Um let's say 48 hours after the guide was posted. So November 4th 4:12 KST is the cutoff. Will edit into OP as well.
[Hero] Anti-Mage - Page 8
Forum Index > Dota 2 Strategy |
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flamewheel
FREEAGLELAND26781 Posts
Um let's say 48 hours after the guide was posted. So November 4th 4:12 KST is the cutoff. Will edit into OP as well. | ||
tube
United States1475 Posts
viper has been my new guy for a while now because hes just ownage and you feel pro when you use him you like orb walk and gank and get kills all the time my skill build is the orb thing and nethertoxin and ult at 6 and then whatever his passive is and then stats cuz thats all thats left my item build for pubs is rush phase boots then aghs then a travels then a butterfly then a bloodstone or bfury my item build for not pubs is stout shield consumables branches then bottle then phase boots then vanguard then force staff then manta then necrobook cuz its just a good item then a bloodstone or bfury if someone takes my solo mid i just leave and if someone fbs me i rage buy back and tp mid bonus points: this one game i played viper and i went like 50-0 | ||
DucK-
Singapore11447 Posts
Vanguard is an awesome early-mid game item that gives you Regen and Life. That it blocks damage is a pretty sweet bonus. It is pretty much standard to get for most melee heroes. Battlefury is an item that needs to be gotten as early as possible. It is more of a farming item than damage item, and you are aiming for late game items with it. Hence, the earlier you get it, the more you earn from it. With AM's Blink, it allows you to clear neutrals at an alarming high speed. However, going Battlefury first leaves you with really paper HP. This leaves you with a dilemma. Would you delay your Battlefury with Vanguard, or rush it and risk farming at low HP? Furthermore. after your Vanguard and 2nd item, it is usually the period where you need to participate in fights. Vanguard + Battlefury just doesn't give you good DPS as compared to say Vanguard + Manta. There is a simple answer to this. Battlefury is simply not an item for every AM user. To get it or not depends on the game. With whichever item build you start with, it is generally understood that the first item you purchase is a Ring of Health. Following that, you have to look at the overall picture of the game. 1. Are you having totally harassment free farming, and you believe you will continue to have such farming for a period of time? 2. Are your teammates doing decently enough that you can be a non-factor for early-mid game? If it is yes, feel free to convert your Ring of Health directly into Battlefury. The rationale is that if (1) exist, it means that your team mates have successfully made space for you to farm freely, and you are seldom in a treat of dying. There is no reason to boost your HP at the moment. If (2) exist, similarly you have the space. Map control belongs to your team too. Only reason you could possibly die is through well executed smoke ganks, which with your superior levels (you have been free farming all this while), you could survive the gank. AM has Blink and Spell Shield, meaning he has pretty decent survivability if his spider sense is good. After your Battlefury, there is no reason to go for Vanguard. Vanguard is an early-mid game item, so you should not waste gold on it. If you need HP, get just a Vitality Booster (you have Regen from Battlefury already). Vitality Booster is a component for a future Heart. If the dominance is so great, a straight Ultimate Orb is also good, because you get your Manta out even faster. After that, further items are pretty standard. If (1) and (2) does not exist, generally you should avoid Battlefury. Your low HP does not allow you to reap the full benefits of that item, because you shouldn't even be able to it out early in the first place. If you are somehow dominating your lane with some kills, whereas elsewhere your teammates are not, it is still advisable to go Vanguard first, because it allows you to participate in fights earlier. Your Vanguard build extension is pretty much standard. Manta is the item to go. If I'm playing a gank AM (pubs of course), my build is Treads PMS Vlad Basher. Usually it is enough to dominate pubs (: Also to add, AM was picked as the main carry in The International in many games. One reason for this is the hero pool. There was a lack of push oriented carries (Broodmother, Syllabear, Lycan) that disrupts AM's farming. ====================================================================================== Contest Portion Well I have mentioned what I wanted to share on the thread. Now I hope to win a possible Beta Key (: My favourite Hero is Obsidian Destroy (OD), because it so happens to be the hero I'm best in. It is a very strong hero to use in pubs because of these reasons: 1. It is a carry that is strong in early, middle, and late stages of the game. 2. It dominates most solo mid if used properly 3. It does not matter if your opponent is in-house or stacked teams (meaning they know each other), as long as you maintain