My fav. hero so far is Tiny (Stone Giant). The reason is, he's one of the big melee heroes that have a lot of HP (so I don't die that fast), but at the same time he has very important ranged attacking abilities. For build, nothing special, just Avalanche, Toss alternated until maxed, and only then a couple of ulties and the armor passive. It's important to get early boots and Dagger.
[Hero] Anti-Mage - Page 9
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figq
12519 Posts
My fav. hero so far is Tiny (Stone Giant). The reason is, he's one of the big melee heroes that have a lot of HP (so I don't die that fast), but at the same time he has very important ranged attacking abilities. For build, nothing special, just Avalanche, Toss alternated until maxed, and only then a couple of ulties and the armor passive. It's important to get early boots and Dagger. | ||
Ansinjunger
United States2451 Posts
The "when to choose AM" part helps even a long time player like me (sometimes I just feel like playing AM and have a terrible game in spite of outfarming others early), and the anti-AM heroes are worth noting for newbies--those allies who type "wtf why didn't you help?" because they don't have a clue. Then again, I doubt many of those particular players will see your guide. About the hero choosing, it's worth noting for any mid level players that a balanced team isn't just about having 2 str, 2 int, and 1 agi, or some such, but actually filling roles you and others mention, beyond the easiest to comprehend roles as Tank, support, carry. Initiators, gankers, and babysitters are a little more difficult to grasp, especially as some allies just assume that if you have a stun, you are going to be an effective ally by level 3. I'm surprised Leshrac didn't get a mention in the AM food section, or "this is why Leshrac isn't necessarily AM food," simply because he's kind of a classic knee-jerk "guys don't pick int they got AM! OMG you picked Leshrac?" Ah, pubs are where it's at. | ||
Count9
China10928 Posts
And since he's been added recently to the Dota 2 line-up, I guess this would be a good time to do a guide on batrider. Jin'zakk, ![]() ![]() 0. Why batrider is awesome I. Introduction (to me and batrider) II. Pros and Cons III. Hero Basics IV. Skill and Build Justifications V. How To Play 0. Why batrider is awesome I personally think people need to just pick characters because they're cool and awesome, enter batrider. He leaves a burning trail of fire in his wake has he flies over trees, burning them down, over cliffs, through heroes and creeps just to lasso you. The psychological impact of a bat rider charging towards you has made many dota players plug pull simply out of fear. Of course he has to do this in style, I mean, what do you drive? A hondai? A ford? He drives a bat - you can't touch that. Yeah, I'm a bit shallow, but that's fine. I wanna play dota as flame splurting, terrain diving, bat riding badass. I. Introduction (to me and batrider) I'm going to be honest, I didn't even know this character existed when I saw him for the first time. I was watching a replay of two Chinese teams with a friend I always played with who was better than me at the time and we were calling out the bans, theory crafting away like we knew what we were talking about. When it came down to the last ban, we both said Rhasta the shadow shaman was going to be banned, and to both of our surprises, the icon for batrider popped up. When I saw it, I had no idea who he was just by the icon. If you've played dota for a long time, you can imagine how weird that feels, icons define the character. And that was it, I didn't know who he was, never seen him in a game of mine and obviously never played as him but suddenly he was ban worthy in this pro replay and I had to find out more! So, enough about me, who is batrider? Well, batrider is one of the rare breeds of intelligence heroes who can be found in the scourge intelligence side. The cookie cutter int. heroes are either burst nukes with stuns that go around ganking everyone at early levels and initiate fights mid game or the I have a heal so I'm going to play support and babysit/jungle. Well, batrider is a nuker that has no long stuns and no burst damage; instead, he deals sustained magic aoe damage that gets stronger and stronger as the fight goes on. And when I say gets stronger, I mean it gets to ridiculous numbers. However, to do that damage, he must put himself in near melee range. He also has one of the strongest single target disables in the game, able to drag an enemy helplessly behind him, so being in melee range isn't all bad. II. Pros and Cons Pros: + Can make fights 4v5 almost instantly from initiations + AoE slow can ensure no escape from team fights + Strong Sustained AoE magic damage + Hard to kill when played correctly Cons: - Must be in close range to do most things - No dependable stun/no long stuns - No AoE intiation - Takes time to do damage/slow III. Hero Basics ![]() Strength: 23 + 2.0 ![]() Agility: 15 + 1.5 ![]() Intelligence: 24 + 2.5 Nothing special to note, above average str gain, average agi gain, below average int gain. Detailed Stats: Attack