• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:29
CEST 13:29
KST 20:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 225ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon325.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Serral wins Maestros of the Game 2 TL Poll: How do you feel about the 5.0.16 PTR balance changes? ZOWIE DIVINA preview Server Blocker
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9201 users

Simple Questions, Simple Answers - Page 387

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 385 386 387 388 389 1254 Next
Ryder.
Profile Joined January 2011
1117 Posts
April 01 2013 01:50 GMT
#7721
When laning as beastmaster, what should I be doing with my summons? Alttab guides says to max them first, and obviously you use the hawk as a makeshift ward, but what should I be doing with the dog? It is hard to harass enemies with since so squishy and does pretty shitty damage anyway...do I just use it to help last hit/deny?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-01 02:18:05
April 01 2013 02:15 GMT
#7722
On April 01 2013 10:50 Ryder. wrote:
When laning as beastmaster, what should I be doing with my summons? Alttab guides says to max them first, and obviously you use the hawk as a makeshift ward, but what should I be doing with the dog? It is hard to harass enemies with since so squishy and does pretty shitty damage anyway...do I just use it to help last hit/deny?

Maxed summons is an outdated build except against certain (usually melee) lanes (it comes from when the Hawk was much stronger and when Smoke wasn't in the game so you needed to be able to de-ward with Hawk+Pig to get ganks off). Alt-tab guide was written before Axes+Aura became popular outside of China (though Xiao8 made it the standard in China only a few months after TI1 in late 6.72/early 6.73) and hasn't been updated since.

Typical build nowadays for laning is max Axes with aura at 2 and either aura at 4 again or rank 1 summons at 4, depending on the lane. The draw of early aura is that it gives you somewhat more pushing power to get runes and allows you to outtrade many heroes in straight-up fights in lane (not just because you attack faster, but because your creeps attack faster, they will take more creep damage than you in the trade).
Moderator
MSGHero
Profile Joined December 2012
United States147 Posts
April 01 2013 02:19 GMT
#7723
Usually (it's a boar) you send it to ancients to stack them. It's annoying because of the slow, but it doesn't do too much damage or anything, useful for when someone comes for a gank.

What are some good threads/sites/chat channels to find people to play with? I'm on a losing streak that's about to become my biggest if I don't win this next game, and several of the games just had bad people. Mind you, I didn't play so hot in all of them (not blaming them for everything), but stacks usually play better and I surely play better when there's communication. I have 500 wins, and purgegamers is filled with 50-200 win people asking for games.
+ Show Spoiler +
I think valve is punishing me for getting past 500 wins 51% winrate and my first rampage in my 501st game
FinestHour
Profile Joined August 2010
United States18466 Posts
April 01 2013 03:52 GMT
#7724
purgegamers channel is full of very high skill players like purgegamers himself
if you read more purge guides you will be become just as good as purgegamers himself
just ask kuponess
thug life.                                                       MVP/ex-
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
Last Edited: 2013-04-01 04:20:34
April 01 2013 04:20 GMT
#7725
Can someone explain Cast Backswing? For example, I mouse over the cast duration for NP, and it says 0.5(cast point)+1.17(cast backswing).

What is the different between cast point and backswing.

Source:
http://www.dota2wiki.com/wiki/Nature's_Prophet
Skol
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-01 04:35:35
April 01 2013 04:26 GMT
#7726
Cast point is the amount of time the animation has to play before the skill goes off. If you issue the "stop" command or you lose vision/get stunned/etc. during this animation, it will interrupt the skill and the skill won't be cast.

Backswing is the amount of time AFTER the spell goes off where the hero will continue to play a cast animation. You CAN issue another order to the unit during this time (typically attack or movement), and it will perform that order overriding the spell animation. However, if you shift-queue commands, the hero will finish playing the backswing animation before continuing onto the next issued order.

Likewise with attacks--if you issue an attack order on an enemy you are chasing, your hero will finish the attack backswing before continuing to chase if you just right-click them and don't do anything more, but if you issue a move command during the backswing, you can move during the time where the time the backswing animation should be playing.

Note that this CANNOT actually be used to attack faster, it only allows you to perform other non-attack actions (such as using skills or moving) during the time when the backswing animation would normally be playing. Also, attack point animations can be interrupted through any alternative actions such as moving or casting, while you can only interrupt a cast point animation using the "stop" command.

EDIT: To observe this effect in a game, create a game with Nature's Prophet, and cast Sprout on an enemy target, then don't click anything. Note that Prophet will have his hand raised for about a second after the trees already appear before he starts attacking the Sprouted target. Then do the same thing but right-click or a-click the target IMMEDIATELY after the trees appear. Prophet will immediately attack out of his hand-raised backswing animation rather than waiting out the entire animation.
Moderator
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
April 01 2013 05:37 GMT
#7727
On April 01 2013 13:26 TheYango wrote:
Cast point is the amount of time the animation has to play before the skill goes off. If you issue the "stop" command or you lose vision/get stunned/etc. during this animation, it will interrupt the skill and the skill won't be cast.

