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Czech Republic18921 Posts
On January 28 2014 13:22 xAdra wrote:Show nested quote +On January 28 2014 13:16 Bisu-Fan wrote:On January 28 2014 05:25 SKC wrote:On January 28 2014 05:23 CosmicSpiral wrote: Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's so unnecessary. A 80 sec CD on Chrono is ridiculous for how good the ultimate is. Quite often there's no logic in Dota patching. You throw shit at the wall and see what sticks. Which makes DotA such a fun game and IceFrog such a good developer. he's not afraid to drastically change the whole game up. Like the passive gold, the buyback changes, the rosh timings. It's what keeps the game so fresh in my opinion. Helps that he can prevent overpowered crap from negatively impacting the proscene by disabling them from Captains Mode., or just leaving it to players to ban it. Seriously, whoever came up with CM mode is a genius and deserves my internets. Imagine if you could ban things, however overpowered, in sc2. Broodlord Infestor phase: "I ban you from building any infestors!" What I think is also very important is that IceFrog usually introduces a lot of big buffs at the same time in these patches. Because of that he can get away with some of the crazy stuff he does. It takes a very long time to figure these patches out and find out what's really strong and what isn't. It makes the game feel fresh for a couple weeks/months while people are figuring stuff out, and when they're done figuring it out a new patch come and it starts all over again.
Nightstalkers aghanim affects hunter in the night and not darkness, too.
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On January 28 2014 05:02 Firebolt145 wrote: Bunker Build time reduced by 5 seconds
Best change :D
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On January 28 2014 21:03 1nobody wrote:Show nested quote +On January 28 2014 20:49 -Celestial- wrote:Terrorblade! Happy days. :D Favourite bits: Faceless Void has always been probably my favourite hard carry. And that's one HELL of a buff. I know everyone is looking at the Chronosphere but I think the even more valuable change is Time Walk. That is a massively significant change to his earlygame survivability and chasing options. Earth Spirit and Broodmother nerfs. Justified, I think, given how annoying they can be to play against. Although I feel that Broodmother will just end up as kinda useless and easy pickings now. That Lion aghs upgrade. O_O Meepo buffs. Love it. I like playing Meepo when I can get away with it. Even earlier option to get the second Meepo up plus a really nice passive. Windrunner Focus Fire is WAY more viable to get now. Not to mention the Blink Dagger buff, Diffusal buff, Bottle buff, Mjollnir change and the ability to split ward stacks with allies now. Oh and Iron Branches now confirmed as even more cost-effective overpowered. On January 28 2014 20:45 1nobody wrote:On January 28 2014 19:36 Unleashing wrote:On January 28 2014 14:08 RockIronrod wrote: The idea that Aghs doesn't have to affect your ulti is pretty weird and opens up the possibility for some sick shit. i can't wait Tiny's aghs doesn't affect his ult, neither does ogre. It's nothing completely new. Aghs on ogre affects chance of multicast -> affects his ulti. ...no it doesn't? http://wiki.teamliquid.net/dota2/Ogre_Magi"Multicast: 2x Chance: 25% / 40% / 50% 3x Chance: 0% / 20% / 25% 4x Chance: 0% / 0% / 12.5% Scepter Ability: Adds Unrefined Fireblast" Nothing in there about multicast chance changes. uhuh. Why do i remember being green numbers at ulti, then? :D
Not sure. I'm pretty sure its never effected the percentage chances, its always been just the fireball. Heres the patch that added aghs upgrade to Ogre, so the original version of the aghs upgrade: http://wiki.teamliquid.net/dota2/Version_6.74
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Lalalaland34502 Posts
When Aghs was first introduced to Ogre Magi it did indeed improve his ultimate, increasing the chance of multicast, and even giving the chance for a 5x multicast. I only played average level pubs at that time but I remember it as being ridiculously powerful/annoying. Icefrog removed it for a while and then reintroduced it later, giving him the Unrefined Fireblast spell instead.
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I am loving this patch
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That must be the readdition patch then.
That's interesting. Never knew that one before. Firebolt turning into a mini-Yango encyclopedia of knowledge it seems.
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Can't wait to try out random ability draft
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Czech Republic18921 Posts
Guys I just had the best random ability draft idea ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.
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Lalalaland34502 Posts
On January 28 2014 21:38 cecek wrote: Guys I just had the best random ability draft ever. Divided We Stand + Spirit bear. 5 bears, motherfucker. Did this actually happen or are you theorycrafting?
