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Dota 2 Reborn [Source 2]

Forum Index > Dota 2 General
Post a Reply
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tehh4ck3r
Profile Joined August 2013
Magrathea7059 Posts
Last Edited: 2015-06-16 21:44:05
June 13 2015 00:36 GMT
#1
http://www.dota2.com/reborn/part1/

Valve just posted the preview of the Source 2 client, with open beta starting next week.

[image loading]
[image loading]

Major features include:

* Total re-design of the entire client
* Voice chat in party
* Re-designed hero picker
* DotaTV upgrades:

More details about custom games, along with the open beta, will be released next week.

Part 2, with details about custom games and authoring tools: http://www.dota2.com/reborn/part2
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 13 2015 00:05 GMT
#2
IT'S FUCKING HAPPENING omg it looks amazing
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
Last Edited: 2015-06-13 00:13:02
June 13 2015 00:07 GMT
#3
Holy shit this is actually really nice!

Many things I like, but especially the "Playstyle" stats. It's really convenient if you want to improve your gameplay (assuming they work out a system that works)!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 13 2015 00:10 GMT
#4
this timeline feed thing is such a good idea, no more waiting around awkwardly waiting for a game invite
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
June 13 2015 00:12 GMT
#5
Who is gonna guess how many people will opt in for the open beta next week?

with 10 million unique players, i'm guessing at least 65% will have be using the new client next week once it starts.

I'm guessing the open beta will run till after TI5 and then will become the standard.
Twitch.tv/TechGTV / Twitter.com/TechGTV
Vankuga
Profile Joined April 2012
Panama2005 Posts
June 13 2015 00:15 GMT
#6
Based Yames "2GD" Harding saving DOTA2.

Seriously, this look amazing, holy shit. Intrigued about the DOTATV changes, but more important, custom games.
Vankuga
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
June 13 2015 00:15 GMT
#7
mmmm custom games next week
Do yourself a favour and just STFU
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
June 13 2015 00:18 GMT
#8
We finally got it boys.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
FrickenHamster
Profile Joined April 2010
United States40 Posts
June 13 2015 00:19 GMT
#9
Wow, I can't help but think how awesome and alive starcraft 2 would be if Blizzard listened to the community like Valve did.

I know LOTV is coming, but theres not much reason to be optimistic.
BoZiffer
Profile Joined November 2011
United States1841 Posts
June 13 2015 00:19 GMT
#10
My word...its glorious.
Nyan
Profile Joined April 2015
Germany1931 Posts
June 13 2015 00:19 GMT
#11
pre TI waow now faceless rex just needs to drop down to 20 bucks
?=・ェ・=) oʞǝu (^=˃ᆺ˂) oʞǝu (=xェx=) oʞǝu (=^-ω-^=) ( ⓛ ω ⓛ *) oʞǝu (ㅇㅅㅇ❀) oʞǝu (=ↀωↀ=)✧ oʞǝu (=・ェ・=?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
Last Edited: 2015-06-13 00:21:22
June 13 2015 00:20 GMT
#12
really like the bnet-esque chat design with shortcut commands etc...

hope they have a /dnd mode
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
June 13 2015 00:26 GMT
#13
I love the new chat stuff, it's something i've been wanting for a while.

Overall looks nice.
Bisu-Fan
Profile Joined January 2010
Russian Federation3336 Posts
June 13 2015 00:28 GMT
#14
OH MY GOODNESS YESSS FINALLY BETA AGAIN WE NO DED GAME

Can't wait to have in-game party voice chat. I wonder if that'll stop people from using skype and getting ddos'ed as much. who knows~ Valve please
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Grettin
Profile Joined April 2010
42381 Posts
June 13 2015 00:28 GMT
#15
Yaaaaaaaaaaaaaaaaaaa! Looks sick.
"If I had force-fields in Brood War, I'd never lose." -Bisu
FHDH
Profile Joined July 2014
United States7023 Posts
June 13 2015 00:35 GMT
#16
Oh my sweet jesus
После драки кулаками не машут (Don't shake your fist when the fight is over)
the bear jew
Profile Joined August 2014
United States3674 Posts
June 13 2015 00:36 GMT
#17
Looks really awesome, the in-game analytic's have me hyped.
DeMoN pulled off a Miracle and Flies to the Moon
kblueriver
Profile Joined July 2012
Argentina430 Posts
June 13 2015 00:37 GMT
#18
I'm so mind blown that my mind has blown.
Your ever humble pwnage provider
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2015-06-13 00:40:11
June 13 2015 00:38 GMT
#19
Erm ser excerterddddddddddddddddddddd

EDIT
I really hope they do something about the inventory to make it easier to sort.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
June 13 2015 00:40 GMT
#20
This actually is getting me pretty thick. It looks so good!
LiquidDota Staff
TheEmulator
Profile Blog Joined July 2010
28094 Posts
June 13 2015 00:40 GMT
#21
A lot of this looks really sick but some of the updates seem so pointless and dumb. Like Hero MMR? lol
Administrator
crusad3r
Profile Joined January 2011
Romania58 Posts
June 13 2015 00:41 GMT
#22
This looks amazing. hopefully the requirements wont jump too hard, so i can still run dota2 with my russian pc.
A man chooses, a slave obeys!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 13 2015 00:43 GMT
#23
On June 13 2015 09:41 crusad3r wrote:
This looks amazing. hopefully the requirements wont jump too hard, so i can still run dota2 with my russian pc.

the general consensus is that requirements will go down as the engine is more optimised and uses cpu more efficiently. it also balances the load onto video cards more (source 1 is heavily cpu dependant)
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
FHDH
Profile Joined July 2014
United States7023 Posts
June 13 2015 00:45 GMT
#24
Yeah so as I was saying, take this hot new DTV shit and put it on an iPad.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Sigh
Profile Blog Joined June 2009
Canada2433 Posts
June 13 2015 00:46 GMT
#25
This looks beautiful, especially the new DotaTV. Might actually buy some tickets now.
NaDa/Flash/Thorzain Fan
FHDH
Profile Joined July 2014
United States7023 Posts
June 13 2015 00:50 GMT
#26
Guys: VERY IMPORTANT. They stopped listing Necrophos as a support.
После драки кулаками не машут (Don't shake your fist when the fight is over)
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
June 13 2015 00:51 GMT
#27
On June 13 2015 09:50 FHDH wrote:
Guys: VERY IMPORTANT. They stopped listing Necrophos as a support.


There is a god.


LiquidDota Staff
shz
Profile Blog Joined October 2010
Germany2687 Posts
June 13 2015 01:03 GMT
#28
Pure hype \o/
Liquipedia
Swampflare
Profile Joined March 2012
United States1201 Posts
June 13 2015 01:04 GMT
#29
Oh dear lord. Hype!
Liquipedia<FO-nTTaX> so i ordered a pizza to my house in the pizza service next to me and let them deliver [me] with the pizza
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
June 13 2015 01:09 GMT
#30
Wow this is crazy good. I've never been so impressed with a non-gameplay related update from any developer anywhere.
trifecta
Profile Joined April 2010
United States6795 Posts
June 13 2015 01:15 GMT
#31
demo mode and dotatv look pretty slick
gulati
Profile Blog Joined April 2007
United States2241 Posts
June 13 2015 01:18 GMT
#32
so excited!!!
C r u m b l i n g
zdarr
Profile Joined September 2010
France375 Posts
June 13 2015 01:27 GMT
#33
The hype on reddit is going to be real. Can't wait to get in
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
June 13 2015 01:28 GMT
#34
Looks sleek
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Xinder
Profile Blog Joined January 2011
United States2269 Posts
June 13 2015 01:29 GMT
#35
Please Valve. My nipples can only get so hard.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
paper
Profile Blog Joined September 2004
13196 Posts
June 13 2015 01:30 GMT
#36
On June 13 2015 09:40 TheEmulator wrote:
A lot of this looks really sick but some of the updates seem so pointless and dumb. Like Hero MMR? lol


emu's non-TA mmr bout to get called out
Hates Fun🤔
wun4
Profile Joined March 2011
Slovakia91 Posts
June 13 2015 01:30 GMT
#37
Looks amazing! Can't wait.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 13 2015 01:33 GMT
#38
On June 13 2015 10:30 paper wrote:
Show nested quote +
On June 13 2015 09:40 TheEmulator wrote:
A lot of this looks really sick but some of the updates seem so pointless and dumb. Like Hero MMR? lol


emu's non-TA mmr bout to get called out

I need to spam some undying games before the change.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FHDH
Profile Joined July 2014
United States7023 Posts
June 13 2015 01:36 GMT
#39
I can't wait for someone to recreate Warcraft III with the new engine.
После драки кулаками не машут (Don't shake your fist when the fight is over)
trinxified
Profile Joined December 2010
Canada7774 Posts
June 13 2015 01:41 GMT
#40
so wait this is just UI improvements, but the game itself and/or graphics isn't touched right?
Lackbleeder
Profile Joined May 2015
741 Posts
June 13 2015 01:41 GMT
#41
Supposedly it'll run smoother on worse PC's
Somebody once told me za warudo is gonna roll me
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
June 13 2015 01:42 GMT
#42
On June 13 2015 10:41 trinxified wrote:
so wait this is just UI improvements, but the game itself and/or graphics isn't touched right?


