My favorite hero is Pudge, The butcher. I like everything chubby hero,especially when i can get that hook so hard that even the enemy applause for it.
Normally when i play Pudge i go for basic itens (ironwood branch, tangoes, clarity) for the beggining, then as soon as i get 600 gold i get my bottle ASAP,then i keep farming till i get my hood up, sometimes i get vanguard instead of hood,later i try to get phase boots and then i can go for tarrasque or complete pipe.
As for the skills i begin with Rot (fart), because level 1 hook has low range and damage, at level 2 i get hook and keep switching between rot(2) and hook(3) till level 6, then of course,i get Dismember. later i maximize hook, then rot, and lastly flesh heap and always getting Dismember as soon as i can get (level 6, 11 and 16)
The best memory that I have with the Butcher are when videos like, gosugamers top 10 and wodota top 10, started to go out and I was so amused with the Pudges highlights, but there was one highlights that caught my attention, that was a hook right after Magina blinked to that place, requiring the Pudge user to have amazing reflexes and knowledge about the blink range. I was so excited that I kept playing Pudge all the games until i could do it.
Then in a miraculously game, I finally did this amazing hook. Akasha blinked right in to the fog and I acted with pure reflexes, then suddenly a female Hero came along with the rope, then "FRESH MEAT"!!! and dismembered her. Oh such a glorious moment.
Very in depth guide. Did not know that Doom disabled spell shield, that is preeeetty rough. Anyway, on to my favorite hero: Rexxar, the Beastmaster
Item build: Tangos + courier Bottle Power treads Necronomicron Situational
Skill build: 1) Call of the Wild 2) Wild Axes 3) Wild Axes 4) Stats 5) Wild Axes 6) Primal Roar 7) Wild Axes then Call of the Wild -> Inner Beast -> Stats taking the Primal Roar when it's available.
I got into playing Rexar back in 6.xx when he was released and was incredibly imba. His nuke was really strong, Roar had a short cooldown and there was something stupid good about Call of the Wild...I want to say that the hawk was invisible all the time. Spawn hawk, send it into the woods, right click on an enemy hero so the hawk follows him, gank that hero, repeat. It was actually difficult not to rack up piles of kills with an invisible scout, a stun, a nuke and a slow. Plus, with call of the wild, you would get almost every rune against the lategame carry vengeful spirit enemy (rofl).
I played mostly pubs with some buddies of mine, and when I wasn't ganking faces off, I would get really pumped about the quillbeast, who I referred to lovingly as "pig". Whenever he was getting his 35% slow on on some poor soul I would yell "Gooooooooo piggggggggg!" as my allies raced across the map to frag that sucker, or, being pub noobs, go balls deep into enemy territory and die fighting 3v5. "Go pig" became our battle cry, eventually making it's way into real-life situations, such as the following: Once, a buddy of mine (who played DotA with us back in the day) had a bit too much to drink at the local bar, and decided to yell, "Goooooooo pigggggggg" as this girl is walking passed him. She makes a face like N'aix and storms off to her and talks to her friends, which are all way bigger than us. They do not look pleased. We try to nip our imminent beating in the bud by making my friend go apologize...which he fails at horribly. He can't really talk after 3 or 4 AMFs, but at one point during his mumbled failure of an apology I hear him say "pig" and I realize that it's time to go...now. We drag him out of the bar and he yells one last, "gooooooo pigggggggg" and everyone is pretty happy not to have gotten our asses kicked.
My favorite hero of all time would have to be Rikimaru, or SA as it is called as well.
Am no real competitive player, played alot of pub games over the Garena SEA servers, so am probably pretty crap but the reason I like Riki so much is I got my first team gank all-kill and first beyond godlike with it and then steal the roshan after another all-kill, all in the same game! Of course this was back in 6.4x - 6.5x so the max I could go was triple "triple-kill", and I could probably say riki was still quite too imba back then.
I didn't really follow the pro scene till as of late, but I usually go for an early SnY build, coupled with difusal and butterfly.
My favorite hero is Puck, the Faerie Dragon. This came from the War3 days, where the Faerie Dragon (aww, so cute!) was my favorite unit in the game (despite me playing Human). I even made a number of hero suggestions on the old DotA-Allstars.com forums using the Faerie Dragon model, but none of them were accepted.
