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Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…

Forum Index > Dota 2 General
Post a Reply
Prev 1 13 14 15 16 17 34 Next All
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
January 28 2014 05:54 GMT
#281
As #1 kotl fan, thank you icefrog THANK YOU! orz
Shorts down shorts up, BOOM, just like that.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
January 28 2014 05:59 GMT
#282
GG branches just became even more efficient... 50g for +1 to all... just sick lol
When there is nothing left to lose but your dignity, it is already gone.
HandA711
Profile Blog Joined November 2010
202 Posts
January 28 2014 06:18 GMT
#283
"invisible heroes now trigger blur". Is there a setting to make blur easier to notice? As a PA player I don't think I've ever used blur to detect incoming enemies.
hakuna matata
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2014-01-28 06:36:30
January 28 2014 06:31 GMT
#284
On January 28 2014 14:36 xAdra wrote:
After all is said and done, here comes a bit of whine: no nature's prophet nerf? QQ


There is...

Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275

But if you didn't miss it, I get your point. It's hardly a nerf.

Should be 225/300/375 to call it a decent change.
Vertical
Profile Joined July 2011
Indonesia4317 Posts
January 28 2014 06:38 GMT
#285
On January 28 2014 15:31 trinxified wrote:
Show nested quote +
On January 28 2014 14:36 xAdra wrote:
After all is said and done, here comes a bit of whine: no nature's prophet nerf? QQ


There is...

Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275

But if you didn't miss it, I get your point. It's hardly a nerf.

Should be 225/300/375 to call it a decent change.

lol i 2nd this
hate that dude bitching all game long
-Terran-
ishida66
Profile Joined May 2011
Japan74 Posts
January 28 2014 06:47 GMT
#286
How the new lothar effect works? You cast it in someone else and gg invis?
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
Last Edited: 2014-01-28 07:03:27
January 28 2014 06:49 GMT
#287
On January 28 2014 15:47 ishida66 wrote:
How the new lothar effect works? You cast it in someone else and gg invis?


Shadow Amulet only, not S.Blade.
Has a 600 cast range, goes into cooldown for 10second when used on allies.

Pretty average really, they can't move once it's casted on them without becoming visible so it's not a huge change, just something cool that adds a little bit extra to the item

On January 28 2014 14:29 trinxified wrote:
Possible that Day 3 would be Phoenix? What else could they show?


Hard to say given that at least for Wraith-Night, day 2 was essentially fluff (Day 1 - Frostivus announced, Day 2 - By decree, Frostivus cancelled, Day 3 - Wraith Knight).

Same with Greeviling (Day 1 - Frostivus announced, Day 2 - Signage pulled down, Day 3 - Greeviling).

Lexeas23
Profile Joined November 2013
Germany6 Posts
January 28 2014 07:01 GMT
#288
300 gold for +6 to all attributes?? GG branches ftw!!
Just_a_Moth
Profile Joined March 2012
Canada1966 Posts
January 28 2014 07:02 GMT
#289
On January 28 2014 13:58 Existential wrote:
Happy with all the changes but Void chrono and Lion's finger.

Also Terrorblade's model looks sick but...kinda doesn't match the premise that he's AM's brother.

Well, they should change how antimage looks anyways, cause he looks lame.
Mafe
Profile Joined February 2011
Germany5966 Posts
January 28 2014 07:09 GMT
#290
On January 28 2014 05:02 Firebolt145 wrote:
Dark Seer
Ion Shell cooldown reduced from 10 to 9

I'm not completely trusting this yet.´On the other hand, this is probably the most irrelevant of all changes, so maybe Icefrog is just trolling DS fans like me.
For the last patches, is was rather sceptical when I read the notes, but most turned out to be good changes. Now I agree with almost all changes and hope it's not the other way around this time.
DougJDempsey
Profile Joined April 2010
747 Posts
January 28 2014 07:14 GMT
#291
On January 28 2014 14:03 Blackfeather wrote:
lots of good changes, love especially blink dagger, wards and bottle, the OD nerf, emp is nice as well (was a pain in the ass to use before). Finally a bunker change again!

