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Lalalaland34504 Posts
On April 17 2013 22:20 eu.exodus wrote: when playing bat mid, which skill should you max first? Usually napalm. Allows you to harass the enemy mid, forcing him to choose between backing off every time you apply 4+ stacks to him, resulting in losing creep kills, or staying and receiving a ton of harass from your autoattacks. Also allows you to last hit creeps easier. Be wary if he starts with a magic stick though, you don't want to give him too many charges too quickly.
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On April 17 2013 22:29 Firebolt145 wrote:Show nested quote +On April 17 2013 22:20 eu.exodus wrote: when playing bat mid, which skill should you max first? Usually napalm. Allows you to harass the enemy mid, forcing him to choose between backing off every time you apply 4+ stacks to him, resulting in losing creep kills, or staying and receiving a ton of harass from your autoattacks. Also allows you to last hit creeps easier. Be wary if he starts with a magic stick though, you don't want to give him too many charges too quickly.
mwah!
when wouldn't you max it?
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pretty much never. higher lvl napalm increases the dmg for all your skills and attacks + the extra slow is very good too. theres almost no reason to max anything else first
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Lalalaland34504 Posts
On April 17 2013 22:33 eu.exodus wrote:Show nested quote +On April 17 2013 22:29 Firebolt145 wrote:On April 17 2013 22:20 eu.exodus wrote: when playing bat mid, which skill should you max first? Usually napalm. Allows you to harass the enemy mid, forcing him to choose between backing off every time you apply 4+ stacks to him, resulting in losing creep kills, or staying and receiving a ton of harass from your autoattacks. Also allows you to last hit creeps easier. Be wary if he starts with a magic stick though, you don't want to give him too many charges too quickly. mwah! when wouldn't you max it? You would always max it, eventually. The real question is, do you max Napalm or Flamebreak first? (Firefly is best left till last as it doesn't scale as well as the other two.) Napalm is usually better if you know you can reliably keep the enemy in your Firefly without him easily escaping, whereas Flamebreak is usually better for heroes with escape skills, such as Blinks, Morphling's waveform, Puck's orb, etc etc, where the instant nuke damage is more useful.
I wrote a guide you can check out here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398325
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When playing medusa would it be a good idea to get some cheaper items like a stick, aquila or threads before linkens? It delays your nr1 farming item but it takes so long to get linkens and your useless during that time. Also a lot of guides want mjollnir as third item, why not go straight bfly?
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I was watching Draskyl's stream last night and when he was playing Bounty Hunter I saw him maxing out Jinada and Shadow Walk first. He put 0 points into Shuriken Toss. Can anyone tell me the idea behind this build? Draskyl didn't really talk about it. Personally I would always put 2 points in Shuriken Toss; the first point just to have the interrupt and the burst damage, the second point because it's so cost effective (100 extra damage for 25 mana).
Second question: how do you jungle Nature's Prophet? I'm trying to learn the hero but in my first game I couldn't get Midas before 10 minutes which feels really bad. What kind of items do I start with? RoB/Gloves of Haste + 2 Clarities? Or just a ton of Clarities? Do I start with treants at 0:07, then makes a second set and jungle the hard camp, followed by the easy camp? What should I do after that?
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Does EMP affect enemies while they are in tornadoes, or is it one of those spells you have to time so it hits as they come down? How about enemies affected by Deafening blast?
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United States47024 Posts
On April 18 2013 01:10 Gotuso wrote: I was watching Draskyl's stream last night and when he was playing Bounty Hunter I saw him maxing out Jinada and Shadow Walk first. He put 0 points into Shuriken Toss. Can anyone tell me the idea behind this build? Draskyl didn't really talk about it. Personally I would always put 2 points in Shuriken Toss; the first point just to have the interrupt and the burst damage, the second point because it's so cost effective (100 extra damage for 25 mana). It's a bad build. Maxing Jinada first is situationally acceptable because it's the stronger skill in lane (if your lanes are hard to gank for, having 1-4-1-1 at level 7 lets you pressure a lot of weaker melee carries in lane), but there's pretty much no reason why you'd max Wind Walk over Shuriken.