your dominance in mid lane, and your teammates do not overly feed (they can feed, but not too much), you can win the game. 4. BKB counters you. But if they are DPS heroes, you can get a Ghost Scepter to negate them during the duration. After the duration, they have to run from you. My build is generally the standard OD build. It revolves solving OD's 2 main problems: HP/Regen and mobility. I usually build Treads Wand Meka ForceStaff, followed by Hex (rarely Shiva's next). OD does not need that much +Intel to deal damage early on, and OD has unlimited Mana to support Meka. ForceStaff can be skipped for a faster Hex if you are having a good game. Sometimes Blink is useful. But while Agha has good bonuses for OD, there are many other items that outclass it for its price. BKB is a situational item. Skill build is Astral Essence Astral Essence Astral Ulti Essence Essence Orb Orb Ulti Orb Orb Stats Stats Ulti. Ulti can be delayed if you have no use for it early on, and Orb can be gotten early on if required. Generally rank 3 Astral is enough, because I don't like the long duration during ganks. I am flexible with it though. I don't have a particular game in mind, but generally this is how my OD game looks like. I always solo mid, and I win my lane 80% of the time. My 2 side lanes however, somehow always lose (maybe because I don't gank when I solo mid OD, or I usually face a stacked team). My priority is always to ensure my level of farm is highest in the game, so I'm always farming in mid with a TP on me. Only time I fight, if when they come to kill my side lanes, and I TP in for some free kills (ulti hurts damn alot). But more or less, my team is feeding overall. I am probably the fattest and highest level, but the next 5 are probably my enemy. Most of the time I would ward myself, and begging my team not to do stupid feeding again (works when you ping them). When I have my Meka up, my team is usually in a decent position to fight, but still sometimes not good enough. The game turns usually when my BKB is up. That's when I ignore all stuns and can just kill them one by one with some basic help from my team. Eventually with me carrying (with Hex and Aegis), my team will get their basic items up and we win. Actually I think I just wrote a mini guide on OD, seeing this is how you should play OD in pubs. Always concentrate on keeping your farm above the enemy, and fight only when you know you will not die (it is very important not to die). Always carry a TP when farming mid, so you can counter gank (: [Edit] Magic Stick is actually a situational item for AM, not a must. Might cost only 200, but I don't like wasting such gold on carries early game (: | ||
ThePurist
Canada686 Posts
Hero: I like huskar lol he's just really weird and fun to play, lanes well good early harass and can pick up a kill or two as well Items: I don't play srsly and dick around --> force staff/blademail/dagon but armlet owns Funny moments: Was laning at bot pudge hooks me at like level 11/12 or something (I'm sent he's scourge) and I was like FUUUUUUUU thinking I was gonna feed again but then I check out his hp and it's 75% there.. I was like fuck that shit ima fight him and to my surprise I just raped him with the ult+the fire stack shit no orb walking or anything just like a+click lol The dude was raging at how big of a fluke that was and bla bla bla and I kinda tried for a lil bit and he hooks me again and ults I almost die and he doesn't heal + i TP and orb walk him down then I said in all chat " your pudge is feeding on purpose" and they all started telling him to leave and he was like saying how broken huskar was but then I was roaming around and got ownt by lina so many times lolol. Then they got mad at him even more for getting ownt by a terribad player like me Life of a pubstar | ||
dnld12
United States324 Posts
Starting items: tango; circlet; mana; branch; branch; slippers I work my way up to boots of Agi or str depending if i am facing nukes or low health heroes. If i have kill or farmed well, i will work my way to loather. If i have not than i will get wards and set myself up for ulti stick. Final is: Ulti stick, Linkens, Boot of travel, Loather, BKB (if possible. probably will get earlier if they have stunner or lot of disable); BFLy (REALLY REALLY late game item. to help carries do damage) I like to get Poison sting first and lane with either a stunner or a carry. I harass heroes only while giving other the LH. I usually go 2 poison sting; 3 Gale and ulti. Than max out gale and 2 ward before getting 2nd ulti. This is to farm lanes and push. THan max out sting and pump Plus stat till last ulti. Cap out final ward to get ready to take out roshan. The most memorable thing i remember is the craziest combo of ulties. In this pub we took the liberty of spouting bible qoutes at each other and even citing it. So it was Pudge, void, Sand king, abbandon (was away at the time), Witch docor (witch was dead at this time). My team was Veno, Enig, Mag, Drow, and bala ( he was also dead). Late game and we were setting up for pushes. Pudge hooks drow and uses utli. but Mag blinks and uses pull, taking pudge towards me. I was about to gale pudge. Sk blinks in with ulti and stuns, Enigma blinks in and uses utli, cancel out. I use ulti and gale. void, jumps in and uses ulti on the mob, drow is outside. Void kills enigma and almost about to kill me. Mag, who had joined the mob during enigma's ulti. Uses his ulti. We kill pudge and SK, void still alive (somehow). Drow silences as Mag ulti finishes. and we kill off void. We push to rax. I also quoted John. It was lolz as my computer screen was flashing from the ulties. | ||