Aghs Lion blink Magnus new meta! If Lion ever got an aghs.
On paper aghs ogre looks pretty awesome. Ever casted 1.5 second stuns with 6 secs cd from 10 mana? Tinker aghs as well, but i have only 6 item slots

Some are a little meh though, like buffs to fiery soul and ice vortex, they still wont do anything at all. Silencer also got a buff that does literally nothing. Treant and sniper could get some bigger buffs imo. Same for void, that's cool and all, but hardly the change that the hero needs to become viable.

Also brood and sniper are tied again for the place of the worst hero in the game again. Dont get me wrong, i disliked playing brood and playing against her, but at least she was unique before the patch. Now she is just bad. If we nerf pain in the ass-heroes and mechanics, where is my prophet and bash(er) nerf?

Veno might be hit a littlebit hard. I think he will fall out of the meta.

Show nested quote +
On January 28 2014 13:26 tpmraven wrote:
i read this whole thing, and noone talked about how invoker gets a speed BONUS when in ghost walk... da fuc.


since it's a quas wex thing and nobody plays quas wex atm it's hardly a big change. Phase+3x wex is also about the same speed. But i agree that perma invis with slow without drawback (well 35 sec cd) is nifty. It's still a lategame thing, since wex needs a high lvl and 200 mana is no joke.


The nerf would only really change midlane veno... Support totally unchanged. Seems fine tbh. Im thinking the nerf to quas exort and buffs to quas wex was more of a thing to encourage more quas wex rather than a late game thing honestly.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 28 2014 07:49 GMT
#292
Awesome patch! GOod thing I wont have time to play dota for the next month ;_;
In the woods, there lurks..
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
Last Edited: 2014-01-28 08:17:12
January 28 2014 08:16 GMT
#293
digging the broodmama nerf and earthshaker + qop buffs. Lots of sensible changes all-round
Dreamer.T
Profile Joined December 2009
United States3584 Posts
January 28 2014 08:20 GMT
#294
OH SHIT TB!!!!!
Forever the best, IMMvp <3
klup
Profile Joined May 2013
France612 Posts
January 28 2014 08:27 GMT
#295
On January 28 2014 05:02 Firebolt145 wrote:

Bunker
Build time reduced by 5 seconds




I loled
Dreamer.T
Profile Joined December 2009
United States3584 Posts
January 28 2014 08:27 GMT
#296
Also, the changes to LD, morphling and earth spirit makes me smile so much!
Forever the best, IMMvp <3
Jezi
Profile Joined March 2012
Sweden37 Posts
January 28 2014 08:36 GMT
#297
Quite excited about this patch, all the balance changes feel right, can't believe that I'm actually saying this but the broodmother nerf seems a bit too much think it would've been sufficent to only make her unable to walk outside of the map. Very happy about the changes to bottle and especially wards and hopefully all pick wont be as awful now for ranked matchmaking with those changes.
xAdra
Profile Joined July 2012
Singapore1858 Posts
January 28 2014 08:56 GMT
#298
On January 28 2014 15:31 trinxified wrote:
Show nested quote +
On January 28 2014 14:36 xAdra wrote:
After all is said and done, here comes a bit of whine: no nature's prophet nerf? QQ


There is...

Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275

But if you didn't miss it, I get your point. It's hardly a nerf.

Should be 225/300/375 to call it a decent change.

Exactly! If it was me I'd nerf nature's prophet to the ground, but I've posted that way too many times in the QQ thread.

On January 28 2014 16:09 Mafe wrote:
Show nested quote +
On January 28 2014 05:02 Firebolt145 wrote:
Dark Seer
Ion Shell cooldown reduced from 10 to 9

I'm not completely trusting this yet.´On the other hand, this is probably the most irrelevant of all changes, so maybe Icefrog is just trolling DS fans like me.
For the last patches, is was rather sceptical when I read the notes, but most turned out to be good changes. Now I agree with almost all changes and hope it's not the other way around this time.

Would like to disagree that it's irrelevant- you basically can have 1 more second of double shells present if you're doing it on lane creeps, which equates to more lane pressure/pushing. You also get to clear jungle camps faster if you're using it for that purpose. Basically I feel like the effect for this will be tangible, unlike those heroes that get -1 armor or nature's prophet ult +25manacost.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 28 2014 09:18 GMT
#299
Amazing, patch sounds really good and I can't wait to try out Terrorblade.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
January 28 2014 09:22 GMT
#300
Yea TB! Freaking easy hero to play. Missed him from WC3 Dota.
Prev 1 13 14 15 16 17 34 Next All
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