On April 18 2013 01:10 Gotuso wrote: Second question: how do you jungle Nature's Prophet? I'm trying to learn the hero but in my first game I couldn't get Midas before 10 minutes which feels really bad. What kind of items do I start with? RoB/Gloves of Haste + 2 Clarities? Or just a ton of Clarities? Do I start with treants at 0:07, then makes a second set and jungle the hard camp, followed by the easy camp? What should I do after that? Furion jungling can vary a lot based on how much you want to gank vs. farm. Not really worth starting RoB unless you are planning to get 2 ranks of Treants and max Teleport for the more aggressive ganking build (farms slower and weaker push until level 8 or 9, but can gank more often) because the armor simply doesn't matter on higher ranks of Treants. Gloves of Haste is ok, but somewhat selfish--typically it's better for Furion to help out with some of the support consumables (Wards, Courier) because he doesn't really need many items to jungle and the fact that you have a jungler rather than a second support strains your lane support's gold a lot early game. I'd generally do something like Tango+3 Clarities+4 Branches+Wards or Courier.
On April 18 2013 01:20 Tobberoth wrote: Does EMP affect enemies while they are in tornadoes, or is it one of those spells you have to time so it hits as they come down? How about enemies affected by Deafening blast? EMP used to affect tornadoed targets. This is no longer the case.
EMP affects deafened targets just fine.
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On April 18 2013 01:10 Gotuso wrote: I was watching Draskyl's stream last night and when he was playing Bounty Hunter I saw him maxing out Jinada and Shadow Walk first. He put 0 points into Shuriken Toss. Can anyone tell me the idea behind this build? Draskyl didn't really talk about it. Personally I would always put 2 points in Shuriken Toss; the first point just to have the interrupt and the burst damage, the second point because it's so cost effective (100 extra damage for 25 mana).
Second question: how do you jungle Nature's Prophet? I'm trying to learn the hero but in my first game I couldn't get Midas before 10 minutes which feels really bad. What kind of items do I start with? RoB/Gloves of Haste + 2 Clarities? Or just a ton of Clarities? Do I start with treants at 0:07, then makes a second set and jungle the hard camp, followed by the easy camp? What should I do after that?
I'm pretty noob here but I think the reasoning behind the bounty skill build is excellent lane harassment? Jinada gives a good critical strike and shadow walk gives extra damage for only 50 mana. If you hit the enemy every time your Jinada is off cooldown, and preferbly with a shadowwalk you will do a lot of damage to them.
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On April 18 2013 01:03 CuddlyCuteKitten wrote: When playing medusa would it be a good idea to get some cheaper items like a stick, aquila or threads before linkens? It delays your nr1 farming item but it takes so long to get linkens and your useless during that time. Also a lot of guides want mjollnir as third item, why not go straight bfly? stick is optional. upgrading to aquila isnt a must but most people get the rob at least. treads is pretty common too before linkens. and mjolnir as a 3rd item is pretty bad, it doesnt boost your farming speed as you already have split shot and reasonable dmg + snake. it doesnt make you hit any harder than if you had a bfly, and certainly doesnt help you tank better than a bfly. so dont listen to the guides and get your bfly. sometimes a hotd before bfly is better though, since you can stack the ancients and it still gives you decent tanking power since youre just ognna sit in a spot during fights and a-click
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On April 18 2013 01:22 TheYango wrote:Show nested quote +On April 18 2013 01:10 Gotuso wrote: I was watching Draskyl's stream last night and when he was playing Bounty Hunter I saw him maxing out Jinada and Shadow Walk first. He put 0 points into Shuriken Toss. Can anyone tell me the idea behind this build? Draskyl didn't really talk about it. Personally I would always put 2 points in Shuriken Toss; the first point just to have the interrupt and the burst damage, the second point because it's so cost effective (100 extra damage for 25 mana). It's a bad build. Maxing Jinada first is situationally acceptable because it's the stronger skill in lane (if your lanes are hard to gank for, having 1-4-1-1 at level 7 lets you pressure a lot of weaker melee carries in lane), but there's pretty much no reason why you'd max Wind Walk over Shuriken. Show nested quote +On April 18 2013 01:10 Gotuso wrote: Second question: how do you jungle Nature's Prophet? I'm trying to learn the hero but in my first game I couldn't get Midas before 10 minutes which feels really bad. What kind of items do I start with? RoB/Gloves of Haste + 2 Clarities? Or just a ton of Clarities? Do I start with treants at 0:07, then makes a second set and jungle the hard camp, followed by the easy camp? What should I do after that? Furion jungling can vary a lot based on how much you want to gank vs. farm. Not really worth starting RoB unless you are planning to get 2 ranks of Treants and max Teleport for the more aggressive ganking build (farms slower and weaker push until level 8 or 9, but can gank more often) because the armor simply doesn't matter on higher ranks of Treants. Gloves of Haste is ok, but somewhat selfish--typically it's better for Furion to help out with some of the support consumables (Wards, Courier) because he doesn't really need many items to jungle and the fact that you have a jungler rather than a second support strains your lane support's gold a lot early game. I'd generally do something like Tango+3 Clarities+4 Branches+Wards or Courier. Show nested quote +On April 18 2013 01:20 Tobberoth wrote: Does EMP affect enemies while they are in tornadoes, or is it one of those spells you have to time so it hits as they come down? How about enemies affected by Deafening blast? EMP used to affect tornadoed targets. This is no longer the case. EMP affects deafened targets just fine. Why not 2 3 1 1 at level 7? The level 2 of shuriken is also 100 more dmg whereas next level are weaker.
