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Simple Questions, Simple Answers - Page 406

Forum Index > Dota 2 Strategy
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Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 18 2013 17:04 GMT
#8101
Slardar needs buff. Look at centaur.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
April 18 2013 17:33 GMT
#8102
On April 19 2013 01:06 Comeh wrote:
Wait wait wait, I just read in reddit that the amplified damage of MoM doesn't stack with slardars sprint - so he'll just take the bonus damage from sprint but not from MoM.

...if this is true A: is it is a bug and B: I should pick this up...right?

This interaction is correct in DotA 1, but is currently bugged in DotA 2. Right now the damage amplification effects DO stack.
Moderator
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
April 18 2013 17:36 GMT
#8103
what do I build on slardar? Carn wrote a guide a long time ago that emphasized the value of armlet on him, and iv seen it used very successfully at times, but I was wondering if that is "standard" or if there are other appropriate ways to build him. MoM would seem to make a alot of sense if it wasnt bugged as Yango says.
Call me Marge Simpson cuz I love you homie
TheYango
Profile Joined September 2008
United States47024 Posts
April 18 2013 17:42 GMT
#8104
Carn's guide was illogically against the idea of Blink on the hero, when Blink is still practically speaking the best item choice in most cases.

The argument that "you don't need Blink when you have Sprint" is flawed since:
- Good teams have time to spread out and react if you Sprint in
- Sprint's limitations make it a better disengagement skill than an engagement skill
- Relying on Sprint makes the hero incredibly BKB-reliant and once you are down to lower-duration BKBs, it becomes very hard to engage comfortably when you have to waste 3 seconds of your BKB running in and trying to find a good Crush

Generally, Treads + Bottle/Urn -> Blink is more or less your starting point (situationally Blink isn't necessary against teams where you don't need the instant movement into the back-line). BKB is usually the next best follow-up, and after that some combination of damage, defensive stats, team utility (AC is the most "standard" follow-up after BKB, but is by no means the only choice).
Moderator
evilfatsh1t
Profile Joined October 2010
Australia8943 Posts
Last Edited: 2013-04-18 17:43:16
April 18 2013 17:42 GMT
#8105
On April 19 2013 02:36 PassiveAce wrote:
what do I build on slardar? Carn wrote a guide a long time ago that emphasized the value of armlet on him, and iv seen it used very successfully at times, but I was wondering if that is "standard" or if there are other appropriate ways to build him. MoM would seem to make a alot of sense if it wasnt bugged as Yango says.

the one thing you cant leave out is blink. slardar isnt meant to be someone who stands in fights hitting shit, he doesnt last. hes mainly just an initiator with the added utility of destroying someones armour easily. get a blink and if needed, bkb on him. armlet is situational, as are other items such as AC, mom, halberd, vlads etc.
vanguard is pretty good on him too, no matter what people say about the item.
Flume
Profile Joined May 2011
Sweden36 Posts
April 18 2013 17:48 GMT
#8106
On April 19 2013 02:36 PassiveAce wrote:
what do I build on slardar? Carn wrote a guide a long time ago that emphasized the value of armlet on him, and iv seen it used very successfully at times, but I was wondering if that is "standard" or if there are other appropriate ways to build him. MoM would seem to make a alot of sense if it wasnt bugged as Yango says.


Slardar is a pretty versatile hero, it depends completely on what composition your team is and what is needed. Mostly the hero is played as an initiator. In this instance it's important to get a quick blink dagger. I usually get treads and then go right into a blink dagger if I play this role. After that it's pretty much up to you. You can keep stacking early game items such as drums etc - that is, if you got some other carry farming. In most games I would recommend a BKB.

If I play him as the sole carry I usually start of with treads, into either drums or armlet for some early game presence. After that go into BKB (unless the enemy team lack magic damage/cc). After that there are many valid options depending on team composition and what you are facing. -Armor stuff such as Stygian Desolator or AC synergizes with ulti and will make you hit extremely hard.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
April 18 2013 17:50 GMT
#8107
Thanks for the advice guys, I really appreciate it
Call me Marge Simpson cuz I love you homie
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-04-18 18:13:37
April 18 2013 18:12 GMT
#8108
Why isn't alchemist ever considered for a 2rd or 3rd role? With goblin's greed & poison it seems like he can farm up a situational supporty items very fast (drums, sheepstick, pipe, orchid, vlads, whatever) and use that to give a boost to his team. Laning wise couldn't you pair him in a more aggressive/stunner type trilane and use someone like Lone Druid solo offlane (or solo safelane) as the carry? In a case like that if he has supporting stuns his stun becomes pretty effective (only has to charge it once the supporting stun is sure to land).

Idk, I just always seem him talked about as the #1 hard carry because of his ulty and everything, but I never understood why he wasn't played more for his -armor, stun and ability to quickly nab support items.
Logo
TheYango
Profile Joined September 2008
United States47024 Posts
April 18 2013 18:13 GMT
#8109
He has been played as position 2/3. There have been quite a few games recently where teams will put team defensive/supportive items on Alch (Pipe, AC, Vlad's) while farming damage on the main carry.
Moderator
Yurie
Profile Blog Joined August 2010
12185 Posts
April 18 2013 19:29 GMT
#8110
Alchemist has even been played in role 4/5 a bit. Great stun and minus armor, ulti gives all the things a support need outside of range in combat. He can also farms stacks as a support if you pick a carry that can't flash farm, similar to KotL.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 18 2013 19:40 GMT
#8111
On April 19 2013 04:29 Yurie wrote:
Great stun...