TheRealPaciFist
United States1049 Posts
Here is a little bit about my experience with him, if you go to this link and then scroll down to chapter 36: http://www.playdota.com/forums/5330/dota-survivor-major-crazy-mule-style/ + Show Spoiler [copied for your convenience, chapter 36] + Clink, clank, puff, insides twirling and arms jerking, iron skin and hydraulic heart – this was definitely a new experience for Saguine. Saguine lifted a hand, and as the hand rose he felt the winding of some contraption protruding from his back. The hand rose, and rose... further and further, until it reached Saguine's long, pointedly evil nose, and scratched it. As he itched the rusty spot, Saguine pondered his uniquely mechanical situation. Being a robot, do I have to follow three laws hardwired into my programming? Can I ever look upwards? What do I do if I run out of gas, or start malfunctioning? Do I have a mechanical dong? It was these curious musings that explained why the Clockwerk Goblin's nose was investigating areas down under when Shaang, the tauren Earthshaker saw him. Shaang looked at him curiously, then chanced a salutation. Saguine's head jerked up forty five degrees, than another forty five, and then he felt digital zeroes and ones flashing with malicious intent. Without thinking, a piston-like hook shot at Shaang, impaling him and propelling Saguine right at him. Shaang roared, and brought his mighty totem smashing down, stunning the metal goblin, who had started firing off shrapnel from spoiler compartments. The tauren tried to lift his totem again, but the chaotic barrage of shrapnel flew in his eyes or hit him in his gut or glanced off his arms. Saguine's gears went back in motion, and his little wrench tore furry flesh with every swing. Shaang health waned, and his attempts to fight were failing. Saguine was relentless with his battering assault, and when Shaang turned to run Saguine deployed a barrier of power cogs that imprisoned him with his bovine opponent. Shaang snorted and managed to bring his totem down once more in a thundering strike that sundered the ground at his feet and sent a wave of earth towering upwards, demolishing the cogs and denting the goblin. He attacked, attacked, and with perfect timing brought his totem down with another stun, and then Shaang disappeared in the blink of an eye. Saguine's fierce, tiny body shook with electric fury. His chest opened up, and from it flew a rocket that twisted and smoked and sought it's lumbering target with scary speed. The explosion blew Shaang apart, polluting the air with an oily, bloody stench, and leaving Saguine smiling a very pointedly evil smile. Several paces away resided a single, desolate tag, where it had dropped from Saguine after he had hooked Shaang. If there had been one to read it, he would have read this peculiar message: CLOCKWERK GOBLIN: A mean, green, fighting machine! Remove unfriendly neighbors with this untraceable robotic friend! Buy two for the amazing price of one! Does not come with warranty. Warning: do not leave near small children. Btw, if you feel like reading a completely silly but kinda fun fanfic about a bunch of dota heroes duking it out in a Survival mode with other random things I threw in (like the Arthas-esque transformation of Icefrog), then read as many chapters as you want! Also, I can prove my identity as DarthNoob if requested (unfortunately the original DotA site is down so I can't also prove being MajorNoob... but come on. Look at the kind of names I choose. They're all self-deprecating, lol) Anyway, I hope the CG description was sufficiently epic to win me a beta pass =D but if it wasn't, gl hf to whoever got it! | ||
Echeon
United States19 Posts
I generally like panda cause he never dies, split and continue fighting. | ||
lagmaster
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United States374 Posts
+ Show Spoiler + ![]() The Mighty Rooftrellen! The highest stat gain, high starting stats and starting base damage Roof comes equipped with some stellar abilities. His nuke does decent damage while healing nearby allies and slowing the opponent. His ult is among the best and let's not forget the best part about him. He's able to be constantly invisible... even while casting spells! He is the only hero, in my opinion that can be a completely useful team member and dangerous opponent with nothing more than mana boots. From the early game to the mid game, Rooftrellen can initiate great ganks over and over with nothing more than mana boots. I tend to go max nuke and invis first (getting his ult at 6 of course) and then I debate between stats and his aura. He is completely effective without items beyond mana boots, but when I'm playing seriously I tend to go chick (or crow) obs wards heal pot 2 clarity into mana boots necrobook lvl 3 then shivas or ac (depends on allies) if the game is still going on by now then there is something really wrong as Roof doesn't get to farm up too well as he's too busy ganking and scouting for ganks. | ||
