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[Hero] Anti-Mage - Page 13

Forum Index > Dota 2 Strategy
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ChunderBoy
Profile Joined August 2011
3242 Posts
July 03 2014 20:52 GMT
#241
On July 04 2014 05:19 HighTimeDotA wrote:
well obviously you go with the flow lol but some posters above seemed to be set on getting that cs mark by whatever time and set on certain builds.



Show nested quote +
On July 04 2014 05:14 ChunderBoy wrote:
a very key thing in winning 1v1 lanes, especially against stuff like windrunner/weaver/clinkz:
if u blink the enemy then rightclick him. his creeps will aggro u and u will take like ~50 or more extra dmg from them,
so when u are 500 range from enemy creeps, right click him then and there, then blink on him and rightclick him, u will have a 2 second grace period where enemy creeps wont hit u.


this is the kind of tactics that separates decent players from pro players. i almost always just blink and hit face (obviously try to avoid the creeps but never thought to mess with agro before going face)


i am actually mechanically not that good compared to pros. i just play rly smart i think?!
rtz makes me look like a handicap that just learned how to use a braille keyboard...
altho i think i cud get better if i practiced my mechanics, i think ive peaked, or im just not motivaited enough to push it to the next level coz for now i have no intentions of going pro, coz i need to finish my degree, also i passed uni this year so yay to that
"mmr is a social construct" - tumblr
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
Last Edited: 2014-07-03 21:10:52
July 03 2014 21:02 GMT
#242
On July 04 2014 05:52 ChunderBoy wrote:
Show nested quote +
On July 04 2014 05:19 HighTimeDotA wrote:
well obviously you go with the flow lol but some posters above seemed to be set on getting that cs mark by whatever time and set on certain builds.



On July 04 2014 05:14 ChunderBoy wrote:
a very key thing in winning 1v1 lanes, especially against stuff like windrunner/weaver/clinkz:
if u blink the enemy then rightclick him. his creeps will aggro u and u will take like ~50 or more extra dmg from them,
so when u are 500 range from enemy creeps, right click him then and there, then blink on him and rightclick him, u will have a 2 second grace period where enemy creeps wont hit u.


this is the kind of tactics that separates decent players from pro players. i almost always just blink and hit face (obviously try to avoid the creeps but never thought to mess with agro before going face)


i am actually mechanically not that good compared to pros. i just play rly smart i think?!
rtz makes me look like a handicap that just learned how to use a braille keyboard...
altho i think i cud get better if i practiced my mechanics, i think ive peaked, or im just not motivaited enough to push it to the next level coz for now i have no intentions of going pro, coz i need to finish my degree, also i passed uni this year so yay to that


start a "let beesa go to TI5" thread and show it to your parents. or if mason wins a bunch of cash at TI4 tell him to sponsor you lol.
rtz is like the Bieber of dota, true Canadian treasure.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-07-04 23:54:32
July 04 2014 23:52 GMT
#243
When should I bother maxing Spell Shield Beesa? I vaguely recall some stuff around 1.5k HP (1560?) where more MR actually becomes better than more HP... But after listening to your example against hard offlaners or something like Doom on the field, should I just always max it after stats > Blink for Battle Fury timing > Mana Burn like any other normally would? Or is the method I've been following fine for some cases?
Erase and improve
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2014-07-05 01:20:05
July 05 2014 01:19 GMT
#244
On July 04 2014 05:52 ChunderBoy wrote:
Show nested quote +
On July 04 2014 05:19 HighTimeDotA wrote:
well obviously you go with the flow lol but some posters above seemed to be set on getting that cs mark by whatever time and set on certain builds.