Backswing is the amount of time AFTER the spell goes off where the hero will continue to play a cast animation. You CAN issue another order to the unit during this time (typically attack or movement), and it will perform that order overriding the spell animation. However, if you shift-queue commands, the hero will finish playing the backswing animation before continuing onto the next issued order.

Likewise with attacks--if you issue an attack order on an enemy you are chasing, your hero will finish the attack backswing before continuing to chase if you just right-click them and don't do anything more, but if you issue a move command during the backswing, you can move during the time where the time the backswing animation should be playing.

Note that this CANNOT actually be used to attack faster, it only allows you to perform other non-attack actions (such as using skills or moving) during the time when the backswing animation would normally be playing. Also, attack point animations can be interrupted through any alternative actions such as moving or casting, while you can only interrupt a cast point animation using the "stop" command.

EDIT: To observe this effect in a game, create a game with Nature's Prophet, and cast Sprout on an enemy target, then don't click anything. Note that Prophet will have his hand raised for about a second after the trees already appear before he starts attacking the Sprouted target. Then do the same thing but right-click or a-click the target IMMEDIATELY after the trees appear. Prophet will immediately attack out of his hand-raised backswing animation rather than waiting out the entire animation.


That makes a lot of sense. For some reason my NP would stay in place for so long if I do shift que commands like Teleport+Shift que+Sprout+shift que+ auto attack/orchid etc. There were other times where I would just cancel the backswing with a stutter step and I noticed I would do skill combos quicker. Thanks for the clarification. I wasnt quite sure what the deal was with the whole cast animation thing.
Skol
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
April 01 2013 06:46 GMT
#7728
On April 01 2013 13:26 TheYango wrote:
Cast point is the amount of time the animation has to play before the skill goes off. If you issue the "stop" command or you lose vision/get stunned/etc. during this animation, it will interrupt the skill and the skill won't be cast.

Backswing is the amount of time AFTER the spell goes off where the hero will continue to play a cast animation. You CAN issue another order to the unit during this time (typically attack or movement), and it will perform that order overriding the spell animation. However, if you shift-queue commands, the hero will finish playing the backswing animation before continuing onto the next issued order.

Likewise with attacks--if you issue an attack order on an enemy you are chasing, your hero will finish the attack backswing before continuing to chase if you just right-click them and don't do anything more, but if you issue a move command during the backswing, you can move during the time where the time the backswing animation should be playing.

Note that this CANNOT actually be used to attack faster, it only allows you to perform other non-attack actions (such as using skills or moving) during the time when the backswing animation would normally be playing. Also, attack point animations can be interrupted through any alternative actions such as moving or casting, while you can only interrupt a cast point animation using the "stop" command.

EDIT: To observe this effect in a game, create a game with Nature's Prophet, and cast Sprout on an enemy target, then don't click anything. Note that Prophet will have his hand raised for about a second after the trees already appear before he starts attacking the Sprouted target. Then do the same thing but right-click or a-click the target IMMEDIATELY after the trees appear. Prophet will immediately attack out of his hand-raised backswing animation rather than waiting out the entire animation.

You should start giving really bad advice today, but mix in enough technical points and chinese league references that it sounds correct.
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
April 01 2013 07:34 GMT
#7729
Can anyone give me a build / guide for Lone Druid?
我是冠军
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
April 01 2013 07:42 GMT
#7730
for LD skills:
Q E Q E Q R Q E E (max W last)
(the bear gets entangle with the 3rd skillpoint, so you could go gank here)

items:
bear: phaseboots, veno-orb for early, later on maelstrom (or armlet, seems almost equal except aoe from maelsstrom), basher

LD: tranquils, the bigger stuff like AC i tend to leave it on LD.

also 2x midas can work.
one on bear and one on LD. just exchange when off CD so LD gets faster midas-charges
Ooooh, look at it go
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2013-04-01 08:31:30
April 01 2013 08:30 GMT
#7731
On April 01 2013 16:42 Rodberd wrote:
for LD skills:
Q E Q E Q R Q E E (max W last)
(the bear gets entangle with the 3rd skillpoint, so you could go gank here)

items:
bear: phaseboots, veno-orb for early, later on maelstrom (or armlet, seems almost equal except aoe from maelsstrom), basher

LD: tranquils, the bigger stuff like AC i tend to leave it on LD.

also 2x midas can work.
one on bear and one on LD. just exchange when off CD so LD gets faster midas-charges

AC really should be on the bear so he gets the attack speed from hyperstone, which is wasted if left on yourself since you should always avoid putting yourself in danger.

2x midas is a gimmick which should never be done in a serious game. And I'm also 90% sure that when you get double midas it is pointless to switch them around as the hero itself has a cooldown for using it.