Word is particles are better and its more efficient overall. But it looks no different.
LiquidDota Staff
Ayaz2810
Profile Joined September 2011
United States2763 Posts
June 13 2015 01:43 GMT
#43
OMG it's.... beautiful. So fucking excited!!!!
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
TheEmulator
Profile Blog Joined July 2010
28094 Posts
June 13 2015 01:45 GMT
#44
On June 13 2015 10:30 paper wrote:
Show nested quote +
On June 13 2015 09:40 TheEmulator wrote:
A lot of this looks really sick but some of the updates seem so pointless and dumb. Like Hero MMR? lol


emu's non-TA mmr bout to get called out

TA's not even close to one of my most spammed heroes in ranked to be fair. I've played infinitely more Storm/Lina/WR and a few others
Administrator
trinxified
Profile Joined December 2010
Canada7774 Posts
June 13 2015 01:48 GMT
#45
On June 13 2015 10:41 Lackbleeder wrote:
Supposedly it'll run smoother on worse PC's


oh this is great, so my shitty laptop might be able to handle it now.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
June 13 2015 01:49 GMT
#46
yay
@RealHeyoka | ESL / DreamHack StarCraft Lead
Reson
Profile Joined July 2014
530 Posts
June 13 2015 01:54 GMT
#47
On June 13 2015 09:40 TheEmulator wrote:
A lot of this looks really sick but some of the updates seem so pointless and dumb. Like Hero MMR? lol


Hero MMR is actually pretty significant. A player playing his/her best hero may have 1000MMR point difference in their ability to play the hero compared to their worst hero. Using this in tandem with the overall MMR of a player should only make the MMR adjustments more precise.


Are ban lists incoming for private lobby games?
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
June 13 2015 01:55 GMT
#48
Lets hope ti5 won't be as epically bug driven as ti1
When in doubt, just believe in yourself and press buttons
eieio
Profile Blog Joined November 2009
United States14512 Posts
June 13 2015 02:00 GMT
#49
On June 13 2015 09:40 OuchyDathurts wrote:
This actually is getting me pretty thick. It looks so good!

my dick hurts

no seriously though this is a pretty neat looking update. Really excited about the changes to the spectator experience. Good to see that twitch will no longer be the superioroption for inferiormoba
LiquidDota Staff
TL+ Member
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
June 13 2015 02:11 GMT
#50
the update isn't launching until after the international anyway.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-06-13 02:18:28
June 13 2015 02:18 GMT
#51
If Blizzard put 1/10 the effort into SC2 that Valve puts into Dota 2, I'd be ecstatic. Congrats guys, it looks amazing. I'm super jealous.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
thejabberwocky
Profile Joined March 2015
5 Posts
June 13 2015 02:18 GMT
#52
On June 13 2015 10:55 Kupon3ss wrote:
Lets hope ti5 won't be as epically bug driven as ti1


Seeing as they said they won't be rolling it out of beta until post TI5, it shouldn't be.

Though seeing as Dota2 is still technically in beta anyways...
rabidch
Profile Joined January 2010
United States20289 Posts
June 13 2015 02:21 GMT
#53
On June 13 2015 10:54 Reson wrote:
Show nested quote +
On June 13 2015 09:40 TheEmulator wrote:
A lot of this looks really sick but some of the updates seem so pointless and dumb. Like Hero MMR? lol


Hero MMR is actually pretty significant. A player playing his/her best hero may have 1000MMR point difference in their ability to play the hero compared to their worst hero. Using this in tandem with the overall MMR of a player should only make the MMR adjustments more precise.


Are ban lists incoming for private lobby games?

its also a closer step to position/role mmr
LiquidDota StaffOnly a true king can play the King.
eieio
Profile Blog Joined November 2009
United States14512 Posts
June 13 2015 02:23 GMT
#54
Are they actually using hero MMR for matchmaking? I'm not clear on that from what they showed.

Could just be an interesting value that they give you
LiquidDota Staff
TL+ Member
FHDH
Profile Joined July 2014
United States7023 Posts
June 13 2015 02:24 GMT
#55
On June 13 2015 11:23 eieio wrote:
Are they actually using hero MMR for matchmaking? I'm not clear on that from what they showed.

Could just be an interesting value that they give you

Looks like the latter to me too.
После драки кулаками не машут (Don't shake your fist when the fight is over)
jojos11
Profile Joined March 2014
Korea (North)314 Posts
Last Edited: 2015-06-13 02:29:12
June 13 2015 02:26 GMT
#56
Valve>All

[image loading]
jojos11
Profile Joined March 2014
Korea (North)314 Posts
June 13 2015 02:27 GMT
#57
On June 13 2015 11:18 SetGuitarsToKill wrote:
If Blizzard put 1/10 the effort into SC2 that Valve puts into Dota 2, I'd be ecstatic. Congrats guys, it looks amazing. I'm super jealous.

^FCUKING THIS
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
Last Edited: 2015-06-13 02:30:31
June 13 2015 02:29 GMT
#58
On June 13 2015 11:23 eieio wrote:
Are they actually using hero MMR for matchmaking? I'm not clear on that from what they showed.

Could just be an interesting value that they give you

no. i'm almost sure the hero mmr thing is just another take on their old "1 out of 10 hero performance bar" they used but replaced.

(it used that the bar or whatever rating you would receive would be relative to other players around your mmr but they scrapped the idea and made it so that it just compared how good they think you are with a hero in comparison to your other heroes)
Ciel
Profile Joined October 2010
Hungary289 Posts
June 13 2015 02:38 GMT
#59
I feel like we won )
babysimba
Profile Joined November 2010
10466 Posts
June 13 2015 02:53 GMT
#60
Custom games is the make or break shit to attract a huge player base. They better not mess that shit up like SC2 UI does.
Lackbleeder
Profile Joined May 2015
741 Posts
June 13 2015 02:53 GMT
#61
What if next week they announce paid custom maps ?

Somebody once told me za warudo is gonna roll me
RiZu
Profile Joined February 2012
Singapore5715 Posts
June 13 2015 02:56 GMT
#62
Finally, I can introduce my friends to the game who doesn't play dota 2 . Custom games is going to increase the longevity of the games and no cheats and etc shit now compared to the old days. !!!!
chetmanly
Profile Joined February 2014
Norway11 Posts
Last Edited: 2015-06-13 03:00:06
June 13 2015 02:59 GMT
#63
So.. I was alt tabbing out of wc3 about an hour ago to find.... What has Gaben gaben birth too???

BRING ON THE WC3 CUSTOM GAMES ! ! !
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 13 2015 03:00 GMT
#64
On June 13 2015 11:53 Lackbleeder wrote:
What if next week they announce paid custom maps ?


To be honest, theres very little chance there isn't SOME sort of monetizing method for custom maps. No idea how valve will do so though.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
June 13 2015 03:03 GMT
#65
On June 13 2015 12:00 Comeh wrote:
Show nested quote +
On June 13 2015 11:53 Lackbleeder wrote:
What if next week they announce paid custom maps ?


To be honest, theres very little chance there isn't SOME sort of monetizing method for custom maps. No idea how valve will do so though.

i'm pretty sure the amount of backlash they'll receive about an announcement on how authors will be able to monetize custom map will be enough to stop the hype train they seem to have going lol
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 13 2015 03:06 GMT
#66
On June 13 2015 12:03 Kuroeeah wrote:
Show nested quote +
On June 13 2015 12:00 Comeh wrote:
On June 13 2015 11:53 Lackbleeder wrote:
What if next week they announce paid custom maps ?


To be honest, theres very little chance there isn't SOME sort of monetizing method for custom maps. No idea how valve will do so though.

i'm pretty sure the amount of backlash they'll receive about an announcement on how authors will be able to monetize custom map will be enough to stop the hype train they seem to have going lol

and then we will forget about that again when beta is out

I mean, i'd rather spend money on maps than hats.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Aceace
Profile Joined June 2011
Turkey1305 Posts
June 13 2015 03:07 GMT
#67
Everything except chat looks GREAT!!!!!

But new chat feels odd. I mean chat rooms are flooded with spammers atm. But new chat system seems like Bnet. 0.2. What if we gonna feel alone like diablo and old sc2???
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 13 2015 03:09 GMT
#68
On June 13 2015 12:07 Aceace wrote:
Everything except chat looks GREAT!!!!!

But new chat feels odd. I mean chat rooms are flooded with spammers atm. But new chat system seems like Bnet. 0.2. What if we gonna feel alone like diablo and old sc2???

New chat resembles wc3 if anything.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
meegrean
Profile Joined May 2008
Thailand7699 Posts
June 13 2015 03:15 GMT
#69
This is some fucking amazing shit!
Brood War loyalist
Aceace
Profile Joined June 2011
Turkey1305 Posts
June 13 2015 03:16 GMT
#70
Yeah. Especially chat commands are great.

I mean i didn't see a "chat room" thing. Maybe i missed it. But i love to see chat commands back
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Lackbleeder
Profile Joined May 2015
741 Posts
June 13 2015 03:34 GMT
#71
On June 13 2015 12:00 Comeh wrote:
Show nested quote +
On June 13 2015 11:53 Lackbleeder wrote:
What if next week they announce paid custom maps ?


To be honest, theres very little chance there isn't SOME sort of monetizing method for custom maps. No idea how valve will do so though.


