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Dota 2 Reborn [Source 2] - Page 9

Forum Index > Dota 2 General
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populis
Profile Blog Joined November 2004
Brazil88 Posts
Last Edited: 2015-06-14 07:37:58
June 14 2015 05:56 GMT
#161
On June 14 2015 12:30 FHDH wrote:
"I don't care that much about any of the things shown in this update so far" --> "this update isn't that exciting"

Obviously subjective.


Oh no, we obviously need a HYPE-O-METER so hype can be accurately measured and we must be sure we give the exactly right amount of hype it deserves.

(Sarcasm ends here.)

I, also coming from the SC2 scene, am very impressed by Valve. Their business model, community feedback and fast paced development (yes, you read that right. You guys can't even begin to imagine the colossal amount of work that is to port a game to a different engine) is looking to be going in the right direction.

Custom games taking advantage of this platform that is becoming Dota 2 is gonna be awesome.

DotaTV seems to be getting on track. It still needs more improvements of course, but that's a pretty good start.

New UI looks damn fine. I agree with someone who said it's very important to have a good UI to either cater to new players and to keep/rise engagement of existing players.

This first update seems to be a very good start to the greatness we all want Dota to become. Valve sure seems to be on board and this first update puts them waist deep, if not deeper, into the overall idea of developing Dota 2 into something awesome (pretty much the opposite of Blizzard which barely scratches the surface of innovation).

Oh god, hype-o-meter is blasting with red alerts, I must stop.

Edit: Valve chose option B here: http://www.liquiddota.com/forum/viewpost.php?post_id=24392483
Do androids dream of electric sheep?
TL+ Member
zeo
Profile Joined October 2009
Serbia6331 Posts
June 14 2015 08:12 GMT
#162
Does anyone know how difficult it will be to build a custom map in dota2? Any info?
"If only Kircheis were here" - Everyone
rabidch
Profile Joined January 2010
United States20289 Posts
June 14 2015 09:35 GMT
#163
On June 14 2015 17:12 zeo wrote:
Does anyone know how difficult it will be to build a custom map in dota2? Any info?

currently its quite hard and limited. hopefully source 2 solves all these problems or at least sets the foundation for the problems to be solved easily, either is expected to happen
LiquidDota StaffOnly a true king can play the King.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2015-06-14 11:26:17
June 14 2015 10:35 GMT
#164
i am confused too because they told the workshop artists to stop making cosmetics/custom game so i thought source2 is about a fundamental update/revamp of the codes/ingame models or something, but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?

In that case it should have been called source 1.5? Because everything i will get it is essential the same thing/what i expected since 2011. Anyway if the game is more optimized/polished after this then I am happy, more so if we can finally get the custom games going haha

also wtf the mirana face looks better in the hype pic or is it just me???
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 14 2015 12:21 GMT
#165
On June 14 2015 19:35 BurningSera wrote:
but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?

huh? they havent even talked about source 2 yet.

dota reborn is a combination of a brand new client AND a brand new game engine, the two are separate to each other
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Gotuso
Profile Joined May 2011
Netherlands733 Posts
June 14 2015 12:40 GMT
#166
On June 14 2015 10:50 Vertical wrote:
Show nested quote +
On June 14 2015 01:49 Yergidy wrote:
On June 13 2015 23:31 Vertical wrote:
I really don't get the overreaction hype
As if we're getting new game and lame blizzard etc
This is essentially just a new UI
In 2 weeks this is gonna be forgotten

Of course custom map will be exiting
But in the end we come for dota

I only care for the hero MMR
because i believe i supposed to be at the higher mmr than i am now :p

How many times are you going to say the same fucking thing dude?

