April 24 2013 04:29 Kupon3ss wrote:On April 24 2013 04:27 hooahah wrote: The likelyhood of the support putting both Obs AND Sentry is extremelly low. If the Support is 'good' enough to ward Roshan, then he's also poor as fuck because that's just how 5ths roll. He won't be able to constantly put 200-gold sentries every 3 minutes (well I guess it's actually 200 gold every 6 minutes but the point stands) because he needs those god-damn boots/bracer/arcane boots/whatever it is us poor supports have to scrounge up with our spare change.
though I guess if it's 200 gold for every 6 minutes then it's probably worth it since it 'shuts down' Ursa you only need one sentry to catch a stupid ursa at rosh for a free kill and a free aegis that's not how it works, sadly  just because you only need 'one' effective sentry doesn't mean that you don't waste a lot of money on other sentries, just as if winning the lottery requires only one ticket. I stand corrected however, it's most definitely worth it to sentry Roshan in case of an Ursa. A different possible solution though - just warding the jungle? that way you can keep tabs on how farmed the Ursa is, where he is (or isn't) and so on You don't have enough wards to keep vision of the entire jungle. I'm not suggesting the entire jungle be warded - only a critical spot, mostly to notice how close Ursa is to Vlads
How can tell how close he is to vlads when he is going to drop the last 1200 gold all at once? Not like he can use lifesteal.
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On April 24 2013 05:01 LeLoup wrote:Show nested quote +On April 24 2013 04:27 hooahah wrote:oh yeah, my question - Clinkz. His whole purpose is to get a quick Orchid, gank people via silence&Strafe, right? so...what's to stop people from just TPing away, just like vs Bloodseeker? Clinkz has reliable damage output (searing arrows and strafe), BS requires you to move in order to do his damage. EDIT: technically he can't stop people from TPing away, but with an orchid and max arrows you should do enough to get the kill in the time it takes them to realize what is happening, then tp away. To add to this: MKB is also a very common pick-up on clinkz for this reason. The bigger 'counter' to clinkz tends to be ghost scepters though.
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Real next-level clinkz players buy dagon to counter ghost sceptre >_>
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Anyway when the level is high enough for your team to put sentries near rosh it's also high enough for ursa to be useless. This heroe is so weak.
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I dont think the solution to countering Ursa is so easy.
Yes in the case he smokes and rosh, u have a free kill on him, but if u just loose a big teamfight next to mid and Ursa has reasonnable hp left, he can just rosh fast before u rez.
If u loose all ur t1 and u spot ursa smoking in while you are at the other side of the map, then u wont have the time to go contest rosh
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On April 24 2013 07:14 nojok wrote: Anyway when the level is high enough for your team to put sentries near rosh it's also high enough for ursa to be useless. This heroe is so weak. Has been picked here and there competitively.
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On April 24 2013 09:26 maru~ wrote:Show nested quote +On April 24 2013 07:14 nojok wrote: Anyway when the level is high enough for your team to put sentries near rosh it's also high enough for ursa to be useless. This heroe is so weak. Has been picked here and there competitively. it doesnt necessarily make him a strong hero. 99/100 games youll probably find reasons to pick any other hero over ursa
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There's a lot of cases where Ursa is a strong pick in a competitive game, it's just that the reasons for picking him aren't the same reasons as what makes him strong in a pub game, sneaking an early Rosh.
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On April 24 2013 11:08 evilfatsh1t wrote:Show nested quote +On April 24 2013 09:26 maru~ wrote:On April 24 2013 07:14 nojok wrote: Anyway when the level is high enough for your team to put sentries near rosh it's also high enough for ursa to be useless. This heroe is so weak. Has been picked here and there competitively. it doesnt necessarily make him a strong hero. 99/100 games youll probably find reasons to pick any other hero over ursa That assumes there's such a thing as an actually bad hero... and while you could make arguments for some of them I don't think any of them would be great arguments, most heroes are viable in a competitive game in some way or another, meaning there's no level where your skill level is 'high enough for a hero to be useless'.
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On April 24 2013 11:46 Cyx. wrote:Show nested quote +On April 24 2013 11:08 evilfatsh1t wrote:On April 24 2013 09:26 maru~ wrote:On April 24 2013 07:14 nojok wrote: Anyway when the level is high enough for your team to put sentries near rosh it's also high enough for ursa to be useless. This heroe is so weak. Has been picked here and there competitively. it doesnt necessarily make him a strong hero. 99/100 games youll probably find reasons to pick any other hero over ursa That assumes there's such a thing as an actually bad hero... and while you could make arguments for some of them I don't think any of them would be great arguments, most heroes are viable in a competitive game in some way or another, meaning there's no level where your skill level is 'high enough for a hero to be useless'.