Kaiko
209 Posts
For one of the critical roles I like to play an initiation role. A good initiation can make or break a team fight, and one team fight can make or break a game. For that role I enjoy Earthshaker. Because of his effective early game with fissure blocks and his ability to devastate a team fight with proper initiation, he's by far my favorite choice as an initiator. I also like to roam with him because his stun has a very long range and often will result in a kill for Mid. Also for the funsies Refresher is baller as hell. Skill Build: Fissure, Aftershock, Fissure, Aftershock, Fissure, Echo, Fissure, Enchant Totem, Aftershock, Aftershock, etc. I like having at least 2 levels of Aftershock before Enchant Totem unless the team has a lot of channeling or critical channelling spells. Item Build: Typical early game items. Branches/regen/etc. If I'm doing well in lane I'll get some early boots and a bit of stats and rush a blink dagger. If I'm not doing so well I'll get mana boots, wards, and work slower towards that blink dagger while still being an asset to my team. Story time One of the reasons I took a liking to Earthshaker was because he was my first critical role in a invite-only league game. I always considered myself above the typical TDA and much above the typical pub and I finally got a shot to prove myself in the NAIHL (was previously vouched in TIHL but that seemed more like a funsy league). I played as Earthshaker because the team said that's what we needed. I took the role begrudgingly because I wanted to play a babysitter (as I had previous experience with babysitting) and that much pressure on my first game while trying to make a good impression really rattled me. Throughout the game I made some decent plays, some good plays, some bad plays. I fissured my teams away from kills, but more often than not fissured a kill for my team. My ultimate wasn't doing much because the pressure made me get bad farm, and put me behind considerably. I ended up finally getting my blink dagger. I was doing very bad that game so I think the other team didn't take me too seriously. We were pushing their mid, at their base tower, and they clumped up. Typically I would ask in ventrilo over and over again "should I go? should I go?" which would make me miss my opportunity. This time, I saw 4 of the 5 heroes very clumped, and just went for it. I couldn't do worse than I was and I hit a big ulti, stun locking 4 of the 5 heroes and then all 5 with the fissure. My Sand King backed me up, and everyone swarmed in and we won the game that way. A bunch of "Well dones" came through ventrilo, got invited to more games, got picked in captains mode, etc etc. It was my step into competitive DotA, and I remember it fondly everytime I play ES. tl;dr First semi-competitive game of DotA playing ES, did well at the end, got me invited back a lot, e-peen is huge. | ||
pieisamazing
United States1234 Posts
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flamewheel
FREEAGLELAND26781 Posts
Battle Fury doesn't scale well lategame, and it is all about how much you can farm with it, somewhat Midas-esque. Your build is very similar to ZSMJ's. ZSMJ minimizes defensive items (even gets Phases instead of Treads) and goes from PMS to Battle Fury to Vlad's to... whatever else he needs. Of course, he has LGD backing him up. When I'm playing pubs I actually don't get Battle Fury since I suck too much and I have an obsession with stats, so I go Ultimate Orb or Yasha. And other pub players are probably in a similar boat. Of course, then the discrepancy between "optimal competitive play" and "pub play" becomes apparent, but I forgot about it--this is no means a competitive guide. I'll have to make time to change some stuff now. + Show Spoiler + Also OD is so awesome. | ||
BleaK_
Norway593 Posts
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Xialos
Canada508 Posts
