Many things I like, but especially the "Playstyle" stats. It's really convenient if you want to improve your gameplay (assuming they work out a system that works)!
On June 13 2015 09:41 crusad3r wrote: This looks amazing. hopefully the requirements wont jump too hard, so i can still run dota2 with my russian pc.
the general consensus is that requirements will go down as the engine is more optimised and uses cpu more efficiently. it also balances the load onto video cards more (source 1 is heavily cpu dependant)
On June 13 2015 09:40 TheEmulator wrote: A lot of this looks really sick but some of the updates seem so pointless and dumb. Like Hero MMR? lol
Hero MMR is actually pretty significant. A player playing his/her best hero may have 1000MMR point difference in their ability to play the hero compared to their worst hero. Using this in tandem with the overall MMR of a player should only make the MMR adjustments more precise.
On June 13 2015 09:40 OuchyDathurts wrote: This actually is getting me pretty thick. It looks so good!
my dick hurts
no seriously though this is a pretty neat looking update. Really excited about the changes to the spectator experience. Good to see that twitch will no longer be the superioroption for inferiormoba
On June 13 2015 09:40 TheEmulator wrote: A lot of this looks really sick but some of the updates seem so pointless and dumb. Like Hero MMR? lol
Hero MMR is actually pretty significant. A player playing his/her best hero may have 1000MMR point difference in their ability to play the hero compared to their worst hero. Using this in tandem with the overall MMR of a player should only make the MMR adjustments more precise.
On June 13 2015 11:18 SetGuitarsToKill wrote: If Blizzard put 1/10 the effort into SC2 that Valve puts into Dota 2, I'd be ecstatic. Congrats guys, it looks amazing. I'm super jealous.
On June 13 2015 11:23 eieio wrote: Are they actually using hero MMR for matchmaking? I'm not clear on that from what they showed.
Could just be an interesting value that they give you
no. i'm almost sure the hero mmr thing is just another take on their old "1 out of 10 hero performance bar" they used but replaced.
(it used that the bar or whatever rating you would receive would be relative to other players around your mmr but they scrapped the idea and made it so that it just compared how good they think you are with a hero in comparison to your other heroes)
Finally, I can introduce my friends to the game who doesn't play dota 2 . Custom games is going to increase the longevity of the games and no cheats and etc shit now compared to the old days. !!!!
On June 13 2015 11:53 Lackbleeder wrote: What if next week they announce paid custom maps ?
To be honest, theres very little chance there isn't SOME sort of monetizing method for custom maps. No idea how valve will do so though.
i'm pretty sure the amount of backlash they'll receive about an announcement on how authors will be able to monetize custom map will be enough to stop the hype train they seem to have going lol
On June 13 2015 11:53 Lackbleeder wrote: What if next week they announce paid custom maps ?
To be honest, theres very little chance there isn't SOME sort of monetizing method for custom maps. No idea how valve will do so though.
i'm pretty sure the amount of backlash they'll receive about an announcement on how authors will be able to monetize custom map will be enough to stop the hype train they seem to have going lol
and then we will forget about that again when beta is out
But new chat feels odd. I mean chat rooms are flooded with spammers atm. But new chat system seems like Bnet. 0.2. What if we gonna feel alone like diablo and old sc2???
On June 13 2015 12:07 Aceace wrote: Everything except chat looks GREAT!!!!!
But new chat feels odd. I mean chat rooms are flooded with spammers atm. But new chat system seems like Bnet. 0.2. What if we gonna feel alone like diablo and old sc2???
On June 13 2015 11:53 Lackbleeder wrote: What if next week they announce paid custom maps ?
To be honest, theres very little chance there isn't SOME sort of monetizing method for custom maps. No idea how valve will do so though.
Problem is that some custom maps import characters & stuff from other games & shows. This will become an issue for valve if they monetise mods so they'd have to add restrictions wich kind of defeats the purpose of custom maps. Granted valve are really good at monetizing stuff but i wonder if they are going to try and bite off more than they can chew.
Valve did announce that they were stress testing Steam Streams a while back for TI Qualifiers. I guess they wanted to see if they could handle anything near the real thing for TI5.
Well, not exactly. None of these maps are behind a paywall. Map stamps are simply a map donation mechanic. If you like cp_steel (one of the best maps, IMHO), you can buy map stamps to give money to the map maker. Also, just having one map stamp for any map nets you a cool hat (which can be worn on any map, not just the map you donated to).