Problem is that some custom maps import characters & stuff from other games & shows. This will become an issue for valve if they monetise mods so they'd have to add restrictions wich kind of defeats the purpose of custom maps. Granted valve are really good at monetizing stuff but i wonder if they are going to try and bite off more than they can chew.
Somebody once told me za warudo is gonna roll me
Bisu-Fan
Profile Joined January 2010
Russian Federation3336 Posts
June 13 2015 03:38 GMT
#72
On June 13 2015 11:26 jojos11 wrote:
Valve>All

[image loading]

Is this for real? holy cow... youtube gaming wat?
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Swampflare
Profile Joined March 2012
United States1201 Posts
June 13 2015 03:42 GMT
#73
Valve did announce that they were stress testing Steam Streams a while back for TI Qualifiers. I guess they wanted to see if they could handle anything near the real thing for TI5.
Liquipedia<FO-nTTaX> so i ordered a pizza to my house in the pizza service next to me and let them deliver [me] with the pizza
Aron Times
Profile Blog Joined March 2011
United States312 Posts
June 13 2015 03:42 GMT
#74
TF2 actually has paid maps: https://wiki.teamfortress.com/wiki/Map_Stamp

Well, not exactly. None of these maps are behind a paywall. Map stamps are simply a map donation mechanic. If you like cp_steel (one of the best maps, IMHO), you can buy map stamps to give money to the map maker. Also, just having one map stamp for any map nets you a cool hat (which can be worn on any map, not just the map you donated to).

I suspect that DotA 2 will have a similar map stamp mechanic, possibly even a leaderboard for the most generous donors.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
CubanPete
Profile Joined March 2014
Sweden4 Posts
Last Edited: 2015-06-13 03:53:12
June 13 2015 03:50 GMT
#75
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
June 13 2015 04:07 GMT
#76
so this is dota 2 2? wow man does valve have an issue with the number 3
Kishin2
Profile Joined May 2011
United States7534 Posts
June 13 2015 04:11 GMT
#77
Part 3 in 2 weeks. It'll be a landmark for Valve.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
June 13 2015 04:12 GMT
#78
What is source 2? So this is basically a change to the dota 2 client? I'm a tech dummy here.
yookstah
Profile Joined October 2010
Australia655 Posts
June 13 2015 04:16 GMT
#79
Dota: global offensive
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
haduken
Profile Blog Joined April 2003
Australia8267 Posts
Last Edited: 2015-06-13 04:17:50
June 13 2015 04:17 GMT
#80
source is a game engine, basically a set of tools and core coding libraries that people use to write games because reinventing the same thing over and over is bad.

source 2 is a new game engine, revised, redeveloped blah blah blah basically it's source but it's better. so we can do stuff in game and game clients that we can't do before, some of the bugs and weird stuff in the old engine would be fixed in the new engine blah blah blah.

you get the idea... volvo is re-releasing the game that is rewrote using a new game engine, it will break some stuff, introduce some awesome shit, probably break some other stuff...
Rillanon.au
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
Last Edited: 2015-06-13 04:25:06
June 13 2015 04:24 GMT
#81
This i ok but I still don't see things that

1. Make people care about their own or other people's profiles

2. Fosters community inside the game

Where are the features that make guilds purposeful? That make it actually prestigious to have a high mmr? That make people want to build relationships and reputation in the game?

Yeah sure shiny buttons are great but if this is their ultimate redesigned outside game experience UI I'm pretty disappointed. To be fair none of this matters that much for good or bad, it won't have that bigger impact. Custom games on the other hand have a chance to make Dota 2 into something new and brilliant, to support a community that's been without a home since wc3. I'm cautiously optimistic valve will screw it up less than Blizzard in Starcraft 2 but we'll have to wait and see.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
June 13 2015 04:31 GMT
#82
So source 2 is unlikely to change dota 2 gameplay itself?
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
June 13 2015 04:35 GMT
#83
So source 2 is unlikely to change dota 2 gameplay itself?


Correct. Also the sun is hot.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22258 Posts
June 13 2015 04:38 GMT
#84
On June 13 2015 13:35 AndyJay wrote:
Show nested quote +
So source 2 is unlikely to change dota 2 gameplay itself?


Correct. Also the sun is hot.


Fuck, glad you warned me.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
eieio
Profile Blog Joined November 2009
United States14512 Posts
June 13 2015 04:39 GMT
#85
On June 13 2015 13:35 AndyJay wrote:
Show nested quote +
So source 2 is unlikely to change dota 2 gameplay itself?


Correct. Also the sun is hot.

oh come on, Duck- just mentioned that he's not technical, there's no need to be snarky.

Source 2 shouldn't have an impact on gameplay although I'm sure there will be bugs that do have an impact because that's how life works.
LiquidDota Staff
TL+ Member
G3CKO
Profile Blog Joined March 2009
Canada1430 Posts
June 13 2015 04:39 GMT
#86
We are fucking back to beta holy shit. Dota went full circle.
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
Oakenshield
Profile Joined January 2013
United States347 Posts
June 13 2015 04:41 GMT
#87
Voice chat all the time is a big deal, that alone makes me want to stop the awful torture that is solo queue and get a team going again.
Dysisa
Profile Joined July 2014
Sweden2376 Posts
June 13 2015 04:53 GMT
#88
Considering how it's apparently split into 3 parts, and we aren't getting the next bit of info until next week, I'm guessing we'd be lucky to see this stuff come out 2 weeks from now at the absolute earliest? Whatever the case, I love the sounds of all this so far, really excited.
fuck dota 2 | "i don't like ppd, and i really look forward to one day beating that motherfucker" -Swindlemelonzz, my personal hero
et
Profile Joined September 2010
Switzerland367 Posts
June 13 2015 04:56 GMT
#89
On June 13 2015 13:53 Dysisa wrote:
Considering how it's apparently split into 3 parts, and we aren't getting the next bit of info until next week, I'm guessing we'd be lucky to see this stuff come out 2 weeks from now at the absolute earliest? Whatever the case, I love the sounds of all this so far, really excited.

I'd guess this drops soon after ESL - they wouldn't want to break something right before that and they will want to have some time to test before TI (where they want to have the new broadcasting features at least).
Explanations exist; they have existed for all time; there is always a well-known solution to every human problem — neat, plausible, and wrong. -- H. L. Mencken
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
June 13 2015 05:09 GMT
#90
does the hud(including the bottom) change in game? what about the workshop huds we have what happens to them if the layout changes?
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Gatecrasher
Profile Joined December 2012
Bulgaria12 Posts
June 13 2015 05:17 GMT
#91
source 2 boys it's happening :D
everything is fair in love and war......especaly in war
Valhalla44
Profile Joined May 2010
Bosnia-Herzegovina983 Posts
June 13 2015 05:18 GMT
#92
"Early next week we'll be talking about Custom Games, and later that week we'll conclude with various details about the new engine and launch the open beta."
So should be up for testing next week if this is correct from their announcement.
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
June 13 2015 05:24 GMT
#93
does the hud(including the bottom) change in game? what about the workshop huds we have what happens to them if the layout changes?


No change.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
June 13 2015 05:30 GMT
#94
On June 13 2015 14:24 AndyJay wrote:
Show nested quote +
does the hud(including the bottom) change in game? what about the workshop huds we have what happens to them if the layout changes?


No change.

I think there might be.

Additionally, our focus has been on the dashboard so you’ll find the in-game HUD currently looks the same.


Why else would they mention their ingame HUD if they had no plans on changing it?
eieio
Profile Blog Joined November 2009
United States14512 Posts
June 13 2015 05:35 GMT
#95
I'd be surprised if Valve doesn't address the HUD eventually but I'd guess that it wasn't prioritized relative to Source 2 and some of these UI overhauls. Once these are out Valve will presumably have more resources to devote to, among other things, making a new/customizable HUD.
LiquidDota Staff
TL+ Member
Valhalla44
Profile Joined May 2010
Bosnia-Herzegovina983 Posts
June 13 2015 05:36 GMT
#96
On June 13 2015 14:30 Kuroeeah wrote:
Show nested quote +
On June 13 2015 14:24 AndyJay wrote:
does the hud(including the bottom) change in game? what about the workshop huds we have what happens to them if the layout changes?


No change.

I think there might be.

Show nested quote +
Additionally, our focus has been on the dashboard so you’ll find the in-game HUD currently looks the same.


Why else would they mention their ingame HUD if they had no plans on changing it?


So You'll find the in-game HUD currently looks the same.
LeL.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
June 13 2015 05:45 GMT
#97
On June 13 2015 14:36 Valhalla44 wrote:
Show nested quote +
On June 13 2015 14:30 Kuroeeah wrote:
On June 13 2015 14:24 AndyJay wrote:
does the hud(including the bottom) change in game? what about the workshop huds we have what happens to them if the layout changes?


No change.

I think there might be.

Additionally, our focus has been on the dashboard so you’ll find the in-game HUD currently looks the same.


Why else would they mention their ingame HUD if they had no plans on changing it?


So You'll find the in-game HUD currently looks the same.
LeL.

