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Dota 2 Reborn [Source 2] - Page 10

Forum Index > Dota 2 General
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Prev 1 8 9 10 All
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-06-16 21:37:32
June 16 2015 21:37 GMT
#181
knowing valve the build tool probably blows actually
but people will make it happen regardless :D
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 16 2015 21:40 GMT
#182
This is going to be sick
Yugoslavia will always live on in my heart
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
June 16 2015 21:42 GMT
#183
On June 17 2015 06:37 Sn0_Man wrote:
knowing valve the build tool probably blows actually
but people will make it happen regardless :D

The developer tools have been out for quite a while now and apparently they're really good.
super gg
Lackbleeder
Profile Joined May 2015
741 Posts
June 16 2015 21:46 GMT
#184
Valve delivered, this patch is bigger than the last 10 month's patches put together.
Somebody once told me za warudo is gonna roll me
FHDH
Profile Joined July 2014
United States7023 Posts
June 16 2015 21:58 GMT
#185
On June 17 2015 06:42 cecek wrote:
Show nested quote +
On June 17 2015 06:37 Sn0_Man wrote:
knowing valve the build tool probably blows actually
but people will make it happen regardless :D

The developer tools have been out for quite a while now and apparently they're really good.

Yeah, that's what I hear.

Interesting that the art/design team has already made some real investment into this with the new map and custom kobold centerpiece (and whatever else). It'll be interesting to see just how much work they put into assets for map makers. Of course people will benefit from things like the Desert Map and other such things whenever they are released, but how many artist hours are they willing to spend on an ongoing basis to continue to add assets? Just developing the bestiary goes a long way (and has a long way to go). It'll also be interesting to see how much they are willing to contribute to a code library.

Of course, they could just continue to release custom maps themselves and let people riff off of those but this limits what they add to the assets to what is included in a comprehensive map vision rather than "we thought you could use cave trolls, giant wasps, and crocodiles so we added them."

So far - no monetization has been even hinted at - this is all an investment to grow the playerbase in the hope that they spend money on what is already monetized. How much further investment they deem worthwhile remains to be seen. I'm sure in the long term this will be determined by internal data, but by the nature of this project that data will always be a trailing indicator, as investments into the tools to make custom games will require the community to then use those tools to create maps, those maps to attract players, and those players to spend money.
После драки кулаками не машут (Don't shake your fist when the fight is over)
jojos11
Profile Joined March 2014
Korea (North)314 Posts
June 16 2015 22:13 GMT
#186
damn this is actually better than i imagined.overthrow looked fun
FHDH
Profile Joined July 2014
United States7023 Posts
June 16 2015 22:19 GMT
#187
Free idea to map makers:

Ward-Deward Wars

A game mode focused on warding and dewarding

Run with it
После драки кулаками не машут (Don't shake your fist when the fight is over)
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-06-16 22:42:11
June 16 2015 22:41 GMT
#188
On June 17 2015 06:37 Sn0_Man wrote:
knowing valve the build tool probably blows actually
but people will make it happen regardless :D

idk how u make a bad build tool with 2 dota1 devs on your team lol

e: what am I even doing I literally just made a new thread for this topic why am I responding in the old one lmao
LiquidDota Staff
TL+ Member
TheEmulator
Profile Blog Joined July 2010
28094 Posts
Last Edited: 2015-06-17 04:20:23
June 17 2015 04:16 GMT
#189
Had a more thorough read through part 1 again. My first read through was just a quick glance at everything but I didn't really have time to soak it all in (busy, etc). Everything seems super cool, I'm actually fairly happy overall. I'm sure I will nitpick a lot of little things when it's released but I can't be mad at this

Also I like the avg MMR showing on live games.