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Czech Republic18921 Posts
On January 28 2014 21:39 Firebolt145 wrote:Show nested quote +On January 28 2014 21:38 cecek wrote: Guys I just had the best random ability draft ever. Divided We Stand + Spirit bear. 5 bears, motherfucker. Did this actually happen or are you theorycrafting? Forget the word "idea", oops, I'm dumb. It's gonna happen eventually, tho. I'll keep playing until it does.
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On January 28 2014 19:54 CruelZeratul wrote:Show nested quote +On January 28 2014 19:47 Verrou wrote: My least favorite change: yet another -3 int to cm :'(
My favorite changes: everything else asdfasdfasdf
I'm so sad it's not on yet i want to play random ability mode NOW haha Yeah, poor CM keeps getting nerfed .... but keeps winning :D
New CM base stats:
STR 1 +0,01 AGI 1 +0,01 INT 1 + 0,01 Armor -5
Still wins games.
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On January 28 2014 21:38 cecek wrote: Guys I just had the best random ability draft idea ever. Divided We Stand + Spirit bear. 5 bears, motherfucker.
Divided We Stand. Spirit bear. Mirror Image. Holy Persuasion.
Buy a Manta. Buy a Necrobook. Bottle an Illusion rune.
3 buffed up Jungle Creeps, 5 Bears, 5 Heroes, 7 illusions, two necrocreeps. TRY AND STOP THAT PUSH.
I have literally no idea if that would work.
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Russian Federation40190 Posts
On January 28 2014 21:58 -Celestial- wrote:Show nested quote +On January 28 2014 21:38 cecek wrote: Guys I just had the best random ability draft idea ever. Divided We Stand + Spirit bear. 5 bears, motherfucker. Divided We Stand. Spirit bear. Mirror Image. Holy Persuasion. Buy a Manta. Buy a Necrobook. Bottle an Illusion rune. 3 buffed up Jungle Creeps, 5 Bears, 5 Heroes, 7 illusions, two necrocreeps. TRY AND STOP THAT PUSH. I have literally no idea if that would work. Buy a refresher and another necrobook too. And HotD. ZOOZOO
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There was a leak that the patch will contain a replay takeover feature that's pretty identical to Starcraft's, where you can play a game out from a replay with 9 other people.
I don't know if this was something the pros really wanted but seems cool.
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Apparently Perfect World let it leak early.
Only applies to replays after the upcoming patch.
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Czech Republic18921 Posts
I don't see why it wouldn't work. You're probably the best jungler imaginable in the game. Bear level 1, holy persuade level 2, divided we stand level 3, get second bear and second creep. You might be able to clear the hole jungle in a minute at level 5 with good micro.
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Nice patch, the ap changes are good but i would like to force random when time is up,roshan changes are good too,the heroes who are picked all the time in pro gaming(timber cm veno visage etc) took some small nerfs thats completely understandable and fair. Terrorblade isnt as cool as Illidan was in dota 1 but i havent seen in game yet just from the photos, also the fixes in brood and earth spirit are good too.So now visage familiars cant be silenced right?
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Lalalaland34502 Posts
On January 28 2014 22:07 cecek wrote: I don't see why it wouldn't work. You're probably the best jungler imaginable in the game. Bear level 1, holy persuade level 2, divided we stand level 3, get second bear and second creep. You might be able to clear the hole jungle in a minute at level 5 with good micro. What I mean is whether the game will actually let you have five unique bears.
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Not all abilities were avaible in Dota OMG, we don't know how it works in Dota 2, but it wouldn't be surprising if it stayed that way.
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On January 28 2014 21:51 Jotoco wrote:Show nested quote +On January 28 2014 19:54 CruelZeratul wrote:On January 28 2014 19:47 Verrou wrote: My least favorite change: yet another -3 int to cm :'(
My favorite changes: everything else asdfasdfasdf
I'm so sad it's not on yet i want to play random ability mode NOW haha Yeah, poor CM keeps getting nerfed .... but keeps winning :D New CM base stats: STR 1 +0,01 AGI 1 +0,01 INT 1 + 0,01 Armor -5 Still wins games. I think we should adjust her movement speed. That should do the trick.
OT: Imo the change on the cogs hp is pretty huge for clock. Idk, i didnt think that hero needs a nerf.
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