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United States47024 Posts
I was giving that extreme as a purely laning-oriented scenario. The slightly higher burst doesn't mean much if you're just laning 1v1 vs their carry (not a situation you want to be in as BH, but also not impossible if ganking mid just isn't going to happen). You're going to take that second rank in Shuriken at 8 anyway.
How you split your skill points between Shuriken and Jinada depends a lot on the pace of the game and how well you're doing. I wouldn't give a cookie-cutter skill order for how you want to split them.
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This will probably sound stupid, but I was wondering, if you could helb a newbie out... ... how can you get better at figuring out what's happening in a teamfight? I can't focus on everything at once. For example - I played a Jakiro and when a teamfight happened, I tried to (1) hit a good icepath on primary targets (2) make the ulti do as much damage as possible (3) use mek when needed (4) retreat if possible, icepath fleeing heroes etc... but I can't focus on what my team is doing, who's being attacked and sometimes even if I'm losing health.
Any tips on how to put the teamfight chaos into better order?
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Lalalaland34504 Posts
On April 18 2013 04:35 GoingGoingGone wrote: This will probably sound stupid, but I was wondering, if you could helb a newbie out... ... how can you get better at figuring out what's happening in a teamfight? I can't focus on everything at once. For example - I played a Jakiro and when a teamfight happened, I tried to (1) hit a good icepath on primary targets (2) make the ulti do as much damage as possible (3) use mek when needed (4) retreat if possible, icepath fleeing heroes etc... but I can't focus on what my team is doing, who's being attacked and sometimes even if I'm losing health.
Any tips on how to put the teamfight chaos into better order? I don't have any special advice other than keep playing/watching Dota, it'll eventually become second nature.
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On April 18 2013 04:35 GoingGoingGone wrote: This will probably sound stupid, but I was wondering, if you could helb a newbie out... ... how can you get better at figuring out what's happening in a teamfight? I can't focus on everything at once. For example - I played a Jakiro and when a teamfight happened, I tried to (1) hit a good icepath on primary targets (2) make the ulti do as much damage as possible (3) use mek when needed (4) retreat if possible, icepath fleeing heroes etc... but I can't focus on what my team is doing, who's being attacked and sometimes even if I'm losing health.
Any tips on how to put the teamfight chaos into better order?
Drown in the chaos and then eventually you'll be able to swim. Or die ofc but guess that's where the analogy gets a bit wonky.
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I've played a lot of dota and this is still an issue at times. What can help is to think BEFORE the fight: "What is really crucial this fight?". Sometimes it is "If I can just mek our carry I think we win". Sometimes it is "I need to save my icepath to stop engima black hole". Sometimes it is "We can't win unless my ulti hits them all for its full duration so all that matters is that I hit a huge ulti". You will learn to recognize what a dropping health bar looks like in your peripheral vision after a while, without actually staring at your HP the whole time.
When in doubt, just cast all your spells 
PS: often what is important is to "Not get hit by X". Keep that in mind.
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On April 18 2013 05:19 Sn0_Man wrote: PS: often what is important is to "Not get hit by X". Keep that in mind.
I have suffered a 5-man reverse polarity, I know exactly what you're talking about :D Thanks for the replies, everyone.
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Wait wait wait, I just read in reddit that the amplified damage of MoM doesn't stack with slardars sprint - so he'll just take the bonus damage from sprint but not from MoM.
...if this is true A: is it is a bug and B: I should pick this up...right?
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Pretty sure the MS bonus won't stack either, just the AS. MS bonus will prolly depend on order of activation in that case. Just get armlet for DPS slardar, much more wodota potential
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On April 19 2013 01:09 Qbek wrote: Pretty sure the MS bonus won't stack either, just the AS. MS bonus will prolly depend on order of activation in that case. Just get armlet for DPS slardar, much more wodota potential Oh well, in that case I guess that is fair enough.
I never play slardar anymore T.T
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