On July 04 2014 05:14 ChunderBoy wrote:
a very key thing in winning 1v1 lanes, especially against stuff like windrunner/weaver/clinkz:
if u blink the enemy then rightclick him. his creeps will aggro u and u will take like ~50 or more extra dmg from them,
so when u are 500 range from enemy creeps, right click him then and there, then blink on him and rightclick him, u will have a 2 second grace period where enemy creeps wont hit u.


this is the kind of tactics that separates decent players from pro players. i almost always just blink and hit face (obviously try to avoid the creeps but never thought to mess with agro before going face)


i am actually mechanically not that good compared to pros. i just play rly smart i think?!
rtz makes me look like a handicap that just learned how to use a braille keyboard...
altho i think i cud get better if i practiced my mechanics, i think ive peaked, or im just not motivaited enough to push it to the next level coz for now i have no intentions of going pro, coz i need to finish my degree, also i passed uni this year so yay to that



Pardon if you dont mind me asking but, I dont see how you're any "mechanically not that good compared to pros," what's so different about rtz. When I think of mechanics I think perfect last hitting, efficeint courier usage, using the gameclock effectively, etc., which you dont' seem to be a failure at by any measure. I guess what I mean is I don't see what rtz would do better than you were he to use the same hero. I've watched him and he does things that display his mechanical skill, but they're just things he learned by himself or through others that anyone else could just pick up too I suppose if they did the research.

Are you talking about micro type mechanics? like SC2 type things?
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
July 05 2014 02:42 GMT
#245
beesa is "slow"
rtz is like the Bieber of dota, true Canadian treasure.
Hapahauli
Profile Joined May 2009
United States9305 Posts
July 05 2014 03:15 GMT
#246
On June 29 2014 20:04 ChunderBoy wrote:
its not hard,
if u watched navi vs eg game ud see how bad hvost item choices were.
he built a heart?!!? why
all he needed was a BKB. Reminder that BKB stops ET AURA
2nd best choice wudve been an AC.... but getting Heart, having 3k hp and 0 or negative armour is completely awful and u deserve to lose if u do that against an ET

edit: someone tested it in lobby and told me bkb doesnt work against aura, i assume they fixed it then coz it did when i tested it a year back.
guess ac and a vlads on ur team is good enough


Wait ummm... is this for real?
a talking rock that sprouts among the waves woosh
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
July 05 2014 03:47 GMT
#247
On July 05 2014 12:15 Hapahauli wrote:
Show nested quote +
On June 29 2014 20:04 ChunderBoy wrote:
its not hard,
if u watched navi vs eg game ud see how bad hvost item choices were.
he built a heart?!!? why
all he needed was a BKB. Reminder that BKB stops ET AURA
2nd best choice wudve been an AC.... but getting Heart, having 3k hp and 0 or negative armour is completely awful and u deserve to lose if u do that against an ET

edit: someone tested it in lobby and told me bkb doesnt work against aura, i assume they fixed it then coz it did when i tested it a year back.
guess ac and a vlads on ur team is good enough


Wait ummm... is this for real?


check the edit.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
July 05 2014 10:46 GMT
#248
AM used to be amazing hero, gameplay and lore. now he just sucks especially after the blink nerf. pretty much made him only good for ratting. inferior to other heroes in all teamfights
Caladbolg
Profile Joined March 2011
2855 Posts
July 05 2014 12:20 GMT
#249
On July 05 2014 19:46 Pandahunterz wrote:
AM used to be amazing hero, gameplay and lore. now he just sucks especially after the blink nerf. pretty much made him only good for ratting. inferior to other heroes in all teamfights


The fact that he leads all heroes in item timings (esp the important fighting items for lategame carries) means he often fights at an advantage.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
July 05 2014 12:59 GMT
#250
I think its more like he is unable to deal with a multi core lineup. And you pretty much need to go for at most 2 core with am because he requires so much space and eats up so much farm.

Am has never been the greatest at man fighting, and although he has superior farm, he is just unable to deal with multiple cores with decent farm alone.
NeoRussia
Profile Joined January 2013
Canada381 Posts
Last Edited: 2014-07-22 23:35:00
July 22 2014 23:34 GMT
#251
When do I build in these orders:

battlefury/vlads/manta
battlefury/manta/vlads
battlefury/yasha/vlads/manta
battlefury/manta (no vlads)

I've seen all 4 by top players, but I can't imagine why you would go vlads before manta as manta would give you the better farming speed right?
#BUFFEARTH
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2014-07-23 00:03:17
July 22 2014 23:55 GMT
#252
Vlads is for sustain in games where you'd otherwise have to go back to base a lot and for rosh. If neither of those are a big concern, skip it.

edit: I barely ever play AM, so I have no idea myself, this is a pro opinion I remember from a stream.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Belisarius
Profile Joined November 2010
Australia6226 Posts
Last Edited: 2014-07-23 02:25:23
July 23 2014 00:19 GMT
#253
Beesa pretty much answered that in the last couple of pages. Vlads keeps your health high while jungling, so it allows you to farm more aggressively and get more gold overall.

