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Simple Questions, Simple Answers - Page 388

Forum Index > Dota 2 Strategy
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
April 01 2013 14:02 GMT
#7741
On April 01 2013 22:50 TheSubtleArt wrote:
On the topic of Lone Druid, I played him for the first time yesterday. The biggest difficulty I had was that while my bear was doing great damage, my actual character died really easily (granted, their team had a Clinkz and Drow who both enjoyed a fairly good early game). How much of my resources am I supposed to allocated to the hero itself? I got brown boots, a PMS and some branches, and just put everything else on the bear. The bear itself was having a grand time, but in teamfights I got focused down really easily and found it really hard to safely stay close enough that my bear could still attack, but far enough to not get Clinkz'ed. I've seen pros go for a casual cloak on the druid but it wasn't the magic damage giving me trouble.

Also what boots should I get on the Druid? Are tranquils still worth getting? Treads? Or just stick to brown boots?

Just checking...I assume you're running around in your ultimate form, right? Your armor and HP jumps massively in that form.
Moderator
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
April 01 2013 14:17 GMT
#7742
On April 01 2013 23:02 Firebolt145 wrote:
Show nested quote +
On April 01 2013 22:50 TheSubtleArt wrote:
On the topic of Lone Druid, I played him for the first time yesterday. The biggest difficulty I had was that while my bear was doing great damage, my actual character died really easily (granted, their team had a Clinkz and Drow who both enjoyed a fairly good early game). How much of my resources am I supposed to allocated to the hero itself? I got brown boots, a PMS and some branches, and just put everything else on the bear. The bear itself was having a grand time, but in teamfights I got focused down really easily and found it really hard to safely stay close enough that my bear could still attack, but far enough to not get Clinkz'ed. I've seen pros go for a casual cloak on the druid but it wasn't the magic damage giving me trouble.

Also what boots should I get on the Druid? Are tranquils still worth getting? Treads? Or just stick to brown boots?

Just checking...I assume you're running around in your ultimate form, right? Your armor and HP jumps massively in that form.

Yep.
Dodge arrows
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 01 2013 14:44 GMT
#7743
A "casual cloak" on your hero is quite common if the other team has heavy magic damage. Tranquils are still worth it IMO, once you are worried about them breaking in fights you can disassemble them and keep the armor ring and regen ring on either yourself or your bear, (just not both together). Generally it isn't worth upgrading your hero boots to treads/phase until at least 2 big items on your bear (AC/Radiance or similar, basically ~12K net worth on the bear including phase boots). Ghost scepter is a common pickup on your hero in lieu of cloak when its a clinkz/drow/ursa/etc killing you, although you'll find that if you just explode to that stuff your bear probably will as well, but I suppose better the bear than you.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 01 2013 14:57 GMT
#7744
On April 01 2013 23:17 TheSubtleArt wrote:
Show nested quote +
On April 01 2013 23:02 Firebolt145 wrote:
On April 01 2013 22:50 TheSubtleArt wrote:
On the topic of Lone Druid, I played him for the first time yesterday. The biggest difficulty I had was that while my bear was doing great damage, my actual character died really easily (granted, their team had a Clinkz and Drow who both enjoyed a fairly good early game). How much of my resources am I supposed to allocated to the hero itself? I got brown boots, a PMS and some branches, and just put everything else on the bear. The bear itself was having a grand time, but in teamfights I got focused down really easily and found it really hard to safely stay close enough that my bear could still attack, but far enough to not get Clinkz'ed. I've seen pros go for a casual cloak on the druid but it wasn't the magic damage giving me trouble.

Also what boots should I get on the Druid? Are tranquils still worth getting? Treads? Or just stick to brown boots?

Just checking...I assume you're running around in your ultimate form, right? Your armor and HP jumps massively in that form.

Yep.


Get a ghost scepter and don't attack with your actual guy, just stay in range for bear to do work.
BoZiffer
Profile Joined November 2011
United States1841 Posts
April 01 2013 18:11 GMT
#7745
Two questions: 1) Why don't I see too much Kunkka use in the tournament scene? 2)How would I best use him in Pubs?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-04-01 18:30:16
April 01 2013 18:28 GMT
#7746
Dunno, kunkka's late game damage isn't really "reliable" enough and his laning phase is pretty dependant on a setup stun.

I could definitely see kunkka being amazing in aggressive trilanes but how often do you see those? (never).

If you want to go for a "midgame" strategy there are better heroes than Kunkka to do it with.

In pubs do whatever floats your boat. In case you don't know, the "pro-tip" for kunkka is to keep his x-marks at level 2 so that you can X some1 then torrent underneath them immediately and you don't need to do any more work the torrent is a guaranteed hit (unless BKB blah blah blah). The drawback to this is that your range on X is lower so levelling it higher enables you to hit the combo from longer range (if you are confident in the timing of your 2nd x activation).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Corr
Profile Joined January 2009
Denmark796 Posts
April 01 2013 19:20 GMT
#7747
Kunkka works fairly well in mid for pubs, once you hit the 6 minute mark and your opponent isn't playing a hero with increased night vision its fairly easy to land torrent+ship from fog giving you an easy kill versus inexperienced players.
Yurie
Profile Blog Joined August 2010
12118 Posts
April 01 2013 20:35 GMT
#7748
Kunkka used to be played with SD mid. Then it was always banned against the team that did it (mouz?) and nobody else got good at the combo. Kunkka has 2 skill shots and his crit damage with tidebringer is too unreliable. Passives are better for carries, though kunkka makes a good 2 position due to cc and good dmg.
Taiga.
Profile Joined November 2012
United Kingdom13 Posts
April 01 2013 21:30 GMT
#7749
Does Naga's Rip Tide's armour reduction or damage stack on an enemy hero per illusion? or do her illusions just extend the area of effect of the skill?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 01 2013 21:33 GMT
#7750
On April 02 2013 06:30 Taiga. wrote:
Does Naga's Rip Tide's armour reduction or damage stack on an enemy hero per illusion? or do her illusions just extend the area of effect of the skill?