Animation: 0.5 / 0.54 Damage: 48 - 52 Casting Animation: 0.3 / 0.7 Armor: 2.1 Base Attack Time: 1.7 Movespeed: 290 Missile Speed: 900 Attack Range: 375 His attack animation isn't stellar, but it's not bad either. The 0.7 backswing on casting is pretty bad though, so animation cancel those sticky napalms. It's by no means crystal maiden bad, but when you're dragging someone with a timer on your lasso, you wanna make every second count. The attack range is very mediocre, it means he does have to be careful of double stun lanes when he last hits. Skills: I don't know if I can even do those fancy tables so I'll just link you to playdota, you can read all the intricacies of the skills there. I'll leave my commentary here though. Batrider Skills ![]() ![]() ![]() ![]() First thing to note is that his sticky napalm has 700 range and flamebreak has 1500! range. This is hilarious in lane as you are very close to creeps trying to last hit at a mere 375 attack range but then you start sticking them from behind your range creeps and suddenly they can't turn around to run. The flamebreak's range coupled with 0.5 ministun can snipe that one sneaky opponent trying to juke in the trees for a free tp home. (especially at the side shop trees) Second thing to note is that sticky napalm is badass. Yes, you're are reading those numbers correctly, 3 second cooldown, 10 stack max, at level 4 it does 9% slow per stack, 25 extra damage per stack and 70% turn slow at all levels. So yes, in 30 seconds you can slow in a 375 AoE for 90% and amplify damage by 250 for all your skills and auto attacks. That 70% turn slow is very significant, especially in team fights, if you get sticky napalm on someone who's out of position charging towards you, they will not be able to retreat because of the slowed turn. Similarly, if a team fight is petering out with your team on top, the enemy can't turn around and run away very quickly. It basically makes it a nightmare to position in team fights. Third is the firefly which does 80 damage per second and the sticky napalm amp. damage. You also literally shoot fire out of your ass when you fly around, which is often sufficient reason to pick the champion in a pub game. Finally his ult is very self-explanatory, just beware that you can't lasso and dagger back to your team. It goes through BKB like most ults do and only has 50 seconds cd at lvl 3. When to Pick: + Pub games when people don't always have good ward sight and team work + Low number of stun on the other team, you can't die if they can't stun you + Not a lot of natural bkb users When Not to Pick: - Enemy has strong AoE initiation, they will just counter initiate on you with blink daggers - Your team needs a dependable stun, the ult just doesn't cut it. IV. Skill and Build Justifications Skill Build: + Show Spoiler + 1 ![]() ![]() ![]() 2 ![]() ![]() ![]() 3 ![]() ![]() ![]() 4 ![]() 5 ![]() 6 ![]() THEN ![]() ![]() ![]() ![]() Justification: Nothing special about the general build, basic math shows that napalm does more for your damage than anything else, especially because it affects your auto attacks too. Remember to animation cancel. Your first 3 levels depends on what you're doing. If you're afraid of being level 1 ganked then get firefly, if you want to harass at range then flame break, and napalm if you're doing a 3 man gank and don't have a follow up stun for some reason so you need to follow up on the initiating stun. There are people who never get flamebreak until napalm and firefly are maxed, and that's fine since it does a lot more damage, but everyone carries tp scrolls with them so I like having that ministun and knockback. Item Build: Starting Items ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (tangoes, healing salve, gg sticks, magic wand, str gauntlets, int robes, animal courier, magic wand recipe) Ordered by importance: First two are obvious, they help you stay in lane. Magic wand is simply amazing for baiting mid game and gg sticks are so efficient there's no reason not to get them. Gauntlet if you feel vulnerable against a double stun and int robe if you're having trouble last hitting, combined with gg sticks can get you a fast 8 dmg, which helps. You shouldn't be the chicken buyer, but if you're mid and no one bought chicken then you need to or you'll lose mid. Magic wand recipe to buy the magic stick in a side lane works if you randomed and have a lot of money. Laning phase ![]() ![]() ![]() ![]() ![]() (tp scroll, magic wand, urn of shadow, boots of speed) If you're in a side lane, complete that tp scroll and magic wand, urn is very good for staying in lane and the health and mana regen never hurts. Boots because being slow is bad. Wards if you have to, again, you're not really the support, you need to finish your core so if the opponent has a bane or pudge mid get that ward for your lane, else skip it. OR ![]() ![]() ![]() ![]() ![]() (tp scroll, magic wand, boots of speed, bottle, wards) The solo mid build, you'll need bottle for runes and if no one is warding for you then you'll just have to suck it up and buy it yourself. You do not want to lose rune control, an invis or haste usually means 2 kills