Puck is one of the best support heroes in the game. Opening up the normal Courier/Branches/Clarity/Tangoes opening or Stick/Branches/Clarity/Tangoes opening is great. Puck offers a ton of lane presence to his lane partner early game. The Illusory Orb/Waning Rift combination does a lot of damage to enemy heroes early on, and the silence can lead to some clutch saves or serve as a good way to punish an overextending hero. I maximize Waning Rift first, with Illusory Orb at level 1 and Phase Shift at level 4. Illusory Orb is second, and Phase Shift last, naturally getting Dream Coil every opportunity I can.
The core build for me is either Power Treads or Arcane Boots, Blink Dagger, copious amounts of Wards and a Magic Wand. Late game items include Sheepstick and Skadi for fun times.
My best memory as Puck comes from a failed Roshan attempt by my team. Upon being scouted by the enemy team, I managed to Blink up to the Scourge secret shop with my Blink Dagger, hiding away in the trees before they realized I was there. After the enemy team took out two of my teammates, they turned around and started to Rosh. Still in the trees, I waited 5 seconds, flung my Illusory Orb into Roshan, Ethereal Jaunted to it, stole Roshan with Waning Rift and grabbed Aegis. I Phase Shifted before taking any damage, which allowed me to Blink back to my hiding position just in time, where a Scroll of Town Portal quickly whisked me away to safety.
I read the whole guide, i just want to say thanks for enlightening the noobs about always carrying a TP scroll, they do not realize how important this item is. Good guide overall, i've been DOTAing since 2003 and this is how i've always played AM too. Nice guide
Wow, amazing write-up. Anti-mage was always so much fun to play. :D
Favorite Hero:
Crixalis, Sand King
Ganking, team fight initiation, utility and usefulness to team.
I picked up sand king years ago and was instantly hooked. While I do and did play pretty much every other hero as well, when serious scrims were happening or anything of the sort, sand king was almost always my go to hero. I love the stun. I love the AoE pushing/defending. And I absolutely love epicenter. Being able to juke, dive, kill, and generally anything else I'd need to do, while having an absolute blast while doing it. Oh man, good times.
As for item build, opening items could always slightly vary, but usually I'd get blink dagger ASAP, depending on role needed or who I'm playing with I'd start with branches/bottle/tangos/gauntlet/mantle/ward/chicken. Boots during lane phase if I feel like I need it before blink. Hood of defiance, vanguard, obviously varies game to game. But yeah, general idea for me was to always get blink asap so I could immediately begin epicenter->blink and go from there.
As for a funny moment, me and my friends were playing some games and I was at secret shop buying. Mind you, this was some very low level game, no warding, no serious play at all. Something happened and I accidentally hit the key to start epicenter .. oh boy, what do I do?! Since I was wasting it anyway, decided I'd blink to roshan. What happens next? 4 kills within a matter of seconds, completely unintentional. Me and my friends were dying on ventrilo, good times.
btw i disagree with one thing, it's the order in which threads comes in. i recommend getting boots -> vanguard -> yasha -> then threads. the benefits from getting yasha earlier is greater than getting threads. early game damage dealing will be more with getting in, get a few hits to deal damage with mana burn (your primary attack isn't the main "attack" here, that's why you don't get pure-damage items first), then getting it out back. yasha has the extra ias, ms and agility that i feel is slightly better than getting threads first, despite thread being a situational item when used correctly.
also, magic wand should be situational, since if there isn't much spellcasters then i'd rather invest in a flask and make use of blink to heal quickly. (unless they changed this in dota 2, that is)
My favourite hero would be techies. Yes, techies lol. (it's still there in dota2, right? :o )
People think that for a hero to be strong, it needs either a good support skill or a powerful damage-dealing attack. Heroes like Vengeful Spirit, Earthshaker, Chen or even Omniknight comes to my mind. However, few people realise the full potential of techies.
Techies are one of the most versatile and party-friendly hero, and if played properly, it is one of the strongest heroes in the game. People generally equate techies to suicide techies, which I feel is the most improper way to use techies. Instead, techies should be used to gain not only lane, but map control as well. And this can be done without going away from your lane for 5 minutes, planting mines at the runespot and hoping someone will walk past it and die. There is no need to sacrifice your laning time, as well as potential experience that could have been gained.