IMO, all heroes in the game are viable at all levels to some degree. The thing is that some are easier to exploit the weaknesses of than others.
Even Bloodseeker can be useful in certain situations if you consider what he does well and what he doesn't do well.
The biggest problem for Ursa has always been he needs others to help him lock down enemy heroes so he can hit them, but if you have the team to do it then it is no issue.
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every hero is "viable" given they get the team composition required for them to accomplish what theyre good at. however, in cases like bloodseeker and ursa, even if you drafted a team that fits perfectly with those heroes, id still pick a different hero just cause they can probably not only do bloodseeker/ursa's job but do it better at that.
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How do I stop tower aggro on myself under a tower? Is there something I can do or is it something my team mate has to do?
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On April 24 2013 15:20 Cycore wrote: How do I stop tower aggro on myself under a tower? Is there something I can do or is it something my team mate has to do? Attack-move an allied unit (creep / hero). It's okay if the creep isn't in deny range, tower should shift aggro.
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On April 24 2013 04:29 Kupon3ss wrote:Show nested quote +On April 24 2013 04:27 hooahah wrote: The likelyhood of the support putting both Obs AND Sentry is extremelly low. If the Support is 'good' enough to ward Roshan, then he's also poor as fuck because that's just how 5ths roll. He won't be able to constantly put 200-gold sentries every 3 minutes (well I guess it's actually 200 gold every 6 minutes but the point stands) because he needs those god-damn boots/bracer/arcane boots/whatever it is us poor supports have to scrounge up with our spare change.
though I guess if it's 200 gold for every 6 minutes then it's probably worth it since it 'shuts down' Ursa you only need one sentry to catch a stupid ursa at rosh for a free kill and a free aegis When I rosh with ursa, I save my last overpower so I can kill him off in 2 seconds. If the enemy ganks me at Rosh, he will still probably be at 1/2 or 1/3 health.
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Netherlands19141 Posts
On April 24 2013 05:03 Firebolt145 wrote:Show nested quote +On April 24 2013 04:43 TheSubtleArt wrote:On April 24 2013 04:18 Sn0_Man wrote:On April 24 2013 04:08 TheYango wrote: Smoke Roshing is only relevant in that narrow skill range where players are smart enough to ward against early Rosh attempts, but not smart enough to also use sentries. I'm not sure it's THAT narrow. My other comment being that smoke removes you from the minimap (much like PA's blur) so people have to spend time with their screen on the rosh entrance anyway. That seems pretty unlikely. Eh, in pub games you're lucky if the supports even upgrade courier for you Once you hit higher MMR levels, it's usually done automatically, and if not simply asking the supports politely will usually have it done. Of course you'll still get exceptions here and there. *cough*Nyovne*cough*
I SWORE TO REPENT FB. I'll deliver next game np.
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I'm wondering since a played a lot of meepo recently. If we 5 (ie 9 man) kill someone. How is the experience distributed? 1:5 for meepo, thus all meepos count as one hero, or 5 : 9 for meepo?
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League of Legends and Starcraft 2 both have this ranking system with "Gold" or "Diamond" leagues etc. Does Dota 2 have something similar, or will it have at any point?
I mean, is there any way to look at someones Dota 2 profile and easily say "He is in Bronze, and he is in GM, the Grand Master guy is presumably better"?
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On April 24 2013 18:07 Greentellon wrote: League of Legends and Starcraft 2 both have this ranking system with "Gold" or "Diamond" leagues etc. Does Dota 2 have something similar, or will it have at any point?
I mean, is there any way to look at someones Dota 2 profile and easily say "He is in Bronze, and he is in GM, the Grand Master guy is presumably better"?
You can filter replays from Normal - High - Very High. It's not as specific, but for gross comparisons like Bronze to GM it should be enough.
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Lalalaland34504 Posts
On April 24 2013 17:52 StoRm_res wrote: I'm wondering since a played a lot of meepo recently. If we 5 (ie 9 man) kill someone. How is the experience distributed? 1:5 for meepo, thus all meepos count as one hero, or 5 : 9 for meepo?
5 : 9. Each meepo counts as an individual hero.
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