in pub games. Core ![]() ![]() ![]() (blink dagger, black king bar, force staff) ![]() ![]() (boots of travel, power treads) ![]() ![]() ![]() (blood stone, hood of defiance, blademail) So the core is broken down to 3 types, 1. things that lets you ult, 2. boot upgrades, and 3. stuff that makes you not die (fairly important). It's also broken down into 'I'm dominating this game" and "I'm not doing so well". Blink dagger lets you ult whoever you want. BKB lets you fly away with your prey and force staff is basically poor man's version of dagger but you can also force staff yourself with lasso without breaking it, so it has that going for it. Note: a force staff on someone trying to poke is hilarious as they fly into the warm embrace of your lasso. You'll only want to pick at most 2 from these items, BKB and one of the other. Always get travels if you can without gimping the other 2 cores. Pick one of the three depending on the situation, maybe two of the three. Bloodstone if you're killing everything that moves but otherwise get a hood for defense. I know blade mail is questionable, but I like blade mail because when stuck in napalm people rarely try to run and they just start beating on you. When you activate blade mail it makes them think twice. Luxury ![]() (sheepstick) What's twice as good as one disabled player? Situational ![]() (eul's scepter) Alright, full disclosure, this is my favorite item in the game so I'm completely biased. The obvious con is that it's a 2800 gold item, and that's huge. But it takes someone out of a fight for 2.5 seconds, and I think that it's worth it. Whether it's saving yourself or if you're ganking a lane with 1 stun you can stop the stun. It has so much utility if you can farm it up in a reasonable time, but it's definitely not the best item in the world by any means. V. How to Play Laning In most lanes you should be the aggressor. Do not pick the lane that has a spectre in it, you are not a baby sitter and you need someone in your lane that has kill potential. Your focus should be to last hit and look for over extensions. If the other lane pushes too far, hit them with a napalm and you can get 3-4 auto attacks on them if they have to turn around, with the damage amplification you're hitting them hard. Coordinate attacks with your lane partner and any gankers, you should lead with napalm to see their response. If they start running then you can start stacking and give your partner a easy stun, especially if it's a skill shot, and the stun gives you more time to stack napalms. Naplam is amazing if someone is facing you and melee, abuse it in lane. Mid Game If another lane is losing hard then you need to go gank it, with your lasso starting with 3 second duration and your napalm it's hard to escape a bat rider gank. Remember, firefly -> lasso -> move a little -> start stacking napalms -> move more and stack napalms as much as you can. Getting high napalm stacks is the most important thing you have to worry about because it makes firefly and auto attacks hurt! Flame break and push an enemy away if there's two of them. Beware of double burst lanes/double stun lanes, make sure your team is away that you're coming to gank with spam pings cause you might just get bursted down if they don't stun for you. Team Fights Initiate when you can pick someone important off. This means you have to constantly check the items on the heroes. Yes, int heroes are squishy and generally important, but if that really bad warlock is lvl 7 and the solo mid centaur is lvl 14 and dominating don't just jump on warlock when he inevitably goes out of position. Yeah, it's good to get a pick, and generally you shouldn't target tanks, but make sure you always know who's worthy of your lasso! That's so important I'm going to say it again, constantly check character progress to make sure you know who's worth of your lasso! Rhasta is tasty and important, but if he's 0/10 and has no idea what he's doing, it's not worth it. Second part of team fights is splashing naplam on everyone. If you think you're going to win the fight spread out napalm so no one can run, but generally you should max stack it on the 1-3 heroes you want to focus on and then firefly then and flame break everyone else away. Your job is to make sure the other team can't get in good position with your skills. | ||
bikefrog
Norway451 Posts
My fav. hero is Puck. He plays so smoothly and allows for more freedom in playstyle than other heroes imo. Bottle, blink dagger and wards and I'm good to go ♥. | ||
igotmyown
United States4291 Posts
Manta images of course do not get the bonus raw attack speed and damage from butterfly, just the agility. Image bashes don't do damage. They do have an animation, and there's a theory that they can prolong an existing bash, but they can't cause bash duration, but for the most part it's purely visual. | ||
rEalGuapo
Germany832 Posts