Generally, I start off with 2x tangos, a clarity pot and 3x ironwood branches. Early game wouldn't be about suicide (unless absolutely necessary), instead using land mines to last hit groups of creeps (not just a single creep) and deal damage to nearby heroes, if possible. Notice which creeps are getting hit first, then control your attack such that the rest of the creeps get even damage dealt. Once a majority of the creeps are more or less half health, plant a mine, watch your gold go up by over 120.
Techies have paper hp, so it's important that it can survive. Its last resort is suicide, of course, but you wouldn't want to use that too much since it gives a lot of free farming time for your opponent. Instead, what I get is euls (i believe this is a different name now? since they removed guinsoo's name as well from the scythe), which not only provides you with some additional damage for last hitting and mana regen, but a survivability tool in the form of cyclone. mid to late game, this item allows you to deal extra damage by making use of cyclone and remote mines.
The next item that techies should aim to get is a bottle, capturing runes whenever he can. It also provides techies with some instant mana and health regen. Instead of arcane boots, one should aim for boots of travel after getting euls and bottle. It allows fast mobility between lanes, planting remote mines in anticipation of low-hp heroes that may come too close to towers, while also allowing you to bottle rune from the other lane. In short, getting boots early allows you to have lane control and fast creep clearing anywhere, anytime. Not only that, a well-executed surprise suicide in the middle of a fierce battle can score you a couple of kills.
Following it, I get guinsoo for the extra disable and mana regen, increasing survivability and less dependency for techies to go back to heal. I then get blink dagger and/or manta style, which depends on the opponent's hero combination, going for the former if there are some thick-hp heroes that deals a lot of hurt and would be the type you would want to avoid, and the latter in the late game. Usually I get blink dagger first, because it gives me greater versatility, and unlike other heroes, techies does not require much damage-dealing items. I complete my build with a diffusal blade, which not only provides purge that can help you get kills and also escape from heroes chasing you down, but when used with manta style, deals a lot of mana burn, a useful talent toi have.
For the build, I swap between mines and suicide, getting a stasis trap after maxing mines. This will be used to detect and stall potential gankers that attempt to gank you unnoticed, except they aren't. After maxing mines and getting a point in stasis, I get remote mines and max suicide, followed by stats until I can get another level in remote mines, followed by more stats until level 16, maxing out remote mines, then maxing out stasis traps. The reason for getting stats and not maxing out stasis is that you don't need the extra few second of stasis in mid-game, and in mid-game, each heroes' existence and activity isn't as important as late game. The extra stats gives better hp, mana, mana regen and additional damage, which is much better than investing in 3 more points of stasis trap early on.
The best memory of me using techies was when I actually went 19-0, albeit in a public game on garena. With a few well positioned mines early game, I managed to get a fast lead in gold and got my items rather early. I pulled through till late game without using a single suicide lol. Late game, the opponent's group all pushed through the mid lane in hoping of ending it, because our team lost two heroes. However, they did not know that I had planted around a dozen remote mines at the first tower. As they pushed the tower, I.. did not detonate them. I let them push. Once they reached the second tower, I planted a remote mine and instantly exploded it, dealing some damage and scaring all of the heroes back... yep, right into the mines.
Well written. I really like your and Bumblebee's blog series intoducing DotA to new players. Looking forward to more.
My favourite hero is by far Furion.
What I go for depends very heavily on what my team needs, and what the other team's flaws are. Regardless, if I'm not jungling, I almost always go: + Show Spoiler +
1 - Sprout(1) 2 - Teleport(1) 3 - Teleport(2) 4 - Treants(1) 5 - Teleport(3) 6 - Wrath of Nature(1) 7 - Teleport(4) 8 - Sprout(2) 9 - Treants(2) 10 - Treants(3) 11 - Wrath of Nature(2) 12 - Treants(4) 13 - Sprout(3) 14 - Sprout(4) 15 - Stats 16 - Wrath of Nature (3) and so on
If jungling, I'll start off with Treants->Teleport->Treants and proceed depending on whether my team requires early ganks or not.
In terms of items, I usually start off with a couple of branches, a chicken/wards if it is required of me, and fill the rest with suitable healing items for whatever lane I'm in. If I'm jungling, I'll get one or two clarity potions so I don't run out of mana for my treants.
Again, depending on what is required of me, I might go for an early dagon if I'm farming well, or rush a sheep stick if we need a good disable quickly. If my team's carry isn't farming well, I might get a quick hand of midas and go for a more heavy DPS build instead (orchid, followed by sheep stick usually).