I suspect that DotA 2 will have a similar map stamp mechanic, possibly even a leaderboard for the most generous donors.
source is a game engine, basically a set of tools and core coding libraries that people use to write games because reinventing the same thing over and over is bad.
source 2 is a new game engine, revised, redeveloped blah blah blah basically it's source but it's better. so we can do stuff in game and game clients that we can't do before, some of the bugs and weird stuff in the old engine would be fixed in the new engine blah blah blah.
you get the idea... volvo is re-releasing the game that is rewrote using a new game engine, it will break some stuff, introduce some awesome shit, probably break some other stuff...
1. Make people care about their own or other people's profiles
2. Fosters community inside the game
Where are the features that make guilds purposeful? That make it actually prestigious to have a high mmr? That make people want to build relationships and reputation in the game?
Yeah sure shiny buttons are great but if this is their ultimate redesigned outside game experience UI I'm pretty disappointed. To be fair none of this matters that much for good or bad, it won't have that bigger impact. Custom games on the other hand have a chance to make Dota 2 into something new and brilliant, to support a community that's been without a home since wc3. I'm cautiously optimistic valve will screw it up less than Blizzard in Starcraft 2 but we'll have to wait and see.
Considering how it's apparently split into 3 parts, and we aren't getting the next bit of info until next week, I'm guessing we'd be lucky to see this stuff come out 2 weeks from now at the absolute earliest? Whatever the case, I love the sounds of all this so far, really excited.
On June 13 2015 13:53 Dysisa wrote: Considering how it's apparently split into 3 parts, and we aren't getting the next bit of info until next week, I'm guessing we'd be lucky to see this stuff come out 2 weeks from now at the absolute earliest? Whatever the case, I love the sounds of all this so far, really excited.
I'd guess this drops soon after ESL - they wouldn't want to break something right before that and they will want to have some time to test before TI (where they want to have the new broadcasting features at least).
"Early next week we'll be talking about Custom Games, and later that week we'll conclude with various details about the new engine and launch the open beta." So should be up for testing next week if this is correct from their announcement.
I'd be surprised if Valve doesn't address the HUD eventually but I'd guess that it wasn't prioritized relative to Source 2 and some of these UI overhauls. Once these are out Valve will presumably have more resources to devote to, among other things, making a new/customizable HUD.
On June 13 2015 13:17 haduken wrote: source is a game engine, basically a set of tools and core coding libraries that people use to write games because reinventing the same thing over and over is bad.
source 2 is a new game engine, revised, redeveloped blah blah blah basically it's source but it's better. so we can do stuff in game and game clients that we can't do before, some of the bugs and weird stuff in the old engine would be fixed in the new engine blah blah blah.
you get the idea... volvo is re-releasing the game that is rewrote using a new game engine, it will break some stuff, introduce some awesome shit, probably break some other stuff...
I still don't get the hype Beside new UI and custom maps and "I don't know what so good about it" chat Basically we're still in the same game Those candies will be interesting for a 2 weeks Then we gonna essentially still play for the game Ok except the custom map
On June 13 2015 13:17 haduken wrote: source is a game engine, basically a set of tools and core coding libraries that people use to write games because reinventing the same thing over and over is bad.
source 2 is a new game engine, revised, redeveloped blah blah blah basically it's source but it's better. so we can do stuff in game and game clients that we can't do before, some of the bugs and weird stuff in the old engine would be fixed in the new engine blah blah blah.
you get the idea... volvo is re-releasing the game that is rewrote using a new game engine, it will break some stuff, introduce some awesome shit, probably break some other stuff...
I still don't get the hype Beside new UI and custom maps and "I don't know what so good about it" chat Basically we're still in the same game Those candies will be interesting for a 2 weeks Then we gonna essentially still play for the game Ok except the custom map
Enlighten me please
I think people are excited mostly for custom maps. Also it's nice to get something that's not hats even if it really has negligible impact on your game experience.
On June 13 2015 13:17 haduken wrote: source is a game engine, basically a set of tools and core coding libraries that people use to write games because reinventing the same thing over and over is bad.
source 2 is a new game engine, revised, redeveloped blah blah blah basically it's source but it's better. so we can do stuff in game and game clients that we can't do before, some of the bugs and weird stuff in the old engine would be fixed in the new engine blah blah blah.
you get the idea... volvo is re-releasing the game that is rewrote using a new game engine, it will break some stuff, introduce some awesome shit, probably break some other stuff...