It is occasionally also worth getting a point of Rabid earlier before maxing Synergy for the ?12% movespeed.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
April 01 2013 08:38 GMT
#7732
Another important reason to leave the AC on the Bear is that the Bear has no armor growth while you're getting armor from your Agi growth. AC on your hero means your Bear just melts to physical damage.
Moderator
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
April 01 2013 08:55 GMT
#7733
Yeah, I just played him ingame for the very first time..
He's fucking hard.
我是冠军
Yurie
Profile Blog Joined August 2010
12118 Posts
April 01 2013 09:21 GMT
#7734
Is there any reason to off lane invoker when you expect more than 1 hero there?

Just had the most fun safe lane ever where invoker was 0-5 after losing his first tower.
nojok
Profile Joined May 2011
France15846 Posts
April 01 2013 09:35 GMT
#7735
On April 01 2013 10:50 Ryder. wrote:
When laning as beastmaster, what should I be doing with my summons? Alttab guides says to max them first, and obviously you use the hawk as a makeshift ward, but what should I be doing with the dog? It is hard to harass enemies with since so squishy and does pretty shitty damage anyway...do I just use it to help last hit/deny?

The boar is for the slow & the hawk is for scouting runes, incoming ganks but you always max axe 1st even if you can get level 2 summons at level 3 just to get the boar. But mostly keep your mana for more axes early as you have shitty mana pool, once you have soul ring OR bottle, you can use you summons without really worrying. Remember axe damages are awesome but it's composite so it's reduced by armor and magic resistance so it fades the longer the game goes. Another random tip : rush your offlane when game starts & destroy all trees with axe & come back to base to regen mana, you have time for it.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
April 01 2013 09:37 GMT
#7736
^ Should mention that the point of this is to remove areas where enemies can hide before ganking you since you can see them coming.
Moderator
Cycore
Profile Joined October 2011
26 Posts
April 01 2013 09:54 GMT
#7737
Is there a way to mute annoying players, both ingame chat and voice?
Hello
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
April 01 2013 10:12 GMT
#7738
Open scoreboard (default hotkey is ` or \), to the right of their player name there will be a little white speaker icon. Click on it and it'll turn red showing you've muted them.
Moderator
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
April 01 2013 13:50 GMT
#7739
On the topic of Lone Druid, I played him for the first time yesterday. The biggest difficulty I had was that while my bear was doing great damage, my actual character died really easily (granted, their team had a Clinkz and Drow who both enjoyed a fairly good early game). How much of my resources am I supposed to allocated to the hero itself? I got brown boots, a PMS and some branches, and just put everything else on the bear. The bear itself was having a grand time, but in teamfights I got focused down really easily and found it really hard to safely stay close enough that my bear could still attack, but far enough to not get Clinkz'ed. I've seen pros go for a casual cloak on the druid but it wasn't the magic damage giving me trouble.

Also what boots should I get on the Druid? Are tranquils still worth getting? Treads? Or just stick to brown boots?
Dodge arrows
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 01 2013 13:54 GMT
#7740
when it's drow and clinkz being the problem, a ghost scepter would prolly be the best option, together with like phase to run away faster.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Prev 1 385 386 387 388 389 1254 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
GSL CK #5 - Day 1
Ryung 204
SHIN 92
CranKy Ducklings SOOP45
herO (SOOP)32
Classic29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 204
SHIN 92
Rex 40
herO (SOOP) 32
Classic 29
StarCraft: Brood War
Hyuk 2357
Shuttle 1005
Jaedong 648
Horang2 577
firebathero 417
BeSt 306
actioN 303
Larva 282
Soulkey 229
Soma 210
[ Show more ]
Zeus 149
Light 146
EffOrt 130
ggaemo 108
Snow 105
Pusan 86
ZerO 80
Rush 72
Sharp 59
ToSsGirL 53
Aegong 44
Free 39
soO 39
[sc1f]eonzerg 35
910 34
hero 29
Sea.KH 28
scan(afreeca) 25
sorry 22
Barracks 19
Bale 18
Noble 10
HiyA 9
Dota 2
Dendi975
XaKoH 613
League of Legends
JimRising 445
Counter-Strike
olofmeister2196
kRYSTAL_16
Other Games
singsing1339
B2W.Neo272
Pyrionflax230
Happy182
ZerO(Twitch)15
Organizations
Other Games
gamesdonequick23201
StarCraft 2
IntoTheiNu 649
TaKeTV606
Other Games
BasetradeTV207
Dota 2
PGL Dota 2 - Main Stream166
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 59
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2159
League of Legends
• Stunt365
Upcoming Events
Replay Cast
12h 31m
WardiTV Weekly
23h 31m
PiGosaur Cup
1d 12h
The PondCast
1d 22h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Sparkling Tuna Cup
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.