Furion is my favourite hero because of his free TP that barely has a 20 second (@lvl 4)cool down which allows him to push lanes very quickly even if the enemy is knocking on your front door. If they don't deal with my pushes well, the outcome of the game could quickly turn in our favour.
I recall one of my first games playing Furion on BNet East, I was able to rush a dagon 5 in 15-20 minutes with a few kills and a few deaths. Once I got my dagon 5, all I did was teleport around the map ganking everyone in sight with my dagon 5 and carried our team to victory with the final score of 28-5. I don't claim this to be an accomplishment, since it was just some pub games, but I hadn't played very much DotA at the time and it was probably my best game up till then.
Later on, I continued to play Furion and realised that his teleport (much like a Tinker with BoT) basically meant that I could push a lane quickly, and be back to defend my base before the enemy got there. Every game I play with Furion feels so satisfying because he is so versatile and can adapt to fill any role the team requires, which is why he is my favourite hero.
Interested in getting access to the DotA2 beta? Bumblebee, the generous man with the keys, is looking to share the happiness! For a chance to get into the DotA 2 beta, simply write a short blurb about your favorite hero, and the item build / skill build you generally go for. For bonus points, talk about a humorous/memorable game you played with said hero.
I don't have a favourite hero, but my favourite item is The Divine Rapier. It is about as risk/reward as an item can be and I loved how the text-title colour was black.
So one memorable game, I was Lion, picked because of his great natural disables. I farmed up very well, because of the easy ks'ing abilities of finger, and we had a very good team of early game casters/pushers, that managed to gain a big early game dominance.
So I decided to have some fun, and my item build was: boots, mom and divine.
It was amazingly fun, and by then we had already completely pushed two lanes. Getting overconfident though, and hanging around their fountain alone for too long, I inevitably got hardcore ganked, lost my divine to their Nai'x (This was back when Nai'x had the long as magic immunity ulti and you could build your own aegis). And being a team of intelligence heroes we stood zero chance and got complete and utterly wiped.
Apparently it was my fault we lost or something? (I take back that it was a good team)
I'm pretty sure vanguard was not around back then, and that would of made all the difference were it the situation today. Or since divines are cheaper, maybe another one or two would of helped.
EDIT: Just so maybe I am just a bit more valid for the beta draw, my skill build I'd assume, was: max impale at Lv7, max hex at Lv 9, finger at 6,11,16, max stats at 21, max drain at 25. Besides going divine/mom for lion, I'd probably go dagon in non-proper games.
On November 02 2011 12:00 thethingexe wrote: So one memorable game, I was Lion, picked because of his great natural disables. I farmed up very well, because of the easy ks'ing abilities of finger, and we had a very good team of early game casters/pushers, that managed to gain a big early game dominance.
So I decided to have some fun, and my item build was: boots, mom and divine.
It was amazingly fun, and by then we had already completely pushed two lanes. Getting overconfident though, and hanging around their fountain alone for too long, I inevitably got hardcore ganked, lost my divine to their Nai'x (This was back when Nai'x had the long as magic immunity ulti and you could build your own aegis). And being a team of intelligence heroes we stood zero chance and got complete and utterly wiped.
Apparently it was my fault we lost or something? (I take back that it was a good team)
I'm pretty sure vanguard was not around back then, and that would of made all the difference were it the situation today. Or since divines are cheaper, maybe another one or two would of helped.
This reminds me of the very first DotA game I ever played was an in house with my friends who were all a lot more experienced than me. I chose Lion because he looked kinda cool, and someone on the other team chose Anti-Mage. My team told me that Anti-Mage was the bane of all INT heros and that I'd never kill him. As soon as I hit level 6, I first blooded him. Felt great.
I didn't know a guide was necessary to play this hero.
Edit:
The guide was well-written overall. I'm assuming that you're guide was intended for pub play, but even in pub games antimage is NOT a hero that forces your team to play 4v5 till 30 minutes in a game. In fact, essentially none of the carries used in the current metagame should be played that way. It's very easy to just tp over to the nearest tower and join in the team fight. The few creep waves that you miss are not worth risking your entire team being wiped out, and having two or more towers lost as a result.
Antimage has quite strong early to mid game potential due to the strength of mana break, and this can easily be abused in pubs.