![]() I think I like her the most, because the arrow is hard to hit, but once you master your timing (in my opinion, the "where" is not the hard thing, the "when" is) it can become one of the best skills in the game. Seriously, whenever I play PotM we get are almost guaranteed 5-6 kills because of my stuns, be it fleeing foes or just as an initiate. I either go on the Solo Lane(bot/top) or Tripple Lane(top/bot), depending on their and our Lineup. Skillz and Items: I get one in Leap first for Solo and one in Arrow for Tripple Lane. From here I max Leap and Starfall, having every skill on at least one. I skill the Ultimate at 10 and 11 because I feel it is not very useful before that and level 1 Ulti is pretty bad, of course depending on how fast I level up ganking potential etc. I get the usual good stuff at the beginning, tango/salve, clarity, Slippers/Ironwood Branches, sometimes chicken if I have to support(rarely) I will try to get Power Treads (Strength, very late Agility) and at least Manta or Diffusal Blade(If I don't have to Support, which really should not happen) preferebly both. Of course a couple of TPs, and some Tangos from time to time. If the game progresses really slow and I don't get a decent amount of gold early enough I will get a few Wraith Bands. If I got Treads Manta and Diffusal, I'll get Butterfly. Arrow: + Show Spoiler + Arrow gets an extra few lines since it is one of the hardest skills to use. So first of all it will take time to get used to the speed at which it flies. Once you got the hang of it, hitting an opponent that is already pretty far away still is really hard. Why? Because he most likely will have a variety of paths to chose from. Here comes the "when"! So, you want to hit someone in the face with an Arrow that is about as big as you are? Timing and understanding is key! You first want to know if he can reach a crossroad before your arrow will hit. If not -> Blam! If yes, it gets a little tricky, you have two choices: Wait until you are certain. You have to estimate, if you can follow, still will have vision and can capitalize on a hit, if you wait until you can see that he made a choice as to where he will go. Keep in mind that there might be help coming for him, check minimap etc. If it's worth it, wait. If not, -> Blam! Just shoot on the way you would go in his situation. Estimate wich way he will go. Glance at the minimap. Is he going to help someone? Is he hurt and wants to retreat? does he carry TP and will use it? <- most likely near a tower. If you understand his situation you think to yourself where exactly you would go and then shoot it at the estimated position. I know that none of this is specific enough to instantly help you but that is because every single arrow you will shoot will be in a different situation. Short form: + Show Spoiler + Skills: 1 in either Leap or Arrow 1 in the other Max Starfall Max Leap Max Arrow Ulti 10+11+16 Items: Must: Magick Stick/Wand Treads TPs Tangos Want: Manta Diffu Butterfly Now, remember! You leap in the direction you face! Your arrow is really hard to aim! Your Ultimate is pretty hard to use too with the fading and whatnot! You can shoot an arrow out of your ass while leaping! (This is pretty hard to do but awesome ![]() So my favourite game? Well I don't really know, that was years back when I got Boots of Travel and used to just dominate the entire Map. Getting Stats like 25-3 Winning SIGs at dota-league alone. What I remember better was a few weeks back, I accidentally ran into 3 opponents (1v3 Lane) and then tried to dodge a stun by leaping back, the only problem was that I leaped into a spot I couldn't move away from. The opponents tried to kill me but I survived with few HP since I was near a tower(first tower as sentinel on top lane). I started laughing in Teamspeak and wrote "haha biatches my PotM never dies!!" then came the Sunstrike from Invoker and pretty easy firstblood for him ![]() Afterwards we laughed our asses off because I just tripple failed. Yeah that's my blurb. | ||
HarryKlein
Germany220 Posts
My favourite Hero is Huskar ![]() The reason for that is, that in nearly every league (dota-league, dotalicious etc.) he is one of those picks, which will make you lose the game. The winrate is around 30-40% percent. Because of that fakt I tried him many times in many different ways and came to the conclution that in publics, where you face unorganized teams, it is very effective to jungle huskar. My start inventory looks like this: 6 Tangoes ![]() You start at the Pullspot - doublestack him and then pull him. After that u should nearly have 900gold and lvl2. Primary you skill his passive. You continue with the small spot and if u didnt miss any cs before u should be ablte to get a mask of death. With some tangoes and the MoD u can kill every woodspot, without pulling. Avg time to lvl6 = 7min Huge gold advantage for you, because you dont have to pull. The only problem with that tactic is that u are always low hp and heros from mid who gank will easily catch u and say "thx". Bloodseeker = evil enemy :D Some days ago I played this strategie and it was horrible for me. I was at 2 14 k/d and at min40 I had PT's, HotD and bkb finished, which is not that good ^^ The enemys were sure they would win, so their potm build a divine ![]() We managed to kill here, because she played arrogant as shit, i instantly took the divine - took rosh and went from 2 14 up to 11 14 winning the game :D We alrdy lost 2 lanes + raxes at that point ![]() http://www.dotalicious-gaming.com/index.php?action=dota;area=game&game=447356 Was fun^^ | ||