It's pretty safe to assume they plan on making some HUD adjustments after they feel finished with their dashboard update.
Vertical
Profile Joined July 2011
Indonesia4317 Posts
Last Edited: 2015-06-13 06:06:31
June 13 2015 06:02 GMT
#98
On June 13 2015 13:17 haduken wrote:
source is a game engine, basically a set of tools and core coding libraries that people use to write games because reinventing the same thing over and over is bad.

source 2 is a new game engine, revised, redeveloped blah blah blah basically it's source but it's better. so we can do stuff in game and game clients that we can't do before, some of the bugs and weird stuff in the old engine would be fixed in the new engine blah blah blah.

you get the idea... volvo is re-releasing the game that is rewrote using a new game engine, it will break some stuff, introduce some awesome shit, probably break some other stuff...

I still don't get the hype
Beside new UI and custom maps and "I don't know what so good about it" chat
Basically we're still in the same game
Those candies will be interesting for a 2 weeks
Then we gonna essentially still play for the game
Ok except the custom map

Enlighten me please
-Terran-
Vannux
Profile Joined February 2011
Sweden2 Posts
June 13 2015 06:04 GMT
#99
Wow! Guys im soo excited for this! it's going to be really awsome. Get on the hypetrain.
elagrion
Profile Joined April 2010
Ukraine422 Posts
June 13 2015 06:23 GMT
#100
Half-Life 3 confirmed?
Everything is a remix.
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
June 13 2015 06:38 GMT
#101
On June 13 2015 15:02 Vertical wrote:
Show nested quote +
On June 13 2015 13:17 haduken wrote:
source is a game engine, basically a set of tools and core coding libraries that people use to write games because reinventing the same thing over and over is bad.

source 2 is a new game engine, revised, redeveloped blah blah blah basically it's source but it's better. so we can do stuff in game and game clients that we can't do before, some of the bugs and weird stuff in the old engine would be fixed in the new engine blah blah blah.

you get the idea... volvo is re-releasing the game that is rewrote using a new game engine, it will break some stuff, introduce some awesome shit, probably break some other stuff...

I still don't get the hype
Beside new UI and custom maps and "I don't know what so good about it" chat
Basically we're still in the same game
Those candies will be interesting for a 2 weeks
Then we gonna essentially still play for the game
Ok except the custom map

Enlighten me please


I think people are excited mostly for custom maps. Also it's nice to get something that's not hats even if it really has negligible impact on your game experience.
haduken
Profile Blog Joined April 2003
Australia8267 Posts
June 13 2015 06:39 GMT
#102
On June 13 2015 15:02 Vertical wrote:
Show nested quote +
On June 13 2015 13:17 haduken wrote:
source is a game engine, basically a set of tools and core coding libraries that people use to write games because reinventing the same thing over and over is bad.

source 2 is a new game engine, revised, redeveloped blah blah blah basically it's source but it's better. so we can do stuff in game and game clients that we can't do before, some of the bugs and weird stuff in the old engine would be fixed in the new engine blah blah blah.

you get the idea... volvo is re-releasing the game that is rewrote using a new game engine, it will break some stuff, introduce some awesome shit, probably break some other stuff...

I still don't get the hype
Beside new UI and custom maps and "I don't know what so good about it" chat
Basically we're still in the same game
Those candies will be interesting for a 2 weeks
Then we gonna essentially still play for the game
Ok except the custom map

Enlighten me please


better game effects (more hats)

less bugs... easier to fix fix bugs

dunno, yes it's mostly candies at this point but having a new engine is generally a good thing. Look at League, years later, still same shitty UI, same shitty bugs.
Rillanon.au
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
June 13 2015 06:41 GMT
#103
On June 13 2015 15:02 Vertical wrote:
Show nested quote +
On June 13 2015 13:17 haduken wrote:
source is a game engine, basically a set of tools and core coding libraries that people use to write games because reinventing the same thing over and over is bad.

source 2 is a new game engine, revised, redeveloped blah blah blah basically it's source but it's better. so we can do stuff in game and game clients that we can't do before, some of the bugs and weird stuff in the old engine would be fixed in the new engine blah blah blah.

you get the idea... volvo is re-releasing the game that is rewrote using a new game engine, it will break some stuff, introduce some awesome shit, probably break some other stuff...

I still don't get the hype
Beside new UI and custom maps and "I don't know what so good about it" chat
Basically we're still in the same game
Those candies will be interesting for a 2 weeks
Then we gonna essentially still play for the game
Ok except the custom map

Enlighten me please

1. The new source 2 engine makes creating custom games very easy, both for valve and community members. we are likely to see more events now.
2. dota tv is completely redone and looks very usefull
3. optimized for less powerful pcs.
just to name a few
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
Saki [NETOGE]
Profile Joined November 2014
United States235 Posts
June 13 2015 06:42 GMT
#104
On June 13 2015 09:40 TheEmulator wrote:
A lot of this looks really sick but some of the updates seem so pointless and dumb. Like Hero MMR? lol

This way we can find those TA pickers who want free MMR and tell if they're bad or not.
My banner is Cloud9 because MANGO! MANGO! MANGO!
hfglgg
Profile Joined December 2012
Germany5372 Posts
June 13 2015 06:59 GMT
#105
i wonder how they calculate the hero mmr and if it is comparable to the real mmr.
i mean its not even important but i love stats.
starslayer
Profile Joined August 2011
United States696 Posts
June 13 2015 07:05 GMT
#106
holy shit wow this looks amazing! never playing sc2 again after seeing this. Ive given blizzard 4 years to step there game up and they have not even come close and valve just keeps amazing me more each day. Im not trying to bash sc2 and bliz and start a which game is better but ive spent so much time on sc2 and its just shit compared to dota now I mean LOTV is just a " new" hots, but revamping the layout and engine and other stuff makes dota like a new game. Just WOW again valve is incredible and they deserve all the money they get and more. JUST WOW! cant wait.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Dekalinder
Profile Joined December 2012
Italy169 Posts
June 13 2015 07:09 GMT
#107
Definetly good news, really interested in knowing if my toaster can still bear the game after the update. The new features look quite demanding.
zeo
Profile Joined October 2009
Serbia6331 Posts
June 13 2015 07:24 GMT
#108
On June 13 2015 16:05 starslayer wrote:
holy shit wow this looks amazing! never playing sc2 again after seeing this. Ive given blizzard 4 years to step there game up and they have not even come close and valve just keeps amazing me more each day. Im not trying to bash sc2 and bliz and start a which game is better but ive spent so much time on sc2 and its just shit compared to dota now I mean LOTV is just a " new" hots, but revamping the layout and engine and other stuff makes dota like a new game. Just WOW again valve is incredible and they deserve all the money they get and more. JUST WOW! cant wait.

Meh, you can say whatever you want about SC2 on LiquidDota.

I'm just waiting for somebody to make a BW/WC3 clone in the source2 engine. If anyone here wants to make it I'd be more than happy to help, don't know anything about modding but I'll find something to do
"If only Kircheis were here" - Everyone
Ange777
Profile Blog Joined April 2012
Germany1164 Posts
June 13 2015 07:29 GMT
#109
Ooooh, that looks utterly amazing!!! I can't wait :D
♥ Sen - 台灣之光 ♥
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
June 13 2015 07:39 GMT
#110
Every other game saying "What don't we have this :'((((".
An amazing update, pretty much everything anyone has asked for. Those "Source 2 will fix it" memes were actually prophecies.
I'm loving the stats. Stats stats stats. MMR per hero per player. Although the Web graph needs an extra spoke for either "HAM" or "FEED"
I will reduce you to a series of numbers.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
June 13 2015 07:48 GMT
#111
So many new things, it's awesome!
I am not good with quotes
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
June 13 2015 07:53 GMT
#112
this is going to be freaking amazing
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Unleashing
Profile Joined March 2011
Denmark14978 Posts
June 13 2015 07:59 GMT
#113
Man this looks amazing
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34498 Posts
June 13 2015 08:06 GMT
#114
Whoooo
Moderator
GGman
Profile Joined July 2010
Czech Republic143 Posts
June 13 2015 08:06 GMT
#115
Holy shitsnags, this looks SO good!

Still the same game, but man, so many neat things. DotaTV OP.
“Never argue with idiots. They will drag you down to their level and beat you with experience.”
retr0x
Profile Joined May 2015
12 Posts
June 13 2015 08:23 GMT
#116
Wow! Super excited about this! Also, the map used in the "Demo your hero" video looks interesting
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2015-06-13 08:25:56
June 13 2015 08:23 GMT
#117
volvo bringing it to the next level...hell its about time....

god i love the hero demo, it shows leshracs immortal staff for 12 cents on the market, which will be pretty close to the actual price i guess :D
"Your Razor sucks!" -Kuroky's Dad
Noorgrin
Profile Joined September 2010
Germany116 Posts
June 13 2015 08:43 GMT
#118
will there be a seperated test client for this? or will they implement it into the main client?
Q(-_-Q)
Imperfect1987
Profile Joined August 2010
United States558 Posts
June 13 2015 09:13 GMT
#119
I think the "rebirth of Dota 2" looks good. Pretty cool that they have guided bot matches for beginners. Probably be an influx of newbies trying the game after TI5. The interface looks nice and Dota TV improvements are a good thing. Overall I think the change is looking likes it's for the better (unlike b.net 2.0 for Blizzard games).
The keyboard is mightier than the pen.
Nyan
Profile Joined April 2015
Germany1931 Posts
Last Edited: 2015-06-13 09:20:53
June 13 2015 09:20 GMT
#120
On June 13 2015 17:43 Noorgrin wrote:
will there be a seperated test client for this? or will they implement it into the main client?

maybe read? it will be a beta client tiill after TI
?=・ェ・=) oʞǝu (^=˃ᆺ˂) oʞǝu (=xェx=) oʞǝu (=^-ω-^=) ( ⓛ ω ⓛ *) oʞǝu (ㅇㅅㅇ❀) oʞǝu (=ↀωↀ=)✧ oʞǝu (=・ェ・=?
Nyan
Profile Joined April 2015
Germany1931 Posts
June 13 2015 09:25 GMT
#121
On June 13 2015 12:00 Comeh wrote:
Show nested quote +
On June 13 2015 11:53 Lackbleeder wrote:
What if next week they announce paid custom maps ?