Also, you probably know this, but picking antimage when playing in a pub game, or among friends, is generally seen in bad favor because he is considered to be one of the most imbalanced heroes in this version.
My favorite dota hero is by far Furion. I love the farming ability from his ult, treents, and port. I love the ability to support your team and help gank anywhere at almost any time, I love the ability to push lanes by teleporting around and pushing with treents.
For skills, I put 1 point in sprout and max teleport first, treents 2nd, and then sprout, getting ult at lvls 6, 11, and 16. For starting items I'll try and get 2 sets of tangos and 4 twigs, or if I'm buying the chicken for the team then chicken, 2 sets of tangos, and I think 1 or 3 twigs.
For items I try and get hand of midas as soon as possible, if I'm in a lane where I'm not in much danger and can rack up the creep kills I go for midas before boots of speed, but get boots of speed first if I have to. After midas and boots of speed I go straight for ags, it has hp/mana and stats which are all nice, and makes the ult absolutely amazing for farming and helping with ganking and team fights. After ags I go for sheep stick, helps with damage and adds some hp, and sheep is very usefull. After that I try and get a manta for the stats and images to help with fights even more.
My most memorable game with Furion would have to be about a month or so ago. I was in bottom lane, my teammate that was in my lane was creep pulling, and the 2 opponents in our lane were being agressive, they both ended up tower diving me and I got a double kill off of them, which got me hand of midas by 7 minutes. After that I just played normally and farmed when possible, once it was clear that we were winning I decided to have some fun by starting to KS one of my friends with ult. Whenever I saw him about to kill someone I would ult some creeps across the map and watch it bounce towards the hero he was killing across the map for the kill. After a few times he started getting angry on vent, it was pretty funny.
This badass right here. Beginner friendly, and I started to play DotA seriously after this.
The moment I played Lich, I was hooked. Practically infinite mana? Check. A nuke with relatively low cooldown? Check. I learnt to play cautiously with this hero, and when I learnt that there's a courier, I could stay in lane for the whole laning phase.
Some... or actually most of you guys are going to disagree with me, but I tend to max Dark Ritual first when I solo, then Nova. I find that having more mana early is much better compared to the 150 damage difference between Level 2 and Level 4 Nova, mainly because of Nova. I often go one Frost Armor before maxing stats, as I'm rather selfish and thus prefer stats.
Phase boots, no question. It's ridiculously useful and I get it for most STR and INT heroes that I play. I'll get a Point Booster first, then Mekansm. If there's someone else in the team getting Mekansm, I'll skip it and get a Blink Dagger or Aghanim's Scepter, either is fine really. I avoid farming after this point, since I prefer fragging heroes in DotA, but I'll get Guinsoo's if I do get that much gold.
As for my most memorable game...
Yes, that Lich player is me. I didn't show it in the game or on Skype, but I was pretty damn happy with myself, and it made sure that Lich will forever be my favorite hero.
Pretty good Anti-Mage guide overall. I personally play the shit out of Magina and love how fluid his play-style is when you have good experience playing as him. In particular, usually if I can play cowardly enough to farm my RoH before level 5, the game just starts to get exponentially easier. I especially like playing as AM because he gets in and out of fights fairly easily, meaning that you don't need to be in the front-lines when the fight starts, nor be left behind when a fight turns out poorly.
Sadly enough, you took my favorite hero Flamewheel, but alas I can always mention one of the most baller heroes in Dota. Phantom lancer is by far the best hero to have in a pub game imo. I am generally the kind of guy that gets into a public game and expects to win on my own. I simply refuse to lose a game that could be won (usually defined by how bad the opposing team is). So in order to facilitate my need for winning, I go with PL, the most annoying hero to fight in Dota. PL is amazing because he is a 1 man army, he can take down an entire team or lane, on his own. As such, I sit my pretty blue ass in a side lane and farm almost all game, while my teammates generally choose to die repeatedly and talk trash (in particular about how I never help them). My build has a rather steep build up, but once you get going, its difficult not to snowball into steamroller mode: off the bad: stout shield + 3 branches + tango + salve (I additionally pick up a Queling blade once I get some money in the lane, why? Because I do not intend to leave laning mode ever..) Early on: RoH + vitality booster = Vanguard, treads, magic stick The Uphill struggle: sacred relic ->radiance The tides are turning: Manta Style (you would be surprised how quickly this follows up radiance)
Why? PL has a pretty girly hero early game that is just asking to be someone's property. In order to put the manbeast on the right track, one needs to have 2 abilities on hand: 1. a harassing ability, 2. A get out of jail free card. 1 is facilitated by lance, which is pretty amazing considering its damage, slow, and the free illusion. Dopplewalk is your "I wanna be a weenie" ability, that lets you hit an opponent and run immediately, only leaving an image that makes your opponent think that he has you right where he wants you. The stats are taken to support the insane mana cost of spirit lance and dopplewalk, and to make you less frail until you get your vanguard going. Why no juxtapose? Because juxtapose is only as good as your hero is standalone; early game you have like NO HP, 4 of you running around with like 500 hp is as good as useless. Phantom edge is also not that useful without images, so you might aswell not get it until you are stable.