That is really not how I would characterize alchemist's unstable concoction.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-04-18 19:57:32
April 18 2013 19:55 GMT
#8112
it is a great stun imo. its unwieldy but at the end of the day its still a low cooldown long duration aoe stun.
also good damage.
Call me Marge Simpson cuz I love you homie
Corr
Profile Joined January 2009
Denmark796 Posts
April 18 2013 20:19 GMT
#8113
On April 18 2013 01:30 evilfatsh1t wrote:
Show nested quote +
On April 18 2013 01:03 CuddlyCuteKitten wrote:
When playing medusa would it be a good idea to get some cheaper items like a stick, aquila or threads before linkens? It delays your nr1 farming item but it takes so long to get linkens and your useless during that time. Also a lot of guides want mjollnir as third item, why not go straight bfly?

stick is optional. upgrading to aquila isnt a must but most people get the rob at least. treads is pretty common too before linkens. and mjolnir as a 3rd item is pretty bad, it doesnt boost your farming speed as you already have split shot and reasonable dmg + snake. it doesnt make you hit any harder than if you had a bfly, and certainly doesnt help you tank better than a bfly. so dont listen to the guides and get your bfly. sometimes a hotd before bfly is better though, since you can stack the ancients and it still gives you decent tanking power since youre just ognna sit in a spot during fights and a-click


Treads. If you're actually getting linkens I would skip RoB/Aquila as you'll have the void stone mana regen anyhow.
If you don't need linkens you can go Treads, RoB/Aquila -> Yasha/Manta -> Butterfly/Casual Demon Edge
Normal boots -> Linkens -> Butterfly is such a horrible progression, you will have so little impact for such a long time.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 18 2013 21:50 GMT
#8114
On April 19 2013 04:55 PassiveAce wrote:
it is a great stun imo. its unwieldy but at the end of the day its still a low cooldown long duration aoe stun.
also good damage.

Synergizes great with bane or SD. Its not unrealistic to expect to get almost a full charge off with one of these heroes.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
April 18 2013 22:24 GMT
#8115
Does the debuff from anchor smash go through magic immunity?
Call me Marge Simpson cuz I love you homie
LazyFailKid
Profile Joined September 2011
Canada750 Posts
April 19 2013 02:05 GMT
#8116
On April 19 2013 07:24 PassiveAce wrote:
Does the debuff from anchor smash go through magic immunity?

According to the wiki, yes
evilfatsh1t
Profile Joined October 2010
Australia8943 Posts
Last Edited: 2013-04-19 03:17:18
April 19 2013 02:53 GMT
#8117
On April 19 2013 05:19 Corr wrote:
Show nested quote +
On April 18 2013 01:30 evilfatsh1t wrote:
On April 18 2013 01:03 CuddlyCuteKitten wrote:
When playing medusa would it be a good idea to get some cheaper items like a stick, aquila or threads before linkens? It delays your nr1 farming item but it takes so long to get linkens and your useless during that time. Also a lot of guides want mjollnir as third item, why not go straight bfly?

stick is optional. upgrading to aquila isnt a must but most people get the rob at least. treads is pretty common too before linkens. and mjolnir as a 3rd item is pretty bad, it doesnt boost your farming speed as you already have split shot and reasonable dmg + snake. it doesnt make you hit any harder than if you had a bfly, and certainly doesnt help you tank better than a bfly. so dont listen to the guides and get your bfly. sometimes a hotd before bfly is better though, since you can stack the ancients and it still gives you decent tanking power since youre just ognna sit in a spot during fights and a-click


Treads. If you're actually getting linkens I would skip RoB/Aquila as you'll have the void stone mana regen anyhow.
If you don't need linkens you can go Treads, RoB/Aquila -> Yasha/Manta -> Butterfly/Casual Demon Edge
Normal boots -> Linkens -> Butterfly is such a horrible progression, you will have so little impact for such a long time.

if you actually farm decently and get linkens manta up within ~28mins, youre actually strong enough to fight without a 3rd item. Ppl underestimate how strong linkens and manta is mid game, especially with stone gaze and split shot.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
April 19 2013 03:42 GMT
#8118
except u could have a yasha hotd skadi instead for the same cost and be stronger at fighting and at farming
Raejden
Profile Joined April 2013
Austria12 Posts
April 19 2013 06:27 GMT
#8119
I'm quite new to the game, but enjoy playing slark.
So the thing is, I play him maxing dark pact and stack health items, so i can spam it in fights without crippling me, and usually I have great success wit that strategy.

My question is, why some slark players (even in higher level games) go for a combination of maxing pounce and essence shift without skilling dark pact once.
I could imagine this to be reasoned with the fact that you then don't have to build hp items.

Can somebody please explain?
Die a hero, or die trying
TheYango
Profile Joined September 2008
United States47024 Posts
April 19 2013 06:56 GMT
#8120
Skipping Dark Pact is a bad build. I don't know who you're seeing do it that's not either bad or just doing it as a fun build.
Moderator
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