m4dfan
Germany17 Posts
![]() here is my favorite Hero: Pudge - Butcher ![]() I loved playin butcher since i first tryed him out. One of the heroes wich require alot skill if you want to own hard. Mostly picked by me in iccup public games coz pub is meant to be fun. My Itembuild depends on wich heroes the enemy picks. If they go for early spamers i buy branches a stick and tangos+clarity's, otherwise i try to get a few items for my hood like ring of regeneration a branch or two and tangos + clarity then i try to get my boots and a bottle as soon as possible. From then on i try to build my hood cause rot would cause to much damage otherwise. in midgame i try to go for an force staff force staff should be used by any good pudge player after pressing hook you can just shift-que the forcestaff on the butcher to enlarge his hook range +600. After forcestaff i normally go für Agahnims since its been reworked and you get hp while channeling your ulti its really a good choice.I also try to get me boots of travel after the point booster to be more mobile for some ganking action. In lategame i try to upgrade my hood to a pipe . I also faced the fact that pudge is not the hero killing machine he used to be in early and midgame so i accept my role as a support and i try to build hex item ![]() I dont go for any spezial str item coz butcher gets enough through hero kills with his passiv of flash heap. skills is very simple: 1. Rot 2. Meat Hook 3. Meat Hook 4. Rot or maybe Flesh heap 1x 5. Meat Hook 6. Dismember 7. Meat Hook 8. Rot 9. Rot 10. Rot 11. Dismember 12. Flash heap and so on... there are so many funny moments when i think back at the time with Butcher 'n me like enemy venge swap and my hook at the same time. Its also very fun to save your teammates for example hook them out of void ulti. or hook- killing invis heroes but the coolest thing ive ever done was a 2x ForceStaff Hook. I was playing as sentinel and we were trying push mid t3 tower. Me and my rl homi(Lina) just stand at the Scourges Secretshop choke then i was going for a blind hook to mid rax with 2x forcestaff - and BÄM! i just catched tiny. My Lina mate just grabbed him with his Laguna Blade, but its not about kills everytime ![]() | ||
Aberu
United States968 Posts
My favorite memory with Luna? Well a long time ago, when I was first learning DotA I learned it from a bunch of guys at this LAN center. I started out by watching one play, and they were in CALeague as a DotA team (mostly employees of the lan center and their friends). I idolized them. They always trash talked me when I was bad, and whipped me into shape in the game rather quickly. I stopped going to the LAN center as the atmosphere was getting worse (place was going out of business) and started playing at home.. A LOT. Got into IHCS1 and IHCS2 respectively. Was a pretty decent player, and I had one unique style, my Luna. I played a solo mid Luna well before I had seen anyone else attempt it. The weird part is how I played. I would level damage aura first, and then glaives, no points in her nuke, and I worked towards wraith bands and agi treads. Eventually I would have 4 wraith bands and agi treads. Now this seems bad for solo mid, but if you manage your lane right, and metagame the opponent right it was perfect. Move forward a few years, and this is what happened. Those same guys that were on a team from the LAN center, and would always tell me how bad I am, etc... I go to the LAN center again and most of them are there. We organize an inhouse. I call solo mid with Luna, and the other guys on my team say no, go top solo, we have jungle, I'm like hrmm... okay that works out almost better. The whole time Duncan is talking crap about how bad Luna solo is. Everyone on the opposite team (mostly the original badass players of the CAL team) is now talking crap about me for doing Luna solo. So I do this, and I'm laned against Duncan and Temp, two guys that were the best of the best at that lan center and everyone looked up to them. Mind you, I had not played them in years so I still was somewhat humbled, but I just stuck to what I knew. Duncan went Zeus, and temp went Drow. Around level 3 I got first blood and a double kill. Then I proceed to kill them both again at level 6. Due to clever baiting, faking denies to bait them to attack creeps and get free potshots, lane management, etc... I completely outsmart them and outplay them on a level they have never played on. This was the first time I had seen lots of hard work be translated into success. I eventually became unstoppable that game, and was just killing every teammate left and right when I got my butterfly+4 wraiths+agi treads. Temp talked crap still saying luna is bad solo, and I said yeah well who gave first blood, and who blah blah. Then he said he's gonna come to the lan center and beat my ass. I said go ahead still won't make up for the fact that you are now making excuses for why you didn't do well. Drow zeus should be able to completely shut down Luna, but I proved to them, that my skill was enough where they were just significantly beneath me at that point. No more crap was talked about me, and I didn't go back to the lan center. | ||