If you clear a round of ancients+jungle without a vlads and then go to a lane, you'll be missing ~350 hp in clear view of the enemy. Depending on how much they are able to hate on you, that might put you at risk of dying and so without vlads you have to do something less efficient.

Personally I can imagine situations where your team is putting on enough pressure that you can yasha vlads or yasha manta without losing efficiency, picking up the vlads when you start to extend your pattern.

He was advocating fury vlads in most cases, I think on the basis that there is always going to be some gold somewhere that you're safe to access with vlads but can't get safely without. It also lets you sneak rosh, which is a big deal in pubs but maybe less so in a pro game.
tehh4ck3r
Profile Joined August 2013
Magrathea7035 Posts
July 23 2014 02:06 GMT
#254
Would it be an interesting change if Mana Break gained a component similar to Thirst that gives vision if an enemy hero is low on mana?
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Belisarius
Profile Joined November 2010
Australia6226 Posts
Last Edited: 2014-07-23 02:22:45
July 23 2014 02:21 GMT
#255
I have no idea what anyone is supposed to say to that.

Interesting for a given value of interesting, I guess. Would I want that in the game? No. Not at all.
Caladbolg
Profile Joined March 2011
2855 Posts
July 23 2014 03:40 GMT
#256
Anyone of the opinion that AM needs to be tweaked a bit, (not in that suggested game-breaking Mana Break change), but say change spellshield? I'm thinking to weaken it in terms of magic reduction, but make it an aura (if you want it to be passive) or make it a low-mana cost active that acts a bit like Pipe but no shield, just reduction or delayed reduction like Kunkka's ulti. This would make him much more viable for the current 5-man meta.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
xAdra
Profile Joined July 2012
Singapore1858 Posts
July 23 2014 04:31 GMT
#257
On July 23 2014 12:40 Caladbolg wrote:
Anyone of the opinion that AM needs to be tweaked a bit, (not in that suggested game-breaking Mana Break change), but say change spellshield? I'm thinking to weaken it in terms of magic reduction, but make it an aura (if you want it to be passive) or make it a low-mana cost active that acts a bit like Pipe but no shield, just reduction or delayed reduction like Kunkka's ulti. This would make him much more viable for the current 5-man meta.

The first idea is basically rubick's null field.

The second one is okay I guess...
NeoRussia
Profile Joined January 2013
Canada381 Posts
July 23 2014 05:15 GMT
#258
Antimage does not need to be changed, he's fine as he is. This meta just needs to be patched away ASAP.
#BUFFEARTH
AwfuL_
Profile Joined January 2013
Netherlands6976 Posts
Last Edited: 2014-07-23 11:06:35
July 23 2014 08:59 GMT
#259
Keep in mind that the extra DPS and armor from Yasha can be enough for sustain as well, especially when you have taken a lot of points in stats instead of manabreak and shield. You just can't deal with big stacks or the golum ancients very well.

If you can get up to manta without buying vlads for sustain then there usually is no point in still getting vlads afterwards unless you wanna solo Rosh or there is a big ancient stack or something.
Ver
Profile Joined October 2008
United States2186 Posts
July 23 2014 17:49 GMT
#260
If AM gets buffed it would have to be slightly. He's actually not a weak hero at all, just has no comeback potential or margin for error. You either need relative free farm or lane kills, but if you get neither and your team falls behind early you can't really do that much without hitting a giant ult on some poor Skywrath. If you do get that early space though, no hero in CM can take over a game like an AM with 100 cs at 10 mins.
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