I still don't get the hype Beside new UI and custom maps and "I don't know what so good about it" chat Basically we're still in the same game Those candies will be interesting for a 2 weeks Then we gonna essentially still play for the game Ok except the custom map
Enlighten me please
better game effects (more hats)
less bugs... easier to fix fix bugs
dunno, yes it's mostly candies at this point but having a new engine is generally a good thing. Look at League, years later, still same shitty UI, same shitty bugs.
On June 13 2015 13:17 haduken wrote: source is a game engine, basically a set of tools and core coding libraries that people use to write games because reinventing the same thing over and over is bad.
source 2 is a new game engine, revised, redeveloped blah blah blah basically it's source but it's better. so we can do stuff in game and game clients that we can't do before, some of the bugs and weird stuff in the old engine would be fixed in the new engine blah blah blah.
you get the idea... volvo is re-releasing the game that is rewrote using a new game engine, it will break some stuff, introduce some awesome shit, probably break some other stuff...
I still don't get the hype Beside new UI and custom maps and "I don't know what so good about it" chat Basically we're still in the same game Those candies will be interesting for a 2 weeks Then we gonna essentially still play for the game Ok except the custom map
Enlighten me please
1. The new source 2 engine makes creating custom games very easy, both for valve and community members. we are likely to see more events now. 2. dota tv is completely redone and looks very usefull 3. optimized for less powerful pcs. just to name a few
holy shit wow this looks amazing! never playing sc2 again after seeing this. Ive given blizzard 4 years to step there game up and they have not even come close and valve just keeps amazing me more each day. Im not trying to bash sc2 and bliz and start a which game is better but ive spent so much time on sc2 and its just shit compared to dota now I mean LOTV is just a " new" hots, but revamping the layout and engine and other stuff makes dota like a new game. Just WOW again valve is incredible and they deserve all the money they get and more. JUST WOW! cant wait.
On June 13 2015 16:05 starslayer wrote: holy shit wow this looks amazing! never playing sc2 again after seeing this. Ive given blizzard 4 years to step there game up and they have not even come close and valve just keeps amazing me more each day. Im not trying to bash sc2 and bliz and start a which game is better but ive spent so much time on sc2 and its just shit compared to dota now I mean LOTV is just a " new" hots, but revamping the layout and engine and other stuff makes dota like a new game. Just WOW again valve is incredible and they deserve all the money they get and more. JUST WOW! cant wait.
Meh, you can say whatever you want about SC2 on LiquidDota.
I'm just waiting for somebody to make a BW/WC3 clone in the source2 engine. If anyone here wants to make it I'd be more than happy to help, don't know anything about modding but I'll find something to do
Every other game saying "What don't we have this :'((((". An amazing update, pretty much everything anyone has asked for. Those "Source 2 will fix it" memes were actually prophecies. I'm loving the stats. Stats stats stats. MMR per hero per player. Although the Web graph needs an extra spoke for either "HAM" or "FEED"
I think the "rebirth of Dota 2" looks good. Pretty cool that they have guided bot matches for beginners. Probably be an influx of newbies trying the game after TI5. The interface looks nice and Dota TV improvements are a good thing. Overall I think the change is looking likes it's for the better (unlike b.net 2.0 for Blizzard games).
On June 13 2015 11:53 Lackbleeder wrote: What if next week they announce paid custom maps ?
To be honest, theres very little chance there isn't SOME sort of monetizing method for custom maps. No idea how valve will do so though.
releasing more treasures linked with a bunch of custom maps WITHOUT taking a cut from the artist (25%) but taking a cut out of their part, maybe 5-10% for the custom maps
"We're using a new UI framework which enables us to make the game more lightweight while also building a stronger foundation for new features here and in future updates."
Doesn't that imply it's gonna run smoother if anything?
I don't think the game itself will see much improvement. The UI is sick if it means dotatv is more valuable beyond hats.
Probably the most tangible gain is custom games. That really has the potential to be huge as someone who spent 3 years only playing BW custom games then WC3 custom games. Financially, if there's an elegant way to monetize custom games, it could be bigger than any game right now. I can't imagine they can fuck it up more than SC2 did at the very least.
Ohemgee! This is unbelievably exciting. Every single change covered is a huge improvement on the current UI. My favourite has to be the DotaTV changes, as I assume they are saying you get integrated tournament streams + in-game viewer. Not only will this be great for fans like me, but I bet that ticket sales will see a big increase.