Roflhaxx
Korea (South)1244 Posts
On November 03 2011 13:08 Count9 wrote: I've seen someone get lothar's on anti-mage once, two years later I'm still wondering why. And since he's been added recently to the Dota 2 line-up, I guess this would be a good time to do a guide on batrider. Jin'zakk, ![]() ![]() + Show Spoiler + 0. Why batrider is awesome I. Introduction (to me and batrider) II. Pros and Cons III. Hero Basics IV. Skill and Build Justifications V. How To Play 0. Why batrider is awesome I personally think people need to just pick characters because they're cool and awesome, enter batrider. He leaves a burning trail of fire in his wake has he flies over trees, burning them down, over cliffs, through heroes and creeps just to lasso you. The psychological impact of a bat rider charging towards you has made many dota players plug pull simply out of fear. Of course he has to do this in style, I mean, what do you drive? A hondai? A ford? He drives a bat - you can't touch that. Yeah, I'm a bit shallow, but that's fine. I wanna play dota as flame splurting, terrain diving, bat riding badass. I. Introduction (to me and batrider) I'm going to be honest, I didn't even know this character existed when I saw him for the first time. I was watching a replay of two Chinese teams with a friend I always played with who was better than me at the time and we were calling out the bans, theory crafting away like we knew what we were talking about. When it came down to the last ban, we both said Rhasta the shadow shaman was going to be banned, and to both of our surprises, the icon for batrider popped up. When I saw it, I had no idea who he was just by the icon. If you've played dota for a long time, you can imagine how weird that feels, icons define the character. And that was it, I didn't know who he was, never seen him in a game of mine and obviously never played as him but suddenly he was ban worthy in this pro replay and I had to find out more! So, enough about me, who is batrider? Well, batrider is one of the rare breeds of intelligence heroes who can be found in the scourge intelligence side. The cookie cutter int. heroes are either burst nukes with stuns that go around ganking everyone at early levels and initiate fights mid game or the I have a heal so I'm going to play support and babysit/jungle. Well, batrider is a nuker that has no long stuns and no burst damage; instead, he deals sustained magic aoe damage that gets stronger and stronger as the fight goes on. And when I say gets stronger, I mean it gets to ridiculous numbers. However, to do that damage, he must put himself in near melee range. He also has one of the strongest single target disables in the game, able to drag an enemy helplessly behind him, so being in melee range isn't all bad. II. Pros and Cons Pros: + Can make fights 4v5 almost instantly from initiations + AoE slow can ensure no escape from team fights + Strong Sustained AoE magic damage + Hard to kill when played correctly Cons: - Must be in close range to do most things - No dependable stun/no long stuns - No AoE intiation - Takes time to do damage/slow III. Hero Basics ![]() Strength: 23 + 2.0 ![]() Agility: 15 + 1.5 ![]() Intelligence: 24 + 2.5 Nothing special to note, above average str gain, average agi gain, below average int gain. Detailed Stats: Attack Animation: 0.5 / 0.54 Damage: 48 - 52 Casting Animation: 0.3 / 0.7 Armor: 2.1 Base Attack Time: 1.7 Movespeed: 290 Missile Speed: 900 Attack Range: 375 His attack animation isn't stellar, but it's not bad either. The 0.7 backswing on casting is pretty bad though, so animation cancel those sticky napalms. It's by no means crystal maiden bad, but when you're dragging someone with a timer on your lasso, you wanna make every second count. The attack range is very mediocre, it means he does have to be careful of double stun lanes when he last hits. Skills: I don't know if I can even do those fancy tables so I'll just link you to playdota, you can read all the intricacies of the skills there. I'll leave my commentary here though. Batrider Skills ![]() ![]() ![]() ![]() First thing to note is that his sticky napalm has 700 range and flamebreak has 1500! range. This is hilarious in lane as you are very close to creeps trying to last hit at a mere 375 attack range but then you start sticking them from behind your range creeps and suddenly they can't turn around to run. The flamebreak's range coupled with 0.5 ministun can snipe that one sneaky opponent trying to juke in the trees for a free tp home. (especially at the side shop trees) Second thing to note is that sticky napalm is badass. Yes, you're are reading those numbers correctly, 3 second cooldown, 10 stack max, at level 4 it does 9% slow per stack, 25 extra damage per stack and 70% turn slow at all levels. So yes, in 30 seconds you can slow in a 375 AoE for 90% and amplify damage by 250 for all your skills and auto attacks. That 70% turn slow is very significant, especially in team fights, if you