The first one i post only after seing the 1st page of this thread
This new one I post after I actually went to dota 2 site
Hoping I get the hype, or anyone could elaborate


But of course, everyone needs to be sarcastic and rude in respond anything that contrary to their opinion

Look at andy jay comment above this post
Exactly what I mean
Game experience is the most important
I am hype if we get Zet and Pit Lord though
That will move to heroes that we never seen before
Show nested quote +
On June 14 2015 03:23 hfglgg wrote:
i think this patch is the most important one and the least hypeworthy one at the same time, if that makes any sense.
it has all the tools to change dota as we know it with custom games, more community building and better dotatv but at the same time, when the patch hits nothing will change for the players for the first few weeks or even months. the UI looks better and has a few convenience options but thats about it.

so on one hand i am really looking forward to what dota is in 12 months time, but on the other hand i couldnt care less wether the patch comes this week or in 3 months.

Exactly my point
This is a very important and great update
But not really that hype worthy
This will still be the same dota through and through
I personally gonna spend 90% of my time in game


The way the game looks and feels outside of the actual game is really important though, especially in a multiplayer/online game. I, and a lot of other people from what I've heard, hate the interface and layout of Sc2. It just feels empty. I never used chat in sc2, I never watched a pro game in sc2 and it just felt like it was more of single player and twitch game to me.
Improving the interface, layout and options in Dota, making it feel more interactive, more alive and all that is pretty huge. Like, outside of a major patch or a complete gameplay overhaul it doesn't get much bigger announcement wise. This trumps a random hero announcement to me.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
June 14 2015 14:19 GMT
#167
On June 14 2015 19:35 BurningSera wrote:
i am confused too because they told the workshop artists to stop making cosmetics/custom game so i thought source2 is about a fundamental update/revamp of the codes/ingame models or something, but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?

In that case it should have been called source 1.5? Because everything i will get it is essential the same thing/what i expected since 2011. Anyway if the game is more optimized/polished after this then I am happy, more so if we can finally get the custom games going haha


Source 2 is a massive engine update, but the actual game will of course stay the same. You wouldn't expect them to re-write all that weird Dota 2 gameplay code that they've spend the last three years fixing.

For example, Source 2 will have a new modern rendering subsystem. If I am not mistaken, Source 1 still runs on DirectX 9, which is very inefficient in terms of CPU use and handling heavily multi-threaded games (which all games try to be now since the CPUs are improving more in terms of core count rather than the individual core performance). Source 2 will support the new cool APIs such as DirectX 12 (only on Windows 10 though) and Vulkan (whenever the GPU drivers will start supporting it) which will result in a massive win for older CPUs or multi-core CPUs with worse single-core performance. Meaning it'll run way better on shitty laptops, but not too different on high end PCs.

All game assets (models, textures, animations) will stay the same, however I'd imagine that the lighting/shading model in the new engine is very different, which is why all current assets will very likely have to be converted in order to be usable in the new engine and look the same as they do now. This conversion process is probably automated, but still has to be done at some point. This is probably the reason why they've asked artists to stop producing new art based on the old lighting model until they've published the new lighting/texturing guides.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 14 2015 14:22 GMT
#168
On June 14 2015 23:19 Random() wrote:
Show nested quote +
On June 14 2015 19:35 BurningSera wrote:
i am confused too because they told the workshop artists to stop making cosmetics/custom game so i thought source2 is about a fundamental update/revamp of the codes/ingame models or something, but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?

In that case it should have been called source 1.5? Because everything i will get it is essential the same thing/what i expected since 2011. Anyway if the game is more optimized/polished after this then I am happy, more so if we can finally get the custom games going haha


Source 2 is a massive engine update, but the actual game will of course stay the same. You wouldn't expect them to re-write all that weird Dota 2 gameplay code that they've spend the last three years fixing.

For example, Source 2 will have a new modern rendering subsystem. If I am not mistaken, Source 1 still runs on DirectX 9, which is very inefficient in terms of CPU use and handling heavily multi-threaded games (which all games try to be now since the CPUs are improving more in terms of core count rather than the individual core performance). Source 2 will support the new cool APIs such as DirectX 12 (only on Windows 10 though) and Vulkan (whenever the GPU drivers will start supporting it) which will result in a massive win for older CPUs or multi-core CPUs with worse single-core performance. Meaning it'll run way better on shitty laptops, but not too different on high end PCs.