To be honest, theres very little chance there isn't SOME sort of monetizing method for custom maps. No idea how valve will do so though.

releasing more treasures linked with a bunch of custom maps WITHOUT taking a cut from the artist (25%) but taking a cut out of their part, maybe 5-10% for the custom maps
?=・ェ・=) oʞǝu (^=˃ᆺ˂) oʞǝu (=xェx=) oʞǝu (=^-ω-^=) ( ⓛ ω ⓛ *) oʞǝu (ㅇㅅㅇ❀) oʞǝu (=ↀωↀ=)✧ oʞǝu (=・ェ・=?
FrostNixon
Profile Joined July 2010
Bulgaria215 Posts
June 13 2015 09:26 GMT
#122
Don't care how it looks, care how it runs. If it is slower then noty.
Thy will be done on earth as it is in heaven.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 13 2015 09:42 GMT
#123
"We're using a new UI framework which enables us to make the game more lightweight while also building a stronger foundation for new features here and in future updates."

Doesn't that imply it's gonna run smoother if anything?
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 13 2015 09:43 GMT
#124
On June 13 2015 18:26 FrostNixon wrote:
Don't care how it looks, care how it runs. If it is slower then noty.

all indications are it will run faster and smoother than current client
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
June 13 2015 09:43 GMT
#125
Lich the Pusher
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
FrostNixon
Profile Joined July 2010
Bulgaria215 Posts
June 13 2015 09:47 GMT
#126
On June 13 2015 18:43 ahswtini wrote:
Show nested quote +
On June 13 2015 18:26 FrostNixon wrote:
Don't care how it looks, care how it runs. If it is slower then noty.

all indications are it will run faster and smoother than current client


Perfect, now I want to see this change in CS:GO and i will be happy.
Thy will be done on earth as it is in heaven.
ForTehDarkseid
Profile Joined April 2013
8139 Posts
June 13 2015 09:48 GMT
#127
HOLY FUCKING SHIT VALVE WHAT ARE YOU DOING

Can I expect Source 2 coming to CSGO this year tooo?
I think their strategy is to dumpster bad Western teams (c) uriel
zeo
Profile Joined October 2009
Serbia6331 Posts
June 13 2015 10:18 GMT
#128
Dota 2: Episode 1 guys, we can still look forward to an episode 2 before Dota 3 comes out.
"If only Kircheis were here" - Everyone
FinestHour
Profile Joined August 2010
United States18466 Posts
June 13 2015 10:28 GMT
#129
meanwhile in pro superior moba games 20 minutes 1 kill #justsuperiorthings #clarity #counterplayingeachother
thug life.                                                       MVP/ex-
rabidch
Profile Joined January 2010
United States20289 Posts
June 13 2015 10:31 GMT
#130
the spanish armada is a coming mates
LiquidDota StaffOnly a true king can play the King.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 13 2015 10:36 GMT
#131
On June 13 2015 19:28 FinestHour wrote:
meanwhile in pro superior moba games 20 minutes 1 kill #justsuperiorthings #clarity #counterplayingeachother

thats how real counterplay is, imagine if u had 20 goals scored in just 10 minutes of football
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Grimmac
Profile Joined January 2011
United Kingdom71 Posts
June 13 2015 10:48 GMT
#132
But will it accept Retina display? please?
Corgi
Profile Joined December 2014
United States408 Posts
Last Edited: 2015-06-13 10:53:26
June 13 2015 10:52 GMT
#133
The real question is will the armory/inventory/trading/gifting be redone?
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
June 13 2015 11:31 GMT
#134
I'm more excited about the UI then I am the game right now lol.
Administrator
lolnoty
Profile Joined December 2005
United States7166 Posts
June 13 2015 11:36 GMT
#135
I don't think the game itself will see much improvement. The UI is sick if it means dotatv is more valuable beyond hats.

Probably the most tangible gain is custom games. That really has the potential to be huge as someone who spent 3 years only playing BW custom games then WC3 custom games. Financially, if there's an elegant way to monetize custom games, it could be bigger than any game right now. I can't imagine they can fuck it up more than SC2 did at the very least.
"PPD is a very angry guy. He controls us." - Arteezy
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
June 13 2015 12:26 GMT
#136
On June 13 2015 19:52 Corgi wrote:
The real question is will the armory/inventory/trading/gifting be redone?

no , because if they would make it nice and cool, volvo would be going back to earn less money, which they dont want obviously
"Your Razor sucks!" -Kuroky's Dad
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
June 13 2015 12:31 GMT
#137
wow this is huge
CptMarvel
Profile Joined May 2014
France236 Posts
June 13 2015 12:44 GMT
#138
loolll SC2 is getting shat on in epic proportions. I like it.
Ler
Profile Blog Joined August 2012
Germany543 Posts
June 13 2015 12:48 GMT
#139
TV changes OPA
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
Kyir
Profile Joined June 2011
United States1047 Posts
June 13 2015 12:54 GMT
#140
A lot of the party stuff doesn't really apply to me since I queue alone, but they playstyle chart and overall UI design are looking pretty rad.
Pennyblue
Profile Joined June 2014
United Kingdom11 Posts
Last Edited: 2015-06-13 13:38:53
June 13 2015 13:35 GMT
#141
Ohemgee! This is unbelievably exciting. Every single change covered is a huge improvement on the current UI. My favourite has to be the DotaTV changes, as I assume they are saying you get integrated tournament streams + in-game viewer. Not only will this be great for fans like me, but I bet that ticket sales will see a big increase.

Very excited for the next two parts of the announcement.

/edit Also just making the UI run smoother will be awesome. How the current UI feels clunkier than the actual game I have no idea.
Professional Carebear. 'Life is just a combination of Magic and Pasta' - Federico Fellini
Vertical
Profile Joined July 2011
Indonesia4317 Posts
Last Edited: 2015-06-13 14:33:22
June 13 2015 14:31 GMT
#142
I really don't get the overreaction hype
As if we're getting new game and lame blizzard etc
This is essentially just a new UI
In 2 weeks this is gonna be forgotten

Of course custom map will be exiting
But in the end we come for dota

I only care for the hero MMR
because i believe i supposed to be at the higher mmr than i am now :p
-Terran-
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2015-06-13 14:41:16
June 13 2015 14:40 GMT
#143
On June 13 2015 23:31 Vertical wrote:
I really don't get the overreaction hype
As if we're getting new game and lame blizzard etc
This is essentially just a new UI
In 2 weeks this is gonna be forgotten

Of course custom map will be exiting
But in the end we come for dota

I only care for the hero MMR
because i believe i supposed to be at the higher mmr than i am now :p

How will QOL upgrades be forgotten? They'll be permanently there.
Dota TV will supposedly actually function properly.
The new engine almost certainly means better optimization meaning the game will run better.
The new engine is also easier to work in supposedly meaning valve can produce more content and events for stuff like diretide, frostivus and what not.
Plus, valve finishing up their work on the whole source 2 aspect of dota2 also means that they'll begin focusing their work elsewhere. The last heroes being ported. Bug fixes. New game modes. Overall improvement of various aspects.

How the hell is this stuff that'll be 'forgotten in 2 weeks'
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
retr0x
Profile Joined May 2015
12 Posts
June 13 2015 14:48 GMT
#144
On June 13 2015 23:31 Vertical wrote:
I really don't get the overreaction hype
As if we're getting new game and lame blizzard etc
This is essentially just a new UI
In 2 weeks this is gonna be forgotten

This is until you realize how much time you spend in the client *not* playing : checking out the store, checking out your inventory, inviting/chatting with friends, waiting looking for a game, checking out live games to watch, checking out your profile/match history... The list goes on.

The client UI is an important part of the Dota experience. Having a more welcoming and more appealing UI means more time spent in the game doing useful things (as in, bringing value to the player), and it means more newcomers attracted to the game (man, I still remember when I launched the game for the first time 2 years ago, right before TI3, I thought "wtf is this mess? HTML content here, half-assed social features there, big dumb buttons and tabs everywhere). I think it deserves all the hype it's getting.
ilsamsamchil
Profile Joined September 2010
155 Posts
June 13 2015 15:09 GMT
#145
Maybe this will also get rid of all the bugs like minimap revealing location of heroes/creeps for a split second, or certain effects showing up through fog etc. like hearing TP or QOP blinks even though you arent supposed to hear anything.