An enemy can only be hit by this ability once per cast, so it does not "stack" per illusion.

Extending the range isn't exactly how I would describe the interaction with illusions, but I think you understand how it works. The AoE is replicated around each illusion (This is particularly good for, say, clearing jungle creeps while farming lane)
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
April 01 2013 21:33 GMT
#7751
On April 02 2013 06:30 Taiga. wrote:
Does Naga's Rip Tide's armour reduction or damage stack on an enemy hero per illusion? or do her illusions just extend the area of effect of the skill?

From the skill description:

"An enemy in multiple AoEs will only get hit once by Rip Tide."
Moderator
Taiga.
Profile Joined November 2012
United Kingdom13 Posts
April 01 2013 21:40 GMT
#7752
On April 02 2013 06:33 TheYango wrote:
"An enemy in multiple AoEs will only get hit once by Rip Tide."

Oh right thanks, I don't have access to Dota 2 atm so was only going by the liquipedia description.
Thanks for the fast reply guys.
TheYango
Profile Joined September 2008
United States47024 Posts
April 01 2013 21:53 GMT
#7753
On April 02 2013 06:40 Taiga. wrote:
Show nested quote +
On April 02 2013 06:33 TheYango wrote:
"An enemy in multiple AoEs will only get hit once by Rip Tide."

Oh right thanks, I don't have access to Dota 2 atm so was only going by the liquipedia description.
Thanks for the fast reply guys.

For future reference, you should check Playdota or the DotA 2 Wiki if Liquipedia is not clear.
Moderator
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
April 01 2013 22:00 GMT
#7754
What does Gyro need for supporters ?
How would Gyro be choosen for competitive play?
我是冠军
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 01 2013 22:04 GMT
#7755
On April 02 2013 07:00 Adrian_mx wrote:
What does Gyro need for supporters ?
How would Gyro be choosen for competitive play?


1) Support heroes in general. Gyro really isn't too picky although anything that can keep them inside his ulti for at least the first hit is a pretty big plus.

2) Gyro is pretty weak against pushes, but if you can force them to teamfight then he does fine. He does quite a bit of magic damage early-midgame but is squishy as a tradeoff so he needs some protecting. Gyro isn't really that demanding, but he can benefit a TON from supports stacking the jungle/ancients.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Shaella
Profile Blog Joined January 2013
United States14828 Posts
April 02 2013 01:33 GMT
#7756
Kunkka is actually played mid in competitive by Sing Sing too, extremely well imo
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
April 02 2013 01:44 GMT
#7757
On April 02 2013 06:53 TheYango wrote:
Show nested quote +
On April 02 2013 06:40 Taiga. wrote:
On April 02 2013 06:33 TheYango wrote:
"An enemy in multiple AoEs will only get hit once by Rip Tide."

Oh right thanks, I don't have access to Dota 2 atm so was only going by the liquipedia description.
Thanks for the fast reply guys.

For future reference, you should check Playdota or the DotA 2 Wiki if Liquipedia is not clear.

Playdota is filled with lies though. Like about Gyro's ult.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
April 02 2013 03:36 GMT
#7758
On April 02 2013 10:44 Nevuk wrote:
Show nested quote +
On April 02 2013 06:53 TheYango wrote:
On April 02 2013 06:40 Taiga. wrote:
On April 02 2013 06:33 TheYango wrote:
"An enemy in multiple AoEs will only get hit once by Rip Tide."

Oh right thanks, I don't have access to Dota 2 atm so was only going by the liquipedia description.
Thanks for the fast reply guys.

For future reference, you should check Playdota or the DotA 2 Wiki if Liquipedia is not clear.

Playdota is filled with lies though. Like about Gyro's ult.

Liquipedia is filled with lies too. Says earthshaker has a .4 second cast point.
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 02 2013 04:10 GMT
#7759
What heroes are well suited to soloing the safelane (either 1v1 or 1v2)? I can think of Lone Druid, maybe Weaver, Storm Spirit, any others?
theaxis12
Profile Joined March 2011
United States489 Posts
April 02 2013 04:30 GMT
#7760
On April 02 2013 13:10 Ruscour wrote:
What heroes are well suited to soloing the safelane (either 1v1 or 1v2)? I can think of Lone Druid, maybe Weaver, Storm Spirit, any others?


I think that it really depends more on who you are laning against than which hero you have. Obv all of the solo offlaners can. It is really not a "safe lane" while solo unless someone in the jungle is stacking and pulling for you.
Shut your mouth and put your head back in the clouds.
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