I like playing pretty much all the carries,such as weaver, antimage, drow ranger, void, and sometimes meepo lol. But my favorite is probably Weaver. As an agressive player, she's perfect for me, her harassing capabilities in lane is incredibly effective, she's also really good at chasing and escaping (you can easily get the first blood). It is really important with weaver to farm as much as possible, you really need to get those items as fast as possible. She might be fragile, but with shukuchi and time lapse (+ vanguard) it's pretty easy to get away. For my item build, i usually open with 3 branches, 1 tango, 1 clarity, and a magic stick, then after, I get ring of basilius, wand and treads. After that, I usually get my vanguard, then I start farming to get my radiance, or manta. Once i get that, if the game is not over ^^, ill get butterfly or buriza. I remember once, I made a Divine reaper lol, but I got multi stunned and died.. then guess what, their antimage took it and we lost. So since then, I never made a reaper again ^^. For the skill build, I open with Shukuchi, so I can start harassing straight away, then geminate attack, then the swarm. At this point I got 1-1-1, from here theres 2 choices, stacking shukuchi or the swarm, it depends of your style I guess, but I personally prefer shukuchi. Well stacked, Weaver is extremely powerful, she's a good ganker and a good team fighter, however, you must avoid antimage, because his mana burn will make you vulnerable, you must also be careful if your opponents have a gem or dust. In conclusion, weaver is just an awesome carry. | ||
Roflhaxx
Korea (South)1244 Posts
Rylai Crestfall (pronounced Riley) ![]() Intelligence support hero (generally used as a ward-bitch and for double stacking) "Fun facts": Uses Jaina Proudmoore's model Hmm low-res boobies Almost always referred to as 'cm' I for some reason always call her Rylai though. Crystal nova, her 1st spell is an aoe slow that also deals damage which can be used for harassing early game but also ganking. Frostbite, her 2nd spell is a rooting spell which can be used to stop an enemy player from fleeing/entering battle. Brilliance Aura, her 3rd spell is a passive global mana regeneration aura, especially useful if you got a hero like bristle on your team, with the aura he can spam his quills even more than before. Freezing Field, her ultimate however is generally not that useful, because of the random explosions it is mostly used when an enemy dives, is locked in a position, or if you are standing in fog next to him or something. My skill build varies a lot from game to game, it depends mostly on who I am going to lane with and/or someone on my team desperately needs a lot of mana reg early game. However, I always pick Crystal Nova in lvl 1 and Brilliance Aura in lvl 2, after that everything is situational, if I am on a lane where we are going to gank a lot I will often favor point in crystal nova over brilliance aura, but when I am creep pulling and being a wardbitch (when tri-laning) I usually max out brilliance aura first just because I will not be on lane a lot of the time and my team still benefits from my aura even though I am not near. My item build varies a lot as well, depends on how many other supports we got on our team, if I buy courier or wards etc. But what I usually go is courier/ward, 1x circlet of nobility, 1xhealing salve, and 2xIronwood branch. When the game has started I usually use my first 200 gold to upgrade courier, then depending on how well the lane goes I try and get my Boots of speed so that I can double stack and harrass much more easily. Mid-Late game items are very situational, you generally do not get a lot gold with Rylai so you cannot afford luxurious items like Guinsoo's scythe of Vyse, you are much better off going for items like Mekansm and Eul's scepter of divinty (I prefer mekansm just because you need every little piece survivability you can get, and the heal is awesum too!) Rylai like any other pure support heroes (Are there really anyone else as pure support as Rylai though?) will not get you good k/d nor will she score you beyond godlike killing spree's but she will definetely help your team's carry do that because her slow is really good for getting kills in the early phase of the game. I advise you to mostly play her when you either know the carry you are laning with or if you know that the player isn't a noob.. I dont really remember any specific games where I had an exceptional amount of fun playing as cm but I do remember using crystal nova on an enemy and then proceeding to right click attack the enemy but then seeing that the guy is quite low and that I might be getting the kill and while the auto attack is flying through the air I was screaming 'no no no no no, don't get the kill' but then ofc getting the kill (There is seriously something strange with her auto attack :| ) and ofcourse a followup "Fuuuu" from my friend ![]() Spent a long time doing this write-up, hope you guys like ! ^.^ | ||
Inkarnate
Canada840 Posts
Standard build on meepo is my favorite, start with Power Treads (Str) and Mek, into Vlad's offering. Next you can go cuirass or just start to stack Reaver's since Heart his images dont get any stats besides str/agi/int. Best games start out laning until ult then lane and jungle at the same time, you start to get ahead by a lot. You can solo rosh by lvl 16 which sometimes only takes you 20 minutes in a super pub game, since you can get exp at 2 jungle camps and a lane simultaneously. Obviously the best moments are when you save an image by poofing to fountain, but some pretty hilarious times come from roaming the jungle! | ||
gadgetxguy
United States2 Posts