I can't really respect Dota as a real game with bugs like these TBH. I mean even Warcraft 2 had the concept of fog of wars on the lock down nearly 2 decades ago and these people are running multi-million tournaments with the inferior RTS base compared to Warcraft 3. =\ I realllllllllllly hope the source 2 means this will be handled (and not just new shiny things that I will forget about a week later)

the general consensus is that requirements will go down as the engine is more optimised and uses cpu more efficiently. it also balances the load onto video cards more (source 1 is heavily cpu dependant)


meanwhile yay for my underutilized 7870.
https://www.twitch.tv/ShowbuTV
Vertical
Profile Joined July 2011
Indonesia4317 Posts
Last Edited: 2015-06-13 15:32:59
June 13 2015 15:21 GMT
#146
On June 13 2015 23:48 retr0x wrote:
Show nested quote +
On June 13 2015 23:31 Vertical wrote:
I really don't get the overreaction hype
As if we're getting new game and lame blizzard etc
This is essentially just a new UI
In 2 weeks this is gonna be forgotten

This is until you realize how much time you spend in the client *not* playing : checking out the store, checking out your inventory, inviting/chatting with friends, waiting looking for a game, checking out live games to watch, checking out your profile/match history... The list goes on.

The client UI is an important part of the Dota experience. Having a more welcoming and more appealing UI means more time spent in the game doing useful things (as in, bringing value to the player), and it means more newcomers attracted to the game (man, I still remember when I launched the game for the first time 2 years ago, right before TI3, I thought "wtf is this mess? HTML content here, half-assed social features there, big dumb buttons and tabs everywhere). I think it deserves all the hype it's getting.

What I do is click find games then alt tab to chrome
So no added value there
The longest time I spend in client when not playing is picking item to be recycled

I'm not saying the UI is not worth to be upgraded
It's amazingly great, it looked like some of apple designed
And yeah the old "today" tab is slow like sloth

But than again, just like android UI update, it's great help in QOL, but we'll forgot it in 2 weeks and focused back to the game

Bug should be squashed
They does not deserve hype for quashing in game bugs
It's something they have to do, be it by source 1 2 or 999

Oh and yeah the dota tv is good update
I don't buy ticket to watch game, and I prefer watching in twitch to see the action in the stage
So... Yeah...


Im not saying the update is meh
Its a needed updated
But the hype we're giving is not that worthy
In the end it's still the same dota through and through
Its not the same jump from Dota WC3 to Dota 2
-Terran-
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
June 13 2015 15:41 GMT
#147
On June 14 2015 00:09 ilsamsamchil wrote:
Maybe this will also get rid of all the bugs like minimap revealing location of heroes/creeps for a split second, or certain effects showing up through fog etc. like hearing TP or QOP blinks even though you arent supposed to hear anything.

I can't really respect Dota as a real game with bugs like these TBH. I mean even Warcraft 2 had the concept of fog of wars on the lock down nearly 2 decades ago and these people are running multi-million tournaments with the inferior RTS base compared to Warcraft 3. =\ I realllllllllllly hope the source 2 means this will be handled (and not just new shiny things that I will forget about a week later)

Show nested quote +
the general consensus is that requirements will go down as the engine is more optimised and uses cpu more efficiently. it also balances the load onto video cards more (source 1 is heavily cpu dependant)


meanwhile yay for my underutilized 7870.


The visual things are annoying but there's still quite a lot of sloppy handling of RTS fixtures that may make custom maps a real pain, especially with their tendency to put huge amounts of units on screen. Things like unit selection, pathfinding, attack priority etc. One of the reasons wc3 custom maps worked so well because the base game was so solid at these fundamentals.
Animzor
Profile Joined March 2011
Sweden2154 Posts
June 13 2015 16:39 GMT
#148
On June 13 2015 23:31 Vertical wrote:
I really don't get the overreaction hype
As if we're getting new game and lame blizzard etc
This is essentially just a new UI
In 2 weeks this is gonna be forgotten

Of course custom map will be exiting
But in the end we come for dota

I only care for the hero MMR
because i believe i supposed to be at the higher mmr than i am now :p


Yes, let's be salty and angry and never happy about anything.
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
June 13 2015 16:49 GMT
#149
On June 13 2015 23:31 Vertical wrote:
I really don't get the overreaction hype
As if we're getting new game and lame blizzard etc
This is essentially just a new UI
In 2 weeks this is gonna be forgotten

Of course custom map will be exiting
But in the end we come for dota

I only care for the hero MMR
because i believe i supposed to be at the higher mmr than i am now :p

How many times are you going to say the same fucking thing dude?
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 13 2015 17:22 GMT
#150
On June 14 2015 00:21 Vertical wrote:
Oh and yeah the dota tv is good update
I don't buy ticket to watch game, and I prefer watching in twitch to see the action in the stage
So... Yeah...

You don't need to purchase a ticket to watch TI.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Byyk
Profile Joined December 2004
457 Posts
June 13 2015 18:20 GMT
#151
Thank you lord Gaben, thank you sooo much!
After this kind of patch, you can realise that on LotV works 1 developer.
Ma Jae Yoon, sAviOr, the greatest player of all time.
hfglgg
Profile Joined December 2012
Germany5372 Posts
June 13 2015 18:23 GMT
#152
i think this patch is the most important one and the least hypeworthy one at the same time, if that makes any sense.
it has all the tools to change dota as we know it with custom games, more community building and better dotatv but at the same time, when the patch hits nothing will change for the players for the first few weeks or even months. the UI looks better and has a few convenience options but thats about it.

so on one hand i am really looking forward to what dota is in 12 months time, but on the other hand i couldnt care less wether the patch comes this week or in 3 months.
Latham
Profile Blog Joined May 2007
9568 Posts
June 13 2015 19:37 GMT
#153
Wish this would happen instantly, but sadly we'll get the final product only after TI 5
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Laserist
Profile Joined September 2011
Turkey4269 Posts
June 13 2015 21:11 GMT
#154
Will it work with HTC/Valve display thingy?
“Are you with the Cartel? Because you’re definitely an Angel.”
FHDH
Profile Joined July 2014
United States7023 Posts
June 13 2015 21:25 GMT
#155
On June 14 2015 06:11 Laserist wrote:
Will it work with HTC/Valve display thingy?

I'm sure they designed it with that in mind.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Zea!
Profile Joined November 2006
9589 Posts
June 13 2015 22:11 GMT
#156
On June 13 2015 23:31 Vertical wrote:
I really don't get the overreaction hype
As if we're getting new game and lame blizzard etc
This is essentially just a new UI
In 2 weeks this is gonna be forgotten

Of course custom map will be exiting
But in the end we come for dota

I only care for the hero MMR
because i believe i supposed to be at the higher mmr than i am now :p


* This, give us PIT LORD
The Real Power~
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
Last Edited: 2015-06-14 01:10:58
June 14 2015 01:10 GMT
#157
I'd be happy if there was some features to get people talking and playing together with strangers. They only seem to care about facilitating play between people who are friends.

What happened to the coaching feature? What happened to guilds?

Yeah getting new buttons and animations is nice but this is probably going to be the last UI update we'll get in a few years, I want something that improves the game experience and community.
Vertical
Profile Joined July 2011
Indonesia4317 Posts
Last Edited: 2015-06-14 01:57:51
June 14 2015 01:50 GMT
#158
On June 14 2015 01:49 Yergidy wrote:
Show nested quote +
On June 13 2015 23:31 Vertical wrote:
I really don't get the overreaction hype
As if we're getting new game and lame blizzard etc
This is essentially just a new UI
In 2 weeks this is gonna be forgotten

Of course custom map will be exiting
But in the end we come for dota

I only care for the hero MMR
because i believe i supposed to be at the higher mmr than i am now :p

How many times are you going to say the same fucking thing dude?

The first one i post only after seing the 1st page of this thread
This new one I post after I actually went to dota 2 site
Hoping I get the hype, or anyone could elaborate


But of course, everyone needs to be sarcastic and rude in respond anything that contrary to their opinion

Look at andy jay comment above this post
Exactly what I mean
Game experience is the most important
I am hype if we get Zet and Pit Lord though
That will move to heroes that we never seen before
On June 14 2015 03:23 hfglgg wrote:
i think this patch is the most important one and the least hypeworthy one at the same time, if that makes any sense.
it has all the tools to change dota as we know it with custom games, more community building and better dotatv but at the same time, when the patch hits nothing will change for the players for the first few weeks or even months. the UI looks better and has a few convenience options but thats about it.

so on one hand i am really looking forward to what dota is in 12 months time, but on the other hand i couldnt care less wether the patch comes this week or in 3 months.

Exactly my point
This is a very important and great update
But not really that hype worthy
This will still be the same dota through and through
I personally gonna spend 90% of my time in game
-Terran-
Vertical
Profile Joined July 2011
Indonesia4317 Posts
Last Edited: 2015-06-14 01:59:50
June 14 2015 01:58 GMT
#159
Whoops double post
Please ignore
-Terran-
FHDH
Profile Joined July 2014
United States7023 Posts
June 14 2015 03:30 GMT
#160
"I don't care that much about any of the things shown in this update so far" --> "this update isn't that exciting"

Obviously subjective.
После драки кулаками не машут (Don't shake your fist when the fight is over)
populis
Profile Blog Joined November 2004
Brazil88 Posts
Last Edited: 2015-06-14 07:37:58
June 14 2015 05:56 GMT
#161
On June 14 2015 12:30 FHDH wrote:
"I don't care that much about any of the things shown in this update so far" --> "this update isn't that exciting"

Obviously subjective.


