Dota 2 Reborn [Source 2] - Page 3
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Lackbleeder
741 Posts
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OuchyDathurts
United States4588 Posts
On June 13 2015 10:41 trinxified wrote: so wait this is just UI improvements, but the game itself and/or graphics isn't touched right? Word is particles are better and its more efficient overall. But it looks no different. | ||
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Ayaz2810
United States2763 Posts
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TheEmulator
28094 Posts
TA's not even close to one of my most spammed heroes in ranked to be fair. I've played infinitely more Storm/Lina/WR and a few others ![]() | ||
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trinxified
Canada7774 Posts
On June 13 2015 10:41 Lackbleeder wrote: Supposedly it'll run smoother on worse PC's oh this is great, so my shitty laptop might be able to handle it now. | ||
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Heyoka
Katowice25012 Posts
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Reson
530 Posts
On June 13 2015 09:40 TheEmulator wrote: A lot of this looks really sick but some of the updates seem so pointless and dumb. Like Hero MMR? lol Hero MMR is actually pretty significant. A player playing his/her best hero may have 1000MMR point difference in their ability to play the hero compared to their worst hero. Using this in tandem with the overall MMR of a player should only make the MMR adjustments more precise. Are ban lists incoming for private lobby games? | ||
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Kupon3ss
時の回廊10066 Posts
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eieio
United States14512 Posts
On June 13 2015 09:40 OuchyDathurts wrote: This actually is getting me pretty thick. It looks so good! my dick hurts no seriously though this is a pretty neat looking update. Really excited about the changes to the spectator experience. Good to see that twitch will no longer be the superioroption for inferiormoba | ||
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Kuroeeah
11696 Posts
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SetGuitarsToKill
Canada28396 Posts
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thejabberwocky
5 Posts
On June 13 2015 10:55 Kupon3ss wrote: Lets hope ti5 won't be as epically bug driven as ti1 Seeing as they said they won't be rolling it out of beta until post TI5, it shouldn't be. Though seeing as Dota2 is still technically in beta anyways... | ||
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rabidch
United States20289 Posts
On June 13 2015 10:54 Reson wrote: Hero MMR is actually pretty significant. A player playing his/her best hero may have 1000MMR point difference in their ability to play the hero compared to their worst hero. Using this in tandem with the overall MMR of a player should only make the MMR adjustments more precise. Are ban lists incoming for private lobby games? its also a closer step to position/role mmr | ||
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eieio
United States14512 Posts
Could just be an interesting value that they give you | ||
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FHDH
United States7023 Posts
On June 13 2015 11:23 eieio wrote: Are they actually using hero MMR for matchmaking? I'm not clear on that from what they showed. Could just be an interesting value that they give you Looks like the latter to me too. | ||
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jojos11
Korea (North)314 Posts
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jojos11
Korea (North)314 Posts
On June 13 2015 11:18 SetGuitarsToKill wrote: If Blizzard put 1/10 the effort into SC2 that Valve puts into Dota 2, I'd be ecstatic. Congrats guys, it looks amazing. I'm super jealous. ^FCUKING THIS | ||
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Kuroeeah
11696 Posts
On June 13 2015 11:23 eieio wrote: Are they actually using hero MMR for matchmaking? I'm not clear on that from what they showed. Could just be an interesting value that they give you no. i'm almost sure the hero mmr thing is just another take on their old "1 out of 10 hero performance bar" they used but replaced. (it used that the bar or whatever rating you would receive would be relative to other players around your mmr but they scrapped the idea and made it so that it just compared how good they think you are with a hero in comparison to your other heroes) | ||
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Ciel
Hungary289 Posts
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babysimba
10466 Posts
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