Very excited for the next two parts of the announcement.
/edit Also just making the UI run smoother will be awesome. How the current UI feels clunkier than the actual game I have no idea.
I really don't get the overreaction hype As if we're getting new game and lame blizzard etc This is essentially just a new UI In 2 weeks this is gonna be forgotten
Of course custom map will be exiting But in the end we come for dota
I only care for the hero MMR because i believe i supposed to be at the higher mmr than i am now :p
On June 13 2015 23:31 Vertical wrote: I really don't get the overreaction hype As if we're getting new game and lame blizzard etc This is essentially just a new UI In 2 weeks this is gonna be forgotten
Of course custom map will be exiting But in the end we come for dota
I only care for the hero MMR because i believe i supposed to be at the higher mmr than i am now :p
How will QOL upgrades be forgotten? They'll be permanently there. Dota TV will supposedly actually function properly. The new engine almost certainly means better optimization meaning the game will run better. The new engine is also easier to work in supposedly meaning valve can produce more content and events for stuff like diretide, frostivus and what not. Plus, valve finishing up their work on the whole source 2 aspect of dota2 also means that they'll begin focusing their work elsewhere. The last heroes being ported. Bug fixes. New game modes. Overall improvement of various aspects.
How the hell is this stuff that'll be 'forgotten in 2 weeks'
On June 13 2015 23:31 Vertical wrote: I really don't get the overreaction hype As if we're getting new game and lame blizzard etc This is essentially just a new UI In 2 weeks this is gonna be forgotten
This is until you realize how much time you spend in the client *not* playing : checking out the store, checking out your inventory, inviting/chatting with friends, waiting looking for a game, checking out live games to watch, checking out your profile/match history... The list goes on.
The client UI is an important part of the Dota experience. Having a more welcoming and more appealing UI means more time spent in the game doing useful things (as in, bringing value to the player), and it means more newcomers attracted to the game (man, I still remember when I launched the game for the first time 2 years ago, right before TI3, I thought "wtf is this mess? HTML content here, half-assed social features there, big dumb buttons and tabs everywhere). I think it deserves all the hype it's getting.
Maybe this will also get rid of all the bugs like minimap revealing location of heroes/creeps for a split second, or certain effects showing up through fog etc. like hearing TP or QOP blinks even though you arent supposed to hear anything.
I can't really respect Dota as a real game with bugs like these TBH. I mean even Warcraft 2 had the concept of fog of wars on the lock down nearly 2 decades ago and these people are running multi-million tournaments with the inferior RTS base compared to Warcraft 3. =\ I realllllllllllly hope the source 2 means this will be handled (and not just new shiny things that I will forget about a week later)
the general consensus is that requirements will go down as the engine is more optimised and uses cpu more efficiently. it also balances the load onto video cards more (source 1 is heavily cpu dependant)
On June 13 2015 23:31 Vertical wrote: I really don't get the overreaction hype As if we're getting new game and lame blizzard etc This is essentially just a new UI In 2 weeks this is gonna be forgotten
This is until you realize how much time you spend in the client *not* playing : checking out the store, checking out your inventory, inviting/chatting with friends, waiting looking for a game, checking out live games to watch, checking out your profile/match history... The list goes on.
The client UI is an important part of the Dota experience. Having a more welcoming and more appealing UI means more time spent in the game doing useful things (as in, bringing value to the player), and it means more newcomers attracted to the game (man, I still remember when I launched the game for the first time 2 years ago, right before TI3, I thought "wtf is this mess? HTML content here, half-assed social features there, big dumb buttons and tabs everywhere). I think it deserves all the hype it's getting.
What I do is click find games then alt tab to chrome So no added value there The longest time I spend in client when not playing is picking item to be recycled
I'm not saying the UI is not worth to be upgraded It's amazingly great, it looked like some of apple designed And yeah the old "today" tab is slow like sloth
But than again, just like android UI update, it's great help in QOL, but we'll forgot it in 2 weeks and focused back to the game
Bug should be squashed They does not deserve hype for quashing in game bugs It's something they have to do, be it by source 1 2 or 999
Oh and yeah the dota tv is good update I don't buy ticket to watch game, and I prefer watching in twitch to see the action in the stage So... Yeah...