Oh no, we obviously need a HYPE-O-METER so hype can be accurately measured and we must be sure we give the exactly right amount of hype it deserves.

(Sarcasm ends here.)

I, also coming from the SC2 scene, am very impressed by Valve. Their business model, community feedback and fast paced development (yes, you read that right. You guys can't even begin to imagine the colossal amount of work that is to port a game to a different engine) is looking to be going in the right direction.

Custom games taking advantage of this platform that is becoming Dota 2 is gonna be awesome.

DotaTV seems to be getting on track. It still needs more improvements of course, but that's a pretty good start.

New UI looks damn fine. I agree with someone who said it's very important to have a good UI to either cater to new players and to keep/rise engagement of existing players.

This first update seems to be a very good start to the greatness we all want Dota to become. Valve sure seems to be on board and this first update puts them waist deep, if not deeper, into the overall idea of developing Dota 2 into something awesome (pretty much the opposite of Blizzard which barely scratches the surface of innovation).

Oh god, hype-o-meter is blasting with red alerts, I must stop.

Edit: Valve chose option B here: http://www.liquiddota.com/forum/viewpost.php?post_id=24392483
Do androids dream of electric sheep?
TL+ Member
zeo
Profile Joined October 2009
Serbia6331 Posts
June 14 2015 08:12 GMT
#162
Does anyone know how difficult it will be to build a custom map in dota2? Any info?
"If only Kircheis were here" - Everyone
rabidch
Profile Joined January 2010
United States20289 Posts
June 14 2015 09:35 GMT
#163
On June 14 2015 17:12 zeo wrote:
Does anyone know how difficult it will be to build a custom map in dota2? Any info?

currently its quite hard and limited. hopefully source 2 solves all these problems or at least sets the foundation for the problems to be solved easily, either is expected to happen
LiquidDota StaffOnly a true king can play the King.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2015-06-14 11:26:17
June 14 2015 10:35 GMT
#164
i am confused too because they told the workshop artists to stop making cosmetics/custom game so i thought source2 is about a fundamental update/revamp of the codes/ingame models or something, but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?

In that case it should have been called source 1.5? Because everything i will get it is essential the same thing/what i expected since 2011. Anyway if the game is more optimized/polished after this then I am happy, more so if we can finally get the custom games going haha

also wtf the mirana face looks better in the hype pic or is it just me???
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 14 2015 12:21 GMT
#165
On June 14 2015 19:35 BurningSera wrote:
but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?

huh? they havent even talked about source 2 yet.

dota reborn is a combination of a brand new client AND a brand new game engine, the two are separate to each other
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Gotuso
Profile Joined May 2011
Netherlands733 Posts
June 14 2015 12:40 GMT
#166
On June 14 2015 10:50 Vertical wrote:
Show nested quote +
On June 14 2015 01:49 Yergidy wrote:
On June 13 2015 23:31 Vertical wrote:
I really don't get the overreaction hype
As if we're getting new game and lame blizzard etc
This is essentially just a new UI
In 2 weeks this is gonna be forgotten

Of course custom map will be exiting
But in the end we come for dota

I only care for the hero MMR
because i believe i supposed to be at the higher mmr than i am now :p

How many times are you going to say the same fucking thing dude?

The first one i post only after seing the 1st page of this thread
This new one I post after I actually went to dota 2 site
Hoping I get the hype, or anyone could elaborate


But of course, everyone needs to be sarcastic and rude in respond anything that contrary to their opinion

Look at andy jay comment above this post
Exactly what I mean
Game experience is the most important
I am hype if we get Zet and Pit Lord though
That will move to heroes that we never seen before
Show nested quote +
On June 14 2015 03:23 hfglgg wrote:
i think this patch is the most important one and the least hypeworthy one at the same time, if that makes any sense.
it has all the tools to change dota as we know it with custom games, more community building and better dotatv but at the same time, when the patch hits nothing will change for the players for the first few weeks or even months. the UI looks better and has a few convenience options but thats about it.

so on one hand i am really looking forward to what dota is in 12 months time, but on the other hand i couldnt care less wether the patch comes this week or in 3 months.

Exactly my point
This is a very important and great update
But not really that hype worthy
This will still be the same dota through and through
I personally gonna spend 90% of my time in game


The way the game looks and feels outside of the actual game is really important though, especially in a multiplayer/online game. I, and a lot of other people from what I've heard, hate the interface and layout of Sc2. It just feels empty. I never used chat in sc2, I never watched a pro game in sc2 and it just felt like it was more of single player and twitch game to me.
Improving the interface, layout and options in Dota, making it feel more interactive, more alive and all that is pretty huge. Like, outside of a major patch or a complete gameplay overhaul it doesn't get much bigger announcement wise. This trumps a random hero announcement to me.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
June 14 2015 14:19 GMT
#167
On June 14 2015 19:35 BurningSera wrote:
i am confused too because they told the workshop artists to stop making cosmetics/custom game so i thought source2 is about a fundamental update/revamp of the codes/ingame models or something, but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?

In that case it should have been called source 1.5? Because everything i will get it is essential the same thing/what i expected since 2011. Anyway if the game is more optimized/polished after this then I am happy, more so if we can finally get the custom games going haha


Source 2 is a massive engine update, but the actual game will of course stay the same. You wouldn't expect them to re-write all that weird Dota 2 gameplay code that they've spend the last three years fixing.

For example, Source 2 will have a new modern rendering subsystem. If I am not mistaken, Source 1 still runs on DirectX 9, which is very inefficient in terms of CPU use and handling heavily multi-threaded games (which all games try to be now since the CPUs are improving more in terms of core count rather than the individual core performance). Source 2 will support the new cool APIs such as DirectX 12 (only on Windows 10 though) and Vulkan (whenever the GPU drivers will start supporting it) which will result in a massive win for older CPUs or multi-core CPUs with worse single-core performance. Meaning it'll run way better on shitty laptops, but not too different on high end PCs.

All game assets (models, textures, animations) will stay the same, however I'd imagine that the lighting/shading model in the new engine is very different, which is why all current assets will very likely have to be converted in order to be usable in the new engine and look the same as they do now. This conversion process is probably automated, but still has to be done at some point. This is probably the reason why they've asked artists to stop producing new art based on the old lighting model until they've published the new lighting/texturing guides.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 14 2015 14:22 GMT
#168
On June 14 2015 23:19 Random() wrote:
Show nested quote +
On June 14 2015 19:35 BurningSera wrote:
i am confused too because they told the workshop artists to stop making cosmetics/custom game so i thought source2 is about a fundamental update/revamp of the codes/ingame models or something, but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?

In that case it should have been called source 1.5? Because everything i will get it is essential the same thing/what i expected since 2011. Anyway if the game is more optimized/polished after this then I am happy, more so if we can finally get the custom games going haha


Source 2 is a massive engine update, but the actual game will of course stay the same. You wouldn't expect them to re-write all that weird Dota 2 gameplay code that they've spend the last three years fixing.

For example, Source 2 will have a new modern rendering subsystem. If I am not mistaken, Source 1 still runs on DirectX 9, which is very inefficient in terms of CPU use and handling heavily multi-threaded games (which all games try to be now since the CPUs are improving more in terms of core count rather than the individual core performance). Source 2 will support the new cool APIs such as DirectX 12 (only on Windows 10 though) and Vulkan (whenever the GPU drivers will start supporting it) which will result in a massive win for older CPUs or multi-core CPUs with worse single-core performance. Meaning it'll run way better on shitty laptops, but not too different on high end PCs.

All game assets (models, textures, animations) will stay the same, however I'd imagine that the lighting/shading model in the new engine is very different, which is why all current assets will very likely have to be converted in order to be usable in the new engine and look the same as they do now. This conversion process is probably automated, but still has to be done at some point. This is probably the reason why they've asked artists to stop producing new art based on the old lighting model until they've published the new lighting/texturing guides.

im just gonna steal this when i try to explain to ppl wat the performance changes will be like
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2015-06-14 14:38:00
June 14 2015 14:36 GMT
#169
now that makes more sense lol. The advertisement page is misleading really, 'new engine' at the top and after i skim through the page i didnt see any fundamantal changes/literally a page of introducing new UI (which i couldn't care less). I know there will be part2+3 but thats all they told us in part1.

thanks guys
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
June 14 2015 14:58 GMT
#170
On June 14 2015 23:36 BurningSera wrote:
now that makes more sense lol. The advertisement page is misleading really, 'new engine' at the top and after i skim through the page i didnt see any fundamantal changes/literally a page of introducing new UI (which i couldn't care less). I know there will be part2+3 but thats all they told us in part1.


This is probably a shitty analogy, but think of the engine as a record player and the game as the record. You can get a new record player, and it will be better in a lot of ways (all the knew knobs and buttons, more options to hook it up to a better sound system etc.), but it's still the same old record even if you stick it into the new player :-D
neozxa
Profile Joined August 2011
Indonesia545 Posts
June 15 2015 02:01 GMT
#171
I wonder if they will update the in game graphics too lol, would be awesome to see.
Keep moving forward
Mutineer
Profile Joined March 2013
New Zealand179 Posts
June 15 2015 02:11 GMT
#172
What they did not mentioning I believe is the fact that this client will be done on 64Bit platform. So, all as 32 bit users will be left out in a cold. I even not sure how it will work.
JD.
Profile Joined September 2014
Australia250 Posts
June 15 2015 02:17 GMT
#173
On June 15 2015 11:11 Mutineer wrote:
What they did not mentioning I believe is the fact that this client will be done on 64Bit platform. So, all as 32 bit users will be left out in a cold. I even not sure how it will work.