My favorite hero will always be Anti-Mage, a few others come close, but the clutch plays you can pull of with him just make it so satisfying when your playing well. Start with Blink, Mana Break, Spell Shield. Maxing blink first followed by Mana Break and taking Mana Void when available. Core Items being Power Treads, Vanguard, Battle Fury. and Manta. Followed by whatever the situation calls for that match. I found it great that the guide pointed out the interaction between different heroes, especially Faceless Void. My close friend is a great Faceless Void player and the two of us would always end up in these epic carry battles between our favorite heroes. We'd go back and forth all the time on who won and lost but the stats have always been pretty even. We learned a lot playing against one another always working on new strategies to see who will come out on top. The two of us can't wait to bring this battle to the next level in DoTA 2. | ||
TrivialRiot
United States27 Posts
I love Windrunner! I always get 5 GG branches and 2 salves to solo mid (like a boss) then bury whatever hapless solo happens to think they have better damage or base attack speed then her, hahaha! If by some preposterous turn of fortune I cannot out CS the hero (looking at you, Shadow Fiend) I just kill them with my magnificent power shot micro! My power shot is undodgeable. It might as well be assasinate! Mostly because I don't bother to skill windrun until level 9 (duh, what are you afraid of, ganks?). You can't dodge powershot when you're attached to a tree! I only use wind-run to chase. I don't get Focus Fire until level 13 (so I can chase more!). I have tried every conceivable item combination, I swear. phase linkens is ok. phase->Battlefury->hex is pretty insane. The sickest though, is phase->urn->(wand)->Mjollnir->Eye of Skadi->Buriza-->teleport scroll->hex-> travels-> heart. Obviously I don't get past buriza ever, but it's good to be prepared! When I was on a scrim team, my captain would never let me play windrunner and my team would get very upset that I didn't buy anything even close to resembling a support item (BM!). Obviously one of my most fond memories was when they finally let me play her. I got to solo mid against a team that wasn't quite as strong (read:16:0 WR) and single-handedly blew them out after crushing mid and constantly killing both side lanes with early phase (early everything). It's fun to be beyond godlike, but it's a lot different in a scrim when you know the other team is trying their best to stop you from going 16-0. Nothing better than trollol-thrashing extremely competitive players in Garena while they flame you for buying terrible(innovative!) items :D | ||
Morphling_
87 Posts
My favorite hero is the lovely Brood Mother. With a unique skillset, Brood Mother is extremely flexible (perhaps the most versatile out of any of the classic stealth heros). Brood Mother has an unbelievable laning phase where she can hide in webs and last hit, as well as hit and run on heros with her scary slow. The enemy is almost forced to pick up true sight wards or completely give up control of the lane. Unfortunately the webs no longer grant truesight (dropping a web onto the spot they warded was just a little too strong, heh), but even after your hit and run tactics are shut down the webs still grant increased movespeed and health regen, which will be very helpful for staying in lane. Also in the early game, Brood Mother can become an unstoppable pushing force with swarms of a spiders. A little mana regen can put a LOT of pressure on the first tower, especially if Brood is solo mid against a ganking type hero. They will be hard pressed to defend the lane from the push, leaving Brood open to control the runes and perhaps go ganking. Broods pushing ability also allows her visit another lane and very quickly amass an army for a surprise push on a tower, at worst forcing teleports from the enemy team to defend. In the mid game, as your web skill gets ranked up, Brood can place quite a few webs around the map. Proper placement of webs will show the difference between a good and a truly great Brood mother. Placing webs is an art unto itself, the ability to destroy trees means you can rearrange the architecture of the map. They also act as free indestructible infinite duration wards, albeit with a much smaller sight radius. Proper placement of webs will show the difference between a good and a truly great Brood mother. One of the more common techniques used in early to mid game is to create a "web highway" in your lane. Dotting webs down the whole lane can let you traverse up and down the length of the lane very quickly and invisibly. A foe without truesight will never be quite sure where you are, and even if they do drop a true sight ward, proper web placement can forge you a path around it. Webs in the forest can watch ramps or other popular crossing points, and making enemies think twice about wandering into your jungle. My favorite application of webs however, is putting up webs in other lanes to scare your enemies. You can throw up a web in a lane across the map, and never go back there, but every time you go missing they will have to be a little bit wary of that location. The psychological effect of random