All game assets (models, textures, animations) will stay the same, however I'd imagine that the lighting/shading model in the new engine is very different, which is why all current assets will very likely have to be converted in order to be usable in the new engine and look the same as they do now. This conversion process is probably automated, but still has to be done at some point. This is probably the reason why they've asked artists to stop producing new art based on the old lighting model until they've published the new lighting/texturing guides.

im just gonna steal this when i try to explain to ppl wat the performance changes will be like
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2015-06-14 14:38:00
June 14 2015 14:36 GMT
#169
now that makes more sense lol. The advertisement page is misleading really, 'new engine' at the top and after i skim through the page i didnt see any fundamantal changes/literally a page of introducing new UI (which i couldn't care less). I know there will be part2+3 but thats all they told us in part1.

thanks guys
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
June 14 2015 14:58 GMT
#170
On June 14 2015 23:36 BurningSera wrote:
now that makes more sense lol. The advertisement page is misleading really, 'new engine' at the top and after i skim through the page i didnt see any fundamantal changes/literally a page of introducing new UI (which i couldn't care less). I know there will be part2+3 but thats all they told us in part1.


This is probably a shitty analogy, but think of the engine as a record player and the game as the record. You can get a new record player, and it will be better in a lot of ways (all the knew knobs and buttons, more options to hook it up to a better sound system etc.), but it's still the same old record even if you stick it into the new player :-D
neozxa
Profile Joined August 2011
Indonesia545 Posts
June 15 2015 02:01 GMT
#171
I wonder if they will update the in game graphics too lol, would be awesome to see.
Keep moving forward
Mutineer
Profile Joined March 2013
New Zealand179 Posts
June 15 2015 02:11 GMT
#172
What they did not mentioning I believe is the fact that this client will be done on 64Bit platform. So, all as 32 bit users will be left out in a cold. I even not sure how it will work.
JD.
Profile Joined September 2014
Australia250 Posts
June 15 2015 02:17 GMT
#173
On June 15 2015 11:11 Mutineer wrote:
What they did not mentioning I believe is the fact that this client will be done on 64Bit platform. So, all as 32 bit users will be left out in a cold. I even not sure how it will work.


There are both 32 and 64 bit versions of the test client.
damnknife
Profile Joined April 2015
United States6 Posts
June 15 2015 05:41 GMT
#174
I hope it'll be really smother. My pc is pretty garbage and i cant afford a new one for the next months.
Anyway i thought source 2 would just come out with HL3. HL3 confirmed?
jojos11
Profile Joined March 2014
Korea (North)314 Posts
June 15 2015 09:38 GMT
#175
source 2 performance demo on intel integrated graphic
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 15 2015 10:04 GMT
#176
On June 15 2015 14:41 damnknife wrote:
I hope it'll be really smother. My pc is pretty garbage and i cant afford a new one for the next months.
Anyway i thought source 2 would just come out with HL3. HL3 confirmed?

im pretty sure there have been screenshots and stuff showing hl3 folder, which implies it's in development (if it wasnt already obvious)
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Thetwinmasters
Profile Joined January 2015
3578 Posts
June 16 2015 21:18 GMT
#177
http://www.dota2.com/reborn/part2
Grettin
Profile Joined April 2010
42381 Posts
June 16 2015 21:27 GMT
#178
hype
"If I had force-fields in Brood War, I'd never lose." -Bisu
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2015-06-16 21:29:38
June 16 2015 21:27 GMT
#179
I haven't tried to make a custom map in anything for a long time but I have to imagine this is a pretty fucking sweet build tool.

OK here's what needs to be done first: build Myth: The Fallen Lords. Go.
После драки кулаками не машут (Don't shake your fist when the fight is over)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 16 2015 21:33 GMT
#180
nice laaaaa

pudge wars video
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
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