There are both 32 and 64 bit versions of the test client.
damnknife
Profile Joined April 2015
United States6 Posts
June 15 2015 05:41 GMT
#174
I hope it'll be really smother. My pc is pretty garbage and i cant afford a new one for the next months.
Anyway i thought source 2 would just come out with HL3. HL3 confirmed?
jojos11
Profile Joined March 2014
Korea (North)314 Posts
June 15 2015 09:38 GMT
#175
source 2 performance demo on intel integrated graphic
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 15 2015 10:04 GMT
#176
On June 15 2015 14:41 damnknife wrote:
I hope it'll be really smother. My pc is pretty garbage and i cant afford a new one for the next months.
Anyway i thought source 2 would just come out with HL3. HL3 confirmed?

im pretty sure there have been screenshots and stuff showing hl3 folder, which implies it's in development (if it wasnt already obvious)
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Thetwinmasters
Profile Joined January 2015
3578 Posts
June 16 2015 21:18 GMT
#177
http://www.dota2.com/reborn/part2
Grettin
Profile Joined April 2010
42381 Posts
June 16 2015 21:27 GMT
#178
hype
"If I had force-fields in Brood War, I'd never lose." -Bisu
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2015-06-16 21:29:38
June 16 2015 21:27 GMT
#179
I haven't tried to make a custom map in anything for a long time but I have to imagine this is a pretty fucking sweet build tool.

OK here's what needs to be done first: build Myth: The Fallen Lords. Go.
После драки кулаками не машут (Don't shake your fist when the fight is over)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 16 2015 21:33 GMT
#180
nice laaaaa

pudge wars video
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-06-16 21:37:32
June 16 2015 21:37 GMT
#181
knowing valve the build tool probably blows actually
but people will make it happen regardless :D
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 16 2015 21:40 GMT
#182
This is going to be sick
Yugoslavia will always live on in my heart
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
June 16 2015 21:42 GMT
#183
On June 17 2015 06:37 Sn0_Man wrote:
knowing valve the build tool probably blows actually
but people will make it happen regardless :D

The developer tools have been out for quite a while now and apparently they're really good.
super gg
Lackbleeder
Profile Joined May 2015
741 Posts
June 16 2015 21:46 GMT
#184
Valve delivered, this patch is bigger than the last 10 month's patches put together.
Somebody once told me za warudo is gonna roll me
FHDH
Profile Joined July 2014
United States7023 Posts
June 16 2015 21:58 GMT
#185
On June 17 2015 06:42 cecek wrote:
Show nested quote +
On June 17 2015 06:37 Sn0_Man wrote:
knowing valve the build tool probably blows actually
but people will make it happen regardless :D

The developer tools have been out for quite a while now and apparently they're really good.

Yeah, that's what I hear.

Interesting that the art/design team has already made some real investment into this with the new map and custom kobold centerpiece (and whatever else). It'll be interesting to see just how much work they put into assets for map makers. Of course people will benefit from things like the Desert Map and other such things whenever they are released, but how many artist hours are they willing to spend on an ongoing basis to continue to add assets? Just developing the bestiary goes a long way (and has a long way to go). It'll also be interesting to see how much they are willing to contribute to a code library.

Of course, they could just continue to release custom maps themselves and let people riff off of those but this limits what they add to the assets to what is included in a comprehensive map vision rather than "we thought you could use cave trolls, giant wasps, and crocodiles so we added them."

So far - no monetization has been even hinted at - this is all an investment to grow the playerbase in the hope that they spend money on what is already monetized. How much further investment they deem worthwhile remains to be seen. I'm sure in the long term this will be determined by internal data, but by the nature of this project that data will always be a trailing indicator, as investments into the tools to make custom games will require the community to then use those tools to create maps, those maps to attract players, and those players to spend money.
После драки кулаками не машут (Don't shake your fist when the fight is over)
jojos11
Profile Joined March 2014
Korea (North)314 Posts
June 16 2015 22:13 GMT
#186
damn this is actually better than i imagined.overthrow looked fun
FHDH
Profile Joined July 2014
United States7023 Posts
June 16 2015 22:19 GMT
#187
Free idea to map makers:

Ward-Deward Wars

A game mode focused on warding and dewarding

Run with it
После драки кулаками не машут (Don't shake your fist when the fight is over)
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-06-16 22:42:11
June 16 2015 22:41 GMT
#188
On June 17 2015 06:37 Sn0_Man wrote:
knowing valve the build tool probably blows actually
but people will make it happen regardless :D

idk how u make a bad build tool with 2 dota1 devs on your team lol

e: what am I even doing I literally just made a new thread for this topic why am I responding in the old one lmao
LiquidDota Staff
TL+ Member
TheEmulator
Profile Blog Joined July 2010
28094 Posts
Last Edited: 2015-06-17 04:20:23
June 17 2015 04:16 GMT
#189
Had a more thorough read through part 1 again. My first read through was just a quick glance at everything but I didn't really have time to soak it all in (busy, etc). Everything seems super cool, I'm actually fairly happy overall. I'm sure I will nitpick a lot of little things when it's released but I can't be mad at this

Also I like the avg MMR showing on live games.

edit: anyone understand how the open beta is supposed to work? Does everyone just go into it and the old version is RIP or will people still be playing on the source 1 version too.
Administrator
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
June 17 2015 04:29 GMT
#190
On June 17 2015 13:16 TheEmulator wrote:
Had a more thorough read through part 1 again. My first read through was just a quick glance at everything but I didn't really have time to soak it all in (busy, etc). Everything seems super cool, I'm actually fairly happy overall. I'm sure I will nitpick a lot of little things when it's released but I can't be mad at this

Also I like the avg MMR showing on live games.

edit: anyone understand how the open beta is supposed to work? Does everyone just go into it and the old version is RIP or will people still be playing on the source 1 version too.

source 1 is still the main version, source 2 is a test client. i'm assuming things like ranked mmr or cosmetics won't transfer over to the open beta.
TheEmulator
Profile Blog Joined July 2010
28094 Posts
June 17 2015 04:30 GMT
#191
Thanks. I assumed that would be the case.
Administrator
FHDH
Profile Joined July 2014
United States7023 Posts
June 17 2015 05:44 GMT
#192
Ah yeah, and you can see who hasn't accepted yet after you click the sexually arousing new Game Ready dialogue so you can tell SingSing to tab out of his fucking Lethal League session already
После драки кулаками не машут (Don't shake your fist when the fight is over)
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
June 17 2015 05:59 GMT
#193
On June 17 2015 13:16 TheEmulator wrote:
Also I like the avg MMR showing on live games.


I wonder if they'll ever just bite the bullet and show everyone's mmr/stats 24/7 like a normal competitive game. I would love to have divisions/rankings/leagues etc. I think profiles will never have much meaning except for showing how much you care about hats unless they do this.

Maybe playing ranked enables all the stats/division tracking stuff. If you want out, just don't play ranked.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
June 17 2015 08:32 GMT
#194
On June 17 2015 13:29 Kuroeeah wrote:
Show nested quote +
On June 17 2015 13:16 TheEmulator wrote:
Had a more thorough read through part 1 again. My first read through was just a quick glance at everything but I didn't really have time to soak it all in (busy, etc). Everything seems super cool, I'm actually fairly happy overall. I'm sure I will nitpick a lot of little things when it's released but I can't be mad at this

Also I like the avg MMR showing on live games.

edit: anyone understand how the open beta is supposed to work? Does everyone just go into it and the old version is RIP or will people still be playing on the source 1 version too.

source 1 is still the main version, source 2 is a test client. i'm assuming things like ranked mmr or cosmetics won't transfer over to the open beta.


Actually that is not what you call open beta.

Open beta means that everything is available to you, but you know there will be some bugs along the way.

So ranked MM, hats and everything else will be available in the open beta, but if your game crashes in a RMM and you lose because of the client, don't start blaming valve
Twitch.tv/TechGTV / Twitter.com/TechGTV
FHDH
Profile Joined July 2014
United States7023 Posts
June 17 2015 08:42 GMT
#195
Open beta just means it's a beta test which is open to everyone.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Jampackedeon
Profile Joined November 2010
United States2053 Posts
June 26 2015 15:49 GMT
#196
I HATTEEEE the current character pick, so am really psyched to see a change.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 26 2015 17:53 GMT
#197
On June 17 2015 14:59 AndyJay wrote:
Show nested quote +
On June 17 2015 13:16 TheEmulator wrote:
Also I like the avg MMR showing on live games.


I wonder if they'll ever just bite the bullet and show everyone's mmr/stats 24/7 like a normal competitive game. I would love to have divisions/rankings/leagues etc. I think profiles will never have much meaning except for showing how much you care about hats unless they do this.

Maybe playing ranked enables all the stats/division tracking stuff. If you want out, just don't play ranked.

I hope they never do. Its one of the worst parts of leagues system, people using data mining sites find your information. I like my information private, including my ranking and MMR.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
June 27 2015 23:21 GMT
#198
Quick Attack is actually awesome. Now I know how those right-click deniers feel.
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