On June 28 2014 11:47 ChunderBoy wrote:Show nested quote +On June 28 2014 10:05 NeoRussia wrote:On June 28 2014 08:19 ChunderBoy wrote:
He's the best pub hard carry by far.
Battlefury is a must 99% of the times.
This is probably the most 'general dota skill' hero in the game.
If you have any questions, I'll tell you why you suck at this hero.
What do you do in the following situations considering you already picked anti-mage:
- your team is getting wrecked by early 5 manning from the enemy, and your split-pushing is not enough to deter them
- your lane is impossible and telling your team to switch lanes or help out safe lane is not doing anything
- your team is bitching that your hero sucks and won't help you unless you have bkb as your first item
the above is the main reason I only have a 40% winrate with anti-mage. Also, when is it ok to build midas on anti-mage over getting a fast battlefury?
- You optimize everything, Min-Max stuff, spread your cleave dmg so that all the creeps die together on last hit. cut trees with quelling for shorter paths. try to sneak in a Rosh, cut enemy creepwaves, learn the fastest farming routes for AM.
Best way to help defend against 5man is trying to get lvl 11/16 and getting a rly good ulti off or blink-Mantaing a vunerable guy with a high manapool
sometimes u just have to commit to a split push rly hard and force panic tps from enemies.
- Impossible lanes are fine. If i get 1v3ed I try to get only the creeps that i cant get 100% without taking too much dmg or dying, occasionally hit ez camp if u can.
- last time someone bitched that AM is useless and refused to support me, (i prefer 1v1 lanes to 1v2 or 1v3). i got like 80cs at 10min and 1k gpm, the next game i got the same guy, he and his friend trilaned for me.
-midas is a good item if ure 1v3ing and can get like nothing and ur gold per sec or w.e little last hits u get will save up enough for midas. but you do this if ur team is also not losing their lanes
The biggest reason people lose is bcoz they arent efficient enough. AM is all about timings. get ur battlefury 1-2min too late and u have a much larger chance of losing,
if u have free farm 60cs at 10 isnt enough, 80 is acceptable, 90-100 is ideal.
if ure dire, when u get treads/quelling/stout push the lane autoattack the creeps. this will take off pressure from other lanes, and if noone tps this will give a tower, what is also gives u is a free hardcamp every 1 min, optimize ur blinks so u dont miss any lane creep while hardcamping. cut the right tree for hard camp so that u take less dmg bcoz 1-2 of the creeps have to round around it.
if ure radiant, try to get med+ez, try to stack enemy ancients by blink over there if they dont have acnients farming heroes.
the fastest farming route is hard/med/ez in radiant jungle + bot lane creeps + dire ancients, u also get to check the rune on this route.
if u want to take rosh, make sure u get ancients first, so that u can take them again after rosh is dead
if u have enough money, while roshing buy hyperstone/demonedge and sell it after 9 seconds. keep doing this. efficieny is key.
most AMs dont realise how much of a "skill based" spell blink is, they blink the wrong place to fight and die, they blink the wrong place to escape and die,
learn item builds/timings,
for me the usual build in a game thats going well is
Quelling/PMS/Treads/Battlefury/Vlads ~ 14-17min
+Manta ~ 20-22min
+Butterfly/Abyssal ~ 30min
Heart is not a core item, BKB is more core. But Heart also has its uses, there's a few games were rushing Heart before Manta is wayyy better. I even went as far as going Battlefury -> Vlads -> Heart -> Mjollnir in one game, they had like Bat/Engima with refreshers and the only way I could do damage was to take the frontline and tank their shit with Mjollnir buff.
Heart is also core against Doom, when you get doomed you have to stand your ground and fight back with it, reminder that AM spellshield ISNT disabled by doom. if you start running and dont stand ur ground u risk ur whole teams position, someone has to provide the front line or ur team will get run over.
Eblade/Ghost are really useful. Enemy has a fed Clinkz thats snowballing, an Invoker and a support Naga?
no problem Ghost will remove net, make coldsnap/forge useless, give you enough time for Orchid to run out.
Eblade later on can 2-shot with ulti Storms/Tinkers/ShadowShamans/etc...
Against QW invokers, get a magic stick, srsly.
you have to respect how fragile he is, learn his limits.
learn which heroes u can manfight and which u cant.
almost anything dies to blink-abyssal-manta-void at late game
you have to learn match ups like AM vs SD in early/mid/late game. dont blink in like a retard, buy a ghost scepter if u need it, it gives u a free blink against SDs. if he tries to disrupt u to harass, instead of blinking away, blink on him.
If TB reflects you, dont blink into trees just blink away for maximum distance towards safety.
etc...
i went as far as making an AM only, Solo queue / First pick AM only account to get it to level 13 and try to get as much rating as i can doing that but i got lazy after my internet died and i got an abandon while i was 12-1 with an aegis.
never ever be burning, dont build fury before treads/pms/quelling.
since the ti qualifiers, black has played the best AM.
the thing about AM isn't that he's bad, it's that there is absolutely no room for error. hes very based on narrow timing windows.
im bad at writing stuff. no im just lazy and dont bother with fixing the draft.
I might add more stuff with edit over time, and eventually this post might become a sort of guide.
edit: i just realised i havent even talked about skill builds/