Im not saying the update is meh Its a needed updated But the hype we're giving is not that worthy In the end it's still the same dota through and through Its not the same jump from Dota WC3 to Dota 2
On June 14 2015 00:09 ilsamsamchil wrote: Maybe this will also get rid of all the bugs like minimap revealing location of heroes/creeps for a split second, or certain effects showing up through fog etc. like hearing TP or QOP blinks even though you arent supposed to hear anything.
I can't really respect Dota as a real game with bugs like these TBH. I mean even Warcraft 2 had the concept of fog of wars on the lock down nearly 2 decades ago and these people are running multi-million tournaments with the inferior RTS base compared to Warcraft 3. =\ I realllllllllllly hope the source 2 means this will be handled (and not just new shiny things that I will forget about a week later)
the general consensus is that requirements will go down as the engine is more optimised and uses cpu more efficiently. it also balances the load onto video cards more (source 1 is heavily cpu dependant)
meanwhile yay for my underutilized 7870.
The visual things are annoying but there's still quite a lot of sloppy handling of RTS fixtures that may make custom maps a real pain, especially with their tendency to put huge amounts of units on screen. Things like unit selection, pathfinding, attack priority etc. One of the reasons wc3 custom maps worked so well because the base game was so solid at these fundamentals.
On June 13 2015 23:31 Vertical wrote: I really don't get the overreaction hype As if we're getting new game and lame blizzard etc This is essentially just a new UI In 2 weeks this is gonna be forgotten
Of course custom map will be exiting But in the end we come for dota
I only care for the hero MMR because i believe i supposed to be at the higher mmr than i am now :p
Yes, let's be salty and angry and never happy about anything.
On June 13 2015 23:31 Vertical wrote: I really don't get the overreaction hype As if we're getting new game and lame blizzard etc This is essentially just a new UI In 2 weeks this is gonna be forgotten
Of course custom map will be exiting But in the end we come for dota
I only care for the hero MMR because i believe i supposed to be at the higher mmr than i am now :p
How many times are you going to say the same fucking thing dude?
On June 14 2015 00:21 Vertical wrote: Oh and yeah the dota tv is good update I don't buy ticket to watch game, and I prefer watching in twitch to see the action in the stage So... Yeah...
i think this patch is the most important one and the least hypeworthy one at the same time, if that makes any sense. it has all the tools to change dota as we know it with custom games, more community building and better dotatv but at the same time, when the patch hits nothing will change for the players for the first few weeks or even months. the UI looks better and has a few convenience options but thats about it.
so on one hand i am really looking forward to what dota is in 12 months time, but on the other hand i couldnt care less wether the patch comes this week or in 3 months.
On June 13 2015 23:31 Vertical wrote: I really don't get the overreaction hype As if we're getting new game and lame blizzard etc This is essentially just a new UI In 2 weeks this is gonna be forgotten
Of course custom map will be exiting But in the end we come for dota
I only care for the hero MMR because i believe i supposed to be at the higher mmr than i am now :p
I'd be happy if there was some features to get people talking and playing together with strangers. They only seem to care about facilitating play between people who are friends.
What happened to the coaching feature? What happened to guilds?
Yeah getting new buttons and animations is nice but this is probably going to be the last UI update we'll get in a few years, I want something that improves the game experience and community.
On June 13 2015 23:31 Vertical wrote: I really don't get the overreaction hype As if we're getting new game and lame blizzard etc This is essentially just a new UI In 2 weeks this is gonna be forgotten
Of course custom map will be exiting But in the end we come for dota
I only care for the hero MMR because i believe i supposed to be at the higher mmr than i am now :p
How many times are you going to say the same fucking thing dude?
The first one i post only after seing the 1st page of this thread This new one I post after I actually went to dota 2 site Hoping I get the hype, or anyone could elaborate
But of course, everyone needs to be sarcastic and rude in respond anything that contrary to their opinion
Look at andy jay comment above this post Exactly what I mean Game experience is the most important I am hype if we get Zet and Pit Lord though That will move to heroes that we never seen before
On June 14 2015 03:23 hfglgg wrote: i think this patch is the most important one and the least hypeworthy one at the same time, if that makes any sense. it has all the tools to change dota as we know it with custom games, more community building and better dotatv but at the same time, when the patch hits nothing will change for the players for the first few weeks or even months. the UI looks better and has a few convenience options but thats about it.
so on one hand i am really looking forward to what dota is in 12 months time, but on the other hand i couldnt care less wether the patch comes this week or in 3 months.