get sticky napalm on someone who's out of position charging towards you, they will not be able to retreat because of the slowed turn. Similarly, if a team fight is petering out with your team on top, the enemy can't turn around and run away very quickly. It basically makes it a nightmare to position in team fights. Third is the firefly which does 80 damage per second and the sticky napalm amp. damage. You also literally shoot fire out of your ass when you fly around, which is often sufficient reason to pick the champion in a pub game. Finally his ult is very self-explanatory, just beware that you can't lasso and dagger back to your team. It goes through BKB like most ults do and only has 50 seconds cd at lvl 3. When to Pick: + Pub games when people don't always have good ward sight and team work + Low number of stun on the other team, you can't die if they can't stun you + Not a lot of natural bkb users When Not to Pick: - Enemy has strong AoE initiation, they will just counter initiate on you with blink daggers - Your team needs a dependable stun, the ult just doesn't cut it. IV. Skill and Build Justifications Skill Build: + Show Spoiler + 1 ![]() ![]() ![]() 2 ![]() ![]() ![]() 3 ![]() ![]() ![]() 4 ![]() 5 ![]() 6 ![]() THEN ![]() ![]() ![]() ![]() Justification: Nothing special about the general build, basic math shows that napalm does more for your damage than anything else, especially because it affects your auto attacks too. Remember to animation cancel. Your first 3 levels depends on what you're doing. If you're afraid of being level 1 ganked then get firefly, if you want to harass at range then flame break, and napalm if you're doing a 3 man gank and don't have a follow up stun for some reason so you need to follow up on the initiating stun. There are people who never get flamebreak until napalm and firefly are maxed, and that's fine since it does a lot more damage, but everyone carries tp scrolls with them so I like having that ministun and knockback. Item Build: Starting Items ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (tangoes, healing salve, gg sticks, magic wand, str gauntlets, int robes, animal courier, magic wand recipe) Ordered by importance: First two are obvious, they help you stay in lane. Magic wand is simply amazing for baiting mid game and gg sticks are so efficient there's no reason not to get them. Gauntlet if you feel vulnerable against a double stun and int robe if you're having trouble last hitting, combined with gg sticks can get you a fast 8 dmg, which helps. You shouldn't be the chicken buyer, but if you're mid and no one bought chicken then you need to or you'll lose mid. Magic wand recipe to buy the magic stick in a side lane works if you randomed and have a lot of money. Laning phase ![]() ![]() ![]() ![]() ![]() (tp scroll, magic wand, urn of shadow, boots of speed) If you're in a side lane, complete that tp scroll and magic wand, urn is very good for staying in lane and the health and mana regen never hurts. Boots because being slow is bad. Wards if you have to, again, you're not really the support, you need to finish your core so if the opponent has a bane or pudge mid get that ward for your lane, else skip it. OR ![]() ![]() ![]() ![]() ![]() (tp scroll, magic wand, boots of speed, bottle, wards) The solo mid build, you'll need bottle for runes and if no one is warding for you then you'll just have to suck it up and buy it yourself. You do not want to lose rune control, an invis or haste usually means 2 kills in pub games. Core ![]() ![]() ![]() (blink dagger, black king bar, force staff) ![]() ![]() (boots of travel, power treads) ![]() ![]() ![]() (blood stone, hood of defiance, blademail) So the core is broken down to 3 types, 1. things that lets you ult, 2. boot upgrades, and 3. stuff that makes you not die (fairly important). It's also broken down into 'I'm dominating this game" and "I'm not doing so well". Blink dagger lets you ult whoever you want. BKB lets you fly away with your prey and force staff is basically poor man's version of dagger but you can also force staff yourself with lasso without breaking it, so it has that going for it. Note: a force staff on someone trying to poke is hilarious as they fly into the warm embrace of your lasso. You'll only want to pick at most 2 from these items, BKB and one of the other. Always get travels if you can without gimping the other 2 cores. Pick one of the three depending on the situation, maybe two of the three. Bloodstone if you're killing everything that moves but otherwise get a hood for defense. I know blade mail is questionable, but I like blade mail because when stuck in napalm people rarely try to run and they just start beating on you. When you activate blade mail it makes them think twice. Luxury ![]() (sheepstick) What's twice as good as one disabled player? Situational ![]() (eul's scepter) Alright, full disclosure, this is my favorite item in the game so I'm completely biased. The obvious con is that it's a 2800 gold item, and that's huge. But it takes someone out of a fight for 2.5 seconds, and I think that it's worth it. Whether it's saving yourself or if you're ganking a