webs on the map is very amusing. In the midgame, if you aren't pushing, you should be ganking! Brood Mother, like any invis hero, has natural tools to gank with. If you sneak up on an unsuspecting hero and get your autoattack off with your teammates nearby, you can generally net a kill. The slow is extremely high and only heros with a long range blink will have a chance to escape. It is important when chasing with Brood Mother to learn to cancel your attack just after the point of damage in order to better "orb walk" with your target and deal more damage. This is one of the more advanced techniques of the hero that takes practice. Also, I never hesitate to tower dive heros if i have backup nearby: Incredibly lifesteal makes me fantastic in a 1 vs 1 scenario, and throwing a web to destroy their trees leaves them nowhere to juke / hide. As we go into the later part of the game, Brood Mothers role shifts, and she fulfills the role of semi-carry. While hard carrying is generally best left to more mobile heros, Broodmother can make use of her incredible damage, lifesteal, and her debilitating orb effect to beat most heros in a 1 on 1 situation. Also, while Brood doesn't necessarily excell at team fighting, she does her job. At this point, picking your targets correctly becomes very important. Depending on the situation, you might want to prey on the weak casters at the pack of fights, or you might want to engage their carry to put your extreme slow and miss debuff on him, making him less of a threat. Getting a black king bar will let Brood wade into the thick of combat to accomplish this job. When playing this style of Brood you will want to start the game off with some mana regen, going for a basilius ring. Basil not only keeps you fueled on mana, but can be toggled to give armor to all your spiders, making for scary pushing ability. Depending on your team setup, you can turn this basil into a Vladimirs later, which works well with your spiders. For boots, you can go with just about anything you want. My favorite boots are Phase Boots, which are phenomenal for chasing people, and help you out big time when your spiders get in your way. Boots of travel are also a fantastic option, for quick teleoport pushes, and save money on town portal scrolls big time. The first big item you will usually work towards is a Black King Bar, because using this and your ultimate will make you a very very difficult target. You will usually be able to guarantee a kill on a squishy and get out safely when combining your ult, bkb activation, and proper web placement. In team fights later in the game, this lets you go toe to toe with their carry, to deliver your critical debuff. After the bkb, you will generally want to get more defensive or support items. Linkens can be useful if you find yourself useless while BKB is on cooldown and want more resiliency, or Orchid to silence / focus down a high priority target such as a blinking carry. My most memorable game as Brood came while laning against my friend who was not to happy about his spider problem. After giving up first blood he came back to lane with a 2 truesight wards, but this was back when webs gave truesight, so it was a simple matter to just kill the wards off. He was force to give up his tower, and came back to the lane, this time with dust. After shopping, I wandered elsewhere on the map looking for potential ganks, while he sat in lane afraid to go past my webs. When I did finally return, I was sneaking up on him when he randomly decided to hit dust, only to reveal me mere inches away from his location. He couldn't escape and I started pushing his second tower hard. I couldn't believe when he showed up back at the lane, this time with a Gem of Truesight. I told him he was a good man for "Investing in the truesight industry", honestly he must have spent most of money on just trying to see me. Heres to hoping I can relive the experience with him in DotA 2 soon! | ||
Dreamer.T
United States3584 Posts
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Dullahan
United States248 Posts
On that theme, my favorite is Manta-style Tinker in pub games: Max out March of Machines ASAP while using missiles to harass (sometimes can pull off a surprise kill against a running enemy with that huge missile range) Ulti ASAP as available; finish maxing missiles Stats (helps the illusions) Laser at the end Core items: Abuse ulti (cooldown-reset) + Boots of Teleportation: expend mana, farming with March -> teleport to fountain and erase cooldown -> back to farming asap Get Manta-style and play even more abusive: March + illusions clean up creep wave while Tinker casts ulti and heads for the next wave Others: Radiance and Eye of Skadi for even more imba illusion creep ownage Linken's Sphere for survivability Guinsoo's for survivability/taking on lone heroes Ridiculously awesome pushing ability once BoT and Manta are ready - you can easily smash up 2-3 waves of creeps -> fountain -> repeat with other lanes. Avoid enemy heroes and push the lanes opportunistically. | ||
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