Exactly my point This is a very important and great update But not really that hype worthy This will still be the same dota through and through I personally gonna spend 90% of my time in game
On June 14 2015 12:30 FHDH wrote: "I don't care that much about any of the things shown in this update so far" --> "this update isn't that exciting"
Obviously subjective.
Oh no, we obviously need a HYPE-O-METER so hype can be accurately measured and we must be sure we give the exactly right amount of hype it deserves.
(Sarcasm ends here.)
I, also coming from the SC2 scene, am very impressed by Valve. Their business model, community feedback and fast paced development (yes, you read that right. You guys can't even begin to imagine the colossal amount of work that is to port a game to a different engine) is looking to be going in the right direction.
Custom games taking advantage of this platform that is becoming Dota 2 is gonna be awesome.
DotaTV seems to be getting on track. It still needs more improvements of course, but that's a pretty good start.
New UI looks damn fine. I agree with someone who said it's very important to have a good UI to either cater to new players and to keep/rise engagement of existing players.
This first update seems to be a very good start to the greatness we all want Dota to become. Valve sure seems to be on board and this first update puts them waist deep, if not deeper, into the overall idea of developing Dota 2 into something awesome (pretty much the opposite of Blizzard which barely scratches the surface of innovation).
Oh god, hype-o-meter is blasting with red alerts, I must stop.
On June 14 2015 17:12 zeo wrote: Does anyone know how difficult it will be to build a custom map in dota2? Any info?
currently its quite hard and limited. hopefully source 2 solves all these problems or at least sets the foundation for the problems to be solved easily, either is expected to happen
i am confused too because they told the workshop artists to stop making cosmetics/custom game so i thought source2 is about a fundamental update/revamp of the codes/ingame models or something, but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?
In that case it should have been called source 1.5? Because everything i will get it is essential the same thing/what i expected since 2011. Anyway if the game is more optimized/polished after this then I am happy, more so if we can finally get the custom games going haha
also wtf the mirana face looks better in the hype pic or is it just me???
On June 14 2015 19:35 BurningSera wrote: but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?
huh? they havent even talked about source 2 yet.
dota reborn is a combination of a brand new client AND a brand new game engine, the two are separate to each other
On June 13 2015 23:31 Vertical wrote: I really don't get the overreaction hype As if we're getting new game and lame blizzard etc This is essentially just a new UI In 2 weeks this is gonna be forgotten
Of course custom map will be exiting But in the end we come for dota
I only care for the hero MMR because i believe i supposed to be at the higher mmr than i am now :p
How many times are you going to say the same fucking thing dude?
The first one i post only after seing the 1st page of this thread This new one I post after I actually went to dota 2 site Hoping I get the hype, or anyone could elaborate
But of course, everyone needs to be sarcastic and rude in respond anything that contrary to their opinion
Look at andy jay comment above this post Exactly what I mean Game experience is the most important I am hype if we get Zet and Pit Lord though That will move to heroes that we never seen before
On June 14 2015 03:23 hfglgg wrote: i think this patch is the most important one and the least hypeworthy one at the same time, if that makes any sense. it has all the tools to change dota as we know it with custom games, more community building and better dotatv but at the same time, when the patch hits nothing will change for the players for the first few weeks or even months. the UI looks better and has a few convenience options but thats about it.
so on one hand i am really looking forward to what dota is in 12 months time, but on the other hand i couldnt care less wether the patch comes this week or in 3 months.
Exactly my point This is a very important and great update But not really that hype worthy This will still be the same dota through and through I personally gonna spend 90% of my time in game
The way the game looks and feels outside of the actual game is really important though, especially in a multiplayer/online game. I, and a lot of other people from what I've heard, hate the interface and layout of Sc2. It just feels empty. I never used chat in sc2, I never watched a pro game in sc2 and it just felt like it was more of single player and twitch game to me. Improving the interface, layout and options in Dota, making it feel more interactive, more alive and all that is pretty huge. Like, outside of a major patch or a complete gameplay overhaul it doesn't get much bigger announcement wise. This trumps a random hero announcement to me.
On June 14 2015 19:35 BurningSera wrote: i am confused too because they told the workshop artists to stop making cosmetics/custom game so i thought source2 is about a fundamental update/revamp of the codes/ingame models or something, but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?
In that case it should have been called source 1.5? Because everything i will get it is essential the same thing/what i expected since 2011. Anyway if the game is more optimized/polished after this then I am happy, more so if we can finally get the custom games going haha
Source 2 is a massive engine update, but the actual game will of course stay the same. You wouldn't expect them to re-write all that weird Dota 2 gameplay code that they've spend the last three years fixing.