12-16 jux/jux/jux/jux/phantomedge
This is the point where I start to care about whats going on in the game. In general by this point my team has about 4 towers left on the map, the 2 by the throne/three, and the 2 that were from my lane (no one in their grandmother wants to mess with PL for an extended period of time). The tides of war begin to sharply turn as PL gets set up and takes manta, he is able to push any lane alone and destroy it without question. PL isn't an unstoppable force yet, but he is beyond the point of being a simple menace. Juxtapose + manta allows PL to become an 8 man army in a matter of seconds. Notice the 8 PLs almost make up for my almost non-existent team. I am are generally behind regarding towers and pushing, but this is the point in the game where 3-5 seconds in any lane and its pushed up to my opponent's base instantly. So the game is beginning to fall in my hands, I just need to seal the deal.
How my team, COUGH I, win the game: Butterfly Heart Travels AC/2ndHeart
Final build: Travels, Radiance, Manta, Bfly, Heart, Heart/AC
The butterfly and travels are the game breakers, while the rest just make PL impossible to deal with. PL is only as strong as his mobility, and as such he needs to be in every lane all the time, and buying stockpiles of TP scrolls just doesn't cut it at this point. Butterfly is extremely important as both PL and his images can duplicate (18% (lvl 16) for him, and 7% for his images) based on their attacks, meaning that the more they attack, the more likely you are to never have less than 6 active images. In addition to fueling PLs undying need to replicate, Bfly gives him more durability with the evasion, and do mad DEEPS.
My experience: In general when I play PL and can get over the farm needed to setup, I don't usually lose afterwards. PL's farm rate grows to insane levels after radiance, making him extremely difficult to contain. Once PL is fully saturated, he is near impossible to stop when he is pushing, 3k hp images with 20 armor and roughly 20% change to be revived is just not feasible to fight.
I once had a pub game where my team of 5 was up by 25 kills (I only had 3) and 6 towers when I obtained my radiance and most of my manta. The opposing team saw that they could not win, so 3 of them left, which warranted a person to change teams. Our team was just considering to end the game and save some time, but I decided to be noble and help the poor teamless guys out and switched sides. My new teammates were both seriously under-leveled and under farmed, and we were 1 good push from losing, but I knew the manly blue lion was not down without a fight. After quickly finishing my manta I was able to push all three lanes while my teammates tried to farm in the jungle. I managed to take down 4 towers and make a nice coffer of gold. I spent all of my gold on a butterfly, tp scrolls, and a vitality booster. I was at the point where the opposing team decided that they had to push and push hard or they would end up dying to the manliness of PL. The opposing team tried and tried and tried to push any of the lanes, but the minute they started push, I would have 2 lanes at their front door, and they have to branch off. I soon gained enough gold for travels, with the soon to come completion of heart, I would be unstoppable. With concentrated teamwork the enemy team push the middle lane hoping for an end-all push, but the push never came. Each time they would fight me, and I had 4 images up, I would manage to kill 2 of the weaker members, and the rest would fall into my hands easily. I kept fighting them endlessly and soon enough I had racked up 18 kills and the last hit on their world tree. I had nearly won a game, switched teams, and beat my own fed team with a single hero, no hero is as baller as PL.
Ive had this troll build it was full bashers on clingz i would hook them with ult get close use the spell that makes a wall around u and the other player and activate the ability that does damage and stunts.
I would perma lock them into a stunt it was incredibly funny i made so many people rage in pubs they called me a cheap bastard, a no skill newbie it was so funny.