edit: anyone understand how the open beta is supposed to work? Does everyone just go into it and the old version is RIP or will people still be playing on the source 1 version too.
Administrator
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
June 17 2015 04:29 GMT
#190
On June 17 2015 13:16 TheEmulator wrote:
Had a more thorough read through part 1 again. My first read through was just a quick glance at everything but I didn't really have time to soak it all in (busy, etc). Everything seems super cool, I'm actually fairly happy overall. I'm sure I will nitpick a lot of little things when it's released but I can't be mad at this

Also I like the avg MMR showing on live games.

edit: anyone understand how the open beta is supposed to work? Does everyone just go into it and the old version is RIP or will people still be playing on the source 1 version too.

source 1 is still the main version, source 2 is a test client. i'm assuming things like ranked mmr or cosmetics won't transfer over to the open beta.
TheEmulator
Profile Blog Joined July 2010
28094 Posts
June 17 2015 04:30 GMT
#191
Thanks. I assumed that would be the case.
Administrator
FHDH
Profile Joined July 2014
United States7023 Posts
June 17 2015 05:44 GMT
#192
Ah yeah, and you can see who hasn't accepted yet after you click the sexually arousing new Game Ready dialogue so you can tell SingSing to tab out of his fucking Lethal League session already
После драки кулаками не машут (Don't shake your fist when the fight is over)
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
June 17 2015 05:59 GMT
#193
On June 17 2015 13:16 TheEmulator wrote:
Also I like the avg MMR showing on live games.


I wonder if they'll ever just bite the bullet and show everyone's mmr/stats 24/7 like a normal competitive game. I would love to have divisions/rankings/leagues etc. I think profiles will never have much meaning except for showing how much you care about hats unless they do this.

Maybe playing ranked enables all the stats/division tracking stuff. If you want out, just don't play ranked.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
June 17 2015 08:32 GMT
#194
On June 17 2015 13:29 Kuroeeah wrote:
Show nested quote +
On June 17 2015 13:16 TheEmulator wrote:
Had a more thorough read through part 1 again. My first read through was just a quick glance at everything but I didn't really have time to soak it all in (busy, etc). Everything seems super cool, I'm actually fairly happy overall. I'm sure I will nitpick a lot of little things when it's released but I can't be mad at this

Also I like the avg MMR showing on live games.

edit: anyone understand how the open beta is supposed to work? Does everyone just go into it and the old version is RIP or will people still be playing on the source 1 version too.

source 1 is still the main version, source 2 is a test client. i'm assuming things like ranked mmr or cosmetics won't transfer over to the open beta.


Actually that is not what you call open beta.

Open beta means that everything is available to you, but you know there will be some bugs along the way.

So ranked MM, hats and everything else will be available in the open beta, but if your game crashes in a RMM and you lose because of the client, don't start blaming valve
Twitch.tv/TechGTV / Twitter.com/TechGTV
FHDH
Profile Joined July 2014
United States7023 Posts
June 17 2015 08:42 GMT
#195
Open beta just means it's a beta test which is open to everyone.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Jampackedeon
Profile Joined November 2010
United States2053 Posts
June 26 2015 15:49 GMT
#196
I HATTEEEE the current character pick, so am really psyched to see a change.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 26 2015 17:53 GMT
#197
On June 17 2015 14:59 AndyJay wrote:
Show nested quote +
On June 17 2015 13:16 TheEmulator wrote:
Also I like the avg MMR showing on live games.


I wonder if they'll ever just bite the bullet and show everyone's mmr/stats 24/7 like a normal competitive game. I would love to have divisions/rankings/leagues etc. I think profiles will never have much meaning except for showing how much you care about hats unless they do this.

Maybe playing ranked enables all the stats/division tracking stuff. If you want out, just don't play ranked.

I hope they never do. Its one of the worst parts of leagues system, people using data mining sites find your information. I like my information private, including my ranking and MMR.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
June 27 2015 23:21 GMT
#198
Quick Attack is actually awesome. Now I know how those right-click deniers feel.
Prev 1 8 9 10 All
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