For example, Source 2 will have a new modern rendering subsystem. If I am not mistaken, Source 1 still runs on DirectX 9, which is very inefficient in terms of CPU use and handling heavily multi-threaded games (which all games try to be now since the CPUs are improving more in terms of core count rather than the individual core performance). Source 2 will support the new cool APIs such as DirectX 12 (only on Windows 10 though) and Vulkan (whenever the GPU drivers will start supporting it) which will result in a massive win for older CPUs or multi-core CPUs with worse single-core performance. Meaning it'll run way better on shitty laptops, but not too different on high end PCs.
All game assets (models, textures, animations) will stay the same, however I'd imagine that the lighting/shading model in the new engine is very different, which is why all current assets will very likely have to be converted in order to be usable in the new engine and look the same as they do now. This conversion process is probably automated, but still has to be done at some point. This is probably the reason why they've asked artists to stop producing new art based on the old lighting model until they've published the new lighting/texturing guides.
On June 14 2015 19:35 BurningSera wrote: i am confused too because they told the workshop artists to stop making cosmetics/custom game so i thought source2 is about a fundamental update/revamp of the codes/ingame models or something, but it turned out to be like something like moving/expanding the game to a bigger/improved platform to accommodate better development in future (epsecially for custom game)?
In that case it should have been called source 1.5? Because everything i will get it is essential the same thing/what i expected since 2011. Anyway if the game is more optimized/polished after this then I am happy, more so if we can finally get the custom games going haha
Source 2 is a massive engine update, but the actual game will of course stay the same. You wouldn't expect them to re-write all that weird Dota 2 gameplay code that they've spend the last three years fixing.
For example, Source 2 will have a new modern rendering subsystem. If I am not mistaken, Source 1 still runs on DirectX 9, which is very inefficient in terms of CPU use and handling heavily multi-threaded games (which all games try to be now since the CPUs are improving more in terms of core count rather than the individual core performance). Source 2 will support the new cool APIs such as DirectX 12 (only on Windows 10 though) and Vulkan (whenever the GPU drivers will start supporting it) which will result in a massive win for older CPUs or multi-core CPUs with worse single-core performance. Meaning it'll run way better on shitty laptops, but not too different on high end PCs.
All game assets (models, textures, animations) will stay the same, however I'd imagine that the lighting/shading model in the new engine is very different, which is why all current assets will very likely have to be converted in order to be usable in the new engine and look the same as they do now. This conversion process is probably automated, but still has to be done at some point. This is probably the reason why they've asked artists to stop producing new art based on the old lighting model until they've published the new lighting/texturing guides.
im just gonna steal this when i try to explain to ppl wat the performance changes will be like
now that makes more sense lol. The advertisement page is misleading really, 'new engine' at the top and after i skim through the page i didnt see any fundamantal changes/literally a page of introducing new UI (which i couldn't care less). I know there will be part2+3 but thats all they told us in part1.
On June 14 2015 23:36 BurningSera wrote: now that makes more sense lol. The advertisement page is misleading really, 'new engine' at the top and after i skim through the page i didnt see any fundamantal changes/literally a page of introducing new UI (which i couldn't care less). I know there will be part2+3 but thats all they told us in part1.
This is probably a shitty analogy, but think of the engine as a record player and the game as the record. You can get a new record player, and it will be better in a lot of ways (all the knew knobs and buttons, more options to hook it up to a better sound system etc.), but it's still the same old record even if you stick it into the new player :-D
What they did not mentioning I believe is the fact that this client will be done on 64Bit platform. So, all as 32 bit users will be left out in a cold. I even not sure how it will work.
On June 15 2015 11:11 Mutineer wrote: What they did not mentioning I believe is the fact that this client will be done on 64Bit platform. So, all as 32 bit users will be left out in a cold. I even not sure how it will work.
There are both 32 and 64 bit versions of the test client.
I hope it'll be really smother. My pc is pretty garbage and i cant afford a new one for the next months. Anyway i thought source 2 would just come out with HL3. HL3 confirmed?