lane with 1 stun you can stop the stun. It has so much utility if you can farm it up in a reasonable time, but it's definitely not the best item in the world by any means. V. How to Play Laning In most lanes you should be the aggressor. Do not pick the lane that has a spectre in it, you are not a baby sitter and you need someone in your lane that has kill potential. Your focus should be to last hit and look for over extensions. If the other lane pushes too far, hit them with a napalm and you can get 3-4 auto attacks on them if they have to turn around, with the damage amplification you're hitting them hard. Coordinate attacks with your lane partner and any gankers, you should lead with napalm to see their response. If they start running then you can start stacking and give your partner a easy stun, especially if it's a skill shot, and the stun gives you more time to stack napalms. Naplam is amazing if someone is facing you and melee, abuse it in lane. Mid Game If another lane is losing hard then you need to go gank it, with your lasso starting with 3 second duration and your napalm it's hard to escape a bat rider gank. Remember, firefly -> lasso -> move a little -> start stacking napalms -> move more and stack napalms as much as you can. Getting high napalm stacks is the most important thing you have to worry about because it makes firefly and auto attacks hurt! Flame break and push an enemy away if there's two of them. Beware of double burst lanes/double stun lanes, make sure your team is away that you're coming to gank with spam pings cause you might just get bursted down if they don't stun for you. Team Fights Initiate when you can pick someone important off. This means you have to constantly check the items on the heroes. Yes, int heroes are squishy and generally important, but if that really bad warlock is lvl 7 and the solo mid centaur is lvl 14 and dominating don't just jump on warlock when he inevitably goes out of position. Yeah, it's good to get a pick, and generally you shouldn't target tanks, but make sure you always know who's worthy of your lasso! That's so important I'm going to say it again, constantly check character progress to make sure you know who's worth of your lasso! Rhasta is tasty and important, but if he's 0/10 and has no idea what he's doing, it's not worth it. Second part of team fights is splashing naplam on everyone. If you think you're going to win the fight spread out napalm so no one can run, but generally you should max stack it on the 1-3 heroes you want to focus on and then firefly then and flame break everyone else away. Your job is to make sure the other team can't get in good position with your skills. Jesus f***ng christ and I thought I used a long time to write mine.. O.o | ||
SuB.ZerO
United States55 Posts
who dreamed he was no longer hax he woke up in fright in the middle of the night and found out his strategy has cracks there once was a hero named Puck who dreamed he was as good as Huk he woke up in fright in the middle of the night and found out he was all out of luck there once was a hero named Viper who dreamed it was only a piper it woke up in fright in the middle of the night and had acid all in its diaper there once was a hero named Lich who dreamed it was not very rich it woke up in fright in the middle of the night and decided to ult the Witch For the Contest ^^ | ||
GARO
United States2255 Posts
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flamewheel
FREEAGLELAND26781 Posts
Once I talk to Bumblebee we'll get a key out! | ||
Zhul
Czech Republic430 Posts
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youngminii
Australia7514 Posts
Edit: Wait this wouldn't exist in Dota 2 anyway.. hmm | ||
TrivialRiot
United States27 Posts
On November 04 2011 07:15 Zhul wrote: What is shadow blade? (item in dota 1) I haven't played dota 2 yet but judging from the context it's definitely Lothar's Edge | ||
Drow
Canada60 Posts
My favourite hero is definitely Ulfsaar, his fury swipes make it so easy to jungle early without needing any +dmg items. I love doing rosh super early because fury swipes gets out of control. I would usually start with a shield and rush a vanguard skipping boots and then solo rosh quite soon after. Ursa excels at destroying a single person early game if you can manage to get close enough, but he is quite helpless without support to enable him to engage. | ||
Ottoxlol
735 Posts
my fav hero is mirana, the arrow is the most awesome ability in the game imo . usually i go leap first (if no fb attempt) then arrow 1 point, and max starfall along with arrow from there. i get ult lvl1 on lvl10 usually. item builds vary depending on the opponent and my team, manta seems to be the only item i get every time on her the most memorable mirana game i had was an ult based rapier backdooring in an epic 1,5 hour game. they were waiting for us because it was our third attempt at it, i used manta-bkb and just autoattacked the base, while my team disabled the enemy and we won. | ||
bardtown
England2313 Posts
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Vonthin
United States2864 Posts
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