On June 15 2015 14:41 damnknife wrote: I hope it'll be really smother. My pc is pretty garbage and i cant afford a new one for the next months. Anyway i thought source 2 would just come out with HL3. HL3 confirmed?
im pretty sure there have been screenshots and stuff showing hl3 folder, which implies it's in development (if it wasnt already obvious)
On June 17 2015 06:37 Sn0_Man wrote: knowing valve the build tool probably blows actually but people will make it happen regardless :D
The developer tools have been out for quite a while now and apparently they're really good.
Yeah, that's what I hear.
Interesting that the art/design team has already made some real investment into this with the new map and custom kobold centerpiece (and whatever else). It'll be interesting to see just how much work they put into assets for map makers. Of course people will benefit from things like the Desert Map and other such things whenever they are released, but how many artist hours are they willing to spend on an ongoing basis to continue to add assets? Just developing the bestiary goes a long way (and has a long way to go). It'll also be interesting to see how much they are willing to contribute to a code library.
Of course, they could just continue to release custom maps themselves and let people riff off of those but this limits what they add to the assets to what is included in a comprehensive map vision rather than "we thought you could use cave trolls, giant wasps, and crocodiles so we added them."
So far - no monetization has been even hinted at - this is all an investment to grow the playerbase in the hope that they spend money on what is already monetized. How much further investment they deem worthwhile remains to be seen. I'm sure in the long term this will be determined by internal data, but by the nature of this project that data will always be a trailing indicator, as investments into the tools to make custom games will require the community to then use those tools to create maps, those maps to attract players, and those players to spend money.
Had a more thorough read through part 1 again. My first read through was just a quick glance at everything but I didn't really have time to soak it all in (busy, etc). Everything seems super cool, I'm actually fairly happy overall. I'm sure I will nitpick a lot of little things when it's released but I can't be mad at this
Also I like the avg MMR showing on live games.
edit: anyone understand how the open beta is supposed to work? Does everyone just go into it and the old version is RIP or will people still be playing on the source 1 version too.
On June 17 2015 13:16 TheEmulator wrote: Had a more thorough read through part 1 again. My first read through was just a quick glance at everything but I didn't really have time to soak it all in (busy, etc). Everything seems super cool, I'm actually fairly happy overall. I'm sure I will nitpick a lot of little things when it's released but I can't be mad at this
Also I like the avg MMR showing on live games.
edit: anyone understand how the open beta is supposed to work? Does everyone just go into it and the old version is RIP or will people still be playing on the source 1 version too.
source 1 is still the main version, source 2 is a test client. i'm assuming things like ranked mmr or cosmetics won't transfer over to the open beta.
Ah yeah, and you can see who hasn't accepted yet after you click the sexually arousing new Game Ready dialogue so you can tell SingSing to tab out of his fucking Lethal League session already
On June 17 2015 13:16 TheEmulator wrote: Also I like the avg MMR showing on live games.
I wonder if they'll ever just bite the bullet and show everyone's mmr/stats 24/7 like a normal competitive game. I would love to have divisions/rankings/leagues etc. I think profiles will never have much meaning except for showing how much you care about hats unless they do this.
Maybe playing ranked enables all the stats/division tracking stuff. If you want out, just don't play ranked.
On June 17 2015 13:16 TheEmulator wrote: Had a more thorough read through part 1 again. My first read through was just a quick glance at everything but I didn't really have time to soak it all in (busy, etc). Everything seems super cool, I'm actually fairly happy overall. I'm sure I will nitpick a lot of little things when it's released but I can't be mad at this
Also I like the avg MMR showing on live games.
edit: anyone understand how the open beta is supposed to work? Does everyone just go into it and the old version is RIP or will people still be playing on the source 1 version too.
source 1 is still the main version, source 2 is a test client. i'm assuming things like ranked mmr or cosmetics won't transfer over to the open beta.
Actually that is not what you call open beta.
Open beta means that everything is available to you, but you know there will be some bugs along the way.
So ranked MM, hats and everything else will be available in the open beta, but if your game crashes in a RMM and you lose because of the client, don't start blaming valve
On June 17 2015 13:16 TheEmulator wrote: Also I like the avg MMR showing on live games.
I wonder if they'll ever just bite the bullet and show everyone's mmr/stats 24/7 like a normal competitive game. I would love to have divisions/rankings/leagues etc. I think profiles will never have much meaning except for showing how much you care about hats unless they do this.
Maybe playing ranked enables all the stats/division tracking stuff. If you want out, just don't play ranked.
I hope they never do. Its one of the worst parts of leagues system, people using data mining sites find